diff options
Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 9 | ||||
-rw-r--r-- | src/Entities/ArrowEntity.cpp | 9 | ||||
-rw-r--r-- | src/Mobs/AggressiveMonster.cpp | 3 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 11 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 9 | ||||
-rw-r--r-- | src/Mobs/Skeleton.cpp | 7 |
6 files changed, 29 insertions, 19 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 765ccdee2..9644679d7 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1902,7 +1902,7 @@ void cClientHandle::Tick(float a_Dt) if (m_TicksSinceLastPacket > 600) // 30 seconds time-out { SendDisconnect("Nooooo!! You timed out! D: Come back!"); - Destroy(); + return; } if (m_Player == nullptr) @@ -2013,7 +2013,6 @@ void cClientHandle::ServerTick(float a_Dt) if (m_TicksSinceLastPacket > 600) // 30 seconds { SendDisconnect("Nooooo!! You timed out! D: Come back!"); - Destroy(); } } @@ -2186,6 +2185,7 @@ void cClientHandle::SendDisconnect(const AString & a_Reason) { LOGD("Sending a DC: \"%s\"", StripColorCodes(a_Reason).c_str()); m_Protocol->SendDisconnect(a_Reason); + Destroy(); m_HasSentDC = true; } } @@ -2922,7 +2922,6 @@ void cClientHandle::PacketBufferFull(void) // Too much data in the incoming queue, the server is probably too busy, kick the client: LOGERROR("Too much data in queue for client \"%s\" @ %s, kicking them.", m_Username.c_str(), m_IPString.c_str()); SendDisconnect("Server busy"); - Destroy(); } @@ -2936,7 +2935,6 @@ void cClientHandle::PacketUnknown(UInt32 a_PacketType) AString Reason; Printf(Reason, "Unknown [C->S] PacketType: 0x%x", a_PacketType); SendDisconnect(Reason); - Destroy(); } @@ -2947,7 +2945,6 @@ void cClientHandle::PacketError(UInt32 a_PacketType) { LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", a_PacketType, m_Username.c_str()); SendDisconnect("Protocol error"); - Destroy(); } @@ -2963,7 +2960,7 @@ void cClientHandle::SocketClosed(void) LOGD("Client %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str()); cRoot::Get()->GetPluginManager()->CallHookDisconnect(*this, "Player disconnected"); } - if (m_State < csDestroying) + if ((m_State < csDestroying) && (m_Player != nullptr)) { cWorld * World = m_Player->GetWorld(); if (World != nullptr) diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 0618ac2fc..492cf2a56 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -84,7 +84,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa int X = BlockHit.x, Y = BlockHit.y, Z = BlockHit.z; m_HitBlockPos = Vector3i(X, Y, Z); - + // Broadcast arrow hit sound m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); @@ -115,7 +115,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) Damage += ExtraDamage; } - int KnockbackAmount = 1; + // int KnockbackAmount = 1; unsigned int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch); if (PunchLevel > 0) { @@ -130,8 +130,9 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) a_EntityHit.SetSpeed(FinalSpeed); } - a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount); - + // a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount); // TODO fix knockback. + a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 0); // Until knockback is fixed. + if (IsOnFire() && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming()) { a_EntityHit.StartBurning(100); diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 7eccf0265..7fde1e56b 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -80,9 +80,10 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Vector3d AttackDirection(m_Target->GetPosition() + Vector3d(0, m_Target->GetHeight(), 0) - MyHeadPosition); - if (ReachedFinalDestination() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length()))) + if (TargetIsInRange() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length()))) { // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls) + StopMovingToPosition(); Attack(a_Dt); } } diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 44a037805..8d71c54e8 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -517,8 +517,15 @@ void cMonster::SetPitchAndYawFromDestination() } - - Vector3d BodyDistance = m_NextWayPointPosition - GetPosition(); + Vector3d BodyDistance; + if (!m_IsFollowingPath && (m_Target != nullptr)) + { + BodyDistance = m_Target->GetPosition() - GetPosition(); + } + else + { + BodyDistance = m_NextWayPointPosition - GetPosition(); + } double BodyRotation, BodyPitch; BodyDistance.Normalize(); VectorToEuler(BodyDistance.x, BodyDistance.y, BodyDistance.z, BodyRotation, BodyPitch); diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 50bc02558..1076c9544 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -193,13 +193,16 @@ protected: If no suitable position is found, returns cChunkDef::Height. */ int FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ); - /** Returns if the ultimate, final destination has been reached */ - bool ReachedFinalDestination(void) { return ((m_FinalDestination - GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange)); } + /** Returns if the ultimate, final destination has been reached. */ + bool ReachedFinalDestination(void) { return ((m_FinalDestination - GetPosition()).Length() < GetWidth()/2); } + + /** Returns whether or not the target is close enough for attack. */ + bool TargetIsInRange(void) { return ((m_FinalDestination - GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange)); } /** Returns if the intermediate waypoint of m_NextWayPointPosition has been reached */ bool ReachedNextWaypoint(void) { return ((m_NextWayPointPosition - GetPosition()).SqrLength() < 0.25); } - /** Returns if a monster can reach a given height by jumping */ + /** Returns if a monster can reach a given height by jumping. */ inline bool DoesPosYRequireJump(int a_PosY) { return ((a_PosY > POSY_TOINT) && (a_PosY == POSY_TOINT + 1)); diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 9a99a107c..767e5b95c 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -50,12 +50,13 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSkeleton::Attack(std::chrono::milliseconds a_Dt) { + cFastRandom Random; m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { - // Setting this higher gives us more wiggle room for attackrate - Vector3d Speed = GetLookVector() * 20; - Speed.y = Speed.y + 1; + Vector3d Inaccuracy = Vector3d(Random.NextFloat(0.5) - 0.25, Random.NextFloat(0.5) - 0.25, Random.NextFloat(0.5) - 0.25); + Vector3d Speed = (m_Target->GetPosition() + Inaccuracy - GetPosition()) * 5; + Speed.y = Speed.y - 1 + Random.NextInt(3); cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); if (Arrow == nullptr) { |