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-rw-r--r--src/Entities/ExpOrb.cpp42
1 files changed, 23 insertions, 19 deletions
diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp
index 1b4845c09..2d59206c2 100644
--- a/src/Entities/ExpOrb.cpp
+++ b/src/Entities/ExpOrb.cpp
@@ -12,6 +12,7 @@ cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward)
{
SetMaxHealth(5);
SetHealth(5);
+ SetGravity(0);
}
@@ -25,6 +26,7 @@ cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward)
{
SetMaxHealth(5);
SetHealth(5);
+ SetGravity(0);
}
@@ -44,28 +46,30 @@ void cExpOrb::SpawnOn(cClientHandle & a_Client)
void cExpOrb::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
- cPlayer * a_ClosestPlayer(m_World->FindClosestPlayer(Vector3f(GetPosition()), 5));
- if ((a_ClosestPlayer != nullptr) && (!a_ClosestPlayer->IsGameModeSpectator()))
+ // Check player proximity no more than twice per second
+ if ((m_TicksAlive % 10) == 0)
{
- Vector3f a_PlayerPos(a_ClosestPlayer->GetPosition());
- a_PlayerPos.y++;
- Vector3f a_Distance(a_PlayerPos - GetPosition());
- double Distance(a_Distance.Length());
- if (Distance < 0.1f)
+ cPlayer * a_ClosestPlayer(m_World->FindClosestPlayer(Vector3f(GetPosition()), 5, false));
+ if ((a_ClosestPlayer != nullptr) && (!a_ClosestPlayer->IsGameModeSpectator()))
{
- LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward);
- a_ClosestPlayer->DeltaExperience(m_Reward);
-
- m_World->BroadcastSoundEffect("entity.experience_orb.pickup", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
-
- Destroy();
+ Vector3f a_PlayerPos(a_ClosestPlayer->GetPosition());
+ a_PlayerPos.y++;
+ Vector3f a_Distance(a_PlayerPos - GetPosition());
+ double Distance(a_Distance.Length());
+ if (Distance < 0.5f)
+ {
+ LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward);
+ a_ClosestPlayer->DeltaExperience(m_Reward);
+
+ m_World->BroadcastSoundEffect("entity.experience_orb.pickup", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
+
+ Destroy(true);
+ return;
+ }
+ SetSpeedX((a_PlayerPos.x - GetPosition().x) * 2.0);
+ SetSpeedY((a_PlayerPos.y - GetPosition().y) * 2.0);
+ SetSpeedZ((a_PlayerPos.z - GetPosition().z) * 2.0);
}
- a_Distance.Normalize();
- a_Distance *= (static_cast<float>(5.5 - Distance));
- SetSpeedX( a_Distance.x);
- SetSpeedY( a_Distance.y);
- SetSpeedZ( a_Distance.z);
- BroadcastMovementUpdate();
}
HandlePhysics(a_Dt, a_Chunk);