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-rw-r--r--src/Chunk.cpp13
-rw-r--r--src/Simulator/SimulatorManager.cpp6
2 files changed, 12 insertions, 7 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 17c41acec..e24aa7733 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -1187,14 +1187,14 @@ void cChunk::CreateBlockEntities(void)
auto BlockType = Section->m_BlockTypes[BlockIdx];
if (cBlockEntity::IsBlockEntityBlockType(BlockType))
{
- auto relPos = IndexToCoordinate(BlockIdx);
- relPos.y += static_cast<int>(SectionIdx * cChunkData::SectionHeight);
- auto absPos = RelativeToAbsolute(relPos);
+ auto RelPos = IndexToCoordinate(BlockIdx);
+ RelPos.y += static_cast<int>(SectionIdx * cChunkData::SectionHeight);
+ const auto AbsPos = RelativeToAbsolute(RelPos);
- if (!HasBlockEntityAt(absPos))
+ if (!HasBlockEntityAt(AbsPos))
{
AddBlockEntityClean(cBlockEntity::CreateByBlockType(
- BlockType, GetMeta(relPos), absPos, m_World
+ BlockType, GetMeta(RelPos), AbsPos, m_World
));
}
}
@@ -1223,7 +1223,8 @@ void cChunk::WakeUpSimulators(void)
for (size_t BlockIdx = 0; BlockIdx != cChunkData::SectionBlockCount; ++BlockIdx)
{
const auto BlockType = Section->m_BlockTypes[BlockIdx];
- const auto Position = IndexToCoordinate(BlockIdx);
+ auto Position = IndexToCoordinate(BlockIdx);
+ Position.y += static_cast<int>(SectionIdx * cChunkData::SectionHeight);
RedstoneSimulator->AddBlock(*this, Position, BlockType);
WaterSimulator->AddBlock(*this, Position, BlockType);
diff --git a/src/Simulator/SimulatorManager.cpp b/src/Simulator/SimulatorManager.cpp
index 07b4a7214..81044d705 100644
--- a/src/Simulator/SimulatorManager.cpp
+++ b/src/Simulator/SimulatorManager.cpp
@@ -71,8 +71,12 @@ void cSimulatorManager::WakeUp(cChunk & a_Chunk, Vector3i a_Position)
for (const auto Offset : cSimulator::AdjacentOffsets)
{
auto Relative = a_Position + Offset;
- auto Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(Relative);
+ if (!cChunkDef::IsValidHeight(Relative.y))
+ {
+ continue;
+ }
+ auto Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(Relative);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
continue;