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-rw-r--r--src/Blocks/BlockButton.h1
-rw-r--r--src/Blocks/BlockLever.h1
-rw-r--r--src/Blocks/WorldInterface.h3
-rw-r--r--src/World.h2
4 files changed, 6 insertions, 1 deletions
diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h
index 7d9af207d..ada7d58f7 100644
--- a/src/Blocks/BlockButton.h
+++ b/src/Blocks/BlockButton.h
@@ -23,6 +23,7 @@ public:
NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
+ a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
// Queue a button reset (unpress)
diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h
index afe43abf8..4e745d413 100644
--- a/src/Blocks/BlockLever.h
+++ b/src/Blocks/BlockLever.h
@@ -23,6 +23,7 @@ public:
NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
+ a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
}
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h
index 650a216c0..251b28d03 100644
--- a/src/Blocks/WorldInterface.h
+++ b/src/Blocks/WorldInterface.h
@@ -46,4 +46,7 @@ public:
virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0;
+ /** Wakes up the simulators for the specified block */
+ virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
+
};
diff --git a/src/World.h b/src/World.h
index 692d5a497..32e64c8e0 100644
--- a/src/World.h
+++ b/src/World.h
@@ -486,7 +486,7 @@ public:
double GetSpawnZ(void) const { return m_SpawnZ; }
/** Wakes up the simulators for the specified block */
- void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ);
+ virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) override;
/** Wakes up the simulators for the specified area of blocks */
void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ);