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-rw-r--r--src/ClientHandle.h1
-rw-r--r--src/World.cpp24
-rw-r--r--src/World.h5
3 files changed, 0 insertions, 30 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 18274f6ae..b426153b9 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -29,7 +29,6 @@ class cExpOrb;
class cPickup;
class cPlayer;
class cProtocol;
-class cRedstone;
class cWindow;
class cFallingBlock;
class cItemHandler;
diff --git a/src/World.cpp b/src/World.cpp
index 35887c07d..f81456334 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -234,7 +234,6 @@ cWorld::cWorld(const AString & a_WorldName) :
m_WorldAge(0),
m_TimeOfDay(0),
m_LastTimeUpdate(0),
- m_RSList(0),
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
m_TickThread(*this),
@@ -716,29 +715,6 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec)
}
TickMobs(a_Dt);
-
- std::vector<int> m_RSList_copy(m_RSList);
-
- m_RSList.clear();
-
- std::vector<int>::const_iterator cii; // FIXME - Please rename this variable, WTF is cii??? Use human readable variable names or common abbreviations (i, idx, itr, iter)
- for (cii = m_RSList_copy.begin(); cii != m_RSList_copy.end();)
- {
- int tempX = *cii; cii++;
- int tempY = *cii; cii++;
- int tempZ = *cii; cii++;
- int state = *cii; cii++;
-
- if ((state == 11111) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_OFF))
- {
- FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta(tempX, tempY, tempZ));
- }
- else if ((state == 00000) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_ON))
- {
- FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta(tempX, tempY, tempZ));
- }
- }
- m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end());
}
diff --git a/src/World.h b/src/World.h
index 16d7f5146..2d9e8b551 100644
--- a/src/World.h
+++ b/src/World.h
@@ -27,7 +27,6 @@
-class cRedstone;
class cFireSimulator;
class cFluidSimulator;
class cSandSimulator;
@@ -668,10 +667,6 @@ private:
bool m_bEnabledPVP;
bool m_IsDeepSnowEnabled;
bool m_ShouldLavaSpawnFire;
-
- // The cRedstone class simulates redstone and needs access to m_RSList
- // friend class cRedstone;
- std::vector<int> m_RSList;
std::vector<BlockTickQueueItem *> m_BlockTickQueue;
std::vector<BlockTickQueueItem *> m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue