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-rw-r--r--src/Inventory.h3
-rw-r--r--src/ItemGrid.h3
2 files changed, 4 insertions, 2 deletions
diff --git a/src/Inventory.h b/src/Inventory.h
index 6e32536b3..5175afd14 100644
--- a/src/Inventory.h
+++ b/src/Inventory.h
@@ -86,7 +86,8 @@ public:
*/
int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst);
- /** Remove the specified item with the specified amount from the inventory. Returns the amount from the items were was removed. */
+ /** Removes the specified item from the inventory, as many as possible, up to a_ItemStack.m_ItemCount.
+ Returns the number of items that were removed. */
int RemoveItem(const cItem & a_ItemStack);
/** Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed */
diff --git a/src/ItemGrid.h b/src/ItemGrid.h
index 6731b0065..8d6544792 100644
--- a/src/ItemGrid.h
+++ b/src/ItemGrid.h
@@ -97,7 +97,8 @@ public:
*/
int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks = true, int a_PrioritarySlot = -1);
- /** Remove the specified item with the specified amount from the inventory. Returns the amount from the items were was removed. */
+ /** Removes the specified item from the grid, as many as possible, up to a_ItemStack.m_ItemCount.
+ Returns the number of items that were removed. */
int RemoveItem(const cItem & a_ItemStack);
/** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot.