diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockArea.cpp | 166 | ||||
-rw-r--r-- | src/BlockArea.h | 5 | ||||
-rw-r--r-- | src/Chunk.cpp | 186 | ||||
-rw-r--r-- | src/Chunk.h | 32 | ||||
-rw-r--r-- | src/ChunkBuffer.cpp | 146 | ||||
-rw-r--r-- | src/ChunkBuffer.h | 310 | ||||
-rw-r--r-- | src/ChunkDef.h | 100 | ||||
-rw-r--r-- | src/ChunkMap.cpp | 16 | ||||
-rw-r--r-- | src/ChunkSender.h | 1 | ||||
-rw-r--r-- | src/Entities/FallingBlock.cpp | 5 | ||||
-rw-r--r-- | src/LightingThread.cpp | 11 | ||||
-rw-r--r-- | src/MobProximityCounter.cpp | 3 | ||||
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 10 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 3 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.h | 4 | ||||
-rw-r--r-- | src/WorldStorage/WSSCompact.cpp | 10 | ||||
-rw-r--r-- | src/WorldStorage/WSSCompact.h | 3 |
17 files changed, 610 insertions, 401 deletions
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 40cca8882..b4b519bc7 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -9,7 +9,7 @@ #include "OSSupport/GZipFile.h" #include "Blocks/BlockHandler.h" #include "Cuboid.h" - +#include "ChunkBuffer.h" @@ -1909,116 +1909,88 @@ bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ) -void cBlockArea::cChunkReader::BlockTypes(const BLOCKTYPE * a_BlockTypes) +void cBlockArea::cChunkReader::ChunkBuffer(const cChunkBuffer & a_BlockBuffer) { - if (m_Area.m_BlockTypes == NULL) - { - // Don't want BlockTypes - return; - } - - int SizeY = m_Area.m_Size.y; - int MinY = m_Origin.y; - - // SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union) - // OffX, OffZ are the offsets of the current chunk data from the area origin - // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders - int SizeX = cChunkDef::Width; - int SizeZ = cChunkDef::Width; - int OffX, OffZ; - int BaseX, BaseZ; - OffX = m_CurrentChunkX * cChunkDef::Width - m_Origin.x; - if (OffX < 0) - { - BaseX = -OffX; - SizeX += OffX; // SizeX is decreased, OffX is negative - OffX = 0; - } - else - { - BaseX = 0; - } - OffZ = m_CurrentChunkZ * cChunkDef::Width - m_Origin.z; - if (OffZ < 0) - { - BaseZ = -OffZ; - SizeZ += OffZ; // SizeZ is decreased, OffZ is negative - OffZ = 0; - } - else - { - BaseZ = 0; - } - // If the chunk extends beyond the area in the X or Z axis, cut off the Size: - if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_Origin.x + m_Area.m_Size.x) - { - SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_Origin.x + m_Area.m_Size.x); - } - if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_Origin.z + m_Area.m_Size.z) - { - SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_Origin.z + m_Area.m_Size.z); - } - - for (int y = 0; y < SizeY; y++) - { - int ChunkY = MinY + y; - int AreaY = y; - for (int z = 0; z < SizeZ; z++) + { // BlockTypes + if (!(m_Area.m_BlockTypes == NULL)) { - int ChunkZ = BaseZ + z; - int AreaZ = OffZ + z; - for (int x = 0; x < SizeX; x++) + int SizeY = m_Area.m_Size.y; + int MinY = m_Origin.y; + + // SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union) + // OffX, OffZ are the offsets of the current chunk data from the area origin + // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders + int SizeX = cChunkDef::Width; + int SizeZ = cChunkDef::Width; + int OffX, OffZ; + int BaseX, BaseZ; + OffX = m_CurrentChunkX * cChunkDef::Width - m_Origin.x; + if (OffX < 0) { - int ChunkX = BaseX + x; - int AreaX = OffX + x; - m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = cChunkDef::GetBlock(a_BlockTypes, ChunkX, ChunkY, ChunkZ); - } // for x - } // for z - } // for y -} - - - + BaseX = -OffX; + SizeX += OffX; // SizeX is decreased, OffX is negative + OffX = 0; + } + else + { + BaseX = 0; + } + OffZ = m_CurrentChunkZ * cChunkDef::Width - m_Origin.z; + if (OffZ < 0) + { + BaseZ = -OffZ; + SizeZ += OffZ; // SizeZ is decreased, OffZ is negative + OffZ = 0; + } + else + { + BaseZ = 0; + } + // If the chunk extends beyond the area in the X or Z axis, cut off the Size: + if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_Origin.x + m_Area.m_Size.x) + { + SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_Origin.x + m_Area.m_Size.x); + } + if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_Origin.z + m_Area.m_Size.z) + { + SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_Origin.z + m_Area.m_Size.z); + } + for (int y = 0; y < SizeY; y++) + { + int ChunkY = MinY + y; + int AreaY = y; + for (int z = 0; z < SizeZ; z++) + { + int ChunkZ = BaseZ + z; + int AreaZ = OffZ + z; + for (int x = 0; x < SizeX; x++) + { + int ChunkX = BaseX + x; + int AreaX = OffX + x; + m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlock(ChunkX, ChunkY, ChunkZ); + } // for x + } // for z + } // for y + } + } -void cBlockArea::cChunkReader::BlockMeta(const NIBBLETYPE * a_BlockMetas) -{ - if (m_Area.m_BlockMetas == NULL) + if (m_Area.m_BlockMetas) { - // Don't want metas - return; + a_BlockBuffer.CopyMeta(m_Area.m_BlockMetas); } - CopyNibbles(m_Area.m_BlockMetas, a_BlockMetas); -} - - - - -void cBlockArea::cChunkReader::BlockLight(const NIBBLETYPE * a_BlockLight) -{ - if (m_Area.m_BlockLight == NULL) + if (m_Area.m_BlockLight) { - // Don't want light - return; + a_BlockBuffer.CopyLight(m_Area.m_BlockLight); } - CopyNibbles(m_Area.m_BlockLight, a_BlockLight); -} - - - - -void cBlockArea::cChunkReader::BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) -{ - if (m_Area.m_BlockSkyLight == NULL) + if (m_Area.m_BlockSkyLight) { - // Don't want skylight - return; + a_BlockBuffer.CopySkyLight(m_Area.m_BlockSkyLight); } - CopyNibbles(m_Area.m_BlockSkyLight, a_BlockSkyLight); -} +} diff --git a/src/BlockArea.h b/src/BlockArea.h index c48175b8c..d17a68fbb 100644 --- a/src/BlockArea.h +++ b/src/BlockArea.h @@ -317,10 +317,7 @@ protected: // cChunkDataCallback overrides: virtual bool Coords (int a_ChunkX, int a_ChunkZ) override; - virtual void BlockTypes (const BLOCKTYPE * a_BlockTypes) override; - virtual void BlockMeta (const NIBBLETYPE * a_BlockMetas) override; - virtual void BlockLight (const NIBBLETYPE * a_BlockLight) override; - virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override; + virtual void ChunkBuffer (const cChunkBuffer & a_BlockTypes) override; } ; typedef NIBBLETYPE * NIBBLEARRAY; diff --git a/src/Chunk.cpp b/src/Chunk.cpp index ee1531b5c..171f329fb 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -241,23 +241,9 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback) a_Callback.HeightMap (&m_HeightMap); a_Callback.BiomeData (&m_BiomeMap); - std::vector<BLOCKTYPE> Blocks = m_BlockTypes; - Blocks.resize(NumBlocks); - a_Callback.BlockTypes (&Blocks[0]); - - std::vector<NIBBLETYPE> Metas = m_BlockMeta; - Metas.resize(NumBlocks / 2); - a_Callback.BlockMeta (&Metas[0]); - a_Callback.LightIsValid (m_IsLightValid); - std::vector<NIBBLETYPE> BlockLights = m_BlockLight; - BlockLights.resize(NumBlocks / 2); - a_Callback.BlockLight (&BlockLights[0]); - - std::vector<NIBBLETYPE> BlockSkyLights = m_BlockSkyLight; - BlockSkyLights.resize(NumBlocks / 2, 0xff); - a_Callback.BlockSkyLight(&BlockSkyLights[0]); + a_Callback.ChunkBuffer (m_ChunkBuffer); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { @@ -296,48 +282,10 @@ void cChunk::SetAllData( CalculateHeightmap(a_BlockTypes); } - int IdxWhereNonEmptyStarts = 0; - { // Blocktype compression - unsigned char Highest = 0; - int X = 0, Z = 0; - m_BlockTypes.clear(); - - for (int x = 0; x < Width; x++) - { - for (int z = 0; z < Width; z++) - { - unsigned char Height = m_HeightMap[x + z * Width]; - if (Height > Highest) - { - Highest = Height; - X = x; Z = z; - } - } - } - - IdxWhereNonEmptyStarts = MakeIndexNoCheck(X, Highest + 1, Z); - - m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts]); - } - - { // Blockmeta compression - m_BlockMeta.clear(); - m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[IdxWhereNonEmptyStarts / 2]); - } - - if (a_BlockLight != NULL) - { - // Compress blocklight - m_BlockLight.clear(); - m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts / 2]); - } - - if (a_BlockSkyLight != NULL) - { - // Compress skylight - m_BlockSkyLight.clear(); - m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_BlockSkyLight[0], &a_BlockSkyLight[IdxWhereNonEmptyStarts / 2]); - } + m_ChunkBuffer.SetBlocks (a_BlockTypes); + m_ChunkBuffer.SetMeta (a_BlockMeta); + m_ChunkBuffer.SetLight (a_BlockLight); + m_ChunkBuffer.SetSkyLight (a_BlockSkyLight); m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); @@ -378,39 +326,9 @@ void cChunk::SetLight( // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation. // Postponing until we see how bad it is :) - { // Compress blocklight - bool FoundNonEmpty = false; - int IdxWhereNonEmptyStarts = 0; - m_BlockLight.clear(); - - for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--) - { - if (a_BlockLight[Idx] != 0) - { - FoundNonEmpty = true; - IdxWhereNonEmptyStarts = Idx; - break; - } - } - m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts + 1]); - } - - { // Compress skylight - bool FoundNonEmpty = false; - int IdxWhereNonEmptyStarts = 0; - m_BlockSkyLight.clear(); + m_ChunkBuffer.SetLight (a_BlockLight); - for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--) - { - if (a_SkyLight[Idx] != 0xff) - { - FoundNonEmpty = true; - IdxWhereNonEmptyStarts = Idx; - break; - } - } - m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[IdxWhereNonEmptyStarts + 1]); - } + m_ChunkBuffer.SetSkyLight (a_SkyLight); m_IsLightValid = true; } @@ -421,10 +339,7 @@ void cChunk::SetLight( void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) { - std::vector<BLOCKTYPE> Blocks = m_BlockTypes; - Blocks.resize(NumBlocks); - - memcpy(a_BlockTypes, &Blocks[0], NumBlocks); + m_ChunkBuffer.CopyBlocks(a_BlockTypes); } @@ -710,8 +625,7 @@ void cChunk::Tick(float a_Dt) void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ) { - unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ); - cBlockHandler * Handler = BlockHandler(GetBlock(Index)); + cBlockHandler * Handler = BlockHandler(GetBlock(a_RelX, a_RelY, a_RelZ)); ASSERT(Handler != NULL); // Happenned on server restart, FS #243 cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap()); cBlockInServerPluginInterface PluginInterface(*this->GetWorld()); @@ -836,19 +750,18 @@ void cChunk::CheckBlocks() { return; } - std::vector<unsigned int> ToTickBlocks; + std::vector<Vector3i> ToTickBlocks; std::swap(m_ToTickBlocks, ToTickBlocks); cChunkInterface ChunkInterface(m_World->GetChunkMap()); cBlockInServerPluginInterface PluginInterface(*m_World); - for (std::vector<unsigned int>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr) + for (std::vector<Vector3i>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr) { - unsigned int index = (*itr); - Vector3i BlockPos = IndexToCoordinate(index); + Vector3i Pos = (*itr); - cBlockHandler * Handler = BlockHandler(GetBlock(index)); - Handler->Check(ChunkInterface, PluginInterface, BlockPos.x, BlockPos.y, BlockPos.z, *this); + cBlockHandler * Handler = BlockHandler(GetBlock(Pos)); + Handler->Check(ChunkInterface, PluginInterface, Pos.x, Pos.y, Pos.z, *this); } // for itr - ToTickBlocks[] } @@ -891,8 +804,7 @@ void cChunk::TickBlocks(void) continue; // It's all air up here } - unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ); - cBlockHandler * Handler = BlockHandler(GetBlock(Index)); + cBlockHandler * Handler = BlockHandler(GetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ)); ASSERT(Handler != NULL); // Happenned on server restart, FS #243 Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ); } // for i - tickblocks @@ -1284,9 +1196,8 @@ bool cChunk::UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBB // The chunk is not available, bail out return false; } - int idx = Chunk->MakeIndex(a_RelX, a_RelY, a_RelZ); - a_BlockLight = Chunk->GetBlockLight(idx); - a_SkyLight = Chunk->GetSkyLight(idx); + a_BlockLight = Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ); + a_SkyLight = Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ); return true; } @@ -1490,11 +1401,9 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes) void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - - const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); // Tick this block and its neighbors: - m_ToTickBlocks.push_back(index); + m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ)); QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ); // If there was a block entity, remove it: @@ -1557,7 +1466,7 @@ void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) return; } - m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)); + m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ)); } @@ -1595,9 +1504,8 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT ASSERT(IsValid()); - const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - const BLOCKTYPE OldBlockType = GetBlock(index); - const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index); + const BLOCKTYPE OldBlockType = GetBlock(a_RelX, a_RelY, a_RelZ); + const BLOCKTYPE OldBlockMeta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ); if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta)) { return; @@ -1605,11 +1513,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT MarkDirty(); - if (m_BlockTypes.empty() || ((size_t)index > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) - { - m_BlockTypes.resize(index + 1); - } - m_BlockTypes[index] = a_BlockType; + m_ChunkBuffer.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType); // The client doesn't need to distinguish between stationary and nonstationary fluids: if ( @@ -1625,7 +1529,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta)); } - SetNibble(m_BlockMeta, index, a_BlockMeta); + m_ChunkBuffer.SetMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta); // ONLY recalculate lighting if it's necessary! if ( @@ -1648,7 +1552,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT { for (int y = a_RelY - 1; y > 0; --y) { - if (GetBlock(MakeIndexNoCheck(a_RelX, y, a_RelZ)) != E_BLOCK_AIR) + if (GetBlock(a_RelX, y, a_RelZ) != E_BLOCK_AIR) { m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y; break; @@ -1665,18 +1569,16 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client) { // The coords must be valid, because the upper level already does chunk lookup. No need to check them again. - // There's an debug-time assert in MakeIndexNoCheck anyway - unsigned int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); if (a_Client == NULL) { // Queue the block for all clients in the chunk (will be sent in Tick()) - m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index))); + m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ))); return; } Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); - a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index)); + a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ)); // FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client: for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr) @@ -2535,27 +2437,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const return 0; // Clip } - return GetBlock(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)); -} - - - - - -BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const -{ - if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks)) - { - ASSERT(!"GetBlock(idx) out of bounds!"); - return 0; - } - - if (m_BlockTypes.empty() || ((size_t)a_BlockIdx > m_BlockTypes.size() - 1) /* Vector starts from zero, .size() starts from 1 */) - { - return E_BLOCK_AIR; - } - - return m_BlockTypes[a_BlockIdx]; + return m_ChunkBuffer.GetBlock(a_RelX, a_RelY, a_RelZ); } @@ -2564,9 +2446,8 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { - int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockType = GetBlock(Idx); - a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx); + a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ); + a_BlockMeta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ); } @@ -2575,11 +2456,10 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_ void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) { - int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockType = GetBlock(Idx); - a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx); - a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx); - a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx); + a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ); + a_Meta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ); + a_SkyLight = m_ChunkBuffer.GetSkyLight(a_RelX, a_RelY, a_RelZ); + a_BlockLight = m_ChunkBuffer.GetBlockLight(a_RelX, a_RelY, a_RelZ); } diff --git a/src/Chunk.h b/src/Chunk.h index 9100eec58..ea3e035ad 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -3,6 +3,7 @@ #include "Entities/Entity.h" #include "ChunkDef.h" +#include "ChunkBuffer.h" #include "Simulator/FireSimulator.h" #include "Simulator/SandSimulator.h" @@ -66,6 +67,7 @@ public: cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP // Neighbor chunks ); + cChunk(cChunk& other); ~cChunk(); bool IsValid(void) const {return m_IsValid; } // Returns true if the chunk block data is valid (loaded / generated) @@ -154,7 +156,7 @@ public: void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc. BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const; - BLOCKTYPE GetBlock(int a_BlockIdx) const; + BLOCKTYPE GetBlock(Vector3i a_cords) const { return GetBlock(a_cords.x,a_cords.y,a_cords.z);} void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); @@ -320,15 +322,17 @@ public: m_BlockTickZ = a_RelZ; } - inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); } - inline NIBBLETYPE GetMeta(int a_BlockIdx) const {return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); } - inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_Meta); } - inline void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_BlockIdx, a_Meta); } + inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const + { + return m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ); + } + inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) + { + m_ChunkBuffer.SetMeta(a_RelX, a_RelY, a_RelZ, a_Meta); + } - inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); } - inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ, true); } - inline NIBBLETYPE GetBlockLight(int a_Idx) const {return cChunkDef::GetNibble(m_BlockLight, a_Idx); } - inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx, true); } + inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkBuffer.GetBlockLight(a_RelX, a_RelY, a_RelZ); } + inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkBuffer.GetSkyLight(a_RelX, a_RelY, a_RelZ); } /** Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success */ bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const; @@ -403,8 +407,8 @@ private: bool m_IsSaving; // True if the chunk is being saved bool m_HasLoadFailed; // True if chunk failed to load and hasn't been generated yet since then - std::vector<unsigned int> m_ToTickBlocks; - sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients + std::vector<Vector3i> m_ToTickBlocks; + sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients sSetBlockQueueVector m_SetBlockQueue; ///< Block changes that are queued to a specific tick @@ -420,11 +424,7 @@ private: cWorld * m_World; cChunkMap * m_ChunkMap; - // TODO: Make these pointers and don't allocate what isn't needed - std::vector<BLOCKTYPE> m_BlockTypes; - std::vector<NIBBLETYPE> m_BlockMeta; - std::vector<NIBBLETYPE> m_BlockLight; - std::vector<NIBBLETYPE> m_BlockSkyLight; + cChunkBuffer m_ChunkBuffer; cChunkDef::HeightMap m_HeightMap; cChunkDef::BiomeMap m_BiomeMap; diff --git a/src/ChunkBuffer.cpp b/src/ChunkBuffer.cpp new file mode 100644 index 000000000..8e87d3049 --- /dev/null +++ b/src/ChunkBuffer.cpp @@ -0,0 +1,146 @@ + +#include "Globals.h" +#include "ChunkBuffer.h" + +cChunkBuffer cChunkBuffer::Copy() const +{ + cChunkBuffer copy; + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + if(m_Sections[i]) + { + copy.m_Sections[i] = Allocate(); + *copy.m_Sections[i] = *m_Sections[i]; + } + } + return copy; +} + + + + + +void cChunkBuffer::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) const +{ + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; + if (a_Idx > 0) a_Idx = a_Idx > length ? a_Idx - length : 0; + if (a_Idx == 0) + { + size_t tocopy = length > segment_length ? segment_length : length; + length -= tocopy; + memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockTypes, sizeof(BLOCKTYPE) * length); + } + } +} + + + + + +void cChunkBuffer::CopyMeta(NIBBLETYPE * a_dest) const +{ + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockMeta, sizeof(NIBBLETYPE) * segment_length); + } +} + + + + + +void cChunkBuffer::CopyLight(NIBBLETYPE * a_dest) const +{ + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockLight, sizeof(NIBBLETYPE) * segment_length); + } +} + + + + + +void cChunkBuffer::CopySkyLight(NIBBLETYPE * a_dest) const +{ + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockSkyLight, sizeof(NIBBLETYPE) * segment_length); + } +} + + + + + +void cChunkBuffer::SetBlocks(const BLOCKTYPE * a_src) +{ + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + if (m_Sections[i]) + { + memcpy(&m_Sections[i]->m_BlockTypes, &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length); + } + } +} + + + + +void cChunkBuffer::SetMeta(const NIBBLETYPE * a_src) +{ + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + if (m_Sections[i]) + { + memcpy(&m_Sections[i]->m_BlockMeta, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); + } + } +} + + + + +void cChunkBuffer::SetLight(const NIBBLETYPE * a_src) +{ + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + if (m_Sections[i]) + { + memcpy(&m_Sections[i]->m_BlockLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); + } + } +} + + + + +void cChunkBuffer::SetSkyLight (const NIBBLETYPE * a_src) +{ + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; + if (m_Sections[i]) + { + memcpy(&m_Sections[i]->m_BlockSkyLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); + } + } +} + + + + + +cChunkBuffer::sChunkSection * cChunkBuffer::Allocate() const +{ + // TODO: use a allocation pool + return new cChunkBuffer::sChunkSection; +} diff --git a/src/ChunkBuffer.h b/src/ChunkBuffer.h new file mode 100644 index 000000000..44e447c82 --- /dev/null +++ b/src/ChunkBuffer.h @@ -0,0 +1,310 @@ + +#pragma once + +#define CHUNK_SECTION_HEIGHT 16 +#define CHUNK_SECTION_NUM (256 / CHUNK_SECTION_HEIGHT) + +#if __cplusplus < 201103L +// auto_ptr style interface for memory management +#else +// unique_ptr style interface for memory management +#endif + +class cChunkBuffer +{ +public: + + cChunkBuffer() + #if __cplusplus < 201103L + // auto_ptr style interface for memory management + : IsOwner(true) + #endif + { + memset(m_Sections, 0, sizeof(m_Sections)); + } + ~cChunkBuffer() + { + #if __cplusplus < 201103L + // auto_ptr style interface for memory management + if(!IsOwner) return; + #endif + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + if(m_Sections[i]) delete m_Sections[i]; + } + } + + #if __cplusplus < 201103L + // auto_ptr style interface for memory management + cChunkBuffer(cChunkBuffer& other) : + IsOwner(true); + { + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + m_Sections[i] = other.m_Sections[i]; + } + other.IsOwner = false; + } + void operator=(cChunkBuffer& other) + { + if(IsOwner) + { + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + if(m_Sections[i]) delete m_Sections[i]; + } + } + IsOwner = true; + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + m_Sections[i] = other.m_Sections[i]; + } + other.IsOwner = false; + } + #else + // unique_ptr style interface for memory management + cChunkBuffer(cChunkBuffer&& other) + { + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + m_Sections[i] = other.m_Sections[i]; + } + } + + void operator=(cChunkBuffer&& other) + { + for (int i = 0; i < CHUNK_SECTION_NUM; i++) + { + if(m_Sections[i]) delete m_Sections[i]; + m_Sections[i] = other.m_Sections[i]; + } + } + #endif + + BLOCKTYPE GetBlock(int a_X, int a_Y, int a_Z) const + { + ASSERT((a_X >= 0) && (a_X < cChunkDef::Width)); + ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height)); + ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width)); + int Section = a_Y / CHUNK_SECTION_HEIGHT; + if(m_Sections[Section]) + { + int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z); + return m_Sections[Section]->m_BlockTypes[Index]; + } + else + { + return 0; + } + } + + void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) + { + if ( + (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || + (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || + (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) + ) + { + ASSERT(!"cChunkBuffer::SetMeta(): index out of range!"); + return; + } + + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if(!m_Sections[Section]) + { + m_Sections[Section] = Allocate(); + if(!m_Sections[Section]) + { + ASSERT("Failed to allocate a new section in Chunkbuffer"); + return; + } + } + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + m_Sections[Section]->m_BlockTypes[Index] = a_Block; + } + + NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const + { + if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + { + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if(m_Sections[Section]) + { + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + else + { + return 0; + } + } + ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!"); + return 0; + } + + void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble) + { + if ( + (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || + (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || + (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) + ) + { + ASSERT(!"cChunkBuffer::SetMeta(): index out of range!"); + return; + } + + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if(!m_Sections[Section]) + { + m_Sections[Section] = Allocate(); + if(!m_Sections[Section]) + { + ASSERT("Failed to allocate a new section in Chunkbuffer"); + return; + } + } + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + m_Sections[Section]->m_BlockMeta[Index / 2] = static_cast<NIBBLETYPE>( + (m_Sections[Section]->m_BlockMeta[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble + ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set + ); + } + + NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const + { + if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + { + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if(m_Sections[Section]) + { + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + else + { + return 0; + } + } + ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!"); + return 0; + } + + NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const + { + if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + { + int Section = a_RelY / CHUNK_SECTION_HEIGHT; + if(m_Sections[Section]) + { + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); + return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + else + { + return 0xFF; + } + } + ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!"); + return 0; + } + + cChunkBuffer Copy() const; + void CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx = 0, size_t length = cChunkDef::NumBlocks) const; + void CopyMeta (NIBBLETYPE * a_dest) const; + void CopyLight (NIBBLETYPE * a_dest) const; + void CopySkyLight (NIBBLETYPE * a_dest) const; + + void SetBlocks (const BLOCKTYPE * a_src); + void SetMeta (const NIBBLETYPE * a_src); + void SetLight (const NIBBLETYPE * a_src); + void SetSkyLight (const NIBBLETYPE * a_src); + +private: + + #if __cplusplus < 201103L + // auto_ptr style interface for memory management + bool IsOwner; + #endif + + struct sChunkSection { + BLOCKTYPE m_BlockTypes [CHUNK_SECTION_HEIGHT * 16 * 16] ; + NIBBLETYPE m_BlockMeta [CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; + NIBBLETYPE m_BlockLight [CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; + NIBBLETYPE m_BlockSkyLight[CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; + }; + + sChunkSection *m_Sections[CHUNK_SECTION_NUM]; + + sChunkSection * Allocate() const; +}; + + + + +/** A simple implementation of the cChunkDataCallback interface that collects all block data into a buffer +*/ +class cChunkBufferCollector : + public cChunkDataCallback +{ +public: + + cChunkBuffer m_BlockData; + +protected: + + virtual void ChunkBuffer(const cChunkBuffer & a_BlockData) override + { + m_BlockData = a_BlockData.Copy(); + } +}; + + +/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer +*/ +class cChunkDataCollector : +public cChunkDataCallback +{ +public: + + // Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both. + unsigned char m_BlockData[cChunkDef::BlockDataSize]; + +protected: + + virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override + { + a_ChunkBuffer.CopyBlocks(m_BlockData); + a_ChunkBuffer.CopyMeta(m_BlockData + cChunkDef::NumBlocks); + a_ChunkBuffer.CopyLight(m_BlockData + 3 * cChunkDef::NumBlocks / 2); + a_ChunkBuffer.CopySkyLight(m_BlockData + 2 * cChunkDef::NumBlocks); + } +}; + +/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers +*/ +class cChunkDataSeparateCollector : +public cChunkDataCallback +{ +public: + + cChunkDef::BlockTypes m_BlockTypes; + cChunkDef::BlockNibbles m_BlockMetas; + cChunkDef::BlockNibbles m_BlockLight; + cChunkDef::BlockNibbles m_BlockSkyLight; + +protected: + + virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override + { + a_ChunkBuffer.CopyBlocks(m_BlockTypes); + a_ChunkBuffer.CopyMeta(m_BlockMetas); + a_ChunkBuffer.CopyLight(m_BlockLight); + a_ChunkBuffer.CopySkyLight(m_BlockSkyLight); + } +} ; + + + + diff --git a/src/ChunkDef.h b/src/ChunkDef.h index bb9f14bbe..a5eccc9d6 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -366,6 +366,7 @@ public: +class cChunkBuffer; /** Interface class used for getting data out of a chunk using the GetAllData() function. @@ -390,20 +391,11 @@ public: /// Called once to provide biome data virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); }; - /// Called once to export block types - virtual void BlockTypes (const BLOCKTYPE * a_Type) {UNUSED(a_Type); }; + /// Called once to let know if the chunk lighting is valid. Return value is ignored + virtual void LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); }; - /// Called once to export block meta - virtual void BlockMeta (const NIBBLETYPE * a_Meta) {UNUSED(a_Meta); }; - - /// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next (if true) - virtual bool LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); return true; }; - - /// Called once to export block light - virtual void BlockLight (const NIBBLETYPE * a_BlockLight) {UNUSED(a_BlockLight); }; - - /// Called once to export sky light - virtual void BlockSkyLight(const NIBBLETYPE * a_SkyLight) {UNUSED(a_SkyLight); }; + /// Called once to export block info + virtual void ChunkBuffer (const cChunkBuffer & a_Buffer) {UNUSED(a_Buffer); }; /// Called for each entity in the chunk virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); }; @@ -416,88 +408,6 @@ public: -/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer -*/ -class cChunkDataCollector : - public cChunkDataCallback -{ -public: - - // Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both. - unsigned char m_BlockData[cChunkDef::BlockDataSize]; - -protected: - - virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override - { - memcpy(m_BlockData, a_BlockTypes, sizeof(cChunkDef::BlockTypes)); - } - - - virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override - { - memcpy(m_BlockData + cChunkDef::NumBlocks, a_BlockMeta, cChunkDef::NumBlocks / 2); - } - - - virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override - { - memcpy(m_BlockData + 3 * cChunkDef::NumBlocks / 2, a_BlockLight, cChunkDef::NumBlocks / 2); - } - - - virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override - { - memcpy(m_BlockData + 2 * cChunkDef::NumBlocks, a_BlockSkyLight, cChunkDef::NumBlocks / 2); - } -} ; - - - - - -/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers -*/ -class cChunkDataSeparateCollector : - public cChunkDataCallback -{ -public: - - cChunkDef::BlockTypes m_BlockTypes; - cChunkDef::BlockNibbles m_BlockMetas; - cChunkDef::BlockNibbles m_BlockLight; - cChunkDef::BlockNibbles m_BlockSkyLight; - -protected: - - virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override - { - memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes)); - } - - - virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override - { - memcpy(m_BlockMetas, a_BlockMeta, sizeof(m_BlockMetas)); - } - - - virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override - { - memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); - } - - - virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override - { - memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight)); - } -} ; - - - - - /** Interface class used for comparing clients of two chunks. Used primarily for entity moving while both chunks are locked. */ diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index e695f0ab2..2b47f25f8 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -219,9 +219,8 @@ bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY return false; } - int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ); - a_BlockType = Chunk->GetBlock(Index); - a_BlockMeta = Chunk->GetMeta(Index); + a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ); return true; } @@ -242,8 +241,7 @@ bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLO return false; } - int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ); - a_BlockType = Chunk->GetBlock(Index); + a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ); return true; } @@ -264,8 +262,7 @@ bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIB return false; } - int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ); - a_BlockMeta = Chunk->GetMeta(Index); + a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ); return true; } @@ -1486,9 +1483,8 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) res = false; continue; } - int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z); - itr->BlockType = Chunk->GetBlock(idx); - itr->BlockMeta = Chunk->GetMeta(idx); + itr->BlockType = Chunk->GetBlock(itr->x, itr->y, itr->z); + itr->BlockMeta = Chunk->GetMeta(itr->x, itr->y, itr->z); } return res; } diff --git a/src/ChunkSender.h b/src/ChunkSender.h index a26f764a7..81b298a55 100644 --- a/src/ChunkSender.h +++ b/src/ChunkSender.h @@ -27,6 +27,7 @@ Note that it may be called by world's BroadcastToChunk() if the client is still #include "OSSupport/IsThread.h" #include "ChunkDef.h" +#include "ChunkBuffer.h" diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index a66c7e4ae..e57c45eaf 100644 --- a/src/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp @@ -55,9 +55,8 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) return; } - int idx = a_Chunk.MakeIndexNoCheck(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width); - BLOCKTYPE BlockBelow = a_Chunk.GetBlock(idx); - NIBBLETYPE BelowMeta = a_Chunk.GetMeta(idx); + BLOCKTYPE BlockBelow = a_Chunk.GetBlock(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width); + NIBBLETYPE BelowMeta = a_Chunk.GetMeta(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width); if (cSandSimulator::DoesBreakFallingThrough(BlockBelow, BelowMeta)) { // Fallen onto a block that breaks this into pickups (e. g. half-slab) diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp index 302473d71..56d5dba22 100644 --- a/src/LightingThread.cpp +++ b/src/LightingThread.cpp @@ -18,20 +18,17 @@ class cReader : public cChunkDataCallback { - virtual void BlockTypes(const BLOCKTYPE * a_Type) override + virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override { - // ROW is a block of 16 Blocks, one whole row is copied at a time (hopefully the compiler will optimize that) - // C++ doesn't permit copying arrays, but arrays as a part of a struct is ok :) - typedef struct {BLOCKTYPE m_Row[16]; } ROW; - ROW * InputRows = (ROW *)a_Type; - ROW * OutputRows = (ROW *)m_BlockTypes; + BLOCKTYPE * OutputRows = m_BlockTypes; int InputIdx = 0; int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3; for (int y = 0; y < cChunkDef::Height; y++) { for (int z = 0; z < cChunkDef::Width; z++) { - OutputRows[OutputIdx] = InputRows[InputIdx++]; + a_ChunkBuffer.CopyBlocks(OutputRows + OutputIdx * 16, InputIdx * 16, 16); + InputIdx++; OutputIdx += 3; } // for z // Skip into the next y-level in the 3x3 chunk blob; each level has cChunkDef::Width * 9 rows diff --git a/src/MobProximityCounter.cpp b/src/MobProximityCounter.cpp index 6c44ea458..e7493dd0f 100644 --- a/src/MobProximityCounter.cpp +++ b/src/MobProximityCounter.cpp @@ -24,7 +24,8 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl if (a_Distance < it->second.m_Distance) { it->second.m_Distance = a_Distance; - it->second.m_Chunk = a_Chunk; + ASSERT(false); + //it->second.m_Chunk = a_Chunk; } } diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 470dfc791..4c1008897 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -95,8 +95,10 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun int NumMSecs = (int)a_Dt; for (cCoordWithIntList::iterator itr = Data.begin(); itr != Data.end();) { - int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z); - BLOCKTYPE BlockType = a_Chunk->GetBlock(idx); + int x = itr->x; + int y = itr->y; + int z = itr->z; + BLOCKTYPE BlockType = a_Chunk->GetBlock(x,y,z); if (!IsAllowedBlock(BlockType)) { @@ -125,7 +127,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width ); */ - NIBBLETYPE BlockMeta = a_Chunk->GetMeta(idx); + NIBBLETYPE BlockMeta = a_Chunk->GetMeta(x, y, z); if (BlockMeta == 0x0f) { // The fire burnt out completely @@ -140,7 +142,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun if((itr->y > 0) && (!DoesBurnForever(a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z)))) { - a_Chunk->SetMeta(idx, BlockMeta + 1); + a_Chunk->SetMeta(x, y, z, BlockMeta + 1); } itr->Data = GetBurnStepTime(a_Chunk, itr->x, itr->y, itr->z); // TODO: Add some randomness into this } // for itr - Data[] diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 415693ae2..10acfb537 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -692,10 +692,9 @@ void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Mineca -bool cNBTChunkSerializer::LightIsValid(bool a_IsLightValid) +void cNBTChunkSerializer::LightIsValid(bool a_IsLightValid) { m_IsLightValid = a_IsLightValid; - return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother } diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h index 51d104970..6da2bc6dd 100644 --- a/src/WorldStorage/NBTChunkSerializer.h +++ b/src/WorldStorage/NBTChunkSerializer.h @@ -9,7 +9,7 @@ #pragma once -#include "../ChunkDef.h" +#include "../ChunkBuffer.h" @@ -121,7 +121,7 @@ protected: void AddMinecartChestContents(cMinecartWithChest * a_Minecart); // cChunkDataSeparateCollector overrides: - virtual bool LightIsValid(bool a_IsLightValid) override; + virtual void LightIsValid(bool a_IsLightValid) override; virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override; virtual void Entity(cEntity * a_Entity) override; virtual void BlockEntity(cBlockEntity * a_Entity) override; diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp index bb9d4b9e6..b44dd02c5 100644 --- a/src/WorldStorage/WSSCompact.cpp +++ b/src/WorldStorage/WSSCompact.cpp @@ -107,15 +107,13 @@ void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity) -bool cJsonChunkSerializer::LightIsValid(bool a_IsLightValid) +void cJsonChunkSerializer::LightIsValid(bool a_IsLightValid) { - if (!a_IsLightValid) + if (a_IsLightValid) { - return false; + m_Root["IsLightValid"] = true; + m_HasJsonData = true; } - m_Root["IsLightValid"] = true; - m_HasJsonData = true; - return true; } diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h index 4df146ec3..49a897984 100644 --- a/src/WorldStorage/WSSCompact.h +++ b/src/WorldStorage/WSSCompact.h @@ -14,6 +14,7 @@ #include "WorldStorage.h" #include "../Vector3.h" #include "json/json.h" +#include "ChunkBuffer.h" @@ -42,7 +43,7 @@ protected: // cChunkDataCollector overrides: virtual void Entity (cEntity * a_Entity) override; virtual void BlockEntity (cBlockEntity * a_Entity) override; - virtual bool LightIsValid (bool a_IsLightValid) override; + virtual void LightIsValid (bool a_IsLightValid) override; } ; |