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-rw-r--r--src/Authenticator.cpp8
-rw-r--r--src/Bindings/AllToLua.bat4
-rw-r--r--src/Bindings/CMakeLists.txt24
-rw-r--r--src/Bindings/LuaState.cpp205
-rw-r--r--src/Bindings/LuaState.h143
-rw-r--r--src/Bindings/ManualBindings.cpp305
-rw-r--r--src/Bindings/PluginLua.cpp86
-rw-r--r--src/Bindings/PluginLua.h42
-rw-r--r--src/Bindings/PluginManager.cpp15
-rw-r--r--src/Bindings/PluginManager.h56
-rw-r--r--src/BlockArea.cpp168
-rw-r--r--src/BlockArea.h27
-rw-r--r--src/BlockEntities/CommandBlockEntity.cpp32
-rw-r--r--src/BlockID.cpp1
-rw-r--r--src/Blocks/BlockRail.h28
-rw-r--r--src/ByteBuffer.cpp35
-rw-r--r--src/CMakeLists.txt105
-rw-r--r--src/ClientHandle.cpp72
-rw-r--r--src/ClientHandle.h4
-rw-r--r--src/Crypto.cpp509
-rw-r--r--src/Crypto.h200
-rw-r--r--src/Defines.h20
-rw-r--r--src/Entities/Entity.cpp134
-rw-r--r--src/Entities/Entity.h38
-rw-r--r--src/Entities/Minecart.cpp474
-rw-r--r--src/Entities/Minecart.h24
-rw-r--r--src/Entities/Pickup.cpp67
-rw-r--r--src/Entities/Player.cpp302
-rw-r--r--src/Entities/Player.h47
-rw-r--r--src/Entities/ProjectileEntity.cpp5
-rw-r--r--src/ForEachChunkProvider.h14
-rw-r--r--src/Generating/CMakeLists.txt2
-rw-r--r--src/Generating/ChunkDesc.cpp25
-rw-r--r--src/Generating/ChunkDesc.h40
-rw-r--r--src/Generating/ChunkGenerator.cpp9
-rw-r--r--src/Globals.h3
-rw-r--r--src/Items/ItemLighter.h4
-rw-r--r--src/LeakFinder.cpp11
-rw-r--r--src/MobProximityCounter.cpp4
-rw-r--r--src/Mobs/AggressiveMonster.cpp67
-rw-r--r--src/Mobs/AggressiveMonster.h5
-rw-r--r--src/Mobs/Chicken.cpp1
-rw-r--r--src/Mobs/Chicken.h3
-rw-r--r--src/Mobs/Cow.cpp2
-rw-r--r--src/Mobs/Cow.h3
-rw-r--r--src/Mobs/Creeper.cpp53
-rw-r--r--src/Mobs/Creeper.h3
-rw-r--r--src/Mobs/IronGolem.h4
-rw-r--r--src/Mobs/Monster.cpp454
-rw-r--r--src/Mobs/Monster.h90
-rw-r--r--src/Mobs/Mooshroom.cpp2
-rw-r--r--src/Mobs/Mooshroom.h2
-rw-r--r--src/Mobs/PassiveAggressiveMonster.cpp3
-rw-r--r--src/Mobs/PassiveMonster.cpp28
-rw-r--r--src/Mobs/PassiveMonster.h3
-rw-r--r--src/Mobs/Pig.cpp2
-rw-r--r--src/Mobs/Pig.h3
-rw-r--r--src/Mobs/Sheep.cpp40
-rw-r--r--src/Mobs/Sheep.h5
-rw-r--r--src/Mobs/Skeleton.cpp11
-rw-r--r--src/Mobs/Squid.cpp3
-rw-r--r--src/Mobs/Squid.h3
-rw-r--r--src/Mobs/Villager.cpp158
-rw-r--r--src/Mobs/Villager.h26
-rw-r--r--src/Mobs/Wolf.cpp68
-rw-r--r--src/Mobs/Wolf.h1
-rw-r--r--src/Mobs/Zombie.cpp13
-rw-r--r--src/MonsterConfig.cpp20
-rw-r--r--src/OSSupport/BlockingTCPLink.cpp4
-rw-r--r--src/OSSupport/Errors.cpp53
-rw-r--r--src/OSSupport/Errors.h5
-rw-r--r--src/OSSupport/Event.cpp17
-rw-r--r--src/OSSupport/File.cpp9
-rw-r--r--src/OSSupport/File.h45
-rw-r--r--src/OSSupport/Socket.cpp79
-rw-r--r--src/OSSupport/Socket.h16
-rw-r--r--src/OSSupport/SocketThreads.cpp175
-rw-r--r--src/OSSupport/SocketThreads.h26
-rw-r--r--src/OSSupport/Timer.cpp2
-rw-r--r--src/Protocol/Protocol.h4
-rw-r--r--src/Protocol/Protocol125.h7
-rw-r--r--src/Protocol/Protocol132.cpp149
-rw-r--r--src/Protocol/Protocol132.h16
-rw-r--r--src/Protocol/Protocol14x.cpp2
-rw-r--r--src/Protocol/Protocol15x.cpp54
-rw-r--r--src/Protocol/Protocol15x.h3
-rw-r--r--src/Protocol/Protocol17x.cpp274
-rw-r--r--src/Protocol/Protocol17x.h22
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp34
-rw-r--r--src/Protocol/ProtocolRecognizer.h5
-rw-r--r--src/ReferenceManager.cpp43
-rw-r--r--src/ReferenceManager.h34
-rw-r--r--src/Root.cpp2
-rw-r--r--src/Scoreboard.cpp510
-rw-r--r--src/Scoreboard.h276
-rw-r--r--src/Server.cpp19
-rw-r--r--src/Server.h42
-rw-r--r--src/StringUtils.cpp6
-rw-r--r--src/UI/Window.cpp31
-rw-r--r--src/World.cpp108
-rw-r--r--src/World.h30
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp23
-rw-r--r--src/WorldStorage/SchematicFileSerializer.cpp172
-rw-r--r--src/WorldStorage/SchematicFileSerializer.h29
-rw-r--r--src/WorldStorage/ScoreboardSerializer.cpp377
-rw-r--r--src/WorldStorage/ScoreboardSerializer.h52
-rw-r--r--src/WorldStorage/WSSAnvil.cpp40
-rw-r--r--src/WorldStorage/WSSCompact.cpp182
-rw-r--r--src/main.cpp49
109 files changed, 5667 insertions, 1727 deletions
diff --git a/src/Authenticator.cpp b/src/Authenticator.cpp
index 4cbe3beed..bd6db1c11 100644
--- a/src/Authenticator.cpp
+++ b/src/Authenticator.cpp
@@ -43,7 +43,6 @@ cAuthenticator::~cAuthenticator()
-/// Read custom values from INI
void cAuthenticator::ReadINI(cIniFile & IniFile)
{
m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER);
@@ -55,7 +54,6 @@ void cAuthenticator::ReadINI(cIniFile & IniFile)
-/// Queues a request for authenticating a user. If the auth fails, the user is kicked
void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash)
{
if (!m_ShouldAuthenticate)
@@ -141,7 +139,9 @@ bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a
cBlockingTCPLink Link;
if (!Link.Connect(a_Server.c_str(), 80))
{
- LOGERROR("cAuthenticator: cannot connect to auth server \"%s\", kicking user \"%s\"", a_Server.c_str(), a_Server.c_str());
+ LOGWARNING("%s: cannot connect to auth server \"%s\", kicking user \"%s\"",
+ __FUNCTION__, a_Server.c_str(), a_UserName.c_str()
+ );
return false;
}
@@ -170,7 +170,7 @@ bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a
if (code == 302)
{
// redirect blabla
- LOGINFO("Need to redirect!");
+ LOGD("%s: Need to redirect, current level %d!", __FUNCTION__, a_Level);
if (a_Level > MAX_REDIRECTS)
{
LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", a_Server.c_str(), a_UserName.c_str());
diff --git a/src/Bindings/AllToLua.bat b/src/Bindings/AllToLua.bat
index b2a192880..f085af9e9 100644
--- a/src/Bindings/AllToLua.bat
+++ b/src/Bindings/AllToLua.bat
@@ -4,17 +4,21 @@
:: When called without any parameters, it will pause for a keypress at the end
:: Call with any parameter to disable the wait (for buildserver use)
+@echo off
+
:: Regenerate the files:
+echo Regenerating LUA bindings . . .
"tolua++.exe" -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
: Wait for keypress, if no param given:
+echo.
if %ALLTOLUA_WAIT%N == N pause
diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt
deleted file mode 100644
index 50b81e42a..000000000
--- a/src/Bindings/CMakeLists.txt
+++ /dev/null
@@ -1,24 +0,0 @@
-
-cmake_minimum_required (VERSION 2.6)
-project (MCServer)
-
-# NOTE: This CMake file is processed only for Unix builds; Windows(MSVC) builds handle all the subfolders in /src in a single file, /src/CMakeLists.txt
-
-include_directories ("${PROJECT_SOURCE_DIR}/../")
-
-ADD_CUSTOM_COMMAND(
- # add any new generated bindings here
- OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings.h
-
- # command execuded to regerate bindings
- COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
- WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
-
- # add any new generation dependencies here
- DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/virtual_method_hooks.lua ${CMAKE_CURRENT_SOURCE_DIR}/AllToLua.pkg tolua
-)
-
-#add cpp files here
-add_library(Bindings PluginManager LuaState WebPlugin Bindings ManualBindings LuaWindow Plugin PluginLua WebPlugin)
-
-target_link_libraries(Bindings lua sqlite tolualib)
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index bfee1d037..d49cd8ef3 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -235,7 +235,7 @@ bool cLuaState::PushFunction(const char * a_FunctionName)
if (!lua_isfunction(m_LuaState, -1))
{
LOGWARNING("Error in %s: Could not find function %s()", m_SubsystemName.c_str(), a_FunctionName);
- lua_pop(m_LuaState, 1);
+ lua_pop(m_LuaState, 2);
return false;
}
m_CurrentFunctionName.assign(a_FunctionName);
@@ -258,7 +258,7 @@ bool cLuaState::PushFunction(int a_FnRef)
lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_FnRef); // same as lua_getref()
if (!lua_isfunction(m_LuaState, -1))
{
- lua_pop(m_LuaState, 1);
+ lua_pop(m_LuaState, 2);
return false;
}
m_CurrentFunctionName = "<callback>";
@@ -282,16 +282,20 @@ bool cLuaState::PushFunction(const cTableRef & a_TableRef)
if (!lua_istable(m_LuaState, -1))
{
// Not a table, bail out
- lua_pop(m_LuaState, 1);
+ lua_pop(m_LuaState, 2);
return false;
}
lua_getfield(m_LuaState, -1, a_TableRef.GetFnName());
if (lua_isnil(m_LuaState, -1) || !lua_isfunction(m_LuaState, -1))
{
// Not a valid function, bail out
- lua_pop(m_LuaState, 2);
+ lua_pop(m_LuaState, 3);
return false;
}
+
+ // Pop the table off the stack:
+ lua_remove(m_LuaState, -2);
+
Printf(m_CurrentFunctionName, "<table-callback %s>", a_TableRef.GetFnName());
m_NumCurrentFunctionArgs = 0;
return true;
@@ -742,6 +746,10 @@ bool cLuaState::CallFunction(int a_NumResults)
}
m_NumCurrentFunctionArgs = -1;
m_CurrentFunctionName.clear();
+
+ // Remove the error handler from the stack:
+ lua_remove(m_LuaState, -a_NumResults - 1);
+
return true;
}
@@ -1025,21 +1033,184 @@ void cLuaState::LogStackTrace(lua_State * a_LuaState)
AString cLuaState::GetTypeText(int a_StackPos)
{
- int Type = lua_type(m_LuaState, a_StackPos);
- switch (Type)
+ return lua_typename(m_LuaState, lua_type(m_LuaState, a_StackPos));
+}
+
+
+
+
+
+int cLuaState::CallFunctionWithForeignParams(
+ const AString & a_FunctionName,
+ cLuaState & a_SrcLuaState,
+ int a_SrcParamStart,
+ int a_SrcParamEnd
+)
+{
+ ASSERT(IsValid());
+ ASSERT(a_SrcLuaState.IsValid());
+
+ // Store the stack position before any changes
+ int OldTop = lua_gettop(m_LuaState);
+
+ // Push the function to call, including the error handler:
+ if (!PushFunction(a_FunctionName.c_str()))
+ {
+ LOGWARNING("Function '%s' not found", a_FunctionName.c_str());
+ lua_pop(m_LuaState, 2);
+ return -1;
+ }
+
+ // Copy the function parameters to the target state
+ if (CopyStackFrom(a_SrcLuaState, a_SrcParamStart, a_SrcParamEnd) < 0)
+ {
+ // Something went wrong, fix the stack and exit
+ lua_pop(m_LuaState, 2);
+ return -1;
+ }
+
+ // Call the function, with an error handler:
+ int s = lua_pcall(m_LuaState, a_SrcParamEnd - a_SrcParamStart + 1, LUA_MULTRET, OldTop);
+ if (ReportErrors(s))
+ {
+ LOGWARN("Error while calling function '%s' in '%s'", a_FunctionName.c_str(), m_SubsystemName.c_str());
+ // Fix the stack.
+ // We don't know how many values have been pushed, so just get rid of any that weren't there initially
+ int CurTop = lua_gettop(m_LuaState);
+ if (CurTop > OldTop)
+ {
+ lua_pop(m_LuaState, CurTop - OldTop);
+ }
+ return -1;
+ }
+
+ // Reset the internal checking mechanisms:
+ m_NumCurrentFunctionArgs = -1;
+
+ // Remove the error handler from the stack:
+ lua_remove(m_LuaState, OldTop + 1);
+
+ // Return the number of return values:
+ return lua_gettop(m_LuaState) - OldTop;
+}
+
+
+
+
+
+int cLuaState::CopyStackFrom(cLuaState & a_SrcLuaState, int a_SrcStart, int a_SrcEnd)
+{
+ /*
+ // DEBUG:
+ LOGD("Copying stack values from %d to %d", a_SrcStart, a_SrcEnd);
+ a_SrcLuaState.LogStack("Src stack before copying:");
+ LogStack("Dst stack before copying:");
+ */
+ for (int i = a_SrcStart; i <= a_SrcEnd; ++i)
+ {
+ int t = lua_type(a_SrcLuaState, i);
+ switch (t)
+ {
+ case LUA_TNIL:
+ {
+ lua_pushnil(m_LuaState);
+ break;
+ }
+ case LUA_TSTRING:
+ {
+ AString s;
+ a_SrcLuaState.ToString(i, s);
+ Push(s);
+ break;
+ }
+ case LUA_TBOOLEAN:
+ {
+ bool b = (tolua_toboolean(a_SrcLuaState, i, false) != 0);
+ Push(b);
+ break;
+ }
+ case LUA_TNUMBER:
+ {
+ lua_Number d = tolua_tonumber(a_SrcLuaState, i, 0);
+ Push(d);
+ break;
+ }
+ case LUA_TUSERDATA:
+ {
+ // Get the class name:
+ const char * type = NULL;
+ if (lua_getmetatable(a_SrcLuaState, i) == 0)
+ {
+ LOGWARNING("%s: Unknown class in pos %d, cannot copy.", __FUNCTION__, i);
+ lua_pop(m_LuaState, i - a_SrcStart);
+ return -1;
+ }
+ lua_rawget(a_SrcLuaState, LUA_REGISTRYINDEX); // Stack +1
+ type = lua_tostring(a_SrcLuaState, -1);
+ lua_pop(a_SrcLuaState, 1); // Stack -1
+
+ // Copy the value:
+ void * ud = tolua_touserdata(a_SrcLuaState, i, NULL);
+ tolua_pushusertype(m_LuaState, ud, type);
+ }
+ default:
+ {
+ LOGWARNING("%s: Unsupported value: '%s' at stack position %d. Can only copy numbers, strings, bools and classes!",
+ __FUNCTION__, lua_typename(a_SrcLuaState, t), i
+ );
+ a_SrcLuaState.LogStack("Stack where copying failed:");
+ lua_pop(m_LuaState, i - a_SrcStart);
+ return -1;
+ }
+ }
+ }
+ return a_SrcEnd - a_SrcStart + 1;
+}
+
+
+
+
+
+void cLuaState::ToString(int a_StackPos, AString & a_String)
+{
+ size_t len;
+ const char * s = lua_tolstring(m_LuaState, a_StackPos, &len);
+ if (s != NULL)
{
- case LUA_TNONE: return "TNONE";
- case LUA_TNIL: return "TNIL";
- case LUA_TBOOLEAN: return "TBOOLEAN";
- case LUA_TLIGHTUSERDATA: return "TLIGHTUSERDATA";
- case LUA_TNUMBER: return "TNUMBER";
- case LUA_TSTRING: return "TSTRING";
- case LUA_TTABLE: return "TTABLE";
- case LUA_TFUNCTION: return "TFUNCTION";
- case LUA_TUSERDATA: return "TUSERDATA";
- case LUA_TTHREAD: return "TTHREAD";
+ a_String.assign(s, len);
}
- return Printf("Unknown (%d)", Type);
+}
+
+
+
+
+
+void cLuaState::LogStack(const char * a_Header)
+{
+ LogStack(m_LuaState, a_Header);
+}
+
+
+
+
+
+void cLuaState::LogStack(lua_State * a_LuaState, const char * a_Header)
+{
+ LOGD((a_Header != NULL) ? a_Header : "Lua C API Stack contents:");
+ for (int i = lua_gettop(a_LuaState); i >= 0; i--)
+ {
+ AString Value;
+ int Type = lua_type(a_LuaState, i);
+ switch (Type)
+ {
+ case LUA_TBOOLEAN: Value.assign((lua_toboolean(a_LuaState, i) != 0) ? "true" : "false"); break;
+ case LUA_TLIGHTUSERDATA: Printf(Value, "%p", lua_touserdata(a_LuaState, i)); break;
+ case LUA_TNUMBER: Printf(Value, "%f", (double)lua_tonumber(a_LuaState, i)); break;
+ case LUA_TSTRING: Printf(Value, "%s", lua_tostring(a_LuaState, i)); break;
+ default: break;
+ }
+ LOGD(" Idx %d: type %d (%s) %s", i, Type, lua_typename(a_LuaState, Type), Value.c_str());
+ } // for i - stack idx
}
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index f8b67f5cd..dda45bb28 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -60,23 +60,23 @@ class cBlockEntity;
-/// Encapsulates a Lua state and provides some syntactic sugar for common operations
+/** Encapsulates a Lua state and provides some syntactic sugar for common operations */
class cLuaState
{
public:
- /// Used for storing references to object in the global registry
+ /** Used for storing references to object in the global registry */
class cRef
{
public:
- /// Creates a reference in the specified LuaState for object at the specified StackPos
+ /** Creates a reference in the specified LuaState for object at the specified StackPos */
cRef(cLuaState & a_LuaState, int a_StackPos);
~cRef();
- /// Returns true if the reference is valid
+ /** Returns true if the reference is valid */
bool IsValid(void) const {return (m_Ref != LUA_REFNIL); }
- /// Allows to use this class wherever an int (i. e. ref) is to be used
+ /** Allows to use this class wherever an int (i. e. ref) is to be used */
operator int(void) const { return m_Ref; }
protected:
@@ -102,7 +102,7 @@ public:
} ;
- /// A dummy class that's used only to delimit function args from return values for cLuaState::Call()
+ /** A dummy class that's used only to delimit function args from return values for cLuaState::Call() */
class cRet
{
} ;
@@ -123,22 +123,22 @@ public:
~cLuaState();
- /// Allows this object to be used in the same way as a lua_State *, for example in the LuaLib functions
+ /** Allows this object to be used in the same way as a lua_State *, for example in the LuaLib functions */
operator lua_State * (void) { return m_LuaState; }
- /// Creates the m_LuaState, if not closed already. This state will be automatically closed in the destructor
+ /** Creates the m_LuaState, if not closed already. This state will be automatically closed in the destructor */
void Create(void);
- /// Closes the m_LuaState, if not closed already
+ /** Closes the m_LuaState, if not closed already */
void Close(void);
- /// Attaches the specified state. Operations will be carried out on this state, but it will not be closed in the destructor
+ /** Attaches the specified state. Operations will be carried out on this state, but it will not be closed in the destructor */
void Attach(lua_State * a_State);
- /// Detaches a previously attached state.
+ /** Detaches a previously attached state. */
void Detach(void);
- /// Returns true if the m_LuaState is valid
+ /** Returns true if the m_LuaState is valid */
bool IsValid(void) const { return (m_LuaState != NULL); }
/** Loads the specified file
@@ -147,7 +147,7 @@ public:
*/
bool LoadFile(const AString & a_FileName);
- /// Returns true if a_FunctionName is a valid Lua function that can be called
+ /** Returns true if a_FunctionName is a valid Lua function that can be called */
bool HasFunction(const char * a_FunctionName);
// Push a value onto the stack
@@ -182,7 +182,7 @@ public:
void Push(cHopperEntity * a_Hopper);
void Push(cBlockEntity * a_BlockEntity);
- /// Call any 0-param 0-return Lua function in a single line:
+ /** Call any 0-param 0-return Lua function in a single line: */
template <typename FnT>
bool Call(FnT a_FnName)
{
@@ -193,7 +193,7 @@ public:
return CallFunction(0);
}
- /// Call any 1-param 0-return Lua function in a single line:
+ /** Call any 1-param 0-return Lua function in a single line: */
template<
typename FnT,
typename ArgT1
@@ -208,7 +208,7 @@ public:
return CallFunction(0);
}
- /// Call any 2-param 0-return Lua function in a single line:
+ /** Call any 2-param 0-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2
>
@@ -223,7 +223,7 @@ public:
return CallFunction(0);
}
- /// Call any 3-param 0-return Lua function in a single line:
+ /** Call any 3-param 0-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3
>
@@ -239,7 +239,7 @@ public:
return CallFunction(0);
}
- /// Call any 0-param 1-return Lua function in a single line:
+ /** Call any 0-param 1-return Lua function in a single line: */
template<
typename FnT, typename RetT1
>
@@ -259,12 +259,13 @@ public:
return true;
}
- /// Call any 1-param 1-return Lua function in a single line:
+ /** Call any 1-param 1-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename RetT1
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1)
{
+ int InitialTop = lua_gettop(m_LuaState);
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
@@ -277,10 +278,11 @@ public:
}
GetReturn(-1, a_Ret1);
lua_pop(m_LuaState, 1);
+ ASSERT(InitialTop == lua_gettop(m_LuaState));
return true;
}
- /// Call any 2-param 1-return Lua function in a single line:
+ /** Call any 2-param 1-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename RetT1
>
@@ -302,7 +304,7 @@ public:
return true;
}
- /// Call any 3-param 1-return Lua function in a single line:
+ /** Call any 3-param 1-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename RetT1
>
@@ -325,7 +327,7 @@ public:
return true;
}
- /// Call any 4-param 1-return Lua function in a single line:
+ /** Call any 4-param 1-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename RetT1
>
@@ -349,7 +351,7 @@ public:
return true;
}
- /// Call any 5-param 1-return Lua function in a single line:
+ /** Call any 5-param 1-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename RetT1
>
@@ -374,7 +376,7 @@ public:
return true;
}
- /// Call any 6-param 1-return Lua function in a single line:
+ /** Call any 6-param 1-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
typename RetT1
@@ -401,7 +403,7 @@ public:
return true;
}
- /// Call any 7-param 1-return Lua function in a single line:
+ /** Call any 7-param 1-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
typename ArgT7, typename RetT1
@@ -429,7 +431,7 @@ public:
return true;
}
- /// Call any 8-param 1-return Lua function in a single line:
+ /** Call any 8-param 1-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
typename ArgT7, typename ArgT8, typename RetT1
@@ -458,7 +460,7 @@ public:
return true;
}
- /// Call any 9-param 1-return Lua function in a single line:
+ /** Call any 9-param 1-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
typename ArgT7, typename ArgT8, typename ArgT9, typename RetT1
@@ -488,7 +490,7 @@ public:
return true;
}
- /// Call any 10-param 1-return Lua function in a single line:
+ /** Call any 10-param 1-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
typename ArgT7, typename ArgT8, typename ArgT9, typename ArgT10, typename RetT1
@@ -519,7 +521,7 @@ public:
return true;
}
- /// Call any 1-param 2-return Lua function in a single line:
+ /** Call any 1-param 2-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename RetT1, typename RetT2
>
@@ -541,7 +543,7 @@ public:
return true;
}
- /// Call any 2-param 2-return Lua function in a single line:
+ /** Call any 2-param 2-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename RetT1, typename RetT2
>
@@ -564,7 +566,7 @@ public:
return true;
}
- /// Call any 3-param 2-return Lua function in a single line:
+ /** Call any 3-param 2-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3,
typename RetT1, typename RetT2
@@ -589,7 +591,7 @@ public:
return true;
}
- /// Call any 4-param 2-return Lua function in a single line:
+ /** Call any 4-param 2-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4,
typename RetT1, typename RetT2
@@ -615,7 +617,7 @@ public:
return true;
}
- /// Call any 5-param 2-return Lua function in a single line:
+ /** Call any 5-param 2-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
typename RetT1, typename RetT2
@@ -642,7 +644,7 @@ public:
return true;
}
- /// Call any 6-param 2-return Lua function in a single line:
+ /** Call any 6-param 2-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
typename ArgT6,
@@ -671,7 +673,7 @@ public:
return true;
}
- /// Call any 7-param 2-return Lua function in a single line:
+ /** Call any 7-param 2-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
typename ArgT6, typename ArgT7,
@@ -701,7 +703,7 @@ public:
return true;
}
- /// Call any 7-param 3-return Lua function in a single line:
+ /** Call any 7-param 3-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
typename ArgT6, typename ArgT7,
@@ -732,7 +734,7 @@ public:
return true;
}
- /// Call any 8-param 3-return Lua function in a single line:
+ /** Call any 8-param 3-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
typename ArgT6, typename ArgT7, typename ArgT8,
@@ -764,7 +766,7 @@ public:
return true;
}
- /// Call any 9-param 5-return Lua function in a single line:
+ /** Call any 9-param 5-return Lua function in a single line: */
template<
typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
typename ArgT6, typename ArgT7, typename ArgT8, typename ArgT9,
@@ -800,46 +802,71 @@ public:
}
- /// Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions
+ /** Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions */
bool CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam = -1);
- /// Returns true if the specified parameters on the stack are of the specified usertype; also logs warning if not. Used for regular functions
+ /** Returns true if the specified parameters on the stack are of the specified usertype; also logs warning if not. Used for regular functions */
bool CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam = -1);
- /// Returns true if the specified parameters on the stack are tables; also logs warning if not
+ /** Returns true if the specified parameters on the stack are tables; also logs warning if not */
bool CheckParamTable(int a_StartParam, int a_EndParam = -1);
- /// Returns true if the specified parameters on the stack are numbers; also logs warning if not
+ /** Returns true if the specified parameters on the stack are numbers; also logs warning if not */
bool CheckParamNumber(int a_StartParam, int a_EndParam = -1);
- /// Returns true if the specified parameters on the stack are strings; also logs warning if not
+ /** Returns true if the specified parameters on the stack are strings; also logs warning if not */
bool CheckParamString(int a_StartParam, int a_EndParam = -1);
- /// Returns true if the specified parameters on the stack are functions; also logs warning if not
+ /** Returns true if the specified parameters on the stack are functions; also logs warning if not */
bool CheckParamFunction(int a_StartParam, int a_EndParam = -1);
- /// Returns true if the specified parameter on the stack is nil (indicating an end-of-parameters)
+ /** Returns true if the specified parameter on the stack is nil (indicating an end-of-parameters) */
bool CheckParamEnd(int a_Param);
- /// If the status is nonzero, prints the text on the top of Lua stack and returns true
+ /** If the status is nonzero, prints the text on the top of Lua stack and returns true */
bool ReportErrors(int status);
- /// If the status is nonzero, prints the text on the top of Lua stack and returns true
+ /** If the status is nonzero, prints the text on the top of Lua stack and returns true */
static bool ReportErrors(lua_State * a_LuaState, int status);
- /// Logs all items in the current stack trace to the server console
+ /** Logs all items in the current stack trace to the server console */
void LogStackTrace(void);
- /// Logs all items in the current stack trace to the server console
+ /** Logs all items in the current stack trace to the server console */
static void LogStackTrace(lua_State * a_LuaState);
- /// Returns the type of the item on the specified position in the stack
+ /** Returns the type of the item on the specified position in the stack */
AString GetTypeText(int a_StackPos);
+ /** Calls the function specified by its name, with arguments copied off the foreign state.
+ If successful, keeps the return values on the stack and returns their number.
+ If unsuccessful, returns a negative number and keeps the stack position unchanged. */
+ int CallFunctionWithForeignParams(
+ const AString & a_FunctionName,
+ cLuaState & a_SrcLuaState,
+ int a_SrcParamStart,
+ int a_SrcParamEnd
+ );
+
+ /** Copies objects on the stack from the specified state.
+ Only numbers, bools, strings and userdatas are copied.
+ If successful, returns the number of objects copied.
+ If failed, returns a negative number and rewinds the stack position. */
+ int CopyStackFrom(cLuaState & a_SrcLuaState, int a_SrcStart, int a_SrcEnd);
+
+ /** Reads the value at the specified stack position as a string and sets it to a_String. */
+ void ToString(int a_StackPos, AString & a_String);
+
+ /** Logs all the elements' types on the API stack, with an optional header for the listing. */
+ void LogStack(const char * a_Header);
+
+ /** Logs all the elements' types on the API stack, with an optional header for the listing. */
+ static void LogStack(lua_State * a_LuaState, const char * a_Header = NULL);
+
protected:
lua_State * m_LuaState;
- /// If true, the state is owned by this object and will be auto-Closed. False => attached state
+ /** If true, the state is owned by this object and will be auto-Closed. False => attached state */
bool m_IsOwned;
/** The subsystem name is used for reporting errors to the console, it is either "plugin %s" or "LuaScript"
@@ -847,10 +874,10 @@ protected:
*/
AString m_SubsystemName;
- /// Name of the currently pushed function (for the Push / Call chain)
+ /** Name of the currently pushed function (for the Push / Call chain) */
AString m_CurrentFunctionName;
- /// Number of arguments currently pushed (for the Push / Call chain)
+ /** Number of arguments currently pushed (for the Push / Call chain) */
int m_NumCurrentFunctionArgs;
@@ -869,19 +896,19 @@ protected:
*/
bool PushFunction(const cTableRef & a_TableRef);
- /// Pushes a usertype of the specified class type onto the stack
+ /** Pushes a usertype of the specified class type onto the stack */
void PushUserType(void * a_Object, const char * a_Type);
- /// Retrieve value returned at a_StackPos, if it is a valid bool. If not, a_ReturnedVal is unchanged
+ /** Retrieve value returned at a_StackPos, if it is a valid bool. If not, a_ReturnedVal is unchanged */
void GetReturn(int a_StackPos, bool & a_ReturnedVal);
- /// Retrieve value returned at a_StackPos, if it is a valid string. If not, a_ReturnedVal is unchanged
+ /** Retrieve value returned at a_StackPos, if it is a valid string. If not, a_ReturnedVal is unchanged */
void GetReturn(int a_StackPos, AString & a_ReturnedVal);
- /// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged
+ /** Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged */
void GetReturn(int a_StackPos, int & a_ReturnedVal);
- /// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged
+ /** Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged */
void GetReturn(int a_StackPos, double & a_ReturnedVal);
/**
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index 2206dd371..dbaf32756 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -13,6 +13,7 @@
#include "../Entities/Player.h"
#include "../WebAdmin.h"
#include "../ClientHandle.h"
+#include "../BlockArea.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
@@ -22,6 +23,7 @@
#include "../BlockEntities/NoteEntity.h"
#include "md5/md5.h"
#include "../LineBlockTracer.h"
+#include "../WorldStorage/SchematicFileSerializer.h"
@@ -1427,7 +1429,10 @@ static int tolua_cPluginManager_BindCommand(lua_State * L)
// Read the arguments to this API call:
tolua_Error tolua_err;
int idx = 1;
- if (tolua_isusertype(L, 1, "cPluginManager", 0, &tolua_err))
+ if (
+ tolua_isusertype (L, 1, "cPluginManager", 0, &tolua_err) ||
+ tolua_isusertable(L, 1, "cPluginManager", 0, &tolua_err)
+ )
{
idx++;
}
@@ -1540,6 +1545,85 @@ static int tolua_cPluginManager_BindConsoleCommand(lua_State * L)
+static int tolua_cPluginManager_CallPlugin(lua_State * tolua_S)
+{
+ /*
+ Function signature:
+ cPluginManager:CallPlugin("PluginName", "FunctionName", args...)
+ */
+
+ // Check the parameters:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserTable(1, "cPluginManager") ||
+ !L.CheckParamString(2, 3))
+ {
+ return 0;
+ }
+
+ // Retrieve the plugin name and function name
+ AString PluginName, FunctionName;
+ L.ToString(2, PluginName);
+ L.ToString(3, FunctionName);
+ if (PluginName.empty() || FunctionName.empty())
+ {
+ LOGWARNING("cPluginManager:CallPlugin(): Invalid plugin name or function name");
+ L.LogStackTrace();
+ return 0;
+ }
+
+ // If requesting calling the current plugin, refuse:
+ cPluginLua * ThisPlugin = GetLuaPlugin(L);
+ if (ThisPlugin == NULL)
+ {
+ return 0;
+ }
+ if (ThisPlugin->GetName() == PluginName)
+ {
+ LOGWARNING("cPluginManager::CallPlugin(): Calling self is not implemented (why would it?)");
+ L.LogStackTrace();
+ return 0;
+ }
+
+ // Call the destination plugin using a plugin callback:
+ class cCallback :
+ public cPluginManager::cPluginCallback
+ {
+ public:
+ int m_NumReturns;
+
+ cCallback(const AString & a_FunctionName, cLuaState & a_SrcLuaState) :
+ m_FunctionName(a_FunctionName),
+ m_SrcLuaState(a_SrcLuaState),
+ m_NumReturns(0)
+ {
+ }
+ protected:
+ const AString & m_FunctionName;
+ cLuaState & m_SrcLuaState;
+
+ virtual bool Item(cPlugin * a_Plugin) override
+ {
+ m_NumReturns = ((cPluginLua *)a_Plugin)->CallFunctionFromForeignState(
+ m_FunctionName, m_SrcLuaState, 4, lua_gettop(m_SrcLuaState)
+ );
+ return true;
+ }
+ } Callback(FunctionName, L);
+ if (!cPluginManager::Get()->DoWithPlugin(PluginName, Callback))
+ {
+ // TODO 2014_01_20 _X: This might be too much logging, plugins cannot know if other plugins are loaded (async)
+ LOGWARNING("cPluginManager::CallPlugin: No such plugin name (\"%s\")", PluginName.c_str());
+ L.LogStackTrace();
+ return 0;
+ }
+ return Callback.m_NumReturns;
+}
+
+
+
+
+
static int tolua_cPlayer_GetGroups(lua_State* tolua_S)
{
cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
@@ -1734,112 +1818,28 @@ static int tolua_cPluginLua_AddTab(lua_State* tolua_S)
-// Perhaps use this as well for copying tables https://github.com/keplerproject/rings/pull/1
-static int copy_lua_values(lua_State * a_Source, lua_State * a_Destination, int i, int top)
-{
- for(; i <= top; ++i )
- {
- int t = lua_type(a_Source, i);
- switch (t) {
- case LUA_TSTRING: /* strings */
- {
- const char * s = lua_tostring(a_Source, i);
- LOGD("%i push string: %s", i, s);
- tolua_pushstring(a_Destination, s);
- }
- break;
- case LUA_TBOOLEAN: /* booleans */
- {
- int b = tolua_toboolean(a_Source, i, false);
- LOGD("%i push bool: %i", i, b);
- tolua_pushboolean(a_Destination, b );
- }
- break;
- case LUA_TNUMBER: /* numbers */
- {
- lua_Number d = tolua_tonumber(a_Source, i, 0);
- LOGD("%i push number: %0.2f", i, d);
- tolua_pushnumber(a_Destination, d );
- }
- break;
- case LUA_TUSERDATA:
- {
- const char * type = 0;
- if (lua_getmetatable(a_Source,i))
- {
- lua_rawget(a_Source, LUA_REGISTRYINDEX);
- type = lua_tostring(a_Source, -1);
- lua_pop(a_Source, 1); // Pop.. something?! I don't knooow~~ T_T
- }
-
- // don't need tolua_tousertype we already have the type
- void * ud = tolua_touserdata(a_Source, i, 0);
- LOGD("%i push usertype: %p of type '%s'", i, ud, type);
- if( type == 0 )
- {
- LOGERROR("Call(): Something went wrong when trying to get usertype name!");
- return 0;
- }
- tolua_pushusertype(a_Destination, ud, type);
- }
- break;
- default: /* other values */
- LOGERROR("Call(): Unsupported value: '%s'. Can only use numbers and strings!", lua_typename(a_Source, t));
- return 0;
- }
- }
- return 1;
-}
-
-
-
-
-static int tolua_cPlugin_Call(lua_State* tolua_S)
+static int tolua_cPlugin_Call(lua_State * tolua_S)
{
- cPluginLua * self = (cPluginLua *) tolua_tousertype(tolua_S, 1, 0);
- lua_State* targetState = self->GetLuaState();
- int targetTop = lua_gettop(targetState);
-
- int top = lua_gettop(tolua_S);
- LOGD("total in stack: %i", top );
-
- std::string funcName = tolua_tostring(tolua_S, 2, "");
- LOGD("Func name: %s", funcName.c_str() );
-
- lua_getglobal(targetState, funcName.c_str());
- if(!lua_isfunction(targetState,-1))
- {
- LOGWARN("Error could not find function '%s' in plugin '%s'", funcName.c_str(), self->GetName().c_str() );
- lua_pop(targetState,1);
- return 0;
- }
-
- if( copy_lua_values(tolua_S, targetState, 3, top) == 0 ) // Start at 3 because 1 and 2 are the plugin and function name respectively
- {
- // something went wrong, exit
- return 0;
- }
+ cLuaState L(tolua_S);
- int s = lua_pcall(targetState, top - 2, LUA_MULTRET, 0);
- if (cLuaState::ReportErrors(targetState, s))
- {
- LOGWARN("Error while calling function '%s' in plugin '%s'", funcName.c_str(), self->GetName().c_str() );
- return 0;
- }
-
- int nresults = lua_gettop(targetState) - targetTop;
- LOGD("num results: %i", nresults);
- int ttop = lua_gettop(targetState);
- if( copy_lua_values(targetState, tolua_S, targetTop+1, ttop) == 0 ) // Start at targetTop+1 and I have no idea why xD
+ // Log the obsoletion warning:
+ LOGWARNING("cPlugin:Call() is obsolete and unsafe, use cPluginManager:CallPlugin() instead.");
+ L.LogStackTrace();
+
+ // Retrieve the params: plugin and the function name to call
+ cPluginLua * TargetPlugin = (cPluginLua *) tolua_tousertype(tolua_S, 1, 0);
+ AString FunctionName = tolua_tostring(tolua_S, 2, "");
+
+ // Call the function:
+ int NumReturns = TargetPlugin->CallFunctionFromForeignState(FunctionName, L, 3, lua_gettop(L));
+ if (NumReturns < 0)
{
- // something went wrong, exit
+ LOGWARNING("cPlugin::Call() failed to call destination function");
+ L.LogStackTrace();
return 0;
}
-
- lua_pop(targetState, nresults); // I have no idea what I'm doing, but it works
-
- return nresults;
+ return NumReturns;
}
@@ -2131,26 +2131,40 @@ protected:
static int tolua_cLineBlockTracer_Trace(lua_State * tolua_S)
{
- // cLineBlockTracer.Trace(World, Callbacks, StartX, StartY, StartZ, EndX, EndY, EndZ)
+ /* Supported function signatures:
+ cLineBlockTracer:Trace(World, Callbacks, StartX, StartY, StartZ, EndX, EndY, EndZ) // Canonical
+ cLineBlockTracer.Trace(World, Callbacks, StartX, StartY, StartZ, EndX, EndY, EndZ)
+ */
+
+ // If the first param is the cLineBlockTracer class, shift param index by one:
+ int idx = 1;
+ tolua_Error err;
+ if (tolua_isusertable(tolua_S, 1, "cLineBlockTracer", 0, &err))
+ {
+ idx = 2;
+ }
+
+ // Check params:
cLuaState L(tolua_S);
if (
- !L.CheckParamUserType(1, "cWorld") ||
- !L.CheckParamTable (2) ||
- !L.CheckParamNumber (3, 8) ||
- !L.CheckParamEnd (9)
+ !L.CheckParamUserType(idx, "cWorld") ||
+ !L.CheckParamTable (idx + 1) ||
+ !L.CheckParamNumber (idx + 2, idx + 7) ||
+ !L.CheckParamEnd (idx + 8)
)
{
return 0;
}
- cWorld * World = (cWorld *)tolua_tousertype(L, 1, NULL);
- cLuaBlockTracerCallbacks Callbacks(L, 2);
- double StartX = tolua_tonumber(L, 3, 0);
- double StartY = tolua_tonumber(L, 4, 0);
- double StartZ = tolua_tonumber(L, 5, 0);
- double EndX = tolua_tonumber(L, 6, 0);
- double EndY = tolua_tonumber(L, 7, 0);
- double EndZ = tolua_tonumber(L, 8, 0);
+ // Trace:
+ cWorld * World = (cWorld *)tolua_tousertype(L, idx, NULL);
+ cLuaBlockTracerCallbacks Callbacks(L, idx + 1);
+ double StartX = tolua_tonumber(L, idx + 2, 0);
+ double StartY = tolua_tonumber(L, idx + 3, 0);
+ double StartZ = tolua_tonumber(L, idx + 4, 0);
+ double EndX = tolua_tonumber(L, idx + 5, 0);
+ double EndY = tolua_tonumber(L, idx + 6, 0);
+ double EndZ = tolua_tonumber(L, idx + 7, 0);
bool res = cLineBlockTracer::Trace(*World, Callbacks, StartX, StartY, StartZ, EndX, EndY, EndZ);
tolua_pushboolean(L, res ? 1 : 0);
return 1;
@@ -2239,6 +2253,63 @@ static int tolua_cHopperEntity_GetOutputBlockPos(lua_State * tolua_S)
+
+static int tolua_cBlockArea_LoadFromSchematicFile(lua_State * tolua_S)
+{
+ // function cBlockArea::LoadFromSchematicFile
+ // Exported manually because function has been moved to SchematicFileSerilizer.cpp
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cBlockArea") ||
+ !L.CheckParamString (2) ||
+ !L.CheckParamEnd (3)
+ )
+ {
+ return 0;
+ }
+ cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, 0);
+ if (self == NULL)
+ {
+ tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::LoadFromSchematicFile'", NULL);
+ return 0;
+ }
+
+ AString Filename = tolua_tostring(tolua_S, 2, 0);
+ bool res = cSchematicFileSerializer::LoadFromSchematicFile(*self,Filename);
+ tolua_pushboolean(tolua_S, res);
+ return 1;
+}
+
+
+
+
+static int tolua_cBlockArea_SaveToSchematicFile(lua_State * tolua_S)
+{
+ // function cBlockArea::SaveToSchematicFile
+ // Exported manually because function has been moved to SchematicFileSerilizer.cpp
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cBlockArea") ||
+ !L.CheckParamString (2) ||
+ !L.CheckParamEnd (3)
+ )
+ {
+ return 0;
+ }
+ cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, 0);
+ if (self == NULL)
+ {
+ tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::SaveToSchematicFile'", NULL);
+ return 0;
+ }
+ AString Filename = tolua_tostring(tolua_S, 2, 0);
+ bool res = cSchematicFileSerializer::SaveToSchematicFile(*self,Filename);
+ tolua_pushboolean(tolua_S, res);
+ return 1;
+}
+
+
+
void ManualBindings::Bind(lua_State * tolua_S)
{
tolua_beginmodule(tolua_S, NULL);
@@ -2254,6 +2325,11 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "GetFolderContents", tolua_cFile_GetFolderContents);
tolua_endmodule(tolua_S);
+ tolua_beginmodule(tolua_S, "cBlockArea");
+ tolua_function(tolua_S, "LoadFromSchematicFile", tolua_cBlockArea_LoadFromSchematicFile);
+ tolua_function(tolua_S, "SaveToSchematicFile", tolua_cBlockArea_SaveToSchematicFile);
+ tolua_endmodule(tolua_S);
+
tolua_beginmodule(tolua_S, "cHopperEntity");
tolua_function(tolua_S, "GetOutputBlockPos", tolua_cHopperEntity_GetOutputBlockPos);
tolua_endmodule(tolua_S);
@@ -2305,6 +2381,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "AddHook", tolua_cPluginManager_AddHook);
tolua_function(tolua_S, "BindCommand", tolua_cPluginManager_BindCommand);
tolua_function(tolua_S, "BindConsoleCommand", tolua_cPluginManager_BindConsoleCommand);
+ tolua_function(tolua_S, "CallPlugin", tolua_cPluginManager_CallPlugin);
tolua_function(tolua_S, "ForEachCommand", tolua_cPluginManager_ForEachCommand);
tolua_function(tolua_S, "ForEachConsoleCommand", tolua_cPluginManager_ForEachConsoleCommand);
tolua_function(tolua_S, "GetAllPlugins", tolua_cPluginManager_GetAllPlugins);
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index 7fc1db391..773d522c4 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -88,36 +88,55 @@ bool cPluginLua::Initialize(void)
std::string PluginPath = FILE_IO_PREFIX + GetLocalFolder() + "/";
- // Load all files for this plugin, and execute them
+ // List all Lua files for this plugin. Info.lua has a special handling - make it the last to load:
AStringVector Files = cFile::GetFolderContents(PluginPath.c_str());
-
- int numFiles = 0;
- for (AStringVector::const_iterator itr = Files.begin(); itr != Files.end(); ++itr)
+ AStringVector LuaFiles;
+ bool HasInfoLua = false;
+ for (AStringVector::const_iterator itr = Files.begin(), end = Files.end(); itr != end; ++itr)
{
- if (itr->rfind(".lua") == AString::npos)
+ if (itr->rfind(".lua") != AString::npos)
{
- continue;
+ if (*itr == "Info.lua")
+ {
+ HasInfoLua = true;
+ }
+ else
+ {
+ LuaFiles.push_back(*itr);
+ }
}
+ }
+ std::sort(LuaFiles.begin(), LuaFiles.end());
+
+ // Warn if there are no Lua files in the plugin folder:
+ if (LuaFiles.empty())
+ {
+ LOGWARNING("No lua files found: plugin %s is missing.", GetName().c_str());
+ Close();
+ return false;
+ }
+
+ // Load all files in the list, including the Info.lua as last, if it exists:
+ for (AStringVector::const_iterator itr = LuaFiles.begin(), end = LuaFiles.end(); itr != end; ++itr)
+ {
AString Path = PluginPath + *itr;
if (!m_LuaState.LoadFile(Path))
{
Close();
return false;
- }
- else
- {
- numFiles++;
}
} // for itr - Files[]
-
- if (numFiles == 0)
+ if (HasInfoLua)
{
- LOGWARNING("No lua files found: plugin %s is missing.", GetName().c_str());
- Close();
- return false;
+ AString Path = PluginPath + "Info.lua";
+ if (!m_LuaState.LoadFile(Path))
+ {
+ Close();
+ return false;
+ }
}
- // Call intialize function
+ // Call the Initialize function:
bool res = false;
if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res))
{
@@ -125,7 +144,6 @@ bool cPluginLua::Initialize(void)
Close();
return false;
}
-
if (!res)
{
LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str());
@@ -1489,6 +1507,40 @@ bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx)
+int cPluginLua::CallFunctionFromForeignState(
+ const AString & a_FunctionName,
+ cLuaState & a_ForeignState,
+ int a_ParamStart,
+ int a_ParamEnd
+)
+{
+ cCSLock Lock(m_CriticalSection);
+
+ // Call the function:
+ int NumReturns = m_LuaState.CallFunctionWithForeignParams(a_FunctionName, a_ForeignState, a_ParamStart, a_ParamEnd);
+ if (NumReturns < 0)
+ {
+ // The call has failed, an error has already been output to the log, so just silently bail out with the same error
+ return NumReturns;
+ }
+
+ // Copy all the return values:
+ int Top = lua_gettop(m_LuaState);
+ int res = a_ForeignState.CopyStackFrom(m_LuaState, Top - NumReturns + 1, Top);
+
+ // Remove the return values off this stack:
+ if (NumReturns > 0)
+ {
+ lua_pop(m_LuaState, NumReturns);
+ }
+
+ return res;
+}
+
+
+
+
+
AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request )
{
cCSLock Lock(m_CriticalSection);
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index 589de66fa..ad0cfbe5a 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -106,7 +106,7 @@ public:
virtual void ClearConsoleCommands(void) override;
- /// Returns true if the plugin contains the function for the specified hook type, using the old-style registration (#121)
+ /** Returns true if the plugin contains the function for the specified hook type, using the old-style registration (#121) */
bool CanAddOldStyleHook(int a_HookType);
// cWebPlugin override
@@ -116,26 +116,26 @@ public:
virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override;
bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS <<
- /// Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap.
+ /** Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. */
void BindCommand(const AString & a_Command, int a_FnRef);
- /// Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap.
+ /** Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap. */
void BindConsoleCommand(const AString & a_Command, int a_FnRef);
cLuaState & GetLuaState(void) { return m_LuaState; }
cCriticalSection & GetCriticalSection(void) { return m_CriticalSection; }
- /// Removes a previously referenced object (luaL_unref())
+ /** Removes a previously referenced object (luaL_unref()) */
void Unreference(int a_LuaRef);
- /// Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true
+ /** Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true */
bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse);
- /// Calls the plugin-specified "cLuaWindow slot changed" callback.
+ /** Calls the plugin-specified "cLuaWindow slot changed" callback. */
void CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum);
- /// Returns the name of Lua function that should handle the specified hook type in the older (#121) API
+ /** Returns the name of Lua function that should handle the specified hook type in the older (#121) API */
static const char * GetHookFnName(int a_HookType);
/** Adds a Lua function to be called for the specified hook.
@@ -144,37 +144,47 @@ public:
*/
bool AddHookRef(int a_HookType, int a_FnRefIdx);
+ /** Calls a function in this plugin's LuaState with parameters copied over from a_ForeignState.
+ The values that the function returns are placed onto a_ForeignState.
+ Returns the number of values returned, if successful, or negative number on failure. */
+ int CallFunctionFromForeignState(
+ const AString & a_FunctionName,
+ cLuaState & a_ForeignState,
+ int a_ParamStart,
+ int a_ParamEnd
+ );
+
// The following templates allow calls to arbitrary Lua functions residing in the plugin:
- /// Call a Lua function with 0 args
+ /** Call a Lua function with 0 args */
template <typename FnT> bool Call(FnT a_Fn)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn);
}
- /// Call a Lua function with 1 arg
+ /** Call a Lua function with 1 arg */
template <typename FnT, typename ArgT0> bool Call(FnT a_Fn, ArgT0 a_Arg0)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn, a_Arg0);
}
- /// Call a Lua function with 2 args
+ /** Call a Lua function with 2 args */
template <typename FnT, typename ArgT0, typename ArgT1> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1);
}
- /// Call a Lua function with 3 args
+ /** Call a Lua function with 3 args */
template <typename FnT, typename ArgT0, typename ArgT1, typename ArgT2> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2);
}
- /// Call a Lua function with 4 args
+ /** Call a Lua function with 4 args */
template <typename FnT, typename ArgT0, typename ArgT1, typename ArgT2, typename ArgT3> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3)
{
cCSLock Lock(m_CriticalSection);
@@ -182,13 +192,13 @@ public:
}
protected:
- /// Maps command name into Lua function reference
+ /** Maps command name into Lua function reference */
typedef std::map<AString, int> CommandMap;
- /// Provides an array of Lua function references
+ /** Provides an array of Lua function references */
typedef std::vector<cLuaState::cRef *> cLuaRefs;
- /// Maps hook types into arrays of Lua function references to call for each hook type
+ /** Maps hook types into arrays of Lua function references to call for each hook type */
typedef std::map<int, cLuaRefs> cHookMap;
cCriticalSection m_CriticalSection;
@@ -199,7 +209,7 @@ protected:
cHookMap m_HookMap;
- /// Releases all Lua references and closes the LuaState
+ /** Releases all Lua references and closes the LuaState */
void Close(void);
} ; // tolua_export
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index 9e318554a..a20583550 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -1757,6 +1757,21 @@ bool cPluginManager::IsValidHookType(int a_HookType)
+bool cPluginManager::DoWithPlugin(const AString & a_PluginName, cPluginCallback & a_Callback)
+{
+ // TODO: Implement locking for plugins
+ PluginMap::iterator itr = m_Plugins.find(a_PluginName);
+ if ((itr == m_Plugins.end()) || (itr->second == NULL))
+ {
+ return false;
+ }
+ return a_Callback.Item(itr->second);
+}
+
+
+
+
+
bool cPluginManager::AddPlugin(cPlugin * a_Plugin)
{
m_Plugins[a_Plugin->GetDirectory()] = a_Plugin;
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index a700ef6ce..c78bceda1 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -123,7 +123,7 @@ public: // tolua_export
} ;
// tolua_end
- /// Used as a callback for enumerating bound commands
+ /** Used as a callback for enumerating bound commands */
class cCommandEnumCallback
{
public:
@@ -133,7 +133,11 @@ public: // tolua_export
virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) = 0;
} ;
- /// Returns the instance of the Plugin Manager (there is only ever one)
+ /** The interface used for enumerating and extern-calling plugins */
+ typedef cItemCallback<cPlugin> cPluginCallback;
+
+
+ /** Returns the instance of the Plugin Manager (there is only ever one) */
static cPluginManager * Get(void); // tolua_export
typedef std::map< AString, cPlugin * > PluginMap;
@@ -144,7 +148,7 @@ public: // tolua_export
void FindPlugins(); // tolua_export
void ReloadPlugins(); // tolua_export
- /// Adds the plugin to the list of plugins called for the specified hook type. Handles multiple adds as a single add
+ /** Adds the plugin to the list of plugins called for the specified hook type. Handles multiple adds as a single add */
void AddHook(cPlugin * a_Plugin, int a_HookType);
unsigned int GetNumPlugins() const; // tolua_export
@@ -208,46 +212,46 @@ public: // tolua_export
bool DisablePlugin(const AString & a_PluginName); // tolua_export
bool LoadPlugin (const AString & a_PluginName); // tolua_export
- /// Removes all hooks the specified plugin has registered
+ /** Removes all hooks the specified plugin has registered */
void RemoveHooks(cPlugin * a_Plugin);
- /// Removes the plugin from the internal structures and deletes its object.
+ /** Removes the plugin from the internal structures and deletes its object. */
void RemovePlugin(cPlugin * a_Plugin);
- /// Removes all command bindings that the specified plugin has made
+ /** Removes all command bindings that the specified plugin has made */
void RemovePluginCommands(cPlugin * a_Plugin);
- /// Binds a command to the specified plugin. Returns true if successful, false if command already bound.
+ /** Binds a command to the specified plugin. Returns true if successful, false if command already bound. */
bool BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
- /// Calls a_Callback for each bound command, returns true if all commands were enumerated
+ /** Calls a_Callback for each bound command, returns true if all commands were enumerated */
bool ForEachCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp
- /// Returns true if the command is in the command map
+ /** Returns true if the command is in the command map */
bool IsCommandBound(const AString & a_Command); // tolua_export
- /// Returns the permission needed for the specified command; empty string if command not found
+ /** Returns the permission needed for the specified command; empty string if command not found */
AString GetCommandPermission(const AString & a_Command); // tolua_export
- /// Executes the command, as if it was requested by a_Player. Checks permissions first. Returns true if executed.
+ /** Executes the command, as if it was requested by a_Player. Checks permissions first. Returns true if executed. */
bool ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
- /// Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns true if executed (false if not found)
+ /** Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns true if executed (false if not found) */
bool ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
- /// Removes all console command bindings that the specified plugin has made
+ /** Removes all console command bindings that the specified plugin has made */
void RemovePluginConsoleCommands(cPlugin * a_Plugin);
- /// Binds a console command to the specified plugin. Returns true if successful, false if command already bound.
+ /** Binds a console command to the specified plugin. Returns true if successful, false if command already bound. */
bool BindConsoleCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
- /// Calls a_Callback for each bound console command, returns true if all commands were enumerated
+ /** Calls a_Callback for each bound console command, returns true if all commands were enumerated */
bool ForEachConsoleCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp
- /// Returns true if the console command is in the command map
+ /** Returns true if the console command is in the command map */
bool IsConsoleCommandBound(const AString & a_Command); // tolua_export
- /// Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback
+ /** Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback */
bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
/** Appends all commands beginning with a_Text (case-insensitive) into a_Results.
@@ -255,9 +259,13 @@ public: // tolua_export
*/
void TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player);
- /// Returns true if the specified hook type is within the allowed range
+ /** Returns true if the specified hook type is within the allowed range */
static bool IsValidHookType(int a_HookType);
+ /** Calls the specified callback with the plugin object of the specified plugin.
+ Returns false if plugin not found, and the value that the callback has returned otherwise. */
+ bool DoWithPlugin(const AString & a_PluginName, cPluginCallback & a_Callback);
+
private:
friend class cRoot;
@@ -283,22 +291,22 @@ private:
cPluginManager();
virtual ~cPluginManager();
- /// Reloads all plugins, defaulting to settings.ini for settings location
+ /** Reloads all plugins, defaulting to settings.ini for settings location */
void ReloadPluginsNow(void);
- /// Reloads all plugins with a cIniFile object expected to be initialised to settings.ini
+ /** Reloads all plugins with a cIniFile object expected to be initialised to settings.ini */
void ReloadPluginsNow(cIniFile & a_SettingsIni);
- /// Unloads all plugins
+ /** Unloads all plugins */
void UnloadPluginsNow(void);
- /// Handles writing default plugins if 'Plugins' key not found using a cIniFile object expected to be intialised to settings.ini
+ /** Handles writing default plugins if 'Plugins' key not found using a cIniFile object expected to be intialised to settings.ini */
void InsertDefaultPlugins(cIniFile & a_SettingsIni);
- /// Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again.
+ /** Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again. */
bool AddPlugin(cPlugin * a_Plugin);
- /// Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled.
+ /** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled. */
bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions, bool & a_WasCommandForbidden);
bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions)
{
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index 910661f60..194e2d68a 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -6,9 +6,7 @@
#include "Globals.h"
#include "BlockArea.h"
-#include "World.h"
#include "OSSupport/GZipFile.h"
-#include "WorldStorage/FastNBT.h"
#include "Blocks/BlockHandler.h"
@@ -266,7 +264,7 @@ void cBlockArea::SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ)
-bool cBlockArea::Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes)
+bool cBlockArea::Read(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes)
{
// Normalize the coords:
if (a_MinBlockX > a_MaxBlockX)
@@ -327,7 +325,7 @@ bool cBlockArea::Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_
cChunkDef::AbsoluteToRelative(a_MaxBlockX, a_MaxBlockY, a_MaxBlockZ, MaxChunkX, MaxChunkZ);
// Query block data:
- if (!a_World->ForEachChunkInRect(MinChunkX, MaxChunkX, MinChunkZ, MaxChunkZ, Reader))
+ if (!a_ForEachChunkProvider->ForEachChunkInRect(MinChunkX, MaxChunkX, MinChunkZ, MaxChunkZ, Reader))
{
Clear();
return false;
@@ -340,7 +338,7 @@ bool cBlockArea::Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_
-bool cBlockArea::Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
+bool cBlockArea::Write(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
{
ASSERT((a_DataTypes & GetDataTypes()) == a_DataTypes); // Are you requesting only the data that I have?
a_DataTypes = a_DataTypes & GetDataTypes(); // For release builds, silently cut off the datatypes that I don't have
@@ -357,7 +355,7 @@ bool cBlockArea::Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a
a_MinBlockY = cChunkDef::Height - m_SizeY;
}
- return a_World->WriteBlockArea(*this, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
+ return a_ForEachChunkProvider->WriteBlockArea(*this, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
}
@@ -448,85 +446,12 @@ void cBlockArea::DumpToRawFile(const AString & a_FileName)
-bool cBlockArea::LoadFromSchematicFile(const AString & a_FileName)
-{
- // Un-GZip the contents:
- AString Contents;
- cGZipFile File;
- if (!File.Open(a_FileName, cGZipFile::fmRead))
- {
- LOG("Cannot open the schematic file \"%s\".", a_FileName.c_str());
- return false;
- }
- int NumBytesRead = File.ReadRestOfFile(Contents);
- if (NumBytesRead < 0)
- {
- LOG("Cannot read GZipped data in the schematic file \"%s\", error %d", a_FileName.c_str(), NumBytesRead);
- return false;
- }
- File.Close();
-
- // Parse the NBT:
- cParsedNBT NBT(Contents.data(), Contents.size());
- if (!NBT.IsValid())
- {
- LOG("Cannot parse the NBT in the schematic file \"%s\".", a_FileName.c_str());
- return false;
- }
-
- return LoadFromSchematicNBT(NBT);
-}
-bool cBlockArea::SaveToSchematicFile(const AString & a_FileName)
-{
- cFastNBTWriter Writer("Schematic");
- Writer.AddShort("Width", m_SizeX);
- Writer.AddShort("Height", m_SizeY);
- Writer.AddShort("Length", m_SizeZ);
- Writer.AddString("Materials", "Alpha");
- if (HasBlockTypes())
- {
- Writer.AddByteArray("Blocks", (const char *)m_BlockTypes, GetBlockCount());
- }
- else
- {
- AString Dummy(GetBlockCount(), 0);
- Writer.AddByteArray("Blocks", Dummy.data(), Dummy.size());
- }
- if (HasBlockMetas())
- {
- Writer.AddByteArray("Data", (const char *)m_BlockMetas, GetBlockCount());
- }
- else
- {
- AString Dummy(GetBlockCount(), 0);
- Writer.AddByteArray("Data", Dummy.data(), Dummy.size());
- }
- // TODO: Save entities and block entities
- Writer.BeginList("Entities", TAG_Compound);
- Writer.EndList();
- Writer.BeginList("TileEntities", TAG_Compound);
- Writer.EndList();
- Writer.Finish();
-
- // Save to file
- cGZipFile File;
- if (!File.Open(a_FileName, cGZipFile::fmWrite))
- {
- LOG("Cannot open file \"%s\" for writing.", a_FileName.c_str());
- return false;
- }
- if (!File.Write(Writer.GetResult()))
- {
- LOG("Cannot write data to file \"%s\".", a_FileName.c_str());
- return false;
- }
- return true;
-}
+
@@ -2018,89 +1943,6 @@ void cBlockArea::ExpandNibbles(NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMa
}
-
-
-
-bool cBlockArea::LoadFromSchematicNBT(cParsedNBT & a_NBT)
-{
- int TMaterials = a_NBT.FindChildByName(a_NBT.GetRoot(), "Materials");
- if ((TMaterials > 0) && (a_NBT.GetType(TMaterials) == TAG_String))
- {
- AString Materials = a_NBT.GetString(TMaterials);
- if (Materials.compare("Alpha") != 0)
- {
- LOG("Materials tag is present and \"%s\" instead of \"Alpha\". Possibly a wrong-format schematic file.", Materials.c_str());
- return false;
- }
- }
- int TSizeX = a_NBT.FindChildByName(a_NBT.GetRoot(), "Width");
- int TSizeY = a_NBT.FindChildByName(a_NBT.GetRoot(), "Height");
- int TSizeZ = a_NBT.FindChildByName(a_NBT.GetRoot(), "Length");
- if (
- (TSizeX < 0) || (TSizeY < 0) || (TSizeZ < 0) ||
- (a_NBT.GetType(TSizeX) != TAG_Short) ||
- (a_NBT.GetType(TSizeY) != TAG_Short) ||
- (a_NBT.GetType(TSizeZ) != TAG_Short)
- )
- {
- LOG("Dimensions are missing from the schematic file (%d, %d, %d), (%d, %d, %d)",
- TSizeX, TSizeY, TSizeZ,
- a_NBT.GetType(TSizeX), a_NBT.GetType(TSizeY), a_NBT.GetType(TSizeZ)
- );
- return false;
- }
-
- int SizeX = a_NBT.GetShort(TSizeX);
- int SizeY = a_NBT.GetShort(TSizeY);
- int SizeZ = a_NBT.GetShort(TSizeZ);
- if ((SizeX < 1) || (SizeY < 1) || (SizeZ < 1))
- {
- LOG("Dimensions are invalid in the schematic file: %d, %d, %d", SizeX, SizeY, SizeZ);
- return false;
- }
-
- int TBlockTypes = a_NBT.FindChildByName(a_NBT.GetRoot(), "Blocks");
- int TBlockMetas = a_NBT.FindChildByName(a_NBT.GetRoot(), "Data");
- if ((TBlockTypes < 0) || (a_NBT.GetType(TBlockTypes) != TAG_ByteArray))
- {
- LOG("BlockTypes are invalid in the schematic file: %d", TBlockTypes);
- return false;
- }
- bool AreMetasPresent = (TBlockMetas > 0) && (a_NBT.GetType(TBlockMetas) == TAG_ByteArray);
-
- Clear();
- SetSize(SizeX, SizeY, SizeZ, AreMetasPresent ? (baTypes | baMetas) : baTypes);
-
- // Copy the block types and metas:
- int NumBytes = m_SizeX * m_SizeY * m_SizeZ;
- if (a_NBT.GetDataLength(TBlockTypes) < NumBytes)
- {
- LOG("BlockTypes truncated in the schematic file (exp %d, got %d bytes). Loading partial.",
- NumBytes, a_NBT.GetDataLength(TBlockTypes)
- );
- NumBytes = a_NBT.GetDataLength(TBlockTypes);
- }
- memcpy(m_BlockTypes, a_NBT.GetData(TBlockTypes), NumBytes);
-
- if (AreMetasPresent)
- {
- int NumBytes = m_SizeX * m_SizeY * m_SizeZ;
- if (a_NBT.GetDataLength(TBlockMetas) < NumBytes)
- {
- LOG("BlockMetas truncated in the schematic file (exp %d, got %d bytes). Loading partial.",
- NumBytes, a_NBT.GetDataLength(TBlockMetas)
- );
- NumBytes = a_NBT.GetDataLength(TBlockMetas);
- }
- memcpy(m_BlockMetas, a_NBT.GetData(TBlockMetas), NumBytes);
- }
-
- return true;
-}
-
-
-
-
void cBlockArea::RelSetData(
int a_RelX, int a_RelY, int a_RelZ,
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
diff --git a/src/BlockArea.h b/src/BlockArea.h
index 075cc99ec..59bc0f241 100644
--- a/src/BlockArea.h
+++ b/src/BlockArea.h
@@ -12,18 +12,7 @@
#pragma once
-
-
-
-
-// fwd: World.h
-class cWorld;
-
-// fwd: FastNBT.h
-class cParsedNBT;
-
-
-
+#include "ForEachChunkProvider.h"
// tolua_begin
@@ -68,13 +57,13 @@ public:
void SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ);
/// Reads an area of blocks specified. Returns true if successful. All coords are inclusive.
- bool Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas);
+ bool Read(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas);
// TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write
// A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again
/// Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all
- bool Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas);
+ bool Write(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas);
/// Copies this object's contents into the specified BlockArea.
void CopyTo(cBlockArea & a_Into) const;
@@ -85,12 +74,6 @@ public:
/// For testing purposes only, dumps the area into a file.
void DumpToRawFile(const AString & a_FileName);
- /// Loads an area from a .schematic file. Returns true if successful
- bool LoadFromSchematicFile(const AString & a_FileName);
-
- /// Saves the area into a .schematic file. Returns true if successful
- bool SaveToSchematicFile(const AString & a_FileName);
-
/// Crops the internal contents by the specified amount of blocks from each border.
void Crop(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ);
@@ -233,6 +216,7 @@ public:
protected:
friend class cChunkDesc;
+ friend class cSchematicFileSerializer;
class cChunkReader :
public cChunkDataCallback
@@ -291,9 +275,6 @@ protected:
// Expand helpers:
void ExpandBlockTypes(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ);
void ExpandNibbles (NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ);
-
- /// Loads the area from a schematic file uncompressed and parsed into a NBT tree. Returns true if successful.
- bool LoadFromSchematicNBT(cParsedNBT & a_NBT);
/// Sets the specified datatypes at the specified location.
void RelSetData(
diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp
index 7e9015d33..0bc6ca359 100644
--- a/src/BlockEntities/CommandBlockEntity.cpp
+++ b/src/BlockEntities/CommandBlockEntity.cpp
@@ -151,9 +151,13 @@ void cCommandBlockEntity::SendTo(cClientHandle & a_Client)
bool cCommandBlockEntity::LoadFromJson(const Json::Value & a_Value)
{
- m_Command = a_Value.get("Command", "").asString();
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
- m_LastOutput = a_Value.get("LastOutput", "").asString();
+ m_Command = a_Value.get("Command", "").asString();
+ m_LastOutput = a_Value.get("LastOutput", "").asString();
+ m_Result = a_Value.get("SuccessCount", 0).asInt();
return true;
}
@@ -164,9 +168,13 @@ bool cCommandBlockEntity::LoadFromJson(const Json::Value & a_Value)
void cCommandBlockEntity::SaveToJson(Json::Value & a_Value)
{
- a_Value["Command"] = m_Command;
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
- a_Value["LastOutput"] = m_LastOutput;
+ a_Value["Command"] = m_Command;
+ a_Value["LastOutput"] = m_LastOutput;
+ a_Value["SuccessCount"] = m_Result;
}
@@ -175,18 +183,24 @@ void cCommandBlockEntity::SaveToJson(Json::Value & a_Value)
void cCommandBlockEntity::Execute()
{
+ if (m_World != NULL)
+ {
+ if (!m_World->AreCommandBlocksEnabled())
+ {
+ return;
+ }
+ }
+
class CommandBlockOutCb :
public cCommandOutputCallback
{
- cCommandBlockEntity* m_CmdBlock;
+ cCommandBlockEntity * m_CmdBlock;
public:
- CommandBlockOutCb(cCommandBlockEntity* a_CmdBlock) : m_CmdBlock(a_CmdBlock) {}
+ CommandBlockOutCb(cCommandBlockEntity * a_CmdBlock) : m_CmdBlock(a_CmdBlock) {}
virtual void Out(const AString & a_Text)
{
- ASSERT(m_CmdBlock != NULL);
-
// Overwrite field
m_CmdBlock->SetLastOutput(a_Text);
}
@@ -194,7 +208,7 @@ void cCommandBlockEntity::Execute()
LOGD("cCommandBlockEntity: Executing command %s", m_Command.c_str());
- cServer* Server = cRoot::Get()->GetServer();
+ cServer * Server = cRoot::Get()->GetServer();
Server->ExecuteConsoleCommand(m_Command, CmdBlockOutCb);
diff --git a/src/BlockID.cpp b/src/BlockID.cpp
index 095865d07..fbb5a0720 100644
--- a/src/BlockID.cpp
+++ b/src/BlockID.cpp
@@ -767,6 +767,7 @@ public:
g_BlockIsSolid[E_BLOCK_MELON_STEM] = false;
g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false;
g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false;
+ g_BlockIsSolid[E_BLOCK_POTATOES] = false;
g_BlockIsSolid[E_BLOCK_POWERED_RAIL] = false;
g_BlockIsSolid[E_BLOCK_RAIL] = false;
g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false;
diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h
index 55cadfa48..da3783d08 100644
--- a/src/Blocks/BlockRail.h
+++ b/src/Blocks/BlockRail.h
@@ -186,25 +186,35 @@ public:
}
if (RailsCnt > 1)
{
- if (Neighbors[3] && Neighbors[0]) return E_META_RAIL_CURVED_ZP_XP;
- else if (Neighbors[3] && Neighbors[1]) return E_META_RAIL_CURVED_ZP_XM;
- else if (Neighbors[2] && Neighbors[0]) return E_META_RAIL_CURVED_ZM_XP;
- else if (Neighbors[2] && Neighbors[1]) return E_META_RAIL_CURVED_ZM_XM;
+ if (Neighbors[3] && Neighbors[0] && CanThisRailCurve()) return E_META_RAIL_CURVED_ZP_XP;
+ else if (Neighbors[3] && Neighbors[1] && CanThisRailCurve()) return E_META_RAIL_CURVED_ZP_XM;
+ else if (Neighbors[2] && Neighbors[0] && CanThisRailCurve()) return E_META_RAIL_CURVED_ZM_XP;
+ else if (Neighbors[2] && Neighbors[1] && CanThisRailCurve()) return E_META_RAIL_CURVED_ZM_XM;
else if (Neighbors[7] && Neighbors[2]) return E_META_RAIL_ASCEND_ZP;
else if (Neighbors[3] && Neighbors[6]) return E_META_RAIL_ASCEND_ZM;
else if (Neighbors[5] && Neighbors[0]) return E_META_RAIL_ASCEND_XM;
else if (Neighbors[4] && Neighbors[1]) return E_META_RAIL_ASCEND_XP;
else if (Neighbors[0] && Neighbors[1]) return E_META_RAIL_XM_XP;
else if (Neighbors[2] && Neighbors[3]) return E_META_RAIL_ZM_ZP;
- ASSERT(!"Weird neighbor count");
+
+ if (CanThisRailCurve())
+ {
+ ASSERT(!"Weird neighbor count");
+ }
}
return Meta;
}
+ inline bool CanThisRailCurve(void)
+ {
+ return m_BlockType == E_BLOCK_RAIL;
+ }
+
+
bool IsUnstable(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_RAIL)
+ if (!IsBlockRail(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
{
return false;
}
@@ -339,11 +349,11 @@ public:
{
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false);
NIBBLETYPE Meta;
- if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_RAIL)
+ if (!IsBlockRail(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
{
- if ((a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ) != E_BLOCK_RAIL) || (a_Pure != E_PURE_UPDOWN))
+ if (!IsBlockRail(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)) || (a_Pure != E_PURE_UPDOWN))
{
- if ((a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) != E_BLOCK_RAIL) || (a_Pure == E_PURE_NONE))
+ if (!IsBlockRail(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)) || (a_Pure == E_PURE_NONE))
{
return true;
}
diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp
index e06f63a0e..d2d3beb97 100644
--- a/src/ByteBuffer.cpp
+++ b/src/ByteBuffer.cpp
@@ -54,6 +54,7 @@ public:
{
TestRead();
TestWrite();
+ TestWrap();
}
void TestRead(void)
@@ -61,11 +62,11 @@ public:
cByteBuffer buf(50);
buf.Write("\x05\xac\x02\x00", 4);
UInt32 v1;
- ASSERT(buf.ReadVarInt(v1) && (v1 == 5));
+ assert(buf.ReadVarInt(v1) && (v1 == 5));
UInt32 v2;
- ASSERT(buf.ReadVarInt(v2) && (v2 == 300));
+ assert(buf.ReadVarInt(v2) && (v2 == 300));
UInt32 v3;
- ASSERT(buf.ReadVarInt(v3) && (v3 == 0));
+ assert(buf.ReadVarInt(v3) && (v3 == 0));
}
void TestWrite(void)
@@ -76,9 +77,30 @@ public:
buf.WriteVarInt(0);
AString All;
buf.ReadAll(All);
- ASSERT(All.size() == 4);
- ASSERT(memcmp(All.data(), "\x05\xac\x02\x00", All.size()) == 0);
+ assert(All.size() == 4);
+ assert(memcmp(All.data(), "\x05\xac\x02\x00", All.size()) == 0);
}
+
+ void TestWrap(void)
+ {
+ cByteBuffer buf(3);
+ for (int i = 0; i < 1000; i++)
+ {
+ int FreeSpace = buf.GetFreeSpace();
+ assert(buf.GetReadableSpace() == 0);
+ assert(FreeSpace > 0);
+ assert(buf.Write("a", 1));
+ assert(buf.CanReadBytes(1));
+ assert(buf.GetReadableSpace() == 1);
+ unsigned char v = 0;
+ assert(buf.ReadByte(v));
+ assert(v == 'a');
+ assert(buf.GetReadableSpace() == 0);
+ buf.CommitRead();
+ assert(buf.GetFreeSpace() == FreeSpace); // We're back to normal
+ }
+ }
+
} g_ByteBufferTest;
#endif
@@ -159,7 +181,7 @@ bool cByteBuffer::Write(const char * a_Bytes, int a_Count)
int CurReadableSpace = GetReadableSpace();
int WrittenBytes = 0;
- if (GetFreeSpace() < a_Count)
+ if (CurFreeSpace < a_Count)
{
return false;
}
@@ -864,3 +886,4 @@ void cByteBuffer::CheckValid(void) const
+
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 275099540..944150a44 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -4,13 +4,106 @@ project (MCServer)
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include")
+include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/polarssl/include")
-set(FOLDERS OSSupport HTTPServer Bindings Items Blocks Protocol Generating)
+set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating)
set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities)
if (NOT MSVC)
+
+ #Bindings needs to reference other folders so are done here
+
+ #lib dependecies are not included
+
+ set(BINDING_DEPENDECIES
+ ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/virtual_method_hooks.lua
+ ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/AllToLua.pkg
+ ChunkDef.h
+ BiomeDef.h
+ OSSupport/File.h
+ Bindings/LuaFunctions.h
+ Bindings/PluginManager.h
+ Bindings/Plugin.h
+ Bindings/PluginLua.h
+ Bindings/WebPlugin.h
+ Bindings/LuaWindow.h
+ BlockID.h
+ StringUtils.h
+ Defines.h
+ ChatColor.h
+ ClientHandle.h
+ Entities/Entity.h
+ Entities/Floater.h
+ Entities/Pawn.h
+ Entities/Player.h
+ Entities/Pickup.h
+ Entities/ProjectileEntity.h
+ Entities/TNTEntity.h
+ Entities/Effects.h
+ Server.h
+ World.h
+ Inventory.h
+ Enchantments.h
+ Item.h
+ ItemGrid.h
+ BlockEntities/BlockEntity.h
+ BlockEntities/BlockEntityWithItems.h
+ BlockEntities/ChestEntity.h
+ BlockEntities/DropSpenserEntity.h
+ BlockEntities/DispenserEntity.h
+ BlockEntities/DropperEntity.h
+ BlockEntities/FurnaceEntity.h
+ BlockEntities/HopperEntity.h
+ BlockEntities/JukeboxEntity.h
+ BlockEntities/NoteEntity.h
+ BlockEntities/SignEntity.h
+ WebAdmin.h
+ Root.h
+ Vector3f.h
+ Vector3d.h
+ Vector3i.h
+ Matrix4f.h
+ Cuboid.h
+ BoundingBox.h
+ Tracer.h
+ Group.h
+ BlockArea.h
+ Generating/ChunkDesc.h
+ CraftingRecipes.h
+ UI/Window.h
+ Mobs/Monster.h
+ )
+
+ include_directories(Bindings)
+ include_directories(.)
+
+ ADD_CUSTOM_COMMAND(
+ # add any new generated bindings here
+ OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h
+
+ # command execuded to regerate bindings
+ COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
+ WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
+
+ # add any new generation dependencies here
+ DEPENDS ${BINDING_DEPENDECIES}
+ )
+ #add cpp files here
+ add_library(Bindings Bindings/PluginManager Bindings/LuaState Bindings/WebPlugin Bindings/Bindings Bindings/ManualBindings Bindings/LuaWindow Bindings/Plugin Bindings/PluginLua Bindings/WebPlugin)
+
+ target_link_libraries(Bindings lua sqlite tolualib)
+
+ #clear file
+ file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependecies.txt)
+ foreach(dependecy ${BINDING_DEPENDECIES})
+ #write each dependecy on a seperate line
+ file(APPEND ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependecies.txt "${dependecy}\n")
+ endforeach()
+
+ set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "Bindings.cpp Bindings.h")
+
foreach(folder ${FOLDERS})
add_subdirectory(${folder})
endforeach(folder)
@@ -44,6 +137,7 @@ else ()
# Add all subfolders as solution-folders:
list(APPEND FOLDERS "Resources")
+ list(APPEND FOLDERS "Bindings")
function(includefolder PATH)
FILE(GLOB FOLDER_FILES
"${PATH}/*.cpp"
@@ -78,6 +172,13 @@ else ()
"StackWalker.cpp LeakFinder.h" PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
)
list(APPEND SOURCE "Resources/MCServer.rc")
+
+ # Make MSVC generate the PDB files even for the release build:
+ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
+ set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /Zi")
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG")
+ set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG")
+ set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /DEBUG")
endif()
set(EXECUTABLE MCServer)
@@ -120,4 +221,4 @@ endif ()
if (WIN32)
target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib)
endif()
-target_link_libraries(${EXECUTABLE} md5 luaexpat iniFile jsoncpp cryptopp zlib lua sqlite)
+target_link_libraries(${EXECUTABLE} md5 luaexpat iniFile jsoncpp polarssl zlib lua sqlite)
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 74d192129..ad3f15adc 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -148,15 +148,6 @@ cClientHandle::~cClientHandle()
SendDisconnect("Server shut down? Kthnxbai");
}
- // Queue all remaining outgoing packets to cSocketThreads:
- {
- cCSLock Lock(m_CSOutgoingData);
- AString Data;
- m_OutgoingData.ReadAll(Data);
- m_OutgoingData.CommitRead();
- cRoot::Get()->GetServer()->WriteToClient(this, Data);
- }
-
// Close the socket as soon as it sends all outgoing data:
cRoot::Get()->GetServer()->RemoveClient(this);
@@ -263,6 +254,12 @@ void cClientHandle::Authenticate(void)
m_Player->Initialize(World);
m_State = csAuthenticated;
+ // Query player team
+ m_Player->UpdateTeam();
+
+ // Send scoreboard data
+ World->GetScoreBoard().SendTo(*this);
+
cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
}
@@ -604,25 +601,18 @@ void cClientHandle::HandleCommandBlockMessage(const char* a_Data, unsigned int a
}
}
- class cUpdateCommandBlock :
- public cCommandBlockCallback
- {
- AString m_Command;
- public:
- cUpdateCommandBlock(const AString & a_Command) : m_Command(a_Command) {}
-
- virtual bool Item(cCommandBlockEntity * a_CommandBlock) override
- {
- a_CommandBlock->SetCommand(m_Command);
- return false;
- }
- } CmdBlockCB (Command);
-
cWorld * World = m_Player->GetWorld();
- World->DoWithCommandBlockAt(BlockX, BlockY, BlockZ, CmdBlockCB);
+ if (World->AreCommandBlocksEnabled())
+ {
+ World->SetCommandBlockCommand(BlockX, BlockY, BlockZ, Command);
- SendChat(Printf("%s[INFO]%s Successfully set command block command", cChatColor::Green.c_str(), cChatColor::White.c_str()));
+ SendChat(Printf("%s[INFO]%s Successfully set command block command", cChatColor::Green.c_str(), cChatColor::White.c_str()));
+ }
+ else
+ {
+ SendChat(Printf("%s[INFO]%s Command blocks are not enabled on this server", cChatColor::Yellow.c_str(), cChatColor::White.c_str()));
+ }
}
@@ -658,7 +648,8 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, ch
// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
return;
}
- m_Player->TossItem(false);
+
+ m_Player->TossEquippedItem();
return;
}
@@ -713,7 +704,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, ch
// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
return;
}
- m_Player->TossItem(false, 64); // Toss entire slot - if there aren't enough items, the maximum will be ejected
+ m_Player->TossEquippedItem(64); // Toss entire slot - if there aren't enough items, the maximum will be ejected
return;
}
@@ -2111,6 +2102,33 @@ void cClientHandle::SendExperienceOrb(const cExpOrb & a_ExpOrb)
+void cClientHandle::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+{
+ m_Protocol->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode);
+}
+
+
+
+
+
+void cClientHandle::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
+{
+ m_Protocol->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode);
+}
+
+
+
+
+
+void cClientHandle::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
+{
+ m_Protocol->SendDisplayObjective(a_Objective, a_Display);
+}
+
+
+
+
+
void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
{
m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 4add022a6..e1f326543 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -16,6 +16,7 @@
#include "OSSupport/SocketThreads.h"
#include "ChunkDef.h"
#include "ByteBuffer.h"
+#include "Scoreboard.h"
@@ -125,6 +126,9 @@ public:
void SendRespawn (void);
void SendExperience (void);
void SendExperienceOrb (const cExpOrb & a_ExpOrb);
+ void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
+ void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
+ void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
diff --git a/src/Crypto.cpp b/src/Crypto.cpp
new file mode 100644
index 000000000..7a06d7fa3
--- /dev/null
+++ b/src/Crypto.cpp
@@ -0,0 +1,509 @@
+
+// Crypto.cpp
+
+// Implements classes that wrap the cryptographic code library
+
+#include "Globals.h"
+#include "Crypto.h"
+
+#include "polarssl/pk.h"
+
+
+
+
+
+/*
+// Self-test the hash formatting for known values:
+// sha1(Notch) : 4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48
+// sha1(jeb_) : -7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1
+// sha1(simon) : 88e16a1019277b15d58faf0541e11910eb756f6
+
+class Test
+{
+public:
+ Test(void)
+ {
+ AString DigestNotch, DigestJeb, DigestSimon;
+ Byte Digest[20];
+ cSHA1Checksum Checksum;
+ Checksum.Update((const Byte *)"Notch", 5);
+ Checksum.Finalize(Digest);
+ cSHA1Checksum::DigestToJava(Digest, DigestNotch);
+ Checksum.Restart();
+ Checksum.Update((const Byte *)"jeb_", 4);
+ Checksum.Finalize(Digest);
+ cSHA1Checksum::DigestToJava(Digest, DigestJeb);
+ Checksum.Restart();
+ Checksum.Update((const Byte *)"simon", 5);
+ Checksum.Finalize(Digest);
+ cSHA1Checksum::DigestToJava(Digest, DigestSimon);
+ printf("Notch: \"%s\"\n", DigestNotch.c_str());
+ printf("jeb_: \"%s\"\n", DigestJeb.c_str());
+ printf("simon: \"%s\"\n", DigestSimon.c_str());
+ assert(DigestNotch == "4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48");
+ assert(DigestJeb == "-7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1");
+ assert(DigestSimon == "88e16a1019277b15d58faf0541e11910eb756f6");
+ }
+} test;
+*/
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cRSAPrivateKey:
+
+cRSAPrivateKey::cRSAPrivateKey(void)
+{
+ rsa_init(&m_Rsa, RSA_PKCS_V15, 0);
+ InitRnd();
+}
+
+
+
+
+
+cRSAPrivateKey::cRSAPrivateKey(const cRSAPrivateKey & a_Other)
+{
+ rsa_init(&m_Rsa, RSA_PKCS_V15, 0);
+ rsa_copy(&m_Rsa, &a_Other.m_Rsa);
+ InitRnd();
+}
+
+
+
+
+
+cRSAPrivateKey::~cRSAPrivateKey()
+{
+ entropy_free(&m_Entropy);
+ rsa_free(&m_Rsa);
+}
+
+
+
+
+
+void cRSAPrivateKey::InitRnd(void)
+{
+ entropy_init(&m_Entropy);
+ const unsigned char pers[] = "rsa_genkey";
+ ctr_drbg_init(&m_Ctr_drbg, entropy_func, &m_Entropy, pers, sizeof(pers) - 1);
+}
+
+
+
+
+
+bool cRSAPrivateKey::Generate(unsigned a_KeySizeBits)
+{
+ if (rsa_gen_key(&m_Rsa, ctr_drbg_random, &m_Ctr_drbg, a_KeySizeBits, 65537) != 0)
+ {
+ // Key generation failed
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+AString cRSAPrivateKey::GetPubKeyDER(void)
+{
+ class cPubKey
+ {
+ public:
+ cPubKey(rsa_context * a_Rsa) :
+ m_IsValid(false)
+ {
+ pk_init(&m_Key);
+ if (pk_init_ctx(&m_Key, pk_info_from_type(POLARSSL_PK_RSA)) != 0)
+ {
+ ASSERT(!"Cannot init PrivKey context");
+ return;
+ }
+ if (rsa_copy(pk_rsa(m_Key), a_Rsa) != 0)
+ {
+ ASSERT(!"Cannot copy PrivKey to PK context");
+ return;
+ }
+ m_IsValid = true;
+ }
+
+ ~cPubKey()
+ {
+ if (m_IsValid)
+ {
+ pk_free(&m_Key);
+ }
+ }
+
+ operator pk_context * (void) { return &m_Key; }
+
+ protected:
+ bool m_IsValid;
+ pk_context m_Key;
+ } PkCtx(&m_Rsa);
+
+ unsigned char buf[3000];
+ int res = pk_write_pubkey_der(PkCtx, buf, sizeof(buf));
+ if (res < 0)
+ {
+ return AString();
+ }
+ return AString((const char *)(buf + sizeof(buf) - res), (size_t)res);
+}
+
+
+
+
+
+int cRSAPrivateKey::Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength)
+{
+ if (a_EncryptedLength < m_Rsa.len)
+ {
+ LOGD("%s: Invalid a_EncryptedLength: got %u, exp at least %u",
+ __FUNCTION__, (unsigned)a_EncryptedLength, (unsigned)(m_Rsa.len)
+ );
+ ASSERT(!"Invalid a_DecryptedMaxLength!");
+ return -1;
+ }
+ if (a_DecryptedMaxLength < m_Rsa.len)
+ {
+ LOGD("%s: Invalid a_DecryptedMaxLength: got %u, exp at least %u",
+ __FUNCTION__, (unsigned)a_EncryptedLength, (unsigned)(m_Rsa.len)
+ );
+ ASSERT(!"Invalid a_DecryptedMaxLength!");
+ return -1;
+ }
+ size_t DecryptedLength;
+ int res = rsa_pkcs1_decrypt(
+ &m_Rsa, ctr_drbg_random, &m_Ctr_drbg, RSA_PRIVATE, &DecryptedLength,
+ a_EncryptedData, a_DecryptedData, a_DecryptedMaxLength
+ );
+ if (res != 0)
+ {
+ return -1;
+ }
+ return (int)DecryptedLength;
+}
+
+
+
+
+
+int cRSAPrivateKey::Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength)
+{
+ if (a_EncryptedMaxLength < m_Rsa.len)
+ {
+ LOGD("%s: Invalid a_EncryptedMaxLength: got %u, exp at least %u",
+ __FUNCTION__, (unsigned)a_EncryptedMaxLength, (unsigned)(m_Rsa.len)
+ );
+ ASSERT(!"Invalid a_DecryptedMaxLength!");
+ return -1;
+ }
+ if (a_EncryptedMaxLength < m_Rsa.len)
+ {
+ LOGD("%s: Invalid a_PlainLength: got %u, exp at least %u",
+ __FUNCTION__, (unsigned)a_PlainLength, (unsigned)(m_Rsa.len)
+ );
+ ASSERT(!"Invalid a_PlainLength!");
+ return -1;
+ }
+ int res = rsa_pkcs1_encrypt(
+ &m_Rsa, ctr_drbg_random, &m_Ctr_drbg, RSA_PRIVATE,
+ a_PlainLength, a_PlainData, a_EncryptedData
+ );
+ if (res != 0)
+ {
+ return -1;
+ }
+ return (int)m_Rsa.len;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cPublicKey:
+
+cPublicKey::cPublicKey(const AString & a_PublicKeyDER)
+{
+ pk_init(&m_Pk);
+ if (pk_parse_public_key(&m_Pk, (const Byte *)a_PublicKeyDER.data(), a_PublicKeyDER.size()) != 0)
+ {
+ ASSERT(!"Cannot parse PubKey");
+ return;
+ }
+ InitRnd();
+}
+
+
+
+
+
+cPublicKey::~cPublicKey()
+{
+ pk_free(&m_Pk);
+}
+
+
+
+
+
+int cPublicKey::Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength)
+{
+ size_t DecryptedLen = a_DecryptedMaxLength;
+ int res = pk_decrypt(&m_Pk,
+ a_EncryptedData, a_EncryptedLength,
+ a_DecryptedData, &DecryptedLen, a_DecryptedMaxLength,
+ ctr_drbg_random, &m_Ctr_drbg
+ );
+ if (res != 0)
+ {
+ return res;
+ }
+ return (int)DecryptedLen;
+}
+
+
+
+
+
+int cPublicKey::Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength)
+{
+ size_t EncryptedLength = a_EncryptedMaxLength;
+ int res = pk_encrypt(&m_Pk,
+ a_PlainData, a_PlainLength, a_EncryptedData, &EncryptedLength, a_EncryptedMaxLength,
+ ctr_drbg_random, &m_Ctr_drbg
+ );
+ if (res != 0)
+ {
+ return res;
+ }
+ return (int)EncryptedLength;
+}
+
+
+
+
+
+void cPublicKey::InitRnd(void)
+{
+ entropy_init(&m_Entropy);
+ const unsigned char pers[] = "rsa_genkey";
+ ctr_drbg_init(&m_Ctr_drbg, entropy_func, &m_Entropy, pers, sizeof(pers) - 1);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cAESCFBDecryptor:
+
+cAESCFBDecryptor::cAESCFBDecryptor(void) :
+ m_IsValid(false),
+ m_IVOffset(0)
+{
+}
+
+
+
+
+
+cAESCFBDecryptor::~cAESCFBDecryptor()
+{
+ // Clear the leftover in-memory data, so that they can't be accessed by a backdoor
+ memset(&m_Aes, 0, sizeof(m_Aes));
+}
+
+
+
+
+
+void cAESCFBDecryptor::Init(const Byte a_Key[16], const Byte a_IV[16])
+{
+ ASSERT(!IsValid()); // Cannot Init twice
+
+ memcpy(m_IV, a_IV, 16);
+ aes_setkey_enc(&m_Aes, a_Key, 128);
+ m_IsValid = true;
+}
+
+
+
+
+
+void cAESCFBDecryptor::ProcessData(Byte * a_DecryptedOut, const Byte * a_EncryptedIn, size_t a_Length)
+{
+ ASSERT(IsValid()); // Must Init() first
+
+ // PolarSSL doesn't support AES-CFB8, need to implement it manually:
+ for (size_t i = 0; i < a_Length; i++)
+ {
+ Byte Buffer[sizeof(m_IV)];
+ aes_crypt_ecb(&m_Aes, AES_ENCRYPT, m_IV, Buffer);
+ for (size_t idx = 0; idx < sizeof(m_IV) - 1; idx++)
+ {
+ m_IV[idx] = m_IV[idx + 1];
+ }
+ m_IV[sizeof(m_IV) - 1] = a_EncryptedIn[i];
+ a_DecryptedOut[i] = a_EncryptedIn[i] ^ Buffer[0];
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cAESCFBEncryptor:
+
+cAESCFBEncryptor::cAESCFBEncryptor(void) :
+ m_IsValid(false),
+ m_IVOffset(0)
+{
+}
+
+
+
+
+
+cAESCFBEncryptor::~cAESCFBEncryptor()
+{
+ // Clear the leftover in-memory data, so that they can't be accessed by a backdoor
+ memset(&m_Aes, 0, sizeof(m_Aes));
+}
+
+
+
+
+
+void cAESCFBEncryptor::Init(const Byte a_Key[16], const Byte a_IV[16])
+{
+ ASSERT(!IsValid()); // Cannot Init twice
+ ASSERT(m_IVOffset == 0);
+
+ memcpy(m_IV, a_IV, 16);
+ aes_setkey_enc(&m_Aes, a_Key, 128);
+ m_IsValid = true;
+}
+
+
+
+
+
+void cAESCFBEncryptor::ProcessData(Byte * a_EncryptedOut, const Byte * a_PlainIn, size_t a_Length)
+{
+ ASSERT(IsValid()); // Must Init() first
+
+ // PolarSSL doesn't do AES-CFB8, so we need to implement it ourselves:
+ for (size_t i = 0; i < a_Length; i++)
+ {
+ Byte Buffer[sizeof(m_IV)];
+ aes_crypt_ecb(&m_Aes, AES_ENCRYPT, m_IV, Buffer);
+ for (size_t idx = 0; idx < sizeof(m_IV) - 1; idx++)
+ {
+ m_IV[idx] = m_IV[idx + 1];
+ }
+ a_EncryptedOut[i] = a_PlainIn[i] ^ Buffer[0];
+ m_IV[sizeof(m_IV) - 1] = a_EncryptedOut[i];
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSHA1Checksum:
+
+cSHA1Checksum::cSHA1Checksum(void) :
+ m_DoesAcceptInput(true)
+{
+ sha1_starts(&m_Sha1);
+}
+
+
+
+
+
+void cSHA1Checksum::Update(const Byte * a_Data, size_t a_Length)
+{
+ ASSERT(m_DoesAcceptInput); // Not Finalize()-d yet, or Restart()-ed
+
+ sha1_update(&m_Sha1, a_Data, a_Length);
+}
+
+
+
+
+
+void cSHA1Checksum::Finalize(cSHA1Checksum::Checksum & a_Output)
+{
+ ASSERT(m_DoesAcceptInput); // Not Finalize()-d yet, or Restart()-ed
+
+ sha1_finish(&m_Sha1, a_Output);
+ m_DoesAcceptInput = false;
+}
+
+
+
+
+
+void cSHA1Checksum::DigestToJava(const Checksum & a_Digest, AString & a_Out)
+{
+ Checksum Digest;
+ memcpy(Digest, a_Digest, sizeof(Digest));
+
+ bool IsNegative = (Digest[0] >= 0x80);
+ if (IsNegative)
+ {
+ // Two's complement:
+ bool carry = true; // Add one to the whole number
+ for (int i = 19; i >= 0; i--)
+ {
+ Digest[i] = ~Digest[i];
+ if (carry)
+ {
+ carry = (Digest[i] == 0xff);
+ Digest[i]++;
+ }
+ }
+ }
+ a_Out.clear();
+ a_Out.reserve(40);
+ for (int i = 0; i < 20; i++)
+ {
+ AppendPrintf(a_Out, "%02x", Digest[i]);
+ }
+ while ((a_Out.length() > 0) && (a_Out[0] == '0'))
+ {
+ a_Out.erase(0, 1);
+ }
+ if (IsNegative)
+ {
+ a_Out.insert(0, "-");
+ }
+}
+
+
+
+
+
+
+void cSHA1Checksum::Restart(void)
+{
+ sha1_starts(&m_Sha1);
+ m_DoesAcceptInput = true;
+}
+
+
+
+
diff --git a/src/Crypto.h b/src/Crypto.h
new file mode 100644
index 000000000..d68f7ec24
--- /dev/null
+++ b/src/Crypto.h
@@ -0,0 +1,200 @@
+
+// Crypto.h
+
+// Declares classes that wrap the cryptographic code library
+
+
+
+
+
+#pragma once
+
+#include "polarssl/rsa.h"
+#include "polarssl/aes.h"
+#include "polarssl/entropy.h"
+#include "polarssl/ctr_drbg.h"
+#include "polarssl/sha1.h"
+#include "polarssl/pk.h"
+
+
+
+
+
+/** Encapsulates an RSA private key used in PKI cryptography */
+class cRSAPrivateKey
+{
+public:
+ /** Creates a new empty object, the key is not assigned */
+ cRSAPrivateKey(void);
+
+ /** Deep-copies the key from a_Other */
+ cRSAPrivateKey(const cRSAPrivateKey & a_Other);
+
+ ~cRSAPrivateKey();
+
+ /** Generates a new key within this object, with the specified size in bits.
+ Returns true on success, false on failure. */
+ bool Generate(unsigned a_KeySizeBits = 1024);
+
+ /** Returns the public key part encoded in ASN1 DER encoding */
+ AString GetPubKeyDER(void);
+
+ /** Decrypts the data using RSAES-PKCS#1 algorithm.
+ Both a_EncryptedData and a_DecryptedData must be at least <KeySizeBytes> bytes large.
+ Returns the number of bytes decrypted, or negative number for error. */
+ int Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength);
+
+ /** Encrypts the data using RSAES-PKCS#1 algorithm.
+ Both a_EncryptedData and a_DecryptedData must be at least <KeySizeBytes> bytes large.
+ Returns the number of bytes decrypted, or negative number for error. */
+ int Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength);
+
+protected:
+ rsa_context m_Rsa;
+ entropy_context m_Entropy;
+ ctr_drbg_context m_Ctr_drbg;
+
+ /** Initializes the m_Entropy and m_Ctr_drbg contexts
+ Common part of this object's construction, called from all constructors. */
+ void InitRnd(void);
+} ;
+
+
+
+
+
+class cPublicKey
+{
+public:
+ cPublicKey(const AString & a_PublicKeyDER);
+ ~cPublicKey();
+
+ /** Decrypts the data using the stored public key
+ Both a_EncryptedData and a_DecryptedData must be at least <KeySizeBytes> bytes large.
+ Returns the number of bytes decrypted, or negative number for error. */
+ int Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength);
+
+ /** Encrypts the data using the stored public key
+ Both a_EncryptedData and a_DecryptedData must be at least <KeySizeBytes> bytes large.
+ Returns the number of bytes decrypted, or negative number for error. */
+ int Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength);
+
+protected:
+ pk_context m_Pk;
+ entropy_context m_Entropy;
+ ctr_drbg_context m_Ctr_drbg;
+
+ /** Initializes the m_Entropy and m_Ctr_drbg contexts
+ Common part of this object's construction, called from all constructors. */
+ void InitRnd(void);
+} ;
+
+
+
+
+
+/** Decrypts data using the AES / CFB (128) algorithm */
+class cAESCFBDecryptor
+{
+public:
+ Byte test;
+
+ cAESCFBDecryptor(void);
+ ~cAESCFBDecryptor();
+
+ /** Initializes the decryptor with the specified Key / IV */
+ void Init(const Byte a_Key[16], const Byte a_IV[16]);
+
+ /** Decrypts a_Length bytes of the encrypted data; produces a_Length output bytes */
+ void ProcessData(Byte * a_DecryptedOut, const Byte * a_EncryptedIn, size_t a_Length);
+
+ /** Returns true if the object has been initialized with the Key / IV */
+ bool IsValid(void) const { return m_IsValid; }
+
+protected:
+ aes_context m_Aes;
+
+ /** The InitialVector, used by the CFB mode decryption */
+ Byte m_IV[16];
+
+ /** Current offset in the m_IV, used by the CFB mode decryption */
+ size_t m_IVOffset;
+
+ /** Indicates whether the object has been initialized with the Key / IV */
+ bool m_IsValid;
+} ;
+
+
+
+
+
+/** Encrypts data using the AES / CFB (128) algorithm */
+class cAESCFBEncryptor
+{
+public:
+ Byte test;
+
+ cAESCFBEncryptor(void);
+ ~cAESCFBEncryptor();
+
+ /** Initializes the decryptor with the specified Key / IV */
+ void Init(const Byte a_Key[16], const Byte a_IV[16]);
+
+ /** Encrypts a_Length bytes of the plain data; produces a_Length output bytes */
+ void ProcessData(Byte * a_EncryptedOut, const Byte * a_PlainIn, size_t a_Length);
+
+ /** Returns true if the object has been initialized with the Key / IV */
+ bool IsValid(void) const { return m_IsValid; }
+
+protected:
+ aes_context m_Aes;
+
+ /** The InitialVector, used by the CFB mode encryption */
+ Byte m_IV[16];
+
+ /** Current offset in the m_IV, used by the CFB mode encryption */
+ size_t m_IVOffset;
+
+ /** Indicates whether the object has been initialized with the Key / IV */
+ bool m_IsValid;
+} ;
+
+
+
+
+
+/** Calculates a SHA1 checksum for data stream */
+class cSHA1Checksum
+{
+public:
+ typedef Byte Checksum[20]; // The type used for storing the checksum
+
+ cSHA1Checksum(void);
+
+ /** Adds the specified data to the checksum */
+ void Update(const Byte * a_Data, size_t a_Length);
+
+ /** Calculates and returns the final checksum */
+ void Finalize(Checksum & a_Output);
+
+ /** Returns true if the object is accepts more input data, false if Finalize()-d (need to Restart()) */
+ bool DoesAcceptInput(void) const { return m_DoesAcceptInput; }
+
+ /** Converts a raw 160-bit SHA1 digest into a Java Hex representation
+ According to http://wiki.vg/wiki/index.php?title=Protocol_Encryption&oldid=2802
+ */
+ static void DigestToJava(const Checksum & a_Digest, AString & a_JavaOut);
+
+ /** Clears the current context and start a new checksum calculation */
+ void Restart(void);
+
+protected:
+ /** True if the object is accepts more input data, false if Finalize()-d (need to Restart()) */
+ bool m_DoesAcceptInput;
+
+ sha1_context m_Sha1;
+} ;
+
+
+
+
diff --git a/src/Defines.h b/src/Defines.h
index 7a86f499e..3a26f4be6 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -5,8 +5,6 @@
-typedef unsigned char Byte;
-
/// List of slot numbers, used for inventory-painting
typedef std::vector<int> cSlotNums;
@@ -282,6 +280,24 @@ inline bool IsBlockLiquid(BLOCKTYPE a_BlockType)
+inline bool IsBlockRail(BLOCKTYPE a_BlockType)
+{
+ switch (a_BlockType)
+ {
+ case E_BLOCK_RAIL:
+ case E_BLOCK_ACTIVATOR_RAIL:
+ case E_BLOCK_DETECTOR_RAIL:
+ case E_BLOCK_POWERED_RAIL:
+ {
+ return true;
+ }
+ default: return false;
+ }
+}
+
+
+
+
inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType)
{
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 565c78dfd..e22f689d9 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -4,9 +4,7 @@
#include "../World.h"
#include "../Server.h"
#include "../Root.h"
-#include "../Vector3d.h"
#include "../Matrix4f.h"
-#include "../ReferenceManager.h"
#include "../ClientHandle.h"
#include "../Chunk.h"
#include "../Simulator/FluidSimulator.h"
@@ -32,8 +30,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_MaxHealth(1)
, m_AttachedTo(NULL)
, m_Attachee(NULL)
- , m_Referencers(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCERS))
- , m_References(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCES))
, m_bDirtyHead(true)
, m_bDirtyOrientation(true)
, m_bDirtyPosition(true)
@@ -61,6 +57,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Mass (0.001) // Default 1g
, m_Width(a_Width)
, m_Height(a_Height)
+ , m_IsSubmerged(false)
+ , m_IsSwimming(false)
{
cCSLock Lock(m_CSCount);
m_EntityCount++;
@@ -73,7 +71,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
cEntity::~cEntity()
{
- ASSERT(!m_World->HasEntity(m_UniqueID)); // Before deleting, the entity needs to have been removed from the world
+ // Before deleting, the entity needs to have been removed from the world, if ever added
+ ASSERT((m_World == NULL) || !m_World->HasEntity(m_UniqueID));
/*
// DEBUG:
@@ -99,8 +98,6 @@ cEntity::~cEntity()
LOGWARNING("ERROR: Entity deallocated without being destroyed");
ASSERT(!"Entity deallocated without being destroyed or unlinked");
}
- delete m_Referencers;
- delete m_References;
}
@@ -534,7 +531,17 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
TickInVoid(a_Chunk);
}
- else { m_TicksSinceLastVoidDamage = 0; }
+ else
+ m_TicksSinceLastVoidDamage = 0;
+
+ if (IsMob() || IsPlayer())
+ {
+ // Set swimming state
+ SetSwimState(a_Chunk);
+
+ // Handle drowning
+ HandleAir();
+ }
}
@@ -912,6 +919,87 @@ void cEntity::TickInVoid(cChunk & a_Chunk)
+void cEntity::SetSwimState(cChunk & a_Chunk)
+{
+ int RelY = (int)floor(m_LastPosY + 0.1);
+ if ((RelY < 0) || (RelY >= cChunkDef::Height - 1))
+ {
+ m_IsSwimming = false;
+ m_IsSubmerged = false;
+ return;
+ }
+
+ BLOCKTYPE BlockIn;
+ int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width;
+
+ // Check if the player is swimming:
+ // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk
+ if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn))
+ {
+ // This sometimes happens on Linux machines
+ // Ref.: http://forum.mc-server.org/showthread.php?tid=1244
+ LOGD("SetSwimState failure: RelX = %d, RelZ = %d, LastPos = {%.02f, %.02f}, Pos = %.02f, %.02f}",
+ RelX, RelY, m_LastPosX, m_LastPosZ, GetPosX(), GetPosZ()
+ );
+ m_IsSwimming = false;
+ m_IsSubmerged = false;
+ return;
+ }
+ m_IsSwimming = IsBlockWater(BlockIn);
+
+ // Check if the player is submerged:
+ VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY + 1, RelZ, BlockIn));
+ m_IsSubmerged = IsBlockWater(BlockIn);
+}
+
+
+
+
+
+void cEntity::HandleAir(void)
+{
+ // Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
+ // See if the entity is /submerged/ water (block above is water)
+ // Get the type of block the entity is standing in:
+
+ if (IsSubmerged())
+ {
+ SetSpeedY(1); // Float in the water
+
+ // Either reduce air level or damage player
+ if (m_AirLevel < 1)
+ {
+ if (m_AirTickTimer < 1)
+ {
+ // Damage player
+ TakeDamage(dtDrowning, NULL, 1, 1, 0);
+ // Reset timer
+ m_AirTickTimer = DROWNING_TICKS;
+ }
+ else
+ {
+ m_AirTickTimer -= 1;
+ }
+ }
+ else
+ {
+ // Reduce air supply
+ m_AirLevel -= 1;
+ }
+ }
+ else
+ {
+ // Set the air back to maximum
+ m_AirLevel = MAX_AIR_LEVEL;
+ m_AirTickTimer = DROWNING_TICKS;
+ }
+}
+
+
+
+
+
/// Called when the entity starts burning
void cEntity::OnStartedBurning(void)
{
@@ -1429,33 +1517,3 @@ void cEntity::SetPosZ(double a_PosZ)
-
-//////////////////////////////////////////////////////////////////////////
-// Reference stuffs
-void cEntity::AddReference(cEntity * & a_EntityPtr)
-{
- m_References->AddReference(a_EntityPtr);
- a_EntityPtr->ReferencedBy(a_EntityPtr);
-}
-
-
-
-
-
-void cEntity::ReferencedBy(cEntity * & a_EntityPtr)
-{
- m_Referencers->AddReference(a_EntityPtr);
-}
-
-
-
-
-
-void cEntity::Dereference(cEntity * & a_EntityPtr)
-{
- m_Referencers->Dereference(a_EntityPtr);
-}
-
-
-
-
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 91463bfd6..b2edfc2b4 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -4,6 +4,7 @@
#include "../Item.h"
#include "../Vector3d.h"
#include "../Vector3f.h"
+#include "../Vector3i.h"
@@ -28,12 +29,16 @@
return super::GetClass(); \
}
+#define POSX_TOINT (int)floor(GetPosX())
+#define POSY_TOINT (int)floor(GetPosY())
+#define POSZ_TOINT (int)floor(GetPosZ())
+#define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT)
+
class cWorld;
-class cReferenceManager;
class cClientHandle;
class cPlayer;
class cChunk;
@@ -110,6 +115,8 @@ public:
BURN_TICKS_PER_DAMAGE = 20, ///< How many ticks to wait between damaging an entity when it is burning
BURN_DAMAGE = 1, ///< How much damage to deal when the entity is burning
BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire
+ MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have
+ DROWNING_TICKS = 20, ///< Number of ticks per heart of damage
} ;
cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
@@ -344,7 +351,14 @@ public:
virtual bool IsRiding (void) const {return false; }
virtual bool IsSprinting(void) const {return false; }
virtual bool IsRclking (void) const {return false; }
- virtual bool IsInvisible(void) const {return false; }
+ virtual bool IsInvisible(void) const { return false; }
+
+ /** Returns whether the player is swimming or not */
+ virtual bool IsSwimming(void) const{ return m_IsSwimming; }
+ /** Return whether the player is under water or not */
+ virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
+ /** Gets remaining air of a monster */
+ int GetAirLevel(void) const { return m_AirLevel; }
// tolua_end
@@ -373,9 +387,6 @@ protected:
/// The entity which is attached to this entity (rider), NULL if none
cEntity * m_Attachee;
- cReferenceManager* m_Referencers;
- cReferenceManager* m_References;
-
// Flags that signal that we haven't updated the clients with the latest.
bool m_bDirtyHead;
bool m_bDirtyOrientation;
@@ -415,11 +426,18 @@ protected:
virtual void Destroyed(void) {} // Called after the entity has been destroyed
void SetWorld(cWorld * a_World) { m_World = a_World; }
-
- friend class cReferenceManager;
- void AddReference( cEntity*& a_EntityPtr );
- void ReferencedBy( cEntity*& a_EntityPtr );
- void Dereference( cEntity*& a_EntityPtr );
+
+ /** Called in each tick to handle air-related processing i.e. drowning */
+ virtual void HandleAir();
+ /** Called once per tick to set IsSwimming and IsSubmerged */
+ virtual void SetSwimState(cChunk & a_Chunk);
+
+ /** If an entity is currently swimming in or submerged under water */
+ bool m_IsSwimming, m_IsSubmerged;
+
+ /** Air level of a mobile */
+ int m_AirLevel;
+ int m_AirTickTimer;
private:
// Measured in degrees, [-180, +180)
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index d0d384481..a650927b1 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -19,6 +19,70 @@
+class cMinecartCollisionCallback :
+ public cEntityCallback
+{
+public:
+ cMinecartCollisionCallback(Vector3d a_Pos, double a_Height, double a_Width, int a_UniqueID, int a_AttacheeUniqueID) :
+ m_Pos(a_Pos),
+ m_Height(a_Height),
+ m_Width(a_Width),
+ m_DoesInteserct(false),
+ m_CollidedEntityPos(0, 0, 0),
+ m_UniqueID(a_UniqueID),
+ m_AttacheeUniqueID(a_AttacheeUniqueID)
+ {
+ }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ ASSERT(a_Entity != NULL);
+
+ if (!a_Entity->IsPlayer() && !a_Entity->IsMob() && !a_Entity->IsMinecart() && !a_Entity->IsBoat())
+ {
+ return false;
+ }
+ else if ((a_Entity->GetUniqueID() == m_UniqueID) || (a_Entity->GetUniqueID() == m_AttacheeUniqueID))
+ {
+ return false;
+ }
+
+ cBoundingBox bbEntity(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
+ cBoundingBox bbMinecart(Vector3d(m_Pos.x, floor(m_Pos.y), m_Pos.z), m_Width / 2, m_Height);
+
+ if (bbEntity.DoesIntersect(bbMinecart))
+ {
+ m_CollidedEntityPos = a_Entity->GetPosition();
+ m_DoesInteserct = true;
+ return true;
+ }
+ return false;
+ }
+
+ bool FoundIntersection(void) const
+ {
+ return m_DoesInteserct;
+ }
+
+ Vector3d GetCollidedEntityPosition(void) const
+ {
+ return m_CollidedEntityPos;
+ }
+
+protected:
+ bool m_DoesInteserct;
+
+ Vector3d m_CollidedEntityPos;
+
+ Vector3d m_Pos;
+ double m_Height, m_Width;
+ int m_UniqueID;
+ int m_AttacheeUniqueID;
+};
+
+
+
+
cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7),
@@ -30,7 +94,7 @@ cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
SetMass(20.f);
SetMaxHealth(6);
SetHealth(6);
- SetWidth(1.2);
+ SetWidth(1);
SetHeight(0.9);
}
@@ -96,10 +160,17 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
if (IsBlockRail(InsideType)) AddPosY(1); // Push cart upwards
}
+ bool WasDetectorRail = false;
if (IsBlockRail(InsideType))
{
- bool WasDetectorRail = false;
- SnapToRail(InsideMeta);
+ if (InsideType == E_BLOCK_RAIL)
+ {
+ SnapToRail(InsideMeta);
+ }
+ else
+ {
+ SnapToRail(InsideMeta & 0x07);
+ }
switch (InsideType)
{
@@ -116,12 +187,6 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
}
AddPosition(GetSpeed() * (a_Dt / 1000)); // Commit changes; as we use our own engine when on rails, this needs to be done, whereas it is normally in Entity.cpp
-
- if (m_bIsOnDetectorRail && !WasDetectorRail)
- {
- m_World->SetBlock(m_DetectorRailPosition.x, m_DetectorRailPosition.y, m_DetectorRailPosition.z, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07);
- m_bIsOnDetectorRail = false;
- }
}
else
{
@@ -129,6 +194,17 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
SetPosY(floor(GetPosY()) + 0.35); // HandlePhysics overrides this if minecart can fall, else, it is to stop ground clipping minecart bottom when off-rail
super::HandlePhysics(a_Dt, *Chunk);
}
+
+ if (m_bIsOnDetectorRail && !Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())).Equals(m_DetectorRailPosition))
+ {
+ m_World->SetBlock(m_DetectorRailPosition.x, m_DetectorRailPosition.y, m_DetectorRailPosition.z, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07);
+ m_bIsOnDetectorRail = false;
+ }
+ else if (WasDetectorRail)
+ {
+ m_bIsOnDetectorRail = true;
+ m_DetectorRailPosition = Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
+ }
// Broadcast positioning changes to client
BroadcastMovementUpdate();
@@ -154,7 +230,9 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
SetSpeedY(0); // Don't move vertically as on ground
SetSpeedX(0); // Correct diagonal movement from curved rails
- if (TestBlockCollision(a_RailMeta)) return;
+ // Execute both the entity and block collision checks
+ bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
+ if (EntCol || BlckCol) return;
if (GetSpeedZ() != 0) // Don't do anything if cart is stationary
{
@@ -178,7 +256,8 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
SetSpeedY(0);
SetSpeedZ(0);
- if (TestBlockCollision(a_RailMeta)) return;
+ bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
+ if (EntCol || BlckCol) return;
if (GetSpeedX() != 0)
{
@@ -281,94 +360,46 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
{
SetYaw(315); // Set correct rotation server side
SetPosY(floor(GetPosY()) + 0.55); // Levitate dat cart
+ SetSpeedY(0);
- if (TestBlockCollision(a_RailMeta)) return;
+ TestBlockCollision(a_RailMeta);
+ TestEntityCollision(a_RailMeta);
+
+ // SnapToRail handles turning
- if (GetSpeedZ() > 0) // Cart moving south
- {
- int OldX = (int)floor(GetPosX());
- AddSpeedX(-GetSpeedZ() + 0.5); // See below
- AddPosX(-GetSpeedZ() * (a_Dt / 1000)); // Diagonally move southwest (which will make cart hit a southwest rail)
- // If we are already at southwest rail, set Z speed to zero as we can be moving so fast, MCS doesn't tick fast enough to active the handle for the rail...
- // ...and so we derail unexpectedly.
- if (GetPosX() <= OldX - 1) SetSpeedZ(0);
- }
- else if (GetSpeedX() > 0) // Cart moving east
- {
- int OldZ = (int)floor(GetPosZ());
- AddSpeedZ(-GetSpeedX() + 0.5);
- AddPosZ(-GetSpeedX() * (a_Dt / 1000)); // Diagonally move northeast
- if (GetPosZ() <= OldZ - 1) SetSpeedX(0);
- }
break;
}
case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST
{
SetYaw(225);
SetPosY(floor(GetPosY()) + 0.55);
+ SetSpeedY(0);
- if (TestBlockCollision(a_RailMeta)) return;
+ TestBlockCollision(a_RailMeta);
+ TestEntityCollision(a_RailMeta);
- if (GetSpeedZ() > 0)
- {
- int OldX = (int)floor(GetPosX());
- AddSpeedX(GetSpeedZ() - 0.5);
- AddPosX(GetSpeedZ() * (a_Dt / 1000));
- if (GetPosX() >= OldX + 1) SetSpeedZ(0);
- }
- else if (GetSpeedX() < 0)
- {
- int OldZ = (int)floor(GetPosZ());
- AddSpeedZ(GetSpeedX() + 0.5);
- AddPosZ(GetSpeedX() * (a_Dt / 1000));
- if (GetPosZ() <= OldZ - 1) SetSpeedX(0);
- }
break;
}
case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST
{
SetYaw(135);
SetPosY(floor(GetPosY()) + 0.55);
+ SetSpeedY(0);
- if (TestBlockCollision(a_RailMeta)) return;
+ TestBlockCollision(a_RailMeta);
+ TestEntityCollision(a_RailMeta);
- if (GetSpeedZ() < 0)
- {
- int OldX = (int)floor(GetPosX());
- AddSpeedX(GetSpeedZ() + 0.5);
- AddPosX(GetSpeedZ() * (a_Dt / 1000));
- if (GetPosX() <= OldX - 1) SetSpeedZ(0);
- }
- else if (GetSpeedX() > 0)
- {
- int OldZ = (int)floor(GetPosZ());
- AddSpeedZ(GetSpeedX() - 0.5);
- AddPosZ(GetSpeedX() * (a_Dt / 1000));
- if (GetPosZ() >= OldZ + 1) SetSpeedX(0);
- }
break;
}
case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST
{
SetYaw(45);
SetPosY(floor(GetPosY()) + 0.55);
+ SetSpeedY(0);
- if (TestBlockCollision(a_RailMeta)) return;
+ TestBlockCollision(a_RailMeta);
+ TestEntityCollision(a_RailMeta);
- if (GetSpeedZ() < 0)
- {
- int OldX = (int)floor(GetPosX());
- AddSpeedX(-GetSpeedZ() - 0.5);
- AddPosX(-GetSpeedZ() * (a_Dt / 1000));
- if (GetPosX() >= OldX + 1) SetSpeedZ(0);
- }
- else if (GetSpeedX() < 0)
- {
- int OldZ = (int)floor(GetPosZ());
- AddSpeedZ(-GetSpeedX() - 0.5);
- AddPosZ(-GetSpeedX() * (a_Dt / 1000));
- if (GetPosZ() >= OldZ + 1) SetSpeedX(0);
- }
break;
}
default:
@@ -385,8 +416,8 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
{
// Initialise to 'slow down' values
- int AccelDecelSpeed = -1;
- int AccelDecelNegSpeed = 1;
+ int AccelDecelSpeed = -2;
+ int AccelDecelNegSpeed = 2;
if ((a_RailMeta & 0x8) == 0x8)
{
@@ -404,17 +435,18 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
SetSpeedY(0);
SetSpeedX(0);
- if (TestBlockCollision(a_RailMeta)) return;
+ bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
+ if (EntCol || BlckCol) return;
if (GetSpeedZ() != 0)
{
if (GetSpeedZ() > 0)
{
- AddSpeedZ(AccelDecelNegSpeed);
+ AddSpeedZ(AccelDecelSpeed);
}
else
{
- AddSpeedZ(AccelDecelSpeed);
+ AddSpeedZ(AccelDecelNegSpeed);
}
}
break;
@@ -426,7 +458,8 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
SetSpeedY(0);
SetSpeedZ(0);
- if (TestBlockCollision(a_RailMeta)) return;
+ bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
+ if (EntCol || BlckCol) return;
if (GetSpeedX() != 0)
{
@@ -441,6 +474,87 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
}
break;
}
+ case E_META_RAIL_ASCEND_XM: // ASCEND EAST
+ {
+ SetYaw(180);
+ SetSpeedZ(0);
+
+ if (GetSpeedX() >= 0)
+ {
+ if (GetSpeedX() <= MAX_SPEED)
+ {
+ AddSpeedX(AccelDecelSpeed);
+ SetSpeedY(-GetSpeedX());
+ }
+ }
+ else
+ {
+ AddSpeedX(AccelDecelNegSpeed);
+ SetSpeedY(-GetSpeedX());
+ }
+ break;
+ }
+ case E_META_RAIL_ASCEND_XP: // ASCEND WEST
+ {
+ SetYaw(180);
+ SetSpeedZ(0);
+
+ if (GetSpeedX() > 0)
+ {
+ AddSpeedX(AccelDecelSpeed);
+ SetSpeedY(GetSpeedX());
+ }
+ else
+ {
+ if (GetSpeedX() >= MAX_SPEED_NEGATIVE)
+ {
+ AddSpeedX(AccelDecelNegSpeed);
+ SetSpeedY(GetSpeedX());
+ }
+ }
+ break;
+ }
+ case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
+ {
+ SetYaw(270);
+ SetSpeedX(0);
+
+ if (GetSpeedZ() >= 0)
+ {
+ if (GetSpeedZ() <= MAX_SPEED)
+ {
+ AddSpeedZ(AccelDecelSpeed);
+ SetSpeedY(-GetSpeedZ());
+ }
+ }
+ else
+ {
+ AddSpeedZ(AccelDecelNegSpeed);
+ SetSpeedY(-GetSpeedZ());
+ }
+ break;
+ }
+ case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
+ {
+ SetYaw(270);
+ SetSpeedX(0);
+
+ if (GetSpeedZ() > 0)
+ {
+ AddSpeedZ(AccelDecelSpeed);
+ SetSpeedY(GetSpeedZ());
+ }
+ else
+ {
+ if (GetSpeedZ() >= MAX_SPEED_NEGATIVE)
+ {
+ AddSpeedZ(AccelDecelNegSpeed);
+ SetSpeedY(GetSpeedZ());
+ }
+ }
+ break;
+ }
+ default: ASSERT(!"Unhandled powered rail metadata!"); break;
}
}
@@ -450,11 +564,17 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
void cMinecart::HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
{
- m_bIsOnDetectorRail = true;
- m_DetectorRailPosition = Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
-
m_World->SetBlockMeta(m_DetectorRailPosition, a_RailMeta | 0x08);
+ // No special handling
+ HandleRailPhysics(a_RailMeta & 0x07, a_Dt);
+}
+
+
+
+
+void cMinecart::HandleActivatorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
+{
HandleRailPhysics(a_RailMeta & 0x07, a_Dt);
}
@@ -482,6 +602,107 @@ void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta)
SetPosX(floor(GetPosX()) + 0.5);
break;
}
+ // Curved rail physics: once minecart has reached more than half of the block in the direction that it is travelling in, jerk it in the direction of curvature
+ case E_META_RAIL_CURVED_ZM_XM:
+ {
+ if (GetPosZ() > floor(GetPosZ()) + 0.5)
+ {
+ if (GetSpeedZ() > 0)
+ {
+ SetSpeedX(-GetSpeedZ() * 0.7);
+ }
+
+ SetSpeedZ(0);
+ SetPosZ(floor(GetPosZ()) + 0.5);
+ }
+ else if (GetPosX() > floor(GetPosX()) + 0.5)
+ {
+ if (GetSpeedX() > 0)
+ {
+ SetSpeedZ(-GetSpeedX() * 0.7);
+ }
+
+ SetSpeedX(0);
+ SetPosX(floor(GetPosX()) + 0.5);
+ }
+ SetSpeedY(0);
+ break;
+ }
+ case E_META_RAIL_CURVED_ZM_XP:
+ {
+ if (GetPosZ() > floor(GetPosZ()) + 0.5)
+ {
+ if (GetSpeedZ() > 0)
+ {
+ SetSpeedX(GetSpeedZ() * 0.7);
+ }
+
+ SetSpeedZ(0);
+ SetPosZ(floor(GetPosZ()) + 0.5);
+ }
+ else if (GetPosX() < floor(GetPosX()) + 0.5)
+ {
+ if (GetSpeedX() < 0)
+ {
+ SetSpeedZ(GetSpeedX() * 0.7);
+ }
+
+ SetSpeedX(0);
+ SetPosX(floor(GetPosX()) + 0.5);
+ }
+ SetSpeedY(0);
+ break;
+ }
+ case E_META_RAIL_CURVED_ZP_XM:
+ {
+ if (GetPosZ() < floor(GetPosZ()) + 0.5)
+ {
+ if (GetSpeedZ() < 0)
+ {
+ SetSpeedX(GetSpeedZ() * 0.7);
+ }
+
+ SetSpeedZ(0);
+ SetPosZ(floor(GetPosZ()) + 0.5);
+ }
+ else if (GetPosX() > floor(GetPosX()) + 0.5)
+ {
+ if (GetSpeedX() > 0)
+ {
+ SetSpeedZ(GetSpeedX() * 0.7);
+ }
+
+ SetSpeedX(0);
+ SetPosX(floor(GetPosX()) + 0.5);
+ }
+ SetSpeedY(0);
+ break;
+ }
+ case E_META_RAIL_CURVED_ZP_XP:
+ {
+ if (GetPosZ() < floor(GetPosZ()) + 0.5)
+ {
+ if (GetSpeedZ() < 0)
+ {
+ SetSpeedX(-GetSpeedZ() * 0.7);
+ }
+
+ SetSpeedZ(0);
+ SetPosZ(floor(GetPosZ()) + 0.5);
+ }
+ else if (GetPosX() < floor(GetPosX()) + 0.5)
+ {
+ if (GetSpeedX() < 0)
+ {
+ SetSpeedZ(-GetSpeedX() * 0.7);
+ }
+
+ SetSpeedX(0);
+ SetPosX(floor(GetPosX()) + 0.5);
+ }
+ SetSpeedY(0);
+ break;
+ }
default: break;
}
}
@@ -513,7 +734,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
}
}
}
- else
+ else if (GetSpeedZ() < 0)
{
BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1);
if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
@@ -549,7 +770,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
}
}
}
- else
+ else if (GetSpeedX() < 0)
{
BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
@@ -597,10 +818,93 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
+bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
+{
+ cMinecartCollisionCallback MinecartCollisionCallback(GetPosition(), GetHeight(), GetWidth(), GetUniqueID(), ((m_Attachee == NULL) ? -1 : m_Attachee->GetUniqueID()));
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk((int)floor(GetPosX()), (int)floor(GetPosZ()), ChunkX, ChunkZ);
+ m_World->ForEachEntityInChunk(ChunkX, ChunkZ, MinecartCollisionCallback);
+
+ if (!MinecartCollisionCallback.FoundIntersection())
+ {
+ return false;
+ }
+
+ switch (a_RailMeta)
+ {
+ case E_META_RAIL_ZM_ZP:
+ {
+ if (MinecartCollisionCallback.GetCollidedEntityPosition().z >= GetPosZ())
+ {
+ if ((-GetSpeedZ() * 0.4) < 0.01)
+ {
+ AddSpeedZ(-4);
+ }
+ else
+ {
+ SetSpeedZ(-GetSpeedZ() * 0.4);
+ }
+ }
+ else
+ {
+ if ((GetSpeedZ() * 0.4) < 0.01)
+ {
+ AddSpeedZ(4);
+ }
+ else
+ {
+ SetSpeedZ(GetSpeedZ() * 0.4);
+ }
+ }
+ return true;
+ }
+ case E_META_RAIL_XM_XP:
+ {
+ if (MinecartCollisionCallback.GetCollidedEntityPosition().x >= GetPosX())
+ {
+ if ((-GetSpeedX() * 0.4) < 0.01)
+ {
+ AddSpeedX(-4);
+ }
+ else
+ {
+ SetSpeedX(-GetSpeedX() * 0.4);
+ }
+ }
+ else
+ {
+ if ((GetSpeedX() * 0.4) < 0.01)
+ {
+ AddSpeedX(4);
+ }
+ else
+ {
+ SetSpeedX(GetSpeedX() * 0.4);
+ }
+ }
+ return true;
+ }
+ case E_META_RAIL_CURVED_ZM_XM:
+ case E_META_RAIL_CURVED_ZM_XP:
+ case E_META_RAIL_CURVED_ZP_XM:
+ case E_META_RAIL_CURVED_ZP_XP:
+ {
+ // TODO - simply can't be bothered right now
+ break;
+ }
+ default: break;
+ }
+
+ return false;
+}
+
+
+
+
void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
{
- if (TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
+ if ((TDI.Attacker != NULL) && TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
{
Destroy();
TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative
diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h
index 874d0204e..073e78953 100644
--- a/src/Entities/Minecart.h
+++ b/src/Entities/Minecart.h
@@ -15,20 +15,6 @@
-inline bool IsBlockRail(BLOCKTYPE a_BlockType)
- {
- return (
- (a_BlockType == E_BLOCK_RAIL) ||
- (a_BlockType == E_BLOCK_ACTIVATOR_RAIL) ||
- (a_BlockType == E_BLOCK_DETECTOR_RAIL) ||
- (a_BlockType == E_BLOCK_POWERED_RAIL)
- ) ;
- }
-
-
-
-
-
class cMinecart :
public cEntity
{
@@ -79,10 +65,16 @@ protected:
*/
void HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt);
- /** Snaps a minecart to a rail's axis, resetting its speed */
+ /** Handles activator rails - placeholder for future implementation */
+ void HandleActivatorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt);
+
+ /** Snaps a mincecart to a rail's axis, resetting its speed
+ For curved rails, it changes the cart's direction as well as snapping it to axis */
void SnapToRail(NIBBLETYPE a_RailMeta);
- /** Tests is a solid block is in front of a cart, and stops the cart (and returns true) if so; returns false if no obstruction*/
+ /** Tests if a solid block is in front of a cart, and stops the cart (and returns true) if so; returns false if no obstruction */
bool TestBlockCollision(NIBBLETYPE a_RailMeta);
+ /** Tests if this mincecart's bounding box is intersecting another entity's bounding box (collision) and pushes mincecart away */
+ bool TestEntityCollision(NIBBLETYPE a_RailMeta);
} ;
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index 001e386a7..bfe162b69 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -6,19 +6,58 @@
#endif
#include "Pickup.h"
+#include "Player.h"
#include "../ClientHandle.h"
-#include "../Inventory.h"
#include "../World.h"
-#include "../Simulator/FluidSimulator.h"
#include "../Server.h"
-#include "Player.h"
#include "../Bindings/PluginManager.h"
-#include "../Item.h"
#include "../Root.h"
#include "../Chunk.h"
-#include "../Vector3d.h"
-#include "../Vector3f.h"
+
+
+
+class cPickupCombiningCallback :
+ public cEntityCallback
+{
+public:
+ cPickupCombiningCallback(Vector3d a_Position, cPickup * a_Pickup) :
+ m_Position(a_Position),
+ m_Pickup(a_Pickup),
+ m_FoundMatchingPickup(false)
+ {
+ }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() == m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed())
+ {
+ return false;
+ }
+
+ Vector3d EntityPos = a_Entity->GetPosition();
+ double Distance = (EntityPos - m_Position).Length();
+
+ if ((Distance < 1.2) && ((cPickup *)a_Entity)->GetItem().IsEqual(m_Pickup->GetItem()))
+ {
+ m_Pickup->GetItem().AddCount(((cPickup *)a_Entity)->GetItem().m_ItemCount);
+ a_Entity->Destroy();
+ m_FoundMatchingPickup = true;
+ }
+ return false;
+ }
+
+ inline bool FoundMatchingPickup()
+ {
+ return m_FoundMatchingPickup;
+ }
+
+protected:
+ bool m_FoundMatchingPickup;
+
+ Vector3d m_Position;
+ cPickup * m_Pickup;
+};
@@ -26,10 +65,10 @@
cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
: cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2)
- , m_Timer( 0.f )
+ , m_Timer(0.f)
, m_Item(a_Item)
- , m_bCollected( false )
- , m_bIsPlayerCreated( IsPlayerCreated )
+ , m_bCollected(false)
+ , m_bIsPlayerCreated(IsPlayerCreated)
{
SetGravity(-10.5f);
SetMaxHealth(5);
@@ -89,6 +128,16 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
}
+
+ if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me
+ {
+ cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
+ m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
+ if (PickupCombiningCallback.FoundMatchingPickup())
+ {
+ m_World->BroadcastEntityMetadata(*this);
+ }
+ }
}
}
}
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 9a935520f..8c37fdc8d 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -7,7 +7,6 @@
#include "../UI/Window.h"
#include "../UI/WindowOwner.h"
#include "../World.h"
-#include "Pickup.h"
#include "../Bindings/PluginManager.h"
#include "../BlockEntities/BlockEntity.h"
#include "../GroupManager.h"
@@ -27,8 +26,6 @@
#include "inifile/iniFile.h"
#include "json/json.h"
-#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x))
-
@@ -36,8 +33,6 @@
cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
: super(etPlayer, 0.6, 1.8)
- , m_AirLevel( MAX_AIR_LEVEL )
- , m_AirTickTimer(DROWNING_TICKS)
, m_bVisible(true)
, m_FoodLevel(MAX_FOOD_LEVEL)
, m_FoodSaturationLevel(5)
@@ -74,6 +69,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_IsChargingBow(false)
, m_BowCharge(0)
, m_FloaterID(-1)
+ , m_Team(NULL)
{
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
@@ -107,9 +103,23 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
);
}
+
m_LastJumpHeight = (float)(GetPosY());
m_LastGroundHeight = (float)(GetPosY());
m_Stance = GetPosY() + 1.62;
+
+ if (m_GameMode == gmNotSet)
+ {
+ cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName());
+ if (World == NULL)
+ {
+ World = cRoot::Get()->GetDefaultWorld();
+ }
+ if (World->IsGameModeCreative())
+ {
+ m_CanFly = true;
+ }
+ }
cRoot::Get()->GetServer()->PlayerCreated(this);
}
@@ -198,12 +208,6 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
super::Tick(a_Dt, a_Chunk);
- // Set player swimming state
- SetSwimState(a_Chunk);
-
- // Handle air drowning stuff
- HandleAir();
-
// Handle charging the bow:
if (m_IsChargingBow)
{
@@ -436,7 +440,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
cWorld * World = GetWorld();
if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
{
- BLOCKTYPE BlockType = World->GetBlock(float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ()));
+ BLOCKTYPE BlockType = World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
if (BlockType != E_BLOCK_AIR)
{
m_bTouchGround = true;
@@ -461,12 +465,10 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
if (Damage > 0)
{
- if (!IsGameModeCreative())
- {
- TakeDamage(dtFalling, NULL, Damage, Damage, 0);
- }
+ // cPlayer makes sure damage isn't applied in creative, no need to check here
+ TakeDamage(dtFalling, NULL, Damage, Damage, 0);
- // Mojang uses floor() to get X and Z positions, instead of just casting it to an (int)
+ // Fall particles
GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */);
}
@@ -788,10 +790,24 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (IsGameModeCreative())
{
- // No damage / health in creative mode
+ // No damage / health in creative mode if not void damage
return;
}
}
+
+ if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
+ {
+ cPlayer* Attacker = (cPlayer*) a_TDI.Attacker;
+
+ if ((m_Team != NULL) && (m_Team == Attacker->m_Team))
+ {
+ if (!m_Team->AllowsFriendlyFire())
+ {
+ // Friendly fire is disabled
+ return;
+ }
+ }
+ }
super::DoTakeDamage(a_TDI);
@@ -838,6 +854,25 @@ void cPlayer::KilledBy(cEntity * a_Killer)
GetWorld()->BroadcastChat(Printf("%s[DEATH] %s%s was killed by a %s", cChatColor::Red.c_str(), cChatColor::White.c_str(), GetName().c_str(), KillerClass.c_str()));
}
+
+ class cIncrementCounterCB
+ : public cObjectiveCallback
+ {
+ AString m_Name;
+ public:
+ cIncrementCounterCB(const AString & a_Name) : m_Name(a_Name) {}
+
+ virtual bool Item(cObjective * a_Objective) override
+ {
+ a_Objective->AddScore(m_Name, 1);
+ return true;
+ }
+ } IncrementCounter (GetName());
+
+ cScoreboard & Scoreboard = m_World->GetScoreBoard();
+
+ // Update scoreboard objectives
+ Scoreboard.ForEachObjectiveWith(cObjective::E_TYPE_DEATH_COUNT, IncrementCounter);
}
@@ -918,6 +953,50 @@ bool cPlayer::IsGameModeAdventure(void) const
+void cPlayer::SetTeam(cTeam * a_Team)
+{
+ if (m_Team == a_Team)
+ {
+ return;
+ }
+
+ if (m_Team)
+ {
+ m_Team->RemovePlayer(GetName());
+ }
+
+ m_Team = a_Team;
+
+ if (m_Team)
+ {
+ m_Team->AddPlayer(GetName());
+ }
+}
+
+
+
+
+
+cTeam * cPlayer::UpdateTeam(void)
+{
+ if (m_World == NULL)
+ {
+ SetTeam(NULL);
+ }
+ else
+ {
+ cScoreboard & Scoreboard = m_World->GetScoreBoard();
+
+ SetTeam(Scoreboard.QueryPlayerTeam(GetName()));
+ }
+
+ return m_Team;
+}
+
+
+
+
+
void cPlayer::OpenWindow(cWindow * a_Window)
{
if (a_Window != m_CurrentWindow)
@@ -1344,59 +1423,68 @@ AString cPlayer::GetColor(void) const
-void cPlayer::TossItem(
- bool a_bDraggingItem,
- char a_Amount /* = 1 */,
- short a_CreateType /* = 0 */,
- short a_CreateHealth /* = 0 */
-)
+void cPlayer::TossEquippedItem(char a_Amount)
{
cItems Drops;
- if (a_CreateType != 0)
+ cItem DroppedItem(GetInventory().GetEquippedItem());
+ if (!DroppedItem.IsEmpty())
{
- // Just create item without touching the inventory (used in creative mode)
- Drops.push_back(cItem(a_CreateType, a_Amount, a_CreateHealth));
+ char NewAmount = a_Amount;
+ if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount)
+ {
+ NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there
+ }
+
+ GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount);
+
+ DroppedItem.m_ItemCount = NewAmount;
+ Drops.push_back(DroppedItem);
}
- else
+
+ double vX = 0, vY = 0, vZ = 0;
+ EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
+ vY = -vY * 2 + 1.f;
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+}
+
+
+
+
+
+void cPlayer::TossHeldItem(char a_Amount)
+{
+ cItems Drops;
+ cItem & Item = GetDraggingItem();
+ if (!Item.IsEmpty())
{
- // Drop an item from the inventory:
- if (a_bDraggingItem)
+ char OriginalItemAmount = Item.m_ItemCount;
+ Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount);
+ Drops.push_back(Item);
+ if (OriginalItemAmount > a_Amount)
{
- cItem & Item = GetDraggingItem();
- if (!Item.IsEmpty())
- {
- char OriginalItemAmount = Item.m_ItemCount;
- Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount);
- Drops.push_back(Item);
- if (OriginalItemAmount > a_Amount)
- {
- Item.m_ItemCount = OriginalItemAmount - (char)a_Amount;
- }
- else
- {
- Item.Empty();
- }
- }
+ Item.m_ItemCount = OriginalItemAmount - a_Amount;
}
else
{
- // Else drop equipped item
- cItem DroppedItem(GetInventory().GetEquippedItem());
- if (!DroppedItem.IsEmpty())
- {
- char NewAmount = a_Amount;
- if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount)
- {
- NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there
- }
-
- GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount);
-
- DroppedItem.m_ItemCount = NewAmount;
- Drops.push_back(DroppedItem);
- }
+ Item.Empty();
}
}
+
+ double vX = 0, vY = 0, vZ = 0;
+ EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
+ vY = -vY * 2 + 1.f;
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+}
+
+
+
+
+
+void cPlayer::TossPickup(const cItem & a_Item)
+{
+ cItems Drops;
+ Drops.push_back(a_Item);
+
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
@@ -1545,27 +1633,12 @@ bool cPlayer::LoadFromDisk()
m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
m_IsFlying = root.get("isflying", 0).asBool();
- //SetExperience(root.get("experience", 0).asInt());
-
m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
if (m_GameMode == eGameMode_Creative)
{
m_CanFly = true;
}
- else if (m_GameMode == eGameMode_NotSet)
- {
- cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName());
- if (World == NULL)
- {
- World = cRoot::Get()->GetDefaultWorld();
- }
-
- if (World->GetGameMode() == eGameMode_Creative)
- {
- m_CanFly = true;
- }
- }
m_Inventory.LoadFromJson(root["inventory"]);
@@ -1682,85 +1755,6 @@ void cPlayer::UseEquippedItem(void)
-void cPlayer::SetSwimState(cChunk & a_Chunk)
-{
- int RelY = (int)floor(m_LastPosY + 0.1);
- if ((RelY < 0) || (RelY >= cChunkDef::Height - 1))
- {
- m_IsSwimming = false;
- m_IsSubmerged = false;
- return;
- }
-
- BLOCKTYPE BlockIn;
- int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width;
-
- // Check if the player is swimming:
- // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk
- if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn))
- {
- // This sometimes happens on Linux machines
- // Ref.: http://forum.mc-server.org/showthread.php?tid=1244
- LOGD("SetSwimState failure: RelX = %d, RelZ = %d, LastPos = {%.02f, %.02f}, Pos = %.02f, %.02f}",
- RelX, RelY, m_LastPosX, m_LastPosZ, GetPosX(), GetPosZ()
- );
- m_IsSwimming = false;
- m_IsSubmerged = false;
- return;
- }
- m_IsSwimming = IsBlockWater(BlockIn);
-
- // Check if the player is submerged:
- VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY + 1, RelZ, BlockIn));
- m_IsSubmerged = IsBlockWater(BlockIn);
-}
-
-
-
-
-
-void cPlayer::HandleAir(void)
-{
- // Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
- // see if the player is /submerged/ water (block above is water)
- // Get the type of block the player's standing in:
-
- if (IsSubmerged())
- {
- // either reduce air level or damage player
- if (m_AirLevel < 1)
- {
- if (m_AirTickTimer < 1)
- {
- // damage player
- TakeDamage(dtDrowning, NULL, 1, 1, 0);
- // reset timer
- m_AirTickTimer = DROWNING_TICKS;
- }
- else
- {
- m_AirTickTimer -= 1;
- }
- }
- else
- {
- // reduce air supply
- m_AirLevel -= 1;
- }
- }
- else
- {
- // set the air back to maximum
- m_AirLevel = MAX_AIR_LEVEL;
- m_AirTickTimer = DROWNING_TICKS;
- }
-}
-
-
-
-
-
void cPlayer::HandleFood(void)
{
// Ref.: http://www.minecraftwiki.net/wiki/Hunger
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index bf3ca08e8..50f7560d6 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -13,6 +13,7 @@
class cGroup;
class cWindow;
class cClientHandle;
+class cTeam;
@@ -30,8 +31,6 @@ public:
MAX_HEALTH = 20,
MAX_FOOD_LEVEL = 20,
EATING_TICKS = 30, ///< Number of ticks it takes to eat an item
- MAX_AIR_LEVEL = 300,
- DROWNING_TICKS = 10, //number of ticks per heart of damage
} ;
// tolua_end
@@ -153,6 +152,15 @@ public:
AString GetIP(void) const { return m_IP; } // tolua_export
+ /// Returns the associated team, NULL if none
+ cTeam * GetTeam(void) { return m_Team; } // tolua_export
+
+ /// Sets the player team, NULL if none
+ void SetTeam(cTeam * a_Team);
+
+ /// Forces the player to query the scoreboard for his team
+ cTeam * UpdateTeam(void);
+
// tolua_end
void SetIP(const AString & a_IP);
@@ -214,7 +222,14 @@ public:
/// Returns the full color code to use for this player, based on their primary group or set in m_Color
AString GetColor(void) const;
- void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0);
+ /** tosses the item in the selected hotbar slot */
+ void TossEquippedItem(char a_Amount = 1);
+
+ /** tosses the item held in hand (when in UI windows) */
+ void TossHeldItem(char a_Amount = 1);
+
+ /** tosses a pickup newly created from a_Item */
+ void TossPickup(const cItem & a_Item);
/// Heals the player by the specified amount of HPs (positive only); sends health update
void Heal(int a_Health);
@@ -224,8 +239,6 @@ public:
int GetFoodTickTimer (void) const { return m_FoodTickTimer; }
double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; }
int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; }
-
- int GetAirLevel (void) const { return m_AirLevel; }
/// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore
bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); }
@@ -336,12 +349,6 @@ public:
/// If true the player can fly even when he's not in creative.
void SetCanFly(bool a_CanFly);
- /// Returns whether the player is swimming or not
- virtual bool IsSwimming(void) const{ return m_IsSwimming; }
-
- /// Return whether the player is under water or not
- virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
-
/// Returns wheter the player can fly or not.
virtual bool CanFly(void) const { return m_CanFly; }
// tolua_end
@@ -372,12 +379,6 @@ protected:
XP_TO_LEVEL30 = 825
} ;
- /// Player's air level (for swimming)
- int m_AirLevel;
-
- /// used to time ticks between damage taken via drowning/suffocation
- int m_AirTickTimer;
-
bool m_bVisible;
// Food-related variables:
@@ -414,7 +415,7 @@ protected:
float m_LastBlockActionTime;
int m_LastBlockActionCnt;
eGameMode m_GameMode;
- std::string m_IP;
+ AString m_IP;
/// The item being dragged by the cursor while in a UI window
cItem m_DraggingItem;
@@ -456,6 +457,8 @@ protected:
int m_FloaterID;
+ cTeam* m_Team;
+
void ResolvePermissions(void);
@@ -463,7 +466,7 @@ protected:
virtual void Destroyed(void);
- /// Filters out damage for creative mode
+ /// Filters out damage for creative mode/friendly fire
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
/// Called in each tick to handle food-related processing
@@ -471,12 +474,6 @@ protected:
/// Called in each tick if the player is fishing to make sure the floater dissapears when the player doesn't have a fishing rod as equipped item.
void HandleFloater(void);
-
- /// Called in each tick to handle air-related processing i.e. drowning
- void HandleAir();
-
- /// Called once per tick to set IsSwimming and IsSubmerged
- void SetSwimState(cChunk & a_Chunk);
/// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block)
void ApplyFoodExhaustionFromMovement();
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 12ce9a303..bffa790a3 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -679,7 +679,8 @@ super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
{
- // TODO: Spawn experience orbs
+ // Spawn an experience orb with a reward between 3 and 11.
+ m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
Destroy();
}
@@ -710,8 +711,6 @@ void cFireworkEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
SetSpeed(0, 0, 0);
SetPosition(GetPosX(), GetPosY() - 0.5, GetPosZ());
- std::cout << a_HitPos.x << " " << a_HitPos.y << " " << a_HitPos.z << std::endl;
-
m_IsInGround = true;
BroadcastMovementUpdate();
diff --git a/src/ForEachChunkProvider.h b/src/ForEachChunkProvider.h
new file mode 100644
index 000000000..70cd2196a
--- /dev/null
+++ b/src/ForEachChunkProvider.h
@@ -0,0 +1,14 @@
+
+#pragma once
+
+class cChunkDataCallback;
+
+class cBlockArea;
+
+class cForEachChunkProvider
+{
+public:
+ virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) = 0;
+
+ virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) = 0;
+};
diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt
index e1ba299fc..793f48890 100644
--- a/src/Generating/CMakeLists.txt
+++ b/src/Generating/CMakeLists.txt
@@ -9,3 +9,5 @@ file(GLOB SOURCE
)
add_library(Generating ${SOURCE})
+
+target_link_libraries(Generating OSSupport iniFile)
diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp
index af1a8a6c7..87566aa78 100644
--- a/src/Generating/ChunkDesc.cpp
+++ b/src/Generating/ChunkDesc.cpp
@@ -562,6 +562,31 @@ cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ)
+void cChunkDesc::UpdateHeightmap(void)
+{
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int Height = 0;
+ for (int y = cChunkDef::Height - 1; y > 0; y--)
+ {
+ BLOCKTYPE BlockType = GetBlockType(x, y, z);
+ if (BlockType != E_BLOCK_AIR)
+ {
+ Height = y;
+ break;
+ }
+ } // for y
+ SetHeight(x, z, Height);
+ } // for z
+ } // for x
+}
+
+
+
+
+
void cChunkDesc::CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas)
{
const NIBBLETYPE * AreaMetas = m_BlockArea.GetBlockMetas();
diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h
index e130c463f..e258383d5 100644
--- a/src/Generating/ChunkDesc.h
+++ b/src/Generating/ChunkDesc.h
@@ -30,7 +30,7 @@ class cChunkDesc
public:
// tolua_end
- /// Uncompressed block metas, 1 meta per byte
+ /** Uncompressed block metas, 1 meta per byte */
typedef NIBBLETYPE BlockNibbleBytes[cChunkDef::NumBlocks];
cChunkDesc(int a_ChunkX, int a_ChunkZ);
@@ -56,6 +56,8 @@ public:
void SetBiome(int a_RelX, int a_RelZ, int a_BiomeID);
EMCSBiome GetBiome(int a_RelX, int a_RelZ);
+ // These operate on the heightmap, so they could get out of sync with the data
+ // Use UpdateHeightmap() to re-sync
void SetHeight(int a_RelX, int a_RelZ, int a_Height);
int GetHeight(int a_RelX, int a_RelZ);
@@ -71,16 +73,16 @@ public:
void SetUseDefaultFinish(bool a_bUseDefaultFinish);
bool IsUsingDefaultFinish(void) const;
- /// Writes the block area into the chunk, with its origin set at the specified relative coords. Area's data overwrite everything in the chunk.
+ /** Writes the block area into the chunk, with its origin set at the specified relative coords. Area's data overwrite everything in the chunk. */
void WriteBlockArea(const cBlockArea & a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy = cBlockArea::msOverwrite);
- /// Reads an area from the chunk into a cBlockArea, blocktypes and blockmetas
+ /** Reads an area from the chunk into a cBlockArea, blocktypes and blockmetas */
void ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ);
- /// Returns the maximum height value in the heightmap
+ /** Returns the maximum height value in the heightmap */
HEIGHTTYPE GetMaxHeight(void) const;
- /// Fills the relative cuboid with specified block; allows cuboid out of range of this chunk
+ /** Fills the relative cuboid with specified block; allows cuboid out of range of this chunk */
void FillRelCuboid(
int a_MinX, int a_MaxX,
int a_MinY, int a_MaxY,
@@ -88,7 +90,7 @@ public:
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
);
- /// Fills the relative cuboid with specified block; allows cuboid out of range of this chunk
+ /** Fills the relative cuboid with specified block; allows cuboid out of range of this chunk */
void FillRelCuboid(const cCuboid & a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
FillRelCuboid(
@@ -99,7 +101,7 @@ public:
);
}
- /// Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk
+ /** Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk */
void ReplaceRelCuboid(
int a_MinX, int a_MaxX,
int a_MinY, int a_MaxY,
@@ -108,7 +110,7 @@ public:
BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
);
- /// Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk
+ /** Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk */
void ReplaceRelCuboid(
const cCuboid & a_RelCuboid,
BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta,
@@ -124,7 +126,7 @@ public:
);
}
- /// Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk
+ /** Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk */
void FloorRelCuboid(
int a_MinX, int a_MaxX,
int a_MinY, int a_MaxY,
@@ -132,7 +134,7 @@ public:
BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
);
- /// Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk
+ /** Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk */
void FloorRelCuboid(
const cCuboid & a_RelCuboid,
BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
@@ -146,7 +148,7 @@ public:
);
}
- /// Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk
+ /** Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk */
void RandomFillRelCuboid(
int a_MinX, int a_MaxX,
int a_MinY, int a_MaxY,
@@ -155,7 +157,7 @@ public:
int a_RandomSeed, int a_ChanceOutOf10k
);
- /// Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk
+ /** Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk */
void RandomFillRelCuboid(
const cCuboid & a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
int a_RandomSeed, int a_ChanceOutOf10k
@@ -170,11 +172,15 @@ public:
);
}
- /// Returns the block entity at the specified coords.
- /// If there is no block entity at those coords, tries to create one, based on the block type
- /// If the blocktype doesn't support a block entity, returns NULL.
+ /** Returns the block entity at the specified coords.
+ If there is no block entity at those coords, tries to create one, based on the block type
+ If the blocktype doesn't support a block entity, returns NULL. */
cBlockEntity * GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ);
+ /** Updates the heightmap to match the current contents.
+ Useful for plugins when writing custom block areas into the chunk */
+ void UpdateHeightmap(void);
+
// tolua_end
// Accessors used by cChunkGenerator::Generator descendants:
@@ -187,11 +193,11 @@ public:
inline cEntityList & GetEntities (void) { return m_Entities; }
inline cBlockEntityList & GetBlockEntities (void) { return m_BlockEntities; }
- /// Compresses the metas from the BlockArea format (1 meta per byte) into regular format (2 metas per byte)
+ /** Compresses the metas from the BlockArea format (1 meta per byte) into regular format (2 metas per byte) */
void CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas);
#ifdef _DEBUG
- /// Verifies that the heightmap corresponds to blocktype contents; if not, asserts on that column
+ /** Verifies that the heightmap corresponds to blocktype contents; if not, asserts on that column */
void VerifyHeightmap(void);
#endif // _DEBUG
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
index baa5b76b8..ef38f1399 100644
--- a/src/Generating/ChunkGenerator.cpp
+++ b/src/Generating/ChunkGenerator.cpp
@@ -201,7 +201,7 @@ void cChunkGenerator::Execute(void)
while (!m_ShouldTerminate)
{
cCSLock Lock(m_CS);
- while (m_Queue.size() == 0)
+ while (m_Queue.empty())
{
if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC))
{
@@ -221,6 +221,13 @@ void cChunkGenerator::Execute(void)
LastReportTick = clock();
}
+ if (m_Queue.empty())
+ {
+ // Sometimes the queue remains empty
+ // If so, we can't do any front() operations on it!
+ continue;
+ }
+
cChunkCoords coords = m_Queue.front(); // Get next coord from queue
m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue
bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
diff --git a/src/Globals.h b/src/Globals.h
index d2080b8eb..7e53da80e 100644
--- a/src/Globals.h
+++ b/src/Globals.h
@@ -91,6 +91,9 @@ typedef unsigned long long UInt64;
typedef unsigned int UInt32;
typedef unsigned short UInt16;
+typedef unsigned char Byte;
+
+
diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h
index 4281a2d0c..8f3389d95 100644
--- a/src/Items/ItemLighter.h
+++ b/src/Items/ItemLighter.h
@@ -42,6 +42,10 @@ public:
{
// Light a fire next to/on top of the block if air:
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
+ {
+ break;
+ }
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0);
diff --git a/src/LeakFinder.cpp b/src/LeakFinder.cpp
index 9d7f185ba..42a5afe56 100644
--- a/src/LeakFinder.cpp
+++ b/src/LeakFinder.cpp
@@ -862,8 +862,10 @@ static int MyAllocHook(int nAllocType, void *pvData,
{
// RequestID was found
size_t temp = g_CurrentMemUsage;
- g_CurrentMemUsage -= nSize ;
- g_pCRTTable->Remove(lRequest);
+ if (g_pCRTTable->Remove(lRequest))
+ {
+ g_CurrentMemUsage -= nSize;
+ }
if (g_CurrentMemUsage > temp)
{
printf("********************************************\n");
@@ -896,8 +898,11 @@ static int MyAllocHook(int nAllocType, void *pvData,
// Try to find the RequestID in the Hash-Table, mark it that it was freed
lReallocRequest = pHead->lRequest;
size_t temp = g_CurrentMemUsage;
- g_CurrentMemUsage -= pHead->nDataSize;
bRet = g_pCRTTable->Remove(lReallocRequest);
+ if (bRet)
+ {
+ g_CurrentMemUsage -= pHead->nDataSize;
+ }
if (g_CurrentMemUsage > temp)
{
printf("********************************************\n");
diff --git a/src/MobProximityCounter.cpp b/src/MobProximityCounter.cpp
index 583a71579..6c44ea458 100644
--- a/src/MobProximityCounter.cpp
+++ b/src/MobProximityCounter.cpp
@@ -59,7 +59,7 @@ cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDist
{
if (toReturn.m_Begin == m_DistanceToMonster.end())
{
- if (a_DistanceMin == -1 || itr->first > a_DistanceMin)
+ if ((a_DistanceMin == 1) || (itr->first > a_DistanceMin))
{
toReturn.m_Begin = itr; // this is the first one with distance > a_DistanceMin;
}
@@ -67,7 +67,7 @@ cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDist
if (toReturn.m_Begin != m_DistanceToMonster.end())
{
- if (a_DistanceMax != -1 && itr->first > a_DistanceMax)
+ if ((a_DistanceMax != 1) && (itr->first > a_DistanceMax))
{
toReturn.m_End = itr; // this is just after the last one with distance < a_DistanceMax
// Note : if we are not going through this, it's ok, toReturn.m_End will be end();
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp
index cc7e7da2b..f2f0c404c 100644
--- a/src/Mobs/AggressiveMonster.cpp
+++ b/src/Mobs/AggressiveMonster.cpp
@@ -4,7 +4,6 @@
#include "AggressiveMonster.h"
#include "../World.h"
-#include "../Vector3f.h"
#include "../Entities/Player.h"
#include "../MersenneTwister.h"
@@ -13,8 +12,7 @@
cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
- super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height),
- m_ChaseTime(999999)
+ super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
{
m_EMPersonality = AGGRESSIVE;
}
@@ -27,32 +25,23 @@ cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eType a_Mob
void cAggressiveMonster::InStateChasing(float a_Dt)
{
super::InStateChasing(a_Dt);
- m_ChaseTime += a_Dt;
+
if (m_Target != NULL)
{
if (m_Target->IsPlayer())
{
- cPlayer * Player = (cPlayer *) m_Target;
- if (Player->IsGameModeCreative())
+ if (((cPlayer *)m_Target)->IsGameModeCreative())
{
m_EMState = IDLE;
return;
}
}
- Vector3f Pos = Vector3f( GetPosition() );
- Vector3f Their = Vector3f( m_Target->GetPosition() );
- if ((Their - Pos).Length() <= m_AttackRange)
+ if (((float)m_FinalDestination.x != (float)m_Target->GetPosX()) || ((float)m_FinalDestination.z != (float)m_Target->GetPosZ()))
{
- Attack(a_Dt);
+ MoveToPosition(m_Target->GetPosition());
}
- MoveToPosition(Their + Vector3f(0, 0.65f, 0));
}
- else if (m_ChaseTime > 5.f)
- {
- m_ChaseTime = 0;
- m_EMState = IDLE;
- }
}
@@ -61,8 +50,11 @@ void cAggressiveMonster::InStateChasing(float a_Dt)
void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity)
{
- super::EventSeePlayer(a_Entity);
- m_EMState = CHASING;
+ if (!((cPlayer *)a_Entity)->IsGameModeCreative())
+ {
+ super::EventSeePlayer(a_Entity);
+ m_EMState = CHASING;
+ }
}
@@ -73,25 +65,32 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- m_SeePlayerInterval += a_Dt;
-
- if (m_SeePlayerInterval > 1)
+ if (m_EMState == CHASING)
+ {
+ CheckEventLostPlayer();
+ }
+ else
{
- int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
+ CheckEventSeePlayer();
+ }
+}
- m_SeePlayerInterval = 0.0;
- if (rem >= 2)
- {
- if (m_EMState == CHASING)
- {
- CheckEventLostPlayer();
- }
- else
- {
- CheckEventSeePlayer();
- }
- }
+
+
+
+
+void cAggressiveMonster::Attack(float a_Dt)
+{
+ super::Attack(a_Dt);
+
+ if ((m_Target != NULL) && (m_AttackInterval > 3.0))
+ {
+ // Setting this higher gives us more wiggle room for attackrate
+ m_AttackInterval = 0.0;
+ m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0);
}
}
+
+
diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h
index 5a0d93f3d..9cee4e7a7 100644
--- a/src/Mobs/AggressiveMonster.h
+++ b/src/Mobs/AggressiveMonster.h
@@ -13,16 +13,15 @@ class cAggressiveMonster :
typedef cMonster super;
public:
+
cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
virtual void InStateChasing(float a_Dt) override;
virtual void EventSeePlayer(cEntity *) override;
+ virtual void Attack(float a_Dt) override;
-
-protected:
- float m_ChaseTime;
} ;
diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp
index 087fd088a..fab92ce49 100644
--- a/src/Mobs/Chicken.cpp
+++ b/src/Mobs/Chicken.cpp
@@ -9,7 +9,6 @@
-
cChicken::cChicken(void) :
super("Chicken", mtChicken, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4),
m_EggDropTimer(0)
diff --git a/src/Mobs/Chicken.h b/src/Mobs/Chicken.h
index 979c4d8a0..a4c1d6b9e 100644
--- a/src/Mobs/Chicken.h
+++ b/src/Mobs/Chicken.h
@@ -19,8 +19,9 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-private:
+ virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_SEEDS); }
+private:
int m_EggDropTimer;
} ;
diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp
index 9eb74dac2..d8e905217 100644
--- a/src/Mobs/Cow.cpp
+++ b/src/Mobs/Cow.cpp
@@ -41,5 +41,3 @@ void cCow::OnRightClicked(cPlayer & a_Player)
}
}
-
-
diff --git a/src/Mobs/Cow.h b/src/Mobs/Cow.h
index 0391d4a31..973171ab5 100644
--- a/src/Mobs/Cow.h
+++ b/src/Mobs/Cow.h
@@ -19,6 +19,9 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
+
+ virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
+
} ;
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index 4e11ae13e..2e1ece865 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -3,6 +3,7 @@
#include "Creeper.h"
#include "../World.h"
+#include "../Entities/ProjectileEntity.h"
@@ -11,7 +12,8 @@
cCreeper::cCreeper(void) :
super("Creeper", mtCreeper, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8),
m_bIsBlowing(false),
- m_bIsCharged(false)
+ m_bIsCharged(false),
+ m_ExplodingTimer(0)
{
}
@@ -19,11 +21,34 @@ cCreeper::cCreeper(void) :
+void cCreeper::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ if (!ReachedFinalDestination())
+ {
+ m_ExplodingTimer = 0;
+ m_bIsBlowing = false;
+ m_World->BroadcastEntityMetadata(*this);
+ }
+}
+
+
+
+
+
void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
- // TODO Check if killed by a skeleton, then drop random music disk
+ if ((a_Killer != NULL) && (a_Killer->IsProjectile()))
+ {
+ if (((cMonster *)((cProjectileEntity *)a_Killer)->GetCreator())->GetMobType() == mtSkeleton)
+ {
+ // 12 music discs. TickRand starts from 0, so range = 11. Disk IDs start at 2256, so add that. There.
+ AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256);
+ }
+ }
}
@@ -45,3 +70,27 @@ void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
+
+void cCreeper::Attack(float a_Dt)
+{
+ UNUSED(a_Dt);
+
+ m_ExplodingTimer += 1;
+
+ if (!m_bIsBlowing)
+ {
+ m_World->BroadcastSoundEffect("random.fuse", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_bIsBlowing = true;
+ m_World->BroadcastEntityMetadata(*this);
+ }
+
+ if (m_ExplodingTimer == 20)
+ {
+ m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this);
+ Destroy();
+ }
+}
+
+
+
+
diff --git a/src/Mobs/Creeper.h b/src/Mobs/Creeper.h
index c3d4edeae..0f71e5ad2 100644
--- a/src/Mobs/Creeper.h
+++ b/src/Mobs/Creeper.h
@@ -19,6 +19,8 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual void Attack(float a_Dt) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
bool IsBlowing(void) const {return m_bIsBlowing; }
bool IsCharged(void) const {return m_bIsCharged; }
@@ -26,6 +28,7 @@ public:
private:
bool m_bIsBlowing, m_bIsCharged;
+ int m_ExplodingTimer;
} ;
diff --git a/src/Mobs/IronGolem.h b/src/Mobs/IronGolem.h
index d49ff4cab..41c60438c 100644
--- a/src/Mobs/IronGolem.h
+++ b/src/Mobs/IronGolem.h
@@ -18,6 +18,10 @@ public:
CLASS_PROTODEF(cIronGolem);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+
+ // Iron golems do not drown
+ virtual void HandleAir(void) override {}
+ virtual void SetSwimState(cChunk & a_Chunk) override {}
} ;
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 98b6c1d28..42c7d2899 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -8,14 +8,9 @@
#include "../World.h"
#include "../Entities/Player.h"
#include "../Entities/ExpOrb.h"
-#include "../Defines.h"
#include "../MonsterConfig.h"
#include "../MersenneTwister.h"
-#include "../Vector3f.h"
-#include "../Vector3i.h"
-#include "../Vector3d.h"
-#include "../Tracer.h"
#include "../Chunk.h"
#include "../FastRandom.h"
@@ -79,17 +74,15 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
, m_AttackRate(3)
, m_IdleInterval(0)
, m_bMovingToDestination(false)
- , m_DestinationTime( 0 )
- , m_DestroyTimer( 0 )
- , m_Jump(0)
+ , m_DestroyTimer(0)
, m_MobType(a_MobType)
, m_SoundHurt(a_SoundHurt)
, m_SoundDeath(a_SoundDeath)
- , m_SeePlayerInterval (0)
- , m_AttackDamage(1.0f)
- , m_AttackRange(2.0f)
+ , m_AttackDamage(1)
+ , m_AttackRange(2)
, m_AttackInterval(0)
, m_BurnsInDaylight(false)
+ , m_LastGroundHeight(POSY_TOINT)
{
if (!a_ConfigName.empty())
{
@@ -110,11 +103,105 @@ void cMonster::SpawnOn(cClientHandle & a_Client)
-void cMonster::MoveToPosition( const Vector3f & a_Position )
+void cMonster::TickPathFinding()
{
+ int PosX = (int)floor(GetPosX());
+ int PosY = (int)floor(GetPosY());
+ int PosZ = (int)floor(GetPosZ());
+
+ m_FinalDestination.y = (double)FindFirstNonAirBlockPosition(m_FinalDestination.x, m_FinalDestination.z);
+
+ std::vector<Vector3d> m_PotentialCoordinates;
+ m_TraversedCoordinates.push_back(Vector3i(PosX, PosY, PosZ));
+
+ static const struct // Define which directions to try to move to
+ {
+ int x, z;
+ } gCrossCoords[] =
+ {
+ { 1, 0},
+ {-1, 0},
+ { 0, 1},
+ { 0,-1},
+ } ;
+
+ for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
+ {
+ if ((gCrossCoords[i].x + PosX == PosX) && (gCrossCoords[i].z + PosZ == PosZ))
+ {
+ continue;
+ }
+
+ if (IsCoordinateInTraversedList(Vector3i(gCrossCoords[i].x + PosX, PosY, gCrossCoords[i].z + PosZ)))
+ {
+ continue;
+ }
+
+ BLOCKTYPE BlockAtY = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY, gCrossCoords[i].z + PosZ);
+ BLOCKTYPE BlockAtYP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 1, gCrossCoords[i].z + PosZ);
+ BLOCKTYPE BlockAtYPP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 2, gCrossCoords[i].z + PosZ);
+ BLOCKTYPE BlockAtYM = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY - 1, gCrossCoords[i].z + PosZ);
+
+ if (!g_BlockIsSolid[BlockAtY] && !g_BlockIsSolid[BlockAtYP] && !IsBlockLava(BlockAtYM))
+ {
+ m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY, gCrossCoords[i].z + PosZ));
+ }
+ else if (g_BlockIsSolid[BlockAtY] && !g_BlockIsSolid[BlockAtYP] && !g_BlockIsSolid[BlockAtYPP] && !IsBlockLava(BlockAtYM))
+ {
+ m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY + 1, gCrossCoords[i].z + PosZ));
+ }
+ }
+
+ if (!m_PotentialCoordinates.empty())
+ {
+ Vector3f ShortestCoords = m_PotentialCoordinates.front();
+ for (std::vector<Vector3d>::const_iterator itr = m_PotentialCoordinates.begin(); itr != m_PotentialCoordinates.end(); ++itr)
+ {
+ Vector3f Distance = m_FinalDestination - ShortestCoords;
+ Vector3f Distance2 = m_FinalDestination - *itr;
+ if (Distance.SqrLength() > Distance2.SqrLength())
+ {
+ ShortestCoords = *itr;
+ }
+ }
+
+ m_Destination = ShortestCoords;
+ m_Destination.z += 0.5f;
+ m_Destination.x += 0.5f;
+ }
+ else
+ {
+ FinishPathFinding();
+ }
+}
+
+
+
+
+
+void cMonster::MoveToPosition(const Vector3f & a_Position)
+{
+ FinishPathFinding();
+
+ m_FinalDestination = a_Position;
m_bMovingToDestination = true;
+ TickPathFinding();
+}
+
+
- m_Destination = a_Position;
+
+bool cMonster::IsCoordinateInTraversedList(Vector3i a_Coords)
+{
+ for (std::vector<Vector3i>::const_iterator itr = m_TraversedCoordinates.begin(); itr != m_TraversedCoordinates.end(); ++itr)
+ {
+ if (itr->Equals(a_Coords))
+ {
+ return true;
+ }
+ }
+
+ return false;
}
@@ -123,10 +210,24 @@ void cMonster::MoveToPosition( const Vector3f & a_Position )
bool cMonster::ReachedDestination()
{
- Vector3f Distance = (m_Destination) - GetPosition();
- if( Distance.SqrLength() < 2.f )
+ if ((m_Destination - GetPosition()).Length() < 0.5f)
+ {
return true;
+ }
+
+ return false;
+}
+
+
+
+bool cMonster::ReachedFinalDestination()
+{
+ if ((GetPosition() - m_FinalDestination).Length() <= m_AttackRange)
+ {
+ return true;
+ }
+
return false;
}
@@ -149,25 +250,35 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
+ if ((m_Target != NULL) && m_Target->IsDestroyed())
+ m_Target = NULL;
+
// Burning in daylight
HandleDaylightBurning(a_Chunk);
-
- HandlePhysics(a_Dt,a_Chunk);
- BroadcastMovementUpdate();
a_Dt /= 1000;
if (m_bMovingToDestination)
{
- Vector3f Pos( GetPosition() );
- Vector3f Distance = m_Destination - Pos;
- if( !ReachedDestination() )
+ if (m_bOnGround)
+ {
+ m_Destination.y = FindFirstNonAirBlockPosition(m_Destination.x, m_Destination.z);
+
+ if (DoesPosYRequireJump(m_Destination.y))
+ {
+ m_bOnGround = false;
+ AddPosY(1.5); // Jump!!
+ }
+ }
+
+ Vector3f Distance = m_Destination - GetPosition();
+ if(!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move
{
Distance.y = 0;
Distance.Normalize();
Distance *= 3;
- SetSpeedX( Distance.x );
- SetSpeedZ( Distance.z );
+ SetSpeedX(Distance.x);
+ SetSpeedZ(Distance.z);
if (m_EMState == ESCAPING)
{ //Runs Faster when escaping :D otherwise they just walk away
@@ -177,40 +288,22 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
}
else
{
- m_bMovingToDestination = false;
- }
-
- if( GetSpeed().SqrLength() > 0.f )
- {
- if( m_bOnGround )
+ if (ReachedFinalDestination()) // If we have reached the ultimate, final destination, stop pathfinding and attack if appropriate
+ {
+ FinishPathFinding();
+ }
+ else
{
- Vector3f NormSpeed = Vector3f(GetSpeed()).NormalizeCopy();
- Vector3f NextBlock = Vector3f( GetPosition() ) + NormSpeed;
- int NextHeight;
- if (!m_World->TryGetHeight((int)NextBlock.x, (int)NextBlock.z, NextHeight))
- {
- // The chunk at NextBlock is not loaded
- return;
- }
- if( NextHeight > (GetPosY() - 1.0) && (NextHeight - GetPosY()) < 2.5 )
- {
- m_bOnGround = false;
- SetSpeedY(5.f); // Jump!!
- }
+ TickPathFinding(); // We have reached the next point in our path, calculate another point
}
}
}
- Vector3d Distance = m_Destination - GetPosition();
- if (Distance.SqrLength() > 0.1f)
- {
- double Rotation, Pitch;
- Distance.Normalize();
- VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch );
- SetHeadYaw (Rotation);
- SetYaw( Rotation );
- SetPitch( -Pitch );
- }
+ if (ReachedFinalDestination() && (m_Target != NULL))
+ Attack(a_Dt);
+
+ SetPitchAndYawFromDestination();
+ HandleFalling();
switch (m_EMState)
{
@@ -219,21 +312,113 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
// If enemy passive we ignore checks for player visibility
InStateIdle(a_Dt);
break;
- }
-
+ }
case CHASING:
{
// If we do not see a player anymore skip chasing action
InStateChasing(a_Dt);
break;
- }
-
+ }
case ESCAPING:
{
InStateEscaping(a_Dt);
break;
}
} // switch (m_EMState)
+
+ BroadcastMovementUpdate();
+}
+
+
+
+
+void cMonster::SetPitchAndYawFromDestination()
+{
+ Vector3d FinalDestination = m_FinalDestination;
+ if (m_Target != NULL)
+ {
+ if (m_Target->IsPlayer())
+ {
+ FinalDestination.y = ((cPlayer *)m_Target)->GetStance();
+ }
+ else
+ {
+ FinalDestination.y = GetHeight();
+ }
+ }
+
+ Vector3d Distance = FinalDestination - GetPosition();
+ if (Distance.SqrLength() > 0.1f)
+ {
+ {
+ double Rotation, Pitch;
+ Distance.Normalize();
+ VectorToEuler(Distance.x, Distance.y, Distance.z, Rotation, Pitch);
+ SetHeadYaw(Rotation);
+ SetPitch(-Pitch);
+ }
+
+ {
+ Vector3d BodyDistance = m_Destination - GetPosition();
+ double Rotation, Pitch;
+ Distance.Normalize();
+ VectorToEuler(BodyDistance.x, BodyDistance.y, BodyDistance.z, Rotation, Pitch);
+ SetYaw(Rotation);
+ }
+ }
+}
+
+
+
+
+void cMonster::HandleFalling()
+{
+ if (m_bOnGround)
+ {
+ int Damage = (m_LastGroundHeight - POSY_TOINT) - 3;
+
+ if (Damage > 0)
+ {
+ TakeDamage(dtFalling, NULL, Damage, Damage, 0);
+
+ // Fall particles
+ GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
+ }
+
+ m_LastGroundHeight = (int)floor(GetPosY());
+ }
+}
+
+
+
+
+int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
+{
+ int PosY = (int)floor(GetPosY());
+
+ if (PosY < 0)
+ PosY = 0;
+ else if (PosY > cChunkDef::Height)
+ PosY = cChunkDef::Height;
+
+ if (!g_BlockIsSolid[m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))])
+ {
+ while (!g_BlockIsSolid[m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))] && (PosY > 0))
+ {
+ PosY--;
+ }
+
+ return PosY + 1;
+ }
+ else
+ {
+ while (g_BlockIsSolid[m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))] && (PosY < cChunkDef::Height))
+ {
+ PosY++;
+ }
+
+ return PosY;
+ }
}
@@ -244,11 +429,13 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
- if((m_SoundHurt != "") && (m_Health > 0)) m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
+
+ if((m_SoundHurt != "") && (m_Health > 0))
+ m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
+
if (a_TDI.Attacker != NULL)
{
m_Target = a_TDI.Attacker;
- AddReference(m_Target);
}
}
@@ -330,55 +517,12 @@ void cMonster::KilledBy(cEntity * a_Killer)
-//----State Logic
-
-const char *cMonster::GetState()
-{
- switch(m_EMState)
- {
- case IDLE: return "Idle";
- case ATTACKING: return "Attacking";
- case CHASING: return "Chasing";
- default: return "Unknown";
- }
-}
-
-
-
-
-
-// for debugging
-void cMonster::SetState(const AString & a_State)
-{
- if (a_State.compare("Idle") == 0)
- {
- m_EMState = IDLE;
- }
- else if (a_State.compare("Attacking") == 0)
- {
- m_EMState = ATTACKING;
- }
- else if (a_State.compare("Chasing") == 0)
- {
- m_EMState = CHASING;
- }
- else
- {
- LOGD("cMonster::SetState(): Invalid state");
- ASSERT(!"Invalid state");
- }
-}
-
-
-
-
-
//Checks to see if EventSeePlayer should be fired
//monster sez: Do I see the player
void cMonster::CheckEventSeePlayer(void)
{
// TODO: Rewrite this to use cWorld's DoWithPlayers()
- cPlayer * Closest = FindClosestPlayer();
+ cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance, false);
if (Closest != NULL)
{
@@ -391,14 +535,10 @@ void cMonster::CheckEventSeePlayer(void)
void cMonster::CheckEventLostPlayer(void)
-{
- Vector3f pos;
- cTracer LineOfSight(GetWorld());
-
+{
if (m_Target != NULL)
{
- pos = m_Target->GetPosition();
- if ((pos - GetPosition()).Length() > m_SightDistance || LineOfSight.Trace(GetPosition(),(pos - GetPosition()), (int)(pos - GetPosition()).Length()))
+ if ((m_Target->GetPosition() - GetPosition()).Length() > m_SightDistance)
{
EventLosePlayer();
}
@@ -418,7 +558,6 @@ void cMonster::CheckEventLostPlayer(void)
void cMonster::EventSeePlayer(cEntity * a_SeenPlayer)
{
m_Target = a_SeenPlayer;
- AddReference(m_Target);
}
@@ -427,7 +566,6 @@ void cMonster::EventSeePlayer(cEntity * a_SeenPlayer)
void cMonster::EventLosePlayer(void)
{
- Dereference(m_Target);
m_Target = NULL;
m_EMState = IDLE;
}
@@ -436,28 +574,35 @@ void cMonster::EventLosePlayer(void)
-// What to do if in Idle State
void cMonster::InStateIdle(float a_Dt)
{
+ if (m_bMovingToDestination)
+ {
+ return; // Still getting there
+ }
+
m_IdleInterval += a_Dt;
+
if (m_IdleInterval > 1)
{
- // at this interval the results are predictable
+ // At this interval the results are predictable
int rem = m_World->GetTickRandomNumber(6) + 1;
- // LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem);
- m_IdleInterval -= 1; // So nothing gets dropped when the server hangs for a few seconds
- Vector3f Dist;
- Dist.x = (float)(m_World->GetTickRandomNumber(10) - 5);
- Dist.z = (float)(m_World->GetTickRandomNumber(10) - 5);
+ m_IdleInterval -= 1; // So nothing gets dropped when the server hangs for a few seconds
+
+ Vector3d Dist;
+ Dist.x = (double)m_World->GetTickRandomNumber(10) - 5;
+ Dist.z = (double)m_World->GetTickRandomNumber(10) - 5;
+
if ((Dist.SqrLength() > 2) && (rem >= 3))
{
- m_Destination.x = (float)(GetPosX() + Dist.x);
- m_Destination.z = (float)(GetPosZ() + Dist.z);
- int PosY;
- if (m_World->TryGetHeight((int)m_Destination.x, (int)m_Destination.z, PosY))
+ Vector3d Destination(GetPosX() + Dist.x, 0, GetPosZ() + Dist.z);
+
+ int NextHeight = FindFirstNonAirBlockPosition(Destination.x, Destination.z);
+
+ if (IsNextYPosReachable(NextHeight))
{
- m_Destination.y = (float)PosY + 1.2f;
- MoveToPosition(m_Destination);
+ Destination.y = NextHeight;
+ MoveToPosition(Destination);
}
}
}
@@ -505,22 +650,6 @@ void cMonster::InStateEscaping(float a_Dt)
void cMonster::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
- if ((m_Target != NULL) && (m_AttackInterval > 3.0))
- {
- // Setting this higher gives us more wiggle room for attackrate
- m_AttackInterval = 0.0;
- ((cPawn *)m_Target)->TakeDamage(*this);
- }
-}
-
-
-
-
-
-// Checks for Players close by and if they are visible return the closest
-cPlayer * cMonster::FindClosestPlayer(void)
-{
- return m_World->FindClosestPlayer(GetPosition(), m_SightDistance);
}
@@ -536,42 +665,6 @@ void cMonster::GetMonsterConfig(const AString & a_Name)
-void cMonster::SetAttackRate(int ar)
-{
- m_AttackRate = (float)ar;
-}
-
-
-
-
-
-void cMonster::SetAttackRange(float ar)
-{
- m_AttackRange = ar;
-}
-
-
-
-
-
-void cMonster::SetAttackDamage(float ad)
-{
- m_AttackDamage = ad;
-}
-
-
-
-
-
-void cMonster::SetSightDistance(float sd)
-{
- m_SightDistance = sd;
-}
-
-
-
-
-
AString cMonster::MobTypeToString(cMonster::eType a_MobType)
{
// Mob types aren't sorted, so we need to search linearly:
@@ -635,6 +728,8 @@ cMonster::eType cMonster::StringToMobType(const AString & a_Name)
cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
{
+ // Passive-agressive mobs are counted in mob spawning code as passive
+
switch (a_Type)
{
case mtBat: return mfAmbient;
@@ -699,7 +794,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
case mtMagmaCube:
case mtSlime:
{
- toReturn = new cSlime (Random.NextInt(2) + 1);
+ toReturn = new cSlime(Random.NextInt(2) + 1);
break;
}
case mtSkeleton:
@@ -803,6 +898,13 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
int RelX = (int)floor(GetPosX()) - GetChunkX() * cChunkDef::Width;
int RelZ = (int)floor(GetPosZ()) - GetChunkZ() * cChunkDef::Width;
+
+ if (!a_Chunk.IsLightValid())
+ {
+ m_World->QueueLightChunk(GetChunkX(), GetChunkZ());
+ return;
+ }
+
if (
(a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index dafb33574..1dd302cdc 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -10,7 +10,6 @@
-class Vector3f;
class cClientHandle;
class cWorld;
@@ -74,8 +73,6 @@ public:
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
- float m_SightDistance;
-
/** Creates the mob object.
* If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig()
* a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22))
@@ -100,14 +97,9 @@ public:
eType GetMobType(void) const {return m_MobType; }
eFamily GetMobFamily(void) const;
// tolua_end
-
-
- const char * GetState();
- void SetState(const AString & str);
virtual void CheckEventSeePlayer(void);
virtual void EventSeePlayer(cEntity * a_Player);
- virtual cPlayer * FindClosestPlayer(); // non static is easier. also virtual so other mobs can implement their own searching algo
/// Reads the monster configuration for the specified monster name and assigns it to this object.
void GetMonsterConfig(const AString & a_Name);
@@ -121,11 +113,11 @@ public:
virtual void Attack(float a_Dt);
- int GetAttackRate(){return (int)m_AttackRate;}
- void SetAttackRate(int ar);
- void SetAttackRange(float ar);
- void SetAttackDamage(float ad);
- void SetSightDistance(float sd);
+ int GetAttackRate() { return (int)m_AttackRate; }
+ void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; }
+ void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; }
+ void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; }
+ void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; }
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
@@ -159,34 +151,80 @@ public:
protected:
- cEntity * m_Target;
- float m_AttackRate;
- float m_IdleInterval;
+ /* ======= PATHFINDING ======= */
- Vector3f m_Destination;
+ /** A pointer to the entity this mobile is aiming to reach */
+ cEntity * m_Target;
+ /** Coordinates of the next position that should be reached */
+ Vector3d m_Destination;
+ /** Coordinates for the ultimate, final destination. */
+ Vector3d m_FinalDestination;
+ /** Returns if the ultimate, final destination has been reached */
+ bool ReachedFinalDestination(void);
+
+ /** Stores if mobile is currently moving towards the ultimate, final destination */
bool m_bMovingToDestination;
- bool m_bPassiveAggressive;
+ /** Finds the first non-air block position (not the highest, as cWorld::GetHeight does)
+ If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1
+ If current Y is solid, goes up to find first nonsolid block, and returns that */
+ int FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ);
+ /** Returns if a monster can actually reach a given height by jumping or walking */
+ inline bool IsNextYPosReachable(int a_PosY)
+ {
+ return (
+ (a_PosY <= (int)floor(GetPosY())) ||
+ DoesPosYRequireJump(a_PosY)
+ );
+ }
+ /** Returns if a monster can reach a given height by jumping */
+ inline bool DoesPosYRequireJump(int a_PosY)
+ {
+ return ((a_PosY > (int)floor(GetPosY())) && (a_PosY == (int)floor(GetPosY()) + 1));
+ }
+
+ /** A semi-temporary list to store the traversed coordinates during active pathfinding so we don't visit them again */
+ std::vector<Vector3i> m_TraversedCoordinates;
+ /** Returns if coordinate is in the traversed list */
+ bool IsCoordinateInTraversedList(Vector3i a_Coords);
+
+ /** Finds the next place to go
+ This is based on the ultimate, final destination and the current position, as well as the traversed coordinates, and any environmental hazards */
+ void TickPathFinding(void);
+ /** Finishes a pathfinding task, be it due to failure or something else */
+ inline void FinishPathFinding(void)
+ {
+ m_TraversedCoordinates.clear();
+ m_bMovingToDestination = false;
+ }
+ /** Sets the body yaw and head yaw/pitch based on next/ultimate destinations */
+ void SetPitchAndYawFromDestination(void);
+
+ /* =========================== */
+ /* ========= FALLING ========= */
- float m_DestinationTime;
+ virtual void HandleFalling(void);
+ int m_LastGroundHeight;
+ /* =========================== */
+
+ float m_IdleInterval;
float m_DestroyTimer;
- float m_Jump;
eType m_MobType;
AString m_SoundHurt;
AString m_SoundDeath;
- float m_SeePlayerInterval;
- float m_AttackDamage;
- float m_AttackRange;
+ float m_AttackRate;
+ int m_AttackDamage;
+ int m_AttackRange;
float m_AttackInterval;
+ int m_SightDistance;
+ void HandleDaylightBurning(cChunk & a_Chunk);
bool m_BurnsInDaylight;
- void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
-
- void HandleDaylightBurning(cChunk & a_Chunk);
+ void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
} ; // tolua_export
diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp
index 940e2db44..88101cd83 100644
--- a/src/Mobs/Mooshroom.cpp
+++ b/src/Mobs/Mooshroom.cpp
@@ -6,7 +6,6 @@
-
// TODO: Milk Cow
@@ -30,4 +29,3 @@ void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-
diff --git a/src/Mobs/Mooshroom.h b/src/Mobs/Mooshroom.h
index 73f6348b6..c94301098 100644
--- a/src/Mobs/Mooshroom.h
+++ b/src/Mobs/Mooshroom.h
@@ -18,6 +18,8 @@ public:
CLASS_PROTODEF(cMooshroom);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+
+ virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
} ;
diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp
index 28de65905..4b45f9a2a 100644
--- a/src/Mobs/PassiveAggressiveMonster.cpp
+++ b/src/Mobs/PassiveAggressiveMonster.cpp
@@ -25,8 +25,7 @@ void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((m_Target != NULL) && (m_Target->IsPlayer()))
{
- cPlayer * Player = (cPlayer *) m_Target;
- if (Player->GetGameMode() != 1)
+ if (!((cPlayer *)m_Target)->IsGameModeCreative())
{
m_EMState = CHASING;
}
diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp
index 91ceb5a53..904cd63cc 100644
--- a/src/Mobs/PassiveMonster.cpp
+++ b/src/Mobs/PassiveMonster.cpp
@@ -2,9 +2,8 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "PassiveMonster.h"
-#include "../MersenneTwister.h"
#include "../World.h"
-
+#include "../Entities/Player.h"
@@ -36,19 +35,22 @@ void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- m_SeePlayerInterval += a_Dt;
-
- if (m_SeePlayerInterval > 1) // Check every second
+ if (m_EMState == ESCAPING)
{
- int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
-
- m_SeePlayerInterval = 0.0;
- if (rem >= 2)
+ CheckEventLostPlayer();
+ }
+ cItem FollowedItem = GetFollowedItem();
+ if (FollowedItem.IsEmpty())
+ {
+ return;
+ }
+ cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
+ if (a_Closest_Player != NULL)
+ {
+ if (a_Closest_Player->GetEquippedItem().IsEqual(FollowedItem))
{
- if (m_EMState == ESCAPING)
- {
- CheckEventLostPlayer();
- }
+ Vector3d PlayerPos = a_Closest_Player->GetPosition();
+ MoveToPosition(PlayerPos);
}
}
}
diff --git a/src/Mobs/PassiveMonster.h b/src/Mobs/PassiveMonster.h
index 14a6be6b1..0b3c155da 100644
--- a/src/Mobs/PassiveMonster.h
+++ b/src/Mobs/PassiveMonster.h
@@ -19,6 +19,9 @@ public:
/// When hit by someone, run away
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ /** Returns the item that the animal of this class follows when a player holds it in hand
+ Return an empty item not to follow (default). */
+ virtual const cItem GetFollowedItem(void) const { return cItem(); }
} ;
diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp
index 0871a38a9..d8f3dda37 100644
--- a/src/Mobs/Pig.cpp
+++ b/src/Mobs/Pig.cpp
@@ -73,5 +73,3 @@ void cPig::OnRightClicked(cPlayer & a_Player)
-
-
diff --git a/src/Mobs/Pig.h b/src/Mobs/Pig.h
index 4fd0d8db8..d434324c1 100644
--- a/src/Mobs/Pig.h
+++ b/src/Mobs/Pig.h
@@ -19,6 +19,9 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
+
+ virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_CARROT); }
+
bool IsSaddled(void) const { return m_bIsSaddled; }
private:
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index bda4ccff8..4761103e5 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -13,7 +13,8 @@
cSheep::cSheep(int a_Color) :
super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
m_IsSheared(false),
- m_WoolColor(a_Color)
+ m_WoolColor(a_Color),
+ m_TimeToStopEating(-1)
{
}
@@ -60,3 +61,40 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
m_World->BroadcastEntityMetadata(*this);
}
}
+
+
+
+
+
+void cSheep::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ // The sheep should not move when he's eating so only handle the physics.
+ if (m_TimeToStopEating > 0)
+ {
+ HandlePhysics(a_Dt, a_Chunk);
+ m_TimeToStopEating--;
+ if (m_TimeToStopEating == 0)
+ {
+ if (m_World->GetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ()) == E_BLOCK_GRASS)
+ {
+ // The sheep ate the grass so we change it to dirt.
+ m_World->SetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ(), E_BLOCK_DIRT, 0);
+ m_IsSheared = false;
+ m_World->BroadcastEntityMetadata(*this);
+ }
+ }
+ }
+ else
+ {
+ super::Tick(a_Dt, a_Chunk);
+ if (m_World->GetTickRandomNumber(600) == 1)
+ {
+ if (m_World->GetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ()) == E_BLOCK_GRASS)
+ {
+ m_World->BroadcastEntityStatus(*this, 10);
+ m_TimeToStopEating = 40;
+ }
+ }
+ }
+}
+
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h
index 8293a2c05..402e8e61c 100644
--- a/src/Mobs/Sheep.h
+++ b/src/Mobs/Sheep.h
@@ -19,6 +19,10 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
+
bool IsSheared(void) const { return m_IsSheared; }
int GetFurColor(void) const { return m_WoolColor; }
@@ -26,6 +30,7 @@ private:
bool m_IsSheared;
int m_WoolColor;
+ int m_TimeToStopEating;
} ;
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index 509c2191e..4c8e78988 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -30,15 +30,18 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSkeleton::MoveToPosition(const Vector3f & a_Position)
{
- m_Destination = a_Position;
-
// If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
- if (!IsOnFire() && m_World->GetTimeOfDay() < 13187 && m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15)
+ if (
+ !IsOnFire() &&
+ (m_World->GetTimeOfDay() < 13187) &&
+ (m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15)
+ )
{
m_bMovingToDestination = false;
return;
}
- m_bMovingToDestination = true;
+
+ super::MoveToPosition(a_Position);
}
diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp
index a311108ae..5a27762ff 100644
--- a/src/Mobs/Squid.cpp
+++ b/src/Mobs/Squid.cpp
@@ -43,7 +43,8 @@ void cSquid::Tick(float a_Dt, cChunk & a_Chunk)
}
int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
- if (!IsBlockWater(a_Chunk.GetBlock(RelX, RelY, RelZ)) && !IsOnFire())
+ BLOCKTYPE BlockType;
+ if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire())
{
// Burn for 10 ticks, then decide again
StartBurning(10);
diff --git a/src/Mobs/Squid.h b/src/Mobs/Squid.h
index ad299b95c..a9dba8b70 100644
--- a/src/Mobs/Squid.h
+++ b/src/Mobs/Squid.h
@@ -21,6 +21,9 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ // Squids do not drown (or float)
+ virtual void HandleAir(void) override {}
+ virtual void SetSwimState(cChunk & a_Chunk) override {}
} ;
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp
index 7f89fb6cc..44ec14295 100644
--- a/src/Mobs/Villager.cpp
+++ b/src/Mobs/Villager.cpp
@@ -3,6 +3,8 @@
#include "Villager.h"
#include "../World.h"
+#include "../BlockArea.h"
+#include "../Blocks/BlockHandler.h"
@@ -10,7 +12,9 @@
cVillager::cVillager(eVillagerType VillagerType) :
super("Villager", mtVillager, "", "", 0.6, 1.8),
- m_Type(VillagerType)
+ m_Type(VillagerType),
+ m_VillagerAction(false),
+ m_ActionCountDown(-1)
{
}
@@ -21,7 +25,7 @@ cVillager::cVillager(eVillagerType VillagerType) :
void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
- if (a_TDI.Attacker->IsPlayer())
+ if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer())
{
if (m_World->GetTickRandomNumber(5) == 3)
{
@@ -33,3 +37,153 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
+
+void cVillager::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ if (m_ActionCountDown > -1)
+ {
+ m_ActionCountDown--;
+ if (m_ActionCountDown == 0)
+ {
+ switch (m_Type)
+ {
+ case vtFarmer:
+ {
+ HandleFarmerPlaceCrops();
+ }
+ }
+ }
+ return;
+ }
+
+ if (m_VillagerAction)
+ {
+ switch (m_Type)
+ {
+ case vtFarmer:
+ {
+ HandleFarmerTryHarvestCrops();
+ }
+ }
+ m_VillagerAction = false;
+ return;
+ }
+
+ // Don't always try to do a special action. Each tick has 1% to do a special action.
+ if (m_World->GetTickRandomNumber(99) != 0)
+ {
+ return;
+ }
+
+ switch (m_Type)
+ {
+ case vtFarmer:
+ {
+ HandleFarmerPrepareFarmCrops();
+ }
+ }
+}
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Farmer functions.
+void cVillager::HandleFarmerPrepareFarmCrops()
+{
+ if (!m_World->VillagersShouldHarvestCrops())
+ {
+ return;
+ }
+
+ cBlockArea Surrounding;
+ /// Read a 11x7x11 area.
+ Surrounding.Read(
+ m_World,
+ (int) GetPosX() - 5,
+ (int) GetPosX() + 5,
+ (int) GetPosY() - 3,
+ (int) GetPosY() + 3,
+ (int) GetPosZ() - 5,
+ (int) GetPosZ() + 5
+ );
+
+ for (int I = 0; I < 5; I++)
+ {
+ for (int Y = 0; Y < 6; Y++)
+ {
+ // Pick random coordinates and check for crops.
+ int X = m_World->GetTickRandomNumber(11);
+ int Z = m_World->GetTickRandomNumber(11);
+
+ // A villager can't farm this.
+ if (!IsBlockFarmable(Surrounding.GetRelBlockType(X, Y, Z)))
+ {
+ continue;
+ }
+ if (Surrounding.GetRelBlockMeta(X, Y, Z) != 0x7)
+ {
+ continue;
+ }
+
+ m_VillagerAction = true;
+ m_CropsPos = Vector3i((int) GetPosX() + X - 5, (int) GetPosY() + Y - 3, (int) GetPosZ() + Z - 5);
+ MoveToPosition(Vector3f((float) (m_CropsPos.x + 0.5), (float) m_CropsPos.y, (float) (m_CropsPos.z + 0.5)));
+ return;
+ } // for Y loop.
+ } // Repeat the procces 5 times.
+}
+
+
+
+
+
+void cVillager::HandleFarmerTryHarvestCrops()
+{
+ // Harvest the crops if the villager isn't moving and if the crops are closer then 2 blocks.
+ if (!m_bMovingToDestination && (GetPosition() - m_CropsPos).Length() < 2)
+ {
+ // Check if the blocks didn't change while the villager was walking to the coordinates.
+ BLOCKTYPE CropBlock = m_World->GetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
+ if (IsBlockFarmable(CropBlock) && m_World->GetBlockMeta(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z) == 0x7)
+ {
+ cBlockHandler * Handler = cBlockHandler::GetBlockHandler(CropBlock);
+ Handler->DropBlock(m_World, this, m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
+ m_World->SetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z, E_BLOCK_AIR, 0);
+ m_ActionCountDown = 20;
+ }
+ }
+}
+
+
+
+
+void cVillager::HandleFarmerPlaceCrops()
+{
+ // Check if there is still farmland at the spot where the crops were.
+ if (m_World->GetBlock(m_CropsPos.x, m_CropsPos.y - 1, m_CropsPos.z) == E_BLOCK_FARMLAND)
+ {
+ m_World->SetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z, E_BLOCK_CROPS, 0);
+ }
+}
+
+
+
+
+
+bool cVillager::IsBlockFarmable(BLOCKTYPE a_BlockType)
+{
+ switch (a_BlockType)
+ {
+ case E_BLOCK_CROPS:
+ case E_BLOCK_POTATOES:
+ case E_BLOCK_CARROTS:
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
diff --git a/src/Mobs/Villager.h b/src/Mobs/Villager.h
index 4cd9aaa8e..b99ae876f 100644
--- a/src/Mobs/Villager.h
+++ b/src/Mobs/Villager.h
@@ -29,12 +29,36 @@ public:
CLASS_PROTODEF(cVillager);
+ // Override functions
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
- int GetVilType(void) const { return m_Type; }
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
+
+ // cVillager functions
+ /** return true if the given blocktype are: crops, potatoes or carrots.*/
+ bool IsBlockFarmable(BLOCKTYPE a_BlockType);
+
+ //////////////////////////////////////////////////////////////////
+ // Farmer functions
+ /** It searches in a 11x7x11 area for crops. If it found some it will navigate to them.*/
+ void HandleFarmerPrepareFarmCrops();
+
+ /** Looks if the farmer has reached it's destination, and if it's still crops and the destination is closer then 2 blocks it will harvest them.*/
+ void HandleFarmerTryHarvestCrops();
+
+ /** Replaces the crops he harvested.*/
+ void HandleFarmerPlaceCrops();
+
+ // Get and set functions.
+ int GetVilType(void) const { return m_Type; }
+ Vector3i GetCropsPos(void) const { return m_CropsPos; }
+ bool DoesHaveActionActivated(void) const { return m_VillagerAction; }
private:
+ int m_ActionCountDown;
int m_Type;
+ bool m_VillagerAction;
+ Vector3i m_CropsPos;
} ;
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index 3d4e97c80..c0c7892e3 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -37,6 +37,26 @@ void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
+void cWolf::Attack(float a_Dt)
+{
+ UNUSED(a_Dt);
+
+ if ((m_Target != NULL) && (m_Target->IsPlayer()))
+ {
+ if (((cPlayer *)m_Target)->GetName() != m_OwnerName)
+ {
+ super::Attack(a_Dt);
+ }
+ }
+ else
+ {
+ super::Attack(a_Dt);
+ }
+}
+
+
+
+
void cWolf::OnRightClicked(cPlayer & a_Player)
{
@@ -55,10 +75,12 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
SetIsTame(true);
SetOwner(a_Player.GetName());
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED);
+ m_World->BroadcastParticleEffect("heart", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
}
else
{
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING);
+ m_World->BroadcastParticleEffect("smoke", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
}
}
}
@@ -102,13 +124,14 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
}
-
+
+ // The wolf is sitting so don't move him at all.
if (IsSitting())
{
m_bMovingToDestination = false;
}
- cPlayer * a_Closest_Player = FindClosestPlayer();
+ cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
if (a_Closest_Player != NULL)
{
switch (a_Closest_Player->GetEquippedItem().m_ItemType)
@@ -125,10 +148,18 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
SetIsBegging(true);
m_World->BroadcastEntityMetadata(*this);
}
- Vector3f a_NewDestination = a_Closest_Player->GetPosition();
- a_NewDestination.y = a_NewDestination.y + 1; // Look at the head of the player, not his feet.
- m_Destination = Vector3f(a_NewDestination);
- m_bMovingToDestination = false;
+ // Don't move to the player if the wolf is sitting.
+ if (IsSitting())
+ {
+ m_bMovingToDestination = false;
+ }
+ else
+ {
+ m_bMovingToDestination = true;
+ }
+ Vector3d PlayerPos = a_Closest_Player->GetPosition();
+ PlayerPos.y++;
+ m_FinalDestination = PlayerPos;
break;
}
default:
@@ -163,23 +194,30 @@ void cWolf::TickFollowPlayer()
return false;
}
public:
- Vector3f OwnerPos;
+ Vector3d OwnerPos;
} Callback;
if (m_World->DoWithPlayer(m_OwnerName, Callback))
{
- // The player is present in the world, follow them:
+ // The player is present in the world, follow him:
double Distance = (Callback.OwnerPos - GetPosition()).Length();
- if (Distance < 3)
- {
- m_bMovingToDestination = false;
- }
- else if ((Distance > 30) && (!IsSitting()))
+ if (Distance > 30)
{
- TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
+ if (!IsSitting())
+ {
+ TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
+ }
}
else
{
- m_Destination = Callback.OwnerPos;
+ m_FinalDestination = Callback.OwnerPos;
+ if (IsSitting())
+ {
+ m_bMovingToDestination = false;
+ }
+ else
+ {
+ m_bMovingToDestination = true;
+ }
}
}
}
diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h
index 040e2cf7a..9e5ad03c7 100644
--- a/src/Mobs/Wolf.h
+++ b/src/Mobs/Wolf.h
@@ -22,6 +22,7 @@ public:
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void TickFollowPlayer();
+ virtual void Attack(float a_Dt) override;
// Get functions
bool IsSitting (void) const { return m_IsSitting; }
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index a046fcc92..27e8ed5fb 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -34,15 +34,18 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cZombie::MoveToPosition(const Vector3f & a_Position)
{
- m_Destination = a_Position;
-
- // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
- if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire())
+ // If the destination is in the sun and if it is not night AND the zombie isn't on fire then block the movement.
+ if (
+ !IsOnFire() &&
+ (m_World->GetTimeOfDay() < 13187) &&
+ (m_World->GetBlockSkyLight((int)a_Position.x, (int)a_Position.y, (int)a_Position.z) == 15)
+ )
{
m_bMovingToDestination = false;
return;
}
- m_bMovingToDestination = true;
+
+ super::MoveToPosition(a_Position);
}
diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp
index 6165606f0..c06bd6b6f 100644
--- a/src/MonsterConfig.cpp
+++ b/src/MonsterConfig.cpp
@@ -12,9 +12,9 @@
struct cMonsterConfig::sAttributesStruct
{
AString m_Name;
- double m_SightDistance;
- double m_AttackDamage;
- double m_AttackRange;
+ int m_SightDistance;
+ int m_AttackDamage;
+ int m_AttackRange;
double m_AttackRate;
int m_MaxHealth;
};
@@ -67,9 +67,9 @@ void cMonsterConfig::Initialize()
sAttributesStruct Attributes;
AString Name = MonstersIniFile.GetKeyName(i);
Attributes.m_Name = Name;
- Attributes.m_AttackDamage = MonstersIniFile.GetValueF(Name, "AttackDamage", 0);
- Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0);
- Attributes.m_SightDistance = MonstersIniFile.GetValueF(Name, "SightDistance", 0);
+ Attributes.m_AttackDamage = MonstersIniFile.GetValueI(Name, "AttackDamage", 0);
+ Attributes.m_AttackRange = MonstersIniFile.GetValueI(Name, "AttackRange", 0);
+ Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0);
Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1);
m_pState->AttributesList.push_front(Attributes);
@@ -87,10 +87,10 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na
{
if (itr->m_Name.compare(a_Name) == 0)
{
- a_Monster->SetAttackDamage ((float)itr->m_AttackDamage);
- a_Monster->SetAttackRange ((float)itr->m_AttackRange);
- a_Monster->SetSightDistance((float)itr->m_SightDistance);
- a_Monster->SetAttackRate ((int)itr->m_AttackRate);
+ a_Monster->SetAttackDamage (itr->m_AttackDamage);
+ a_Monster->SetAttackRange (itr->m_AttackRange);
+ a_Monster->SetSightDistance(itr->m_SightDistance);
+ a_Monster->SetAttackRate ((float)itr->m_AttackRate);
a_Monster->SetMaxHealth (itr->m_MaxHealth);
return;
}
diff --git a/src/OSSupport/BlockingTCPLink.cpp b/src/OSSupport/BlockingTCPLink.cpp
index 08aec0c65..af50eda5d 100644
--- a/src/OSSupport/BlockingTCPLink.cpp
+++ b/src/OSSupport/BlockingTCPLink.cpp
@@ -2,7 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BlockingTCPLink.h"
-
+#include "Errors.h"
@@ -75,7 +75,7 @@ bool cBlockingTCPLink::Connect(const char * iAddress, unsigned int iPort)
server.sin_port = htons( (unsigned short)iPort);
if (connect(m_Socket, (struct sockaddr *)&server, sizeof(server)))
{
- LOGWARN("cTCPLink: Connection to \"%s:%d\" failed (%s)", iAddress, iPort, cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
+ LOGWARN("cTCPLink: Connection to \"%s:%d\" failed (%s)", iAddress, iPort,GetOSErrorString( cSocket::GetLastError() ).c_str() );
CloseSocket();
return false;
}
diff --git a/src/OSSupport/Errors.cpp b/src/OSSupport/Errors.cpp
new file mode 100644
index 000000000..2e05f1df1
--- /dev/null
+++ b/src/OSSupport/Errors.cpp
@@ -0,0 +1,53 @@
+
+#include "Globals.h"
+
+#include "Errors.h"
+
+AString GetOSErrorString( int a_ErrNo )
+{
+ char buffer[ 1024 ];
+ AString Out;
+
+ #ifdef _WIN32
+
+ FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, a_ErrNo, 0, buffer, ARRAYCOUNT(buffer), NULL);
+ Printf(Out, "%d: %s", a_ErrNo, buffer);
+ if (!Out.empty() && (Out[Out.length() - 1] == '\n'))
+ {
+ Out.erase(Out.length() - 2);
+ }
+ return Out;
+
+ #else // _WIN32
+
+ // According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r():
+
+ #if ( _GNU_SOURCE ) && !defined(ANDROID_NDK) // GNU version of strerror_r()
+
+ char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
+ if( res != NULL )
+ {
+ Printf(Out, "%d: %s", a_ErrNo, res);
+ return Out;
+ }
+
+ #else // XSI version of strerror_r():
+
+ int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
+ if( res == 0 )
+ {
+ Printf(Out, "%d: %s", a_ErrNo, buffer);
+ return Out;
+ }
+
+ #endif // strerror_r() version
+
+ else
+ {
+ Printf(Out, "Error %d while getting error string for error #%d!", errno, a_ErrNo);
+ return Out;
+ }
+
+ #endif // else _WIN32
+}
+
diff --git a/src/OSSupport/Errors.h b/src/OSSupport/Errors.h
new file mode 100644
index 000000000..8ce9deb10
--- /dev/null
+++ b/src/OSSupport/Errors.h
@@ -0,0 +1,5 @@
+
+#pragma once
+
+AString GetOSErrorString(int a_ErrNo);
+
diff --git a/src/OSSupport/Event.cpp b/src/OSSupport/Event.cpp
index cbacbba17..649a0a3cf 100644
--- a/src/OSSupport/Event.cpp
+++ b/src/OSSupport/Event.cpp
@@ -7,7 +7,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Event.h"
-
+#include "Errors.h"
@@ -35,14 +35,16 @@ cEvent::cEvent(void)
m_Event = sem_open(EventName.c_str(), O_CREAT, 777, 0 );
if (m_Event == SEM_FAILED)
{
- LOGERROR("cEvent: Cannot create event, errno = %i. Aborting server.", errno);
+ AString error = GetOSErrorString(errno);
+ LOGERROR("cEvent: Cannot create event, err = %s. Aborting server.", error.c_str());
abort();
}
// Unlink the semaphore immediately - it will continue to function but will not pollute the namespace
// We don't store the name, so can't call this in the destructor
if (sem_unlink(EventName.c_str()) != 0)
{
- LOGWARN("ERROR: Could not unlink cEvent. (%i)", errno);
+ AString error = GetOSErrorString(errno);
+ LOGWARN("ERROR: Could not unlink cEvent. (%s)", error.c_str());
}
}
#endif // *nix
@@ -61,7 +63,8 @@ cEvent::~cEvent()
{
if (sem_close(m_Event) != 0)
{
- LOGERROR("ERROR: Could not close cEvent. (%i)", errno);
+ AString error = GetOSErrorString(errno);
+ LOGERROR("ERROR: Could not close cEvent. (%s)", error.c_str());
}
}
else
@@ -88,7 +91,8 @@ void cEvent::Wait(void)
int res = sem_wait(m_Event);
if (res != 0 )
{
- LOGWARN("cEvent: waiting for the event failed: %i, errno = %i. Continuing, but server may be unstable.", res, errno);
+ AString error = GetOSErrorString(errno);
+ LOGWARN("cEvent: waiting for the event failed: %i, err = %s. Continuing, but server may be unstable.", res, error.c_str());
}
#endif
}
@@ -108,7 +112,8 @@ void cEvent::Set(void)
int res = sem_post(m_Event);
if (res != 0)
{
- LOGWARN("cEvent: Could not set cEvent: %i, errno = %d", res, errno);
+ AString error = GetOSErrorString(errno);
+ LOGWARN("cEvent: Could not set cEvent: %i, err = %s", res, error.c_str());
}
#endif
}
diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp
index 9f7c0d439..0ebd04915 100644
--- a/src/OSSupport/File.cpp
+++ b/src/OSSupport/File.cpp
@@ -450,3 +450,12 @@ int cFile::Printf(const char * a_Fmt, ...)
+
+void cFile::Flush(void)
+{
+ fflush(m_File);
+}
+
+
+
+
diff --git a/src/OSSupport/File.h b/src/OSSupport/File.h
index 01663a229..07fce6661 100644
--- a/src/OSSupport/File.h
+++ b/src/OSSupport/File.h
@@ -18,6 +18,8 @@ Usage:
2, Check if the file was opened using IsOpen()
3, Read / write
4, Destroy the instance
+
+For reading entire files into memory, just use the static cFile::ReadWholeFile()
*/
@@ -55,7 +57,7 @@ public:
static const char PathSeparator = '/';
#endif
- /// The mode in which to open the file
+ /** The mode in which to open the file */
enum eMode
{
fmRead, // Read-only. If the file doesn't exist, object will not be valid
@@ -63,13 +65,13 @@ public:
fmReadWrite // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning
} ;
- /// Simple constructor - creates an unopened file object, use Open() to open / create a real file
+ /** Simple constructor - creates an unopened file object, use Open() to open / create a real file */
cFile(void);
- /// Constructs and opens / creates the file specified, use IsOpen() to check for success
+ /** Constructs and opens / creates the file specified, use IsOpen() to check for success */
cFile(const AString & iFileName, eMode iMode);
- /// Auto-closes the file, if open
+ /** Auto-closes the file, if open */
~cFile();
bool Open(const AString & iFileName, eMode iMode);
@@ -77,60 +79,63 @@ public:
bool IsOpen(void) const;
bool IsEOF(void) const;
- /// Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open
+ /** Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open */
int Read (void * iBuffer, int iNumBytes);
- /// Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open
+ /** Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open */
int Write(const void * iBuffer, int iNumBytes);
- /// Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open
+ /** Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open */
int Seek (int iPosition);
- /// Returns the current position (bytes from file start) or -1 for failure; asserts if not open
+ /** Returns the current position (bytes from file start) or -1 for failure; asserts if not open */
int Tell (void) const;
- /// Returns the size of file, in bytes, or -1 for failure; asserts if not open
+ /** Returns the size of file, in bytes, or -1 for failure; asserts if not open */
int GetSize(void) const;
- /// Reads the file from current position till EOF into an AString; returns the number of bytes read or -1 for error
+ /** Reads the file from current position till EOF into an AString; returns the number of bytes read or -1 for error */
int ReadRestOfFile(AString & a_Contents);
// tolua_begin
- /// Returns true if the file specified exists
+ /** Returns true if the file specified exists */
static bool Exists(const AString & a_FileName);
- /// Deletes a file, returns true if successful
+ /** Deletes a file, returns true if successful */
static bool Delete(const AString & a_FileName);
- /// Renames a file or folder, returns true if successful. May fail if dest already exists (libc-dependant)!
+ /** Renames a file or folder, returns true if successful. May fail if dest already exists (libc-dependant)! */
static bool Rename(const AString & a_OrigPath, const AString & a_NewPath);
- /// Copies a file, returns true if successful.
+ /** Copies a file, returns true if successful. */
static bool Copy(const AString & a_SrcFileName, const AString & a_DstFileName);
- /// Returns true if the specified path is a folder
+ /** Returns true if the specified path is a folder */
static bool IsFolder(const AString & a_Path);
- /// Returns true if the specified path is a regular file
+ /** Returns true if the specified path is a regular file */
static bool IsFile(const AString & a_Path);
- /// Returns the size of the file, or a negative number on error
+ /** Returns the size of the file, or a negative number on error */
static int GetSize(const AString & a_FileName);
- /// Creates a new folder with the specified name. Returns true if successful. Path may be relative or absolute
+ /** Creates a new folder with the specified name. Returns true if successful. Path may be relative or absolute */
static bool CreateFolder(const AString & a_FolderPath);
- /// Returns the entire contents of the specified file as a string. Returns empty string on error.
+ /** Returns the entire contents of the specified file as a string. Returns empty string on error. */
static AString ReadWholeFile(const AString & a_FileName);
// tolua_end
- /// Returns the list of all items in the specified folder (files, folders, nix pipes, whatever's there).
+ /** Returns the list of all items in the specified folder (files, folders, nix pipes, whatever's there). */
static AStringVector GetFolderContents(const AString & a_Folder); // Exported in ManualBindings.cpp
int Printf(const char * a_Fmt, ...);
+ /** Flushes all the bufferef output into the file (only when writing) */
+ void Flush(void);
+
private:
#ifdef USE_STDIO_FILE
FILE * m_File;
diff --git a/src/OSSupport/Socket.cpp b/src/OSSupport/Socket.cpp
index d80c9bb3d..6afaceedf 100644
--- a/src/OSSupport/Socket.cpp
+++ b/src/OSSupport/Socket.cpp
@@ -6,7 +6,8 @@
#ifndef _WIN32
#include <netdb.h>
#include <unistd.h>
- #include <arpa/inet.h> //inet_ntoa()
+ #include <arpa/inet.h> // inet_ntoa()
+ #include <sys/ioctl.h> // ioctl()
#else
#define socklen_t int
#endif
@@ -105,58 +106,6 @@ void cSocket::ShutdownReadWrite(void)
-
-AString cSocket::GetErrorString( int a_ErrNo )
-{
- char buffer[ 1024 ];
- AString Out;
-
- #ifdef _WIN32
-
- FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, a_ErrNo, 0, buffer, ARRAYCOUNT(buffer), NULL);
- Printf(Out, "%d: %s", a_ErrNo, buffer);
- if (!Out.empty() && (Out[Out.length() - 1] == '\n'))
- {
- Out.erase(Out.length() - 2);
- }
- return Out;
-
- #else // _WIN32
-
- // According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r():
-
- #if ( _GNU_SOURCE ) && !defined(ANDROID_NDK) // GNU version of strerror_r()
-
- char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
- if( res != NULL )
- {
- Printf(Out, "%d: %s", a_ErrNo, res);
- return Out;
- }
-
- #else // XSI version of strerror_r():
-
- int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
- if( res == 0 )
- {
- Printf(Out, "%d: %s", a_ErrNo, buffer);
- return Out;
- }
-
- #endif // strerror_r() version
-
- else
- {
- Printf(Out, "Error %d while getting error string for error #%d!", errno, a_ErrNo);
- return Out;
- }
-
- #endif // else _WIN32
-}
-
-
-
-
int cSocket::GetLastError()
{
#ifdef _WIN32
@@ -372,7 +321,7 @@ bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Por
-int cSocket::Receive(char* a_Buffer, unsigned int a_Length, unsigned int a_Flags)
+int cSocket::Receive(char * a_Buffer, unsigned int a_Length, unsigned int a_Flags)
{
return recv(m_Socket, a_Buffer, a_Length, a_Flags);
}
@@ -406,3 +355,25 @@ unsigned short cSocket::GetPort(void) const
+
+void cSocket::SetNonBlocking(void)
+{
+ #ifdef _WIN32
+ u_long NonBlocking = 1;
+ int res = ioctlsocket(m_Socket, FIONBIO, &NonBlocking);
+ #else
+ int NonBlocking = 1;
+ int res = ioctl(m_Socket, FIONBIO, (char *)&NonBlocking);
+ #endif
+ if (res != 0)
+ {
+ LOGERROR("Cannot set socket to non-blocking. This would make the server deadlock later on, aborting.\nErr: %d, %d, %s",
+ res, GetLastError(), GetLastErrorString().c_str()
+ );
+ abort();
+ }
+}
+
+
+
+
diff --git a/src/OSSupport/Socket.h b/src/OSSupport/Socket.h
index 91c9ca5fd..bdc2babf5 100644
--- a/src/OSSupport/Socket.h
+++ b/src/OSSupport/Socket.h
@@ -14,7 +14,7 @@
#endif
-
+#include "Errors.h"
class cSocket
@@ -24,6 +24,12 @@ public:
{
IPv4 = AF_INET,
IPv6 = AF_INET6,
+
+ #ifdef _WIN32
+ ErrWouldBlock = WSAEWOULDBLOCK,
+ #else
+ ErrWouldBlock = EWOULDBLOCK,
+ #endif
} ;
#ifdef _WIN32
@@ -57,11 +63,10 @@ public:
/// Initializes the network stack. Returns 0 on success, or another number as an error code.
static int WSAStartup(void);
- static AString GetErrorString(int a_ErrNo);
static int GetLastError();
static AString GetLastErrorString(void)
{
- return GetErrorString(GetLastError());
+ return GetOSErrorString(GetLastError());
}
/// Creates a new socket of the specified address family
@@ -111,8 +116,11 @@ public:
unsigned short GetPort(void) const; // Returns 0 on failure
const AString & GetIPString(void) const { return m_IPString; }
+
+ /** Sets the socket into non-blocking mode */
+ void SetNonBlocking(void);
private:
xSocket m_Socket;
AString m_IPString;
-}; \ No newline at end of file
+};
diff --git a/src/OSSupport/SocketThreads.cpp b/src/OSSupport/SocketThreads.cpp
index b8069cf00..3e2631733 100644
--- a/src/OSSupport/SocketThreads.cpp
+++ b/src/OSSupport/SocketThreads.cpp
@@ -7,6 +7,7 @@
#include "Globals.h"
#include "SocketThreads.h"
+#include "Errors.h"
@@ -174,6 +175,7 @@ void cSocketThreads::cSocketThread::AddClient(const cSocket & a_Socket, cCallbac
m_Slots[m_NumSlots].m_Client = a_Client;
m_Slots[m_NumSlots].m_Socket = a_Socket;
+ m_Slots[m_NumSlots].m_Socket.SetNonBlocking();
m_Slots[m_NumSlots].m_Outgoing.clear();
m_Slots[m_NumSlots].m_State = sSlot::ssNormal;
m_NumSlots++;
@@ -212,7 +214,9 @@ bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client)
else
{
// Query and queue the last batch of outgoing data:
- m_Slots[i].m_Client->GetOutgoingData(m_Slots[i].m_Outgoing);
+ AString Data;
+ m_Slots[i].m_Client->GetOutgoingData(Data);
+ m_Slots[i].m_Outgoing.append(Data);
if (m_Slots[i].m_Outgoing.empty())
{
// No more outgoing data, shut the socket down immediately:
@@ -385,38 +389,28 @@ void cSocketThreads::cSocketThread::Execute(void)
// The main thread loop:
while (!m_ShouldTerminate)
{
- // Put all sockets into the Read set:
+ // Read outgoing data from the clients:
+ QueueOutgoingData();
+
+ // Put sockets into the sets
fd_set fdRead;
+ fd_set fdWrite;
cSocket::xSocket Highest = m_ControlSocket1.GetSocket();
-
- PrepareSet(&fdRead, Highest, false);
+ PrepareSets(&fdRead, &fdWrite, Highest);
// Wait for the sockets:
timeval Timeout;
Timeout.tv_sec = 5;
Timeout.tv_usec = 0;
- if (select(Highest + 1, &fdRead, NULL, NULL, &Timeout) == -1)
+ if (select(Highest + 1, &fdRead, &fdWrite, NULL, &Timeout) == -1)
{
- LOG("select(R) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
+ LOG("select() call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
continue;
}
+ // Perform the IO:
ReadFromSockets(&fdRead);
-
- // Test sockets for writing:
- fd_set fdWrite;
- Highest = m_ControlSocket1.GetSocket();
- PrepareSet(&fdWrite, Highest, true);
- Timeout.tv_sec = 0;
- Timeout.tv_usec = 0;
- if (select(Highest + 1, NULL, &fdWrite, NULL, &Timeout) == -1)
- {
- LOG("select(W) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
- continue;
- }
-
WriteToSockets(&fdWrite);
-
CleanUpShutSockets();
} // while (!mShouldTerminate)
}
@@ -425,10 +419,11 @@ void cSocketThreads::cSocketThread::Execute(void)
-void cSocketThreads::cSocketThread::PrepareSet(fd_set * a_Set, cSocket::xSocket & a_Highest, bool a_IsForWriting)
+void cSocketThreads::cSocketThread::PrepareSets(fd_set * a_Read, fd_set * a_Write, cSocket::xSocket & a_Highest)
{
- FD_ZERO(a_Set);
- FD_SET(m_ControlSocket1.GetSocket(), a_Set);
+ FD_ZERO(a_Read);
+ FD_ZERO(a_Write);
+ FD_SET(m_ControlSocket1.GetSocket(), a_Read);
cCSLock Lock(m_Parent->m_CS);
for (int i = m_NumSlots - 1; i >= 0; --i)
@@ -443,11 +438,16 @@ void cSocketThreads::cSocketThread::PrepareSet(fd_set * a_Set, cSocket::xSocket
continue;
}
cSocket::xSocket s = m_Slots[i].m_Socket.GetSocket();
- FD_SET(s, a_Set);
+ FD_SET(s, a_Read);
if (s > a_Highest)
{
a_Highest = s;
}
+ if (!m_Slots[i].m_Outgoing.empty())
+ {
+ // There's outgoing data for the socket, put it in the Write set
+ FD_SET(s, a_Write);
+ }
} // for i - m_Slots[]
}
@@ -479,34 +479,37 @@ void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read)
int Received = m_Slots[i].m_Socket.Receive(Buffer, ARRAYCOUNT(Buffer), 0);
if (Received <= 0)
{
- // The socket has been closed by the remote party
- switch (m_Slots[i].m_State)
+ if (cSocket::GetLastError() != cSocket::ErrWouldBlock)
{
- case sSlot::ssNormal:
- {
- // Notify the callback that the remote has closed the socket; keep the slot
- m_Slots[i].m_Client->SocketClosed();
- m_Slots[i].m_State = sSlot::ssRemoteClosed;
- break;
- }
- case sSlot::ssWritingRestOut:
- case sSlot::ssShuttingDown:
- case sSlot::ssShuttingDown2:
- {
- // Force-close the socket and remove the slot:
- m_Slots[i].m_Socket.CloseSocket();
- m_Slots[i] = m_Slots[--m_NumSlots];
- break;
- }
- default:
+ // The socket has been closed by the remote party
+ switch (m_Slots[i].m_State)
{
- LOG("%s: Unexpected socket state: %d (%s)",
- __FUNCTION__, m_Slots[i].m_Socket.GetSocket(), m_Slots[i].m_Socket.GetIPString().c_str()
- );
- ASSERT(!"Unexpected socket state");
- break;
- }
- } // switch (m_Slots[i].m_State)
+ case sSlot::ssNormal:
+ {
+ // Notify the callback that the remote has closed the socket; keep the slot
+ m_Slots[i].m_Client->SocketClosed();
+ m_Slots[i].m_State = sSlot::ssRemoteClosed;
+ break;
+ }
+ case sSlot::ssWritingRestOut:
+ case sSlot::ssShuttingDown:
+ case sSlot::ssShuttingDown2:
+ {
+ // Force-close the socket and remove the slot:
+ m_Slots[i].m_Socket.CloseSocket();
+ m_Slots[i] = m_Slots[--m_NumSlots];
+ break;
+ }
+ default:
+ {
+ LOG("%s: Unexpected socket state: %d (%s)",
+ __FUNCTION__, m_Slots[i].m_Socket.GetSocket(), m_Slots[i].m_Socket.GetIPString().c_str()
+ );
+ ASSERT(!"Unexpected socket state");
+ break;
+ }
+ } // switch (m_Slots[i].m_State)
+ }
}
else
{
@@ -538,7 +541,9 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
// Request another chunk of outgoing data:
if (m_Slots[i].m_Client != NULL)
{
- m_Slots[i].m_Client->GetOutgoingData(m_Slots[i].m_Outgoing);
+ AString Data;
+ m_Slots[i].m_Client->GetOutgoingData(Data);
+ m_Slots[i].m_Outgoing.append(Data);
}
if (m_Slots[i].m_Outgoing.empty())
{
@@ -552,11 +557,10 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
}
} // if (outgoing data is empty)
- int Sent = m_Slots[i].m_Socket.Send(m_Slots[i].m_Outgoing.data(), m_Slots[i].m_Outgoing.size());
- if (Sent < 0)
+ if (!SendDataThroughSocket(m_Slots[i].m_Socket, m_Slots[i].m_Outgoing))
{
int Err = cSocket::GetLastError();
- LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket.GetIPString().c_str(), cSocket::GetErrorString(Err).c_str());
+ LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket.GetIPString().c_str(), GetOSErrorString(Err).c_str());
m_Slots[i].m_Socket.CloseSocket();
if (m_Slots[i].m_Client != NULL)
{
@@ -564,7 +568,6 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
}
return;
}
- m_Slots[i].m_Outgoing.erase(0, Sent);
if (m_Slots[i].m_Outgoing.empty() && (m_Slots[i].m_State == sSlot::ssWritingRestOut))
{
@@ -589,8 +592,41 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
+bool cSocketThreads::cSocketThread::SendDataThroughSocket(cSocket & a_Socket, AString & a_Data)
+{
+ // Send data in smaller chunks, so that the OS send buffers aren't overflown easily
+ while (!a_Data.empty())
+ {
+ size_t NumToSend = std::min(a_Data.size(), (size_t)1024);
+ int Sent = a_Socket.Send(a_Data.data(), NumToSend);
+ if (Sent < 0)
+ {
+ int Err = cSocket::GetLastError();
+ if (Err == cSocket::ErrWouldBlock)
+ {
+ // The OS send buffer is full, leave the outgoing data for the next time
+ return true;
+ }
+ // An error has occured
+ return false;
+ }
+ if (Sent == 0)
+ {
+ a_Socket.CloseSocket();
+ return true;
+ }
+ a_Data.erase(0, Sent);
+ }
+ return true;
+}
+
+
+
+
+
void cSocketThreads::cSocketThread::CleanUpShutSockets(void)
{
+ cCSLock Lock(m_Parent->m_CS);
for (int i = m_NumSlots - 1; i >= 0; i--)
{
switch (m_Slots[i].m_State)
@@ -616,3 +652,32 @@ void cSocketThreads::cSocketThread::CleanUpShutSockets(void)
+void cSocketThreads::cSocketThread::QueueOutgoingData(void)
+{
+ cCSLock Lock(m_Parent->m_CS);
+ for (int i = 0; i < m_NumSlots; i++)
+ {
+ if (m_Slots[i].m_Client != NULL)
+ {
+ AString Data;
+ m_Slots[i].m_Client->GetOutgoingData(Data);
+ m_Slots[i].m_Outgoing.append(Data);
+ }
+ if (m_Slots[i].m_Outgoing.empty())
+ {
+ // No outgoing data is ready
+ if (m_Slots[i].m_State == sSlot::ssWritingRestOut)
+ {
+ // The socket doesn't want to be kept alive anymore, and doesn't have any remaining data to send.
+ // Shut it down and then close it after a timeout, or when the other side agrees
+ m_Slots[i].m_State = sSlot::ssShuttingDown;
+ m_Slots[i].m_Socket.ShutdownReadWrite();
+ }
+ continue;
+ }
+ }
+}
+
+
+
+
diff --git a/src/OSSupport/SocketThreads.h b/src/OSSupport/SocketThreads.h
index 9e1947ab6..fcd2ce11f 100644
--- a/src/OSSupport/SocketThreads.h
+++ b/src/OSSupport/SocketThreads.h
@@ -66,7 +66,8 @@ public:
/** Called when data is received from the remote party */
virtual void DataReceived(const char * a_Data, int a_Size) = 0;
- /** Called when data can be sent to remote party; the function is supposed to *append* outgoing data to a_Data */
+ /** Called when data can be sent to remote party
+ The function is supposed to *set* outgoing data to a_Data (overwrite) */
virtual void GetOutgoingData(AString & a_Data) = 0;
/** Called when the socket has been closed for any reason */
@@ -156,16 +157,27 @@ private:
virtual void Execute(void) override;
- /** Puts all sockets into the set, along with m_ControlSocket1.
- Only sockets that are able to send and receive data are put in the Set.
- Is a_IsForWriting is true, the ssWritingRestOut sockets are added as well. */
- void PrepareSet(fd_set * a_Set, cSocket::xSocket & a_Highest, bool a_IsForWriting);
+ /** Prepares the Read and Write socket sets for select()
+ Puts all sockets into the read set, along with m_ControlSocket1.
+ Only sockets that have outgoing data queued on them are put in the write set.*/
+ void PrepareSets(fd_set * a_ReadSet, fd_set * a_WriteSet, cSocket::xSocket & a_Highest);
- void ReadFromSockets(fd_set * a_Read); // Reads from sockets indicated in a_Read
- void WriteToSockets (fd_set * a_Write); // Writes to sockets indicated in a_Write
+ /** Reads from sockets indicated in a_Read */
+ void ReadFromSockets(fd_set * a_Read);
+ /** Writes to sockets indicated in a_Write */
+ void WriteToSockets (fd_set * a_Write);
+
+ /** Sends data through the specified socket, trying to fill the OS send buffer in chunks.
+ Returns true if there was no error while sending, false if an error has occured.
+ Modifies a_Data to contain only the unsent data. */
+ bool SendDataThroughSocket(cSocket & a_Socket, AString & a_Data);
+
/** Removes those slots in ssShuttingDown2 state, sets those with ssShuttingDown state to ssShuttingDown2 */
void CleanUpShutSockets(void);
+
+ /** Calls each client's callback to retrieve outgoing data for that client. */
+ void QueueOutgoingData(void);
} ;
typedef std::list<cSocketThread *> cSocketThreadList;
diff --git a/src/OSSupport/Timer.cpp b/src/OSSupport/Timer.cpp
index ed16f9e3a..fd838dd0d 100644
--- a/src/OSSupport/Timer.cpp
+++ b/src/OSSupport/Timer.cpp
@@ -28,7 +28,7 @@ long long cTimer::GetNowTime(void)
#else
struct timeval now;
gettimeofday(&now, NULL);
- return (long long)(now.tv_sec * 1000 + now.tv_usec / 1000);
+ return (long long)now.tv_sec * 1000 + (long long)now.tv_usec / 1000;
#endif
}
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index 1bc5d528e..791082537 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -12,6 +12,7 @@
#include "../Defines.h"
#include "../Endianness.h"
+#include "../Scoreboard.h"
@@ -92,6 +93,9 @@ public:
virtual void SendRespawn (void) = 0;
virtual void SendExperience (void) = 0;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index 310f9dd78..cd15ab518 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -68,6 +68,9 @@ public:
virtual void SendRespawn (void) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override {} // This protocol doesn't support such message
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
@@ -83,8 +86,8 @@ public:
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp
index b4ca37d37..f5fd95c7e 100644
--- a/src/Protocol/Protocol132.cpp
+++ b/src/Protocol/Protocol132.cpp
@@ -28,13 +28,14 @@
#pragma warning(disable:4702)
#endif
-#include "cryptopp/randpool.h"
-
#ifdef _MSC_VER
#pragma warning(pop)
#endif
+
+
+
#define HANDLE_PACKET_READ(Proc, Type, Var) \
Type Var; \
{ \
@@ -49,17 +50,6 @@
-typedef unsigned char Byte;
-
-
-
-
-
-using namespace CryptoPP;
-
-
-
-
const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows...
@@ -93,81 +83,6 @@ enum
-// Converts a raw 160-bit SHA1 digest into a Java Hex representation
-// According to http://wiki.vg/wiki/index.php?title=Protocol_Encryption&oldid=2802
-static void DigestToJava(byte a_Digest[20], AString & a_Out)
-{
- bool IsNegative = (a_Digest[0] >= 0x80);
- if (IsNegative)
- {
- // Two's complement:
- bool carry = true; // Add one to the whole number
- for (int i = 19; i >= 0; i--)
- {
- a_Digest[i] = ~a_Digest[i];
- if (carry)
- {
- carry = (a_Digest[i] == 0xff);
- a_Digest[i]++;
- }
- }
- }
- a_Out.clear();
- a_Out.reserve(40);
- for (int i = 0; i < 20; i++)
- {
- AppendPrintf(a_Out, "%02x", a_Digest[i]);
- }
- while ((a_Out.length() > 0) && (a_Out[0] == '0'))
- {
- a_Out.erase(0, 1);
- }
- if (IsNegative)
- {
- a_Out.insert(0, "-");
- }
-}
-
-
-
-
-
-/*
-// Self-test the hash formatting for known values:
-// sha1(Notch) : 4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48
-// sha1(jeb_) : -7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1
-// sha1(simon) : 88e16a1019277b15d58faf0541e11910eb756f6
-
-class Test
-{
-public:
- Test(void)
- {
- AString DigestNotch, DigestJeb, DigestSimon;
- byte Digest[20];
- CryptoPP::SHA1 Checksum;
- Checksum.Update((const byte *)"Notch", 5);
- Checksum.Final(Digest);
- DigestToJava(Digest, DigestNotch);
- Checksum.Restart();
- Checksum.Update((const byte *)"jeb_", 4);
- Checksum.Final(Digest);
- DigestToJava(Digest, DigestJeb);
- Checksum.Restart();
- Checksum.Update((const byte *)"simon", 5);
- Checksum.Final(Digest);
- DigestToJava(Digest, DigestSimon);
- printf("Notch: \"%s\"", DigestNotch.c_str());
- printf("jeb_: \"%s\"", DigestJeb.c_str());
- printf("simon: \"%s\"", DigestSimon.c_str());
- }
-} test;
-*/
-
-
-
-
-
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cProtocol132:
@@ -197,11 +112,11 @@ void cProtocol132::DataReceived(const char * a_Data, int a_Size)
{
if (m_IsEncrypted)
{
- byte Decrypted[512];
+ Byte Decrypted[512];
while (a_Size > 0)
{
int NumBytes = (a_Size > (int)sizeof(Decrypted)) ? (int)sizeof(Decrypted) : a_Size;
- m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes);
+ m_Decryptor.ProcessData(Decrypted, (Byte *)a_Data, NumBytes);
super::DataReceived((const char *)Decrypted, NumBytes);
a_Size -= NumBytes;
a_Data += NumBytes;
@@ -582,9 +497,7 @@ int cProtocol132::ParseHandshake(void)
return PARSE_OK; // Player is not allowed into the server
}
- // Send a 0xFD Encryption Key Request http://wiki.vg/Protocol#0xFD
- CryptoPP::StringSink sink(m_ServerPublicKey); // GCC won't allow inline instantiation in the following line, damned temporary refs
- cRoot::Get()->GetServer()->GetPublicKey().Save(sink);
+ // Send a 0xfd Encryption Key Request http://wiki.vg/Protocol#0xFD
SendEncryptionKeyRequest();
return PARSE_OK;
@@ -596,7 +509,7 @@ int cProtocol132::ParseHandshake(void)
int cProtocol132::ParseClientStatuses(void)
{
- HANDLE_PACKET_READ(ReadByte, byte, Status);
+ HANDLE_PACKET_READ(ReadByte, Byte, Status);
if ((Status & 1) == 0)
{
m_Client->HandleLogin(39, m_Username);
@@ -714,11 +627,11 @@ void cProtocol132::Flush(void)
int a_Size = m_DataToSend.size();
if (m_IsEncrypted)
{
- byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
+ Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
while (a_Size > 0)
{
int NumBytes = (a_Size > (int)sizeof(Encrypted)) ? (int)sizeof(Encrypted) : a_Size;
- m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes);
+ m_Encryptor.ProcessData(Encrypted, (Byte *)a_Data, NumBytes);
super::SendData((const char *)Encrypted, NumBytes);
a_Size -= NumBytes;
a_Data += NumBytes;
@@ -880,8 +793,8 @@ void cProtocol132::SendEncryptionKeyRequest(void)
cCSLock Lock(m_CSPacket);
WriteByte(0xfd);
WriteString(cRoot::Get()->GetServer()->GetServerID());
- WriteShort((short)m_ServerPublicKey.size());
- SendData(m_ServerPublicKey.data(), m_ServerPublicKey.size());
+ WriteShort((short)(cRoot::Get()->GetServer()->GetPublicKeyDER().size()));
+ SendData(cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size());
WriteShort(4);
WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
Flush();
@@ -894,13 +807,11 @@ void cProtocol132::SendEncryptionKeyRequest(void)
void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce)
{
// Decrypt EncNonce using privkey
- RSAES<PKCS1v15>::Decryptor rsaDecryptor(cRoot::Get()->GetServer()->GetPrivateKey());
- time_t CurTime = time(NULL);
- CryptoPP::RandomPool rng;
- rng.Put((const byte *)&CurTime, sizeof(CurTime));
+ cRSAPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
+
Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
- DecodingResult res = rsaDecryptor.Decrypt(rng, (const byte *)a_EncNonce.data(), a_EncNonce.size(), (byte *)DecryptedNonce);
- if (!res.isValidCoding || (res.messageLength != 4))
+ int res = rsaDecryptor.Decrypt((const Byte *)a_EncNonce.data(), a_EncNonce.size(), (Byte *)DecryptedNonce, sizeof(DecryptedNonce));
+ if (res != 4)
{
LOGD("Bad nonce length");
m_Client->Kick("Hacked client");
@@ -914,9 +825,9 @@ void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const A
}
// Decrypt the symmetric encryption key using privkey:
- byte DecryptedKey[MAX_ENC_LEN];
- res = rsaDecryptor.Decrypt(rng, (const byte *)a_EncKey.data(), a_EncKey.size(), DecryptedKey);
- if (!res.isValidCoding || (res.messageLength != 16))
+ Byte DecryptedKey[MAX_ENC_LEN];
+ res = rsaDecryptor.Decrypt((const Byte *)a_EncKey.data(), a_EncKey.size(), DecryptedKey, sizeof(DecryptedKey));
+ if (res != 16)
{
LOGD("Bad key length");
m_Client->Kick("Hacked client");
@@ -932,6 +843,12 @@ void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const A
Flush();
}
+ #ifdef _DEBUG
+ AString DecryptedKeyHex;
+ CreateHexDump(DecryptedKeyHex, DecryptedKey, res, 16);
+ LOGD("Received encryption key, %d bytes:\n%s", res, DecryptedKeyHex.c_str());
+ #endif
+
StartEncryption(DecryptedKey);
return;
}
@@ -940,21 +857,21 @@ void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const A
-void cProtocol132::StartEncryption(const byte * a_Key)
+void cProtocol132::StartEncryption(const Byte * a_Key)
{
- m_Encryptor.SetKey(a_Key, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(a_Key, 16))(Name::FeedbackSize(), 1));
- m_Decryptor.SetKey(a_Key, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(a_Key, 16))(Name::FeedbackSize(), 1));
+ m_Encryptor.Init(a_Key, a_Key);
+ m_Decryptor.Init(a_Key, a_Key);
m_IsEncrypted = true;
// Prepare the m_AuthServerID:
- CryptoPP::SHA1 Checksum;
+ cSHA1Checksum Checksum;
AString ServerID = cRoot::Get()->GetServer()->GetServerID();
- Checksum.Update((const byte *)ServerID.c_str(), ServerID.length());
+ Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length());
Checksum.Update(a_Key, 16);
- Checksum.Update((const byte *)m_ServerPublicKey.c_str(), m_ServerPublicKey.length());
- byte Digest[20];
- Checksum.Final(Digest);
- DigestToJava(Digest, m_AuthServerID);
+ Checksum.Update((const Byte *)cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size());
+ Byte Digest[20];
+ Checksum.Finalize(Digest);
+ cSHA1Checksum::DigestToJava(Digest, m_AuthServerID);
}
diff --git a/src/Protocol/Protocol132.h b/src/Protocol/Protocol132.h
index 80fc8740a..89f4636f5 100644
--- a/src/Protocol/Protocol132.h
+++ b/src/Protocol/Protocol132.h
@@ -20,13 +20,12 @@
#pragma warning(disable:4702)
#endif
-#include "cryptopp/modes.h"
-#include "cryptopp/aes.h"
-
#ifdef _MSC_VER
#pragma warning(pop)
#endif
+#include "../Crypto.h"
+
@@ -79,16 +78,15 @@ public:
protected:
bool m_IsEncrypted;
- CryptoPP::CFB_Mode<CryptoPP::AES>::Decryption m_Decryptor;
- CryptoPP::CFB_Mode<CryptoPP::AES>::Encryption m_Encryptor;
+
+ cAESCFBDecryptor m_Decryptor;
+ cAESCFBEncryptor m_Encryptor;
+
AString m_DataToSend;
/// The ServerID used for session authentication; set in StartEncryption(), used in GetAuthServerID()
AString m_AuthServerID;
- /// The server's public key, as used by SendEncryptionKeyRequest() and StartEncryption()
- AString m_ServerPublicKey;
-
virtual void SendData(const char * a_Data, int a_Size) override;
// DEBUG:
@@ -108,7 +106,7 @@ protected:
void HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce);
/// Starts the symmetric encryption with the specified key; also sets m_AuthServerID
- void StartEncryption(const byte * a_Key);
+ void StartEncryption(const Byte * a_Key);
} ;
diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp
index 127ce9d4b..f82e6de45 100644
--- a/src/Protocol/Protocol14x.cpp
+++ b/src/Protocol/Protocol14x.cpp
@@ -33,8 +33,6 @@ Implements the 1.4.x protocol classes representing these protocols:
#pragma warning(disable:4702)
#endif
-#include "cryptopp/randpool.h"
-
#ifdef _MSC_VER
#pragma warning(pop)
#endif
diff --git a/src/Protocol/Protocol15x.cpp b/src/Protocol/Protocol15x.cpp
index 0f1e59f10..264a596b9 100644
--- a/src/Protocol/Protocol15x.cpp
+++ b/src/Protocol/Protocol15x.cpp
@@ -35,8 +35,11 @@ Implements the 1.5.x protocol classes:
enum
{
- PACKET_WINDOW_OPEN = 0x64,
- PACKET_PARTICLE_EFFECT = 0x3F,
+ PACKET_WINDOW_OPEN = 0x64,
+ PACKET_PARTICLE_EFFECT = 0x3F,
+ PACKET_SCOREBOARD_OBJECTIVE = 0xCE,
+ PACKET_SCORE_UPDATE = 0xCF,
+ PACKET_DISPLAY_OBJECTIVE = 0xD0
} ;
@@ -97,6 +100,53 @@ void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_Sr
+void cProtocol150::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_SCOREBOARD_OBJECTIVE);
+ WriteString(a_Name);
+ WriteString(a_DisplayName);
+ WriteByte(a_Mode);
+ Flush();
+}
+
+
+
+
+
+void cProtocol150::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_SCORE_UPDATE);
+ WriteString(a_Player);
+ WriteByte(a_Mode);
+
+ if (a_Mode != 1)
+ {
+ WriteString(a_Objective);
+ WriteInt((int) a_Score);
+ }
+
+ Flush();
+}
+
+
+
+
+
+void cProtocol150::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_DISPLAY_OBJECTIVE);
+ WriteByte((int) a_Display);
+ WriteString(a_Objective);
+ Flush();
+}
+
+
+
+
+
int cProtocol150::ParseWindowClick(void)
{
HANDLE_PACKET_READ(ReadChar, char, WindowID);
diff --git a/src/Protocol/Protocol15x.h b/src/Protocol/Protocol15x.h
index 0074b3a83..0d171a67c 100644
--- a/src/Protocol/Protocol15x.h
+++ b/src/Protocol/Protocol15x.h
@@ -30,6 +30,9 @@ public:
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual int ParseWindowClick(void);
} ;
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index e5a380f8a..04bade867 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -1,4 +1,3 @@
-
// Protocol17x.cpp
/*
@@ -54,6 +53,22 @@ Implements the 1.7.x protocol classes:
+const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows...
+
+
+
+
+
+// fwd: main.cpp:
+extern bool g_ShouldLogCommIn, g_ShouldLogCommOut;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cProtocol172:
+
cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client),
m_ServerAddress(a_ServerAddress),
@@ -64,6 +79,13 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd
m_OutPacketLenBuffer(20), // 20 bytes is more than enough for one VarInt
m_IsEncrypted(false)
{
+ // Create the comm log file, if so requested:
+ if (g_ShouldLogCommIn || g_ShouldLogCommOut)
+ {
+ cFile::CreateFolder("CommLogs");
+ AString FileName = Printf("CommLogs/%x__%s.log", (unsigned)time(NULL), a_Client->GetIPString().c_str());
+ m_CommLogFile.Open(FileName, cFile::fmWrite);
+ }
}
@@ -74,11 +96,11 @@ void cProtocol172::DataReceived(const char * a_Data, int a_Size)
{
if (m_IsEncrypted)
{
- byte Decrypted[512];
+ Byte Decrypted[512];
while (a_Size > 0)
{
int NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
- m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes);
+ m_Decryptor.ProcessData(Decrypted, (Byte *)a_Data, NumBytes);
AddReceivedData((const char *)Decrypted, NumBytes);
a_Size -= NumBytes;
a_Data += NumBytes;
@@ -124,7 +146,7 @@ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
- Pkt.WriteInt(a_EntityID);
+ Pkt.WriteVarInt(a_EntityID);
Pkt.WriteInt(a_BlockX);
Pkt.WriteInt(a_BlockY);
Pkt.WriteInt(a_BlockZ);
@@ -707,6 +729,46 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb)
+void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+{
+ cPacketizer Pkt(*this, 0x3B);
+ Pkt.WriteString(a_Name);
+ Pkt.WriteString(a_DisplayName);
+ Pkt.WriteByte(a_Mode);
+}
+
+
+
+
+
+void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
+{
+ cPacketizer Pkt(*this, 0x3C);
+ Pkt.WriteString(a_Player);
+ Pkt.WriteByte(a_Mode);
+
+ if (a_Mode != 1)
+ {
+ Pkt.WriteString(a_Objective);
+ Pkt.WriteInt((int) a_Score);
+ }
+}
+
+
+
+
+
+void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
+{
+ cPacketizer Pkt(*this, 0x3D);
+ Pkt.WriteByte((int) a_Display);
+ Pkt.WriteString(a_Objective);
+}
+
+
+
+
+
void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8
{
cPacketizer Pkt(*this, 0x29); // Sound Effect packet
@@ -923,10 +985,11 @@ void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons
Pkt.WriteInt(a_BlockX);
Pkt.WriteShort((short)a_BlockY);
Pkt.WriteInt(a_BlockZ);
- Pkt.WriteString(a_Line1);
- Pkt.WriteString(a_Line2);
- Pkt.WriteString(a_Line3);
- Pkt.WriteString(a_Line4);
+ // Need to send only up to 15 chars, otherwise the client crashes (#598)
+ Pkt.WriteString(a_Line1.substr(0, 15));
+ Pkt.WriteString(a_Line2.substr(0, 15));
+ Pkt.WriteString(a_Line3.substr(0, 15));
+ Pkt.WriteString(a_Line4.substr(0, 15));
}
@@ -1026,6 +1089,31 @@ void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property
void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
{
+ // Write the incoming data into the comm log file:
+ if (g_ShouldLogCommIn)
+ {
+ if (m_ReceivedData.GetReadableSpace() > 0)
+ {
+ AString AllData;
+ int OldReadableSpace = m_ReceivedData.GetReadableSpace();
+ m_ReceivedData.ReadAll(AllData);
+ m_ReceivedData.ResetRead();
+ m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
+ ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
+ AString Hex;
+ CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
+ m_CommLogFile.Printf("Incoming data, %d (0x%x) unparsed bytes already present in buffer:\n%s\n",
+ AllData.size(), AllData.size(), Hex.c_str()
+ );
+ }
+ AString Hex;
+ CreateHexDump(Hex, a_Data, a_Size, 16);
+ m_CommLogFile.Printf("Incoming data: %d (0x%x) bytes: \n%s\n",
+ a_Size, a_Size, Hex.c_str()
+ );
+ m_CommLogFile.Flush();
+ }
+
if (!m_ReceivedData.Write(a_Data, a_Size))
{
// Too much data in the incoming queue, report to caller:
@@ -1040,12 +1128,14 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
if (!m_ReceivedData.ReadVarInt(PacketLen))
{
// Not enough data
- return;
+ m_ReceivedData.ResetRead();
+ break;
}
if (!m_ReceivedData.CanReadBytes(PacketLen))
{
// The full packet hasn't been received yet
- return;
+ m_ReceivedData.ResetRead();
+ break;
}
cByteBuffer bb(PacketLen + 1);
VERIFY(m_ReceivedData.ReadToByteBuffer(bb, (int)PacketLen));
@@ -1058,9 +1148,25 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
if (!bb.ReadVarInt(PacketType))
{
// Not enough data
- return;
+ break;
}
+ // Log the packet info into the comm log file:
+ if (g_ShouldLogCommIn)
+ {
+ AString PacketData;
+ bb.ReadAll(PacketData);
+ bb.ResetRead();
+ bb.ReadVarInt(PacketType);
+ ASSERT(PacketData.size() > 0);
+ PacketData.resize(PacketData.size() - 1);
+ AString PacketDataHex;
+ CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16);
+ m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n",
+ PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str()
+ );
+ }
+
if (!HandlePacket(bb, PacketType))
{
// Unknown packet, already been reported, but without the length. Log the length here:
@@ -1077,6 +1183,12 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
LOGD("Packet contents:\n%s", Out.c_str());
#endif // _DEBUG
+ // Put a message in the comm log:
+ if (g_ShouldLogCommIn)
+ {
+ m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
+ }
+
return;
}
@@ -1086,10 +1198,37 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
LOGWARNING("Protocol 1.7: Wrong number of bytes read for packet 0x%x, state %d. Read %u bytes, packet contained %u bytes",
PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen
);
+
+ // Put a message in the comm log:
+ if (g_ShouldLogCommIn)
+ {
+ m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got %d left) ^^^^^^\n\n\n",
+ 1, bb.GetReadableSpace()
+ );
+ m_CommLogFile.Flush();
+ }
+
ASSERT(!"Read wrong number of bytes!");
m_Client->PacketError(PacketType);
}
- } // while (true)
+ } // for(ever)
+
+ // Log any leftover bytes into the logfile:
+ if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0))
+ {
+ AString AllData;
+ int OldReadableSpace = m_ReceivedData.GetReadableSpace();
+ m_ReceivedData.ReadAll(AllData);
+ m_ReceivedData.ResetRead();
+ m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
+ ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
+ AString Hex;
+ CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
+ m_CommLogFile.Printf("There are %d (0x%x) bytes of non-parse-able data left in the buffer:\n%s",
+ m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str()
+ );
+ m_CommLogFile.Flush();
+ }
}
@@ -1219,7 +1358,64 @@ void cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
{
- // TODO: Add protocol encryption
+ short EncKeyLength, EncNonceLength;
+ a_ByteBuffer.ReadBEShort(EncKeyLength);
+ AString EncKey;
+ if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength))
+ {
+ return;
+ }
+ a_ByteBuffer.ReadBEShort(EncNonceLength);
+ AString EncNonce;
+ if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength))
+ {
+ return;
+ }
+ if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
+ {
+ LOGD("Too long encryption");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ // Decrypt EncNonce using privkey
+ cRSAPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
+ Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
+ int res = rsaDecryptor.Decrypt((const Byte *)EncNonce.data(), EncNonce.size(), (Byte *)DecryptedNonce, sizeof(DecryptedNonce));
+ if (res != 4)
+ {
+ LOGD("Bad nonce length: got %d, exp %d", res, 4);
+ m_Client->Kick("Hacked client");
+ return;
+ }
+ if (ntohl(DecryptedNonce[0]) != (unsigned)(uintptr_t)this)
+ {
+ LOGD("Bad nonce value");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ // Decrypt the symmetric encryption key using privkey:
+ Byte DecryptedKey[MAX_ENC_LEN];
+ res = rsaDecryptor.Decrypt((const Byte *)EncKey.data(), EncKey.size(), DecryptedKey, sizeof(DecryptedKey));
+ if (res != 16)
+ {
+ LOGD("Bad key length");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ StartEncryption(DecryptedKey);
+
+ // Send login success:
+ {
+ cPacketizer Pkt(*this, 0x02); // Login success packet
+ Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID
+ Pkt.WriteString(m_Client->GetUsername());
+ }
+
+ m_State = 3; // State = Game
+ m_Client->HandleLogin(4, m_Client->GetUsername());
}
@@ -1231,14 +1427,26 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
AString Username;
a_ByteBuffer.ReadVarUTF8String(Username);
- // TODO: Protocol encryption should be set up here if not localhost / auth
-
if (!m_Client->HandleHandshake(Username))
{
// The client is not welcome here, they have been sent a Kick packet already
return;
}
+ // If auth is required, then send the encryption request:
+ if (cRoot::Get()->GetServer()->ShouldAuthenticate())
+ {
+ cPacketizer Pkt(*this, 0x01);
+ Pkt.WriteString(cRoot::Get()->GetServer()->GetServerID());
+ const AString & PubKeyDer = cRoot::Get()->GetServer()->GetPublicKeyDER();
+ Pkt.WriteShort(PubKeyDer.size());
+ Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
+ Pkt.WriteShort(4);
+ Pkt.WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
+ m_Client->SetUsername(Username);
+ return;
+ }
+
// Send login success:
{
cPacketizer Pkt(*this, 0x02); // Login success packet
@@ -1625,11 +1833,11 @@ void cProtocol172::SendData(const char * a_Data, int a_Size)
{
if (m_IsEncrypted)
{
- byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
+ Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
while (a_Size > 0)
{
int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
- m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes);
+ m_Encryptor.ProcessData(Encrypted, (Byte *)a_Data, NumBytes);
m_Client->SendData((const char *)Encrypted, NumBytes);
a_Size -= NumBytes;
a_Data += NumBytes;
@@ -1750,6 +1958,27 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
+void cProtocol172::StartEncryption(const Byte * a_Key)
+{
+ m_Encryptor.Init(a_Key, a_Key);
+ m_Decryptor.Init(a_Key, a_Key);
+ m_IsEncrypted = true;
+
+ // Prepare the m_AuthServerID:
+ cSHA1Checksum Checksum;
+ const AString & ServerID = cRoot::Get()->GetServer()->GetServerID();
+ Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length());
+ Checksum.Update(a_Key, 16);
+ Checksum.Update((const Byte *)cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size());
+ Byte Digest[20];
+ Checksum.Finalize(Digest);
+ cSHA1Checksum::DigestToJava(Digest, m_AuthServerID);
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cProtocol172::cPacketizer:
@@ -1768,6 +1997,17 @@ cProtocol172::cPacketizer::~cPacketizer()
m_Out.ReadAll(DataToSend);
m_Protocol.SendData(DataToSend.data(), DataToSend.size());
m_Out.CommitRead();
+
+ // Log the comm into logfile:
+ if (g_ShouldLogCommOut)
+ {
+ AString Hex;
+ ASSERT(DataToSend.size() > 0);
+ CreateHexDump(Hex, DataToSend.data() + 1, DataToSend.size() - 1, 16);
+ m_Protocol.m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload:\n%s\n",
+ DataToSend[0], DataToSend[0], PacketLen, PacketLen, m_Protocol.m_State, Hex.c_str()
+ );
+ }
}
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index 3ae774c18..6a75e41c8 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -26,21 +26,20 @@ Declares the 1.7.x protocol classes:
#pragma warning(disable:4702)
#endif
-#include "cryptopp/modes.h"
-#include "cryptopp/aes.h"
-
#ifdef _MSC_VER
#pragma warning(pop)
#endif
+#include "../Crypto.h"
+
class cProtocol172 :
- public cProtocol // TODO
+ public cProtocol
{
- typedef cProtocol super; // TODO
+ typedef cProtocol super;
public:
@@ -92,6 +91,9 @@ public:
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
@@ -217,8 +219,12 @@ protected:
cByteBuffer m_OutPacketLenBuffer;
bool m_IsEncrypted;
- CryptoPP::CFB_Mode<CryptoPP::AES>::Decryption m_Decryptor;
- CryptoPP::CFB_Mode<CryptoPP::AES>::Encryption m_Encryptor;
+
+ cAESCFBDecryptor m_Decryptor;
+ cAESCFBEncryptor m_Encryptor;
+
+ /** The logfile where the comm is logged, when g_ShouldLogComm is true */
+ cFile m_CommLogFile;
/// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets
@@ -275,6 +281,8 @@ protected:
/// Parses item metadata as read by ReadItem(), into the item enchantments.
void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
+
+ void StartEncryption(const Byte * a_Key);
} ;
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 5524af136..32409c2aa 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -526,6 +526,36 @@ void cProtocolRecognizer::SendExperienceOrb(const cExpOrb & a_ExpOrb)
+void cProtocolRecognizer::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendDisplayObjective(a_Objective, a_Display);
+}
+
+
+
+
+
void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
{
ASSERT(m_Protocol != NULL);
@@ -807,7 +837,7 @@ bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void)
}
switch (ch)
{
- case PROTO_VERSION_1_3_2:
+ case PROTO_VERSION_1_3_2:
{
m_Protocol = new cProtocol132(m_Client);
return true;
@@ -935,7 +965,7 @@ void cProtocolRecognizer::SendLengthlessServerPing(void)
m_Buffer.ResetRead();
if (m_Buffer.CanReadBytes(2))
{
- byte val;
+ Byte val;
m_Buffer.ReadByte(val); // Packet type - Serverlist ping
m_Buffer.ReadByte(val); // 0x01 magic value
ASSERT(val == 0x01);
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index 2dccace6e..f58c66d10 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -18,7 +18,7 @@
// Adjust these if a new protocol is added or an old one is removed:
-#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2"
+#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4"
#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4"
@@ -103,6 +103,9 @@ public:
virtual void SendRespawn (void) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
diff --git a/src/ReferenceManager.cpp b/src/ReferenceManager.cpp
deleted file mode 100644
index 6a9ed0e43..000000000
--- a/src/ReferenceManager.cpp
+++ /dev/null
@@ -1,43 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "ReferenceManager.h"
-#include "Entities/Entity.h"
-
-
-
-
-
-cReferenceManager::cReferenceManager( ENUM_REFERENCE_MANAGER_TYPE a_Type )
- : m_Type( a_Type )
-{
-}
-
-cReferenceManager::~cReferenceManager()
-{
- if( m_Type == RFMNGR_REFERENCERS )
- {
- for( std::list< cEntity** >::iterator itr = m_References.begin(); itr != m_References.end(); ++itr )
- {
- *(*itr) = 0; // Set referenced pointer to 0
- }
- }
- else
- {
- for( std::list< cEntity** >::iterator itr = m_References.begin(); itr != m_References.end(); ++itr )
- {
- cEntity* Ptr = (*(*itr));
- if( Ptr ) Ptr->Dereference( *(*itr) );
- }
- }
-}
-
-void cReferenceManager::AddReference( cEntity*& a_EntityPtr )
-{
- m_References.push_back( &a_EntityPtr );
-}
-
-void cReferenceManager::Dereference( cEntity*& a_EntityPtr )
-{
- m_References.remove( &a_EntityPtr );
-} \ No newline at end of file
diff --git a/src/ReferenceManager.h b/src/ReferenceManager.h
deleted file mode 100644
index bcd451f72..000000000
--- a/src/ReferenceManager.h
+++ /dev/null
@@ -1,34 +0,0 @@
-
-#pragma once
-
-
-
-
-
-class cEntity;
-
-
-
-
-
-class cReferenceManager
-{
-public:
- enum ENUM_REFERENCE_MANAGER_TYPE
- {
- RFMNGR_REFERENCERS,
- RFMNGR_REFERENCES,
- };
- cReferenceManager( ENUM_REFERENCE_MANAGER_TYPE a_Type );
- ~cReferenceManager();
-
- void AddReference( cEntity*& a_EntityPtr );
- void Dereference( cEntity*& a_EntityPtr );
-private:
- ENUM_REFERENCE_MANAGER_TYPE m_Type;
- std::list< cEntity** > m_References;
-};
-
-
-
-
diff --git a/src/Root.cpp b/src/Root.cpp
index fa1fdb37a..883bfe76e 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -200,7 +200,7 @@ void cRoot::Start(void)
long long finishmseconds = Time.GetNowTime();
finishmseconds -= mseconds;
- LOG("Startup complete, took %i ms!", finishmseconds);
+ LOG("Startup complete, took %lld ms!", finishmseconds);
#ifdef _WIN32
EnableMenuItem(hmenu, SC_CLOSE, MF_ENABLED); // Re-enable close button
#endif
diff --git a/src/Scoreboard.cpp b/src/Scoreboard.cpp
new file mode 100644
index 000000000..b2edd613b
--- /dev/null
+++ b/src/Scoreboard.cpp
@@ -0,0 +1,510 @@
+
+// Scoreboard.cpp
+
+// Implementation of a scoreboard that keeps track of specified objectives
+
+#include "Globals.h"
+
+#include "Scoreboard.h"
+#include "World.h"
+#include "ClientHandle.h"
+
+
+
+
+
+AString cObjective::TypeToString(eType a_Type)
+{
+ switch (a_Type)
+ {
+ case E_TYPE_DUMMY: return "dummy";
+ case E_TYPE_DEATH_COUNT: return "deathCount";
+ case E_TYPE_PLAYER_KILL_COUNT: return "playerKillCount";
+ case E_TYPE_TOTAL_KILL_COUNT: return "totalKillCount";
+ case E_TYPE_HEALTH: return "health";
+ case E_TYPE_ACHIEVEMENT: return "achievement";
+ case E_TYPE_STAT: return "stat";
+ case E_TYPE_STAT_ITEM_CRAFT: return "stat.craftItem";
+ case E_TYPE_STAT_ITEM_USE: return "stat.useItem";
+ case E_TYPE_STAT_ITEM_BREAK: return "stat.breakItem";
+ case E_TYPE_STAT_BLOCK_MINE: return "stat.mineBlock";
+ case E_TYPE_STAT_ENTITY_KILL: return "stat.killEntity";
+ case E_TYPE_STAT_ENTITY_KILLED_BY: return "stat.entityKilledBy";
+
+ default: return "";
+ }
+}
+
+
+
+
+
+cObjective::eType cObjective::StringToType(const AString & a_Name)
+{
+ static struct {
+ eType m_Type;
+ const char * m_String;
+ } TypeMap [] =
+ {
+ {E_TYPE_DUMMY, "dummy"},
+ {E_TYPE_DEATH_COUNT, "deathCount"},
+ {E_TYPE_PLAYER_KILL_COUNT, "playerKillCount"},
+ {E_TYPE_TOTAL_KILL_COUNT, "totalKillCount"},
+ {E_TYPE_HEALTH, "health"},
+ {E_TYPE_ACHIEVEMENT, "achievement"},
+ {E_TYPE_STAT, "stat"},
+ {E_TYPE_STAT_ITEM_CRAFT, "stat.craftItem"},
+ {E_TYPE_STAT_ITEM_USE, "stat.useItem"},
+ {E_TYPE_STAT_ITEM_BREAK, "stat.breakItem"},
+ {E_TYPE_STAT_BLOCK_MINE, "stat.mineBlock"},
+ {E_TYPE_STAT_ENTITY_KILL, "stat.killEntity"},
+ {E_TYPE_STAT_ENTITY_KILLED_BY, "stat.entityKilledBy"}
+ };
+ for (size_t i = 0; i < ARRAYCOUNT(TypeMap); i++)
+ {
+ if (NoCaseCompare(TypeMap[i].m_String, a_Name) == 0)
+ {
+ return TypeMap[i].m_Type;
+ }
+ } // for i - TypeMap[]
+ return E_TYPE_DUMMY;
+}
+
+
+
+
+
+cObjective::cObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type, cWorld * a_World)
+ : m_DisplayName(a_DisplayName)
+ , m_Name(a_Name)
+ , m_Type(a_Type)
+ , m_World(a_World)
+{
+}
+
+
+
+
+
+void cObjective::Reset(void)
+{
+ for (cScoreMap::iterator it = m_Scores.begin(); it != m_Scores.end(); ++it)
+ {
+ m_World->BroadcastScoreUpdate(m_Name, it->first, 0, 1);
+ }
+
+ m_Scores.clear();
+}
+
+
+
+
+
+cObjective::Score cObjective::GetScore(const AString & a_Name) const
+{
+ cScoreMap::const_iterator it = m_Scores.find(a_Name);
+
+ if (it == m_Scores.end())
+ {
+ return 0;
+ }
+ else
+ {
+ return it->second;
+ }
+}
+
+
+
+
+
+void cObjective::SetScore(const AString & a_Name, cObjective::Score a_Score)
+{
+ m_Scores[a_Name] = a_Score;
+
+ m_World->BroadcastScoreUpdate(m_Name, a_Name, a_Score, 0);
+}
+
+
+
+
+
+void cObjective::ResetScore(const AString & a_Name)
+{
+ m_Scores.erase(a_Name);
+
+ m_World->BroadcastScoreUpdate(m_Name, a_Name, 0, 1);
+}
+
+
+
+
+
+cObjective::Score cObjective::AddScore(const AString & a_Name, cObjective::Score a_Delta)
+{
+ // TODO 2014-01-19 xdot: Potential optimization - Reuse iterator
+ Score NewScore = m_Scores[a_Name] + a_Delta;
+
+ SetScore(a_Name, NewScore);
+
+ return NewScore;
+}
+
+
+
+
+
+cObjective::Score cObjective::SubScore(const AString & a_Name, cObjective::Score a_Delta)
+{
+ // TODO 2014-01-19 xdot: Potential optimization - Reuse iterator
+ Score NewScore = m_Scores[a_Name] - a_Delta;
+
+ SetScore(a_Name, NewScore);
+
+ return NewScore;
+}
+
+
+
+
+
+void cObjective::SetDisplayName(const AString & a_Name)
+{
+ m_DisplayName = a_Name;
+
+ m_World->BroadcastScoreboardObjective(m_Name, m_DisplayName, 2);
+}
+
+
+
+
+
+void cObjective::SendTo(cClientHandle & a_Client)
+{
+ a_Client.SendScoreboardObjective(m_Name, m_DisplayName, 0);
+
+ for (cScoreMap::const_iterator it = m_Scores.begin(); it != m_Scores.end(); ++it)
+ {
+ a_Client.SendScoreUpdate(m_Name, it->first, it->second, 0);
+ }
+}
+
+
+
+
+
+cTeam::cTeam(const AString & a_Name, const AString & a_DisplayName,
+ const AString & a_Prefix, const AString & a_Suffix)
+ : m_AllowsFriendlyFire(true)
+ , m_CanSeeFriendlyInvisible(false)
+ , m_Name(a_Name)
+ , m_DisplayName(a_DisplayName)
+ , m_Prefix(a_Prefix)
+ , m_Suffix(a_Suffix)
+{}
+
+
+
+
+
+bool cTeam::AddPlayer(const AString & a_Name)
+{
+ return m_Players.insert(a_Name).second;
+}
+
+
+
+
+
+bool cTeam::RemovePlayer(const AString & a_Name)
+{
+ return m_Players.erase(a_Name) > 0;
+}
+
+
+
+
+
+bool cTeam::HasPlayer(const AString & a_Name) const
+{
+ cPlayerNameSet::const_iterator it = m_Players.find(a_Name);
+
+ return it != m_Players.end();
+}
+
+
+
+
+
+void cTeam::Reset(void)
+{
+ // TODO 2014-01-22 xdot: Inform online players
+
+ m_Players.clear();
+}
+
+
+
+
+unsigned int cTeam::GetNumPlayers(void) const
+{
+ return m_Players.size();
+}
+
+
+
+
+
+cScoreboard::cScoreboard(cWorld * a_World) : m_World(a_World)
+{
+ for (int i = 0; i < (int) E_DISPLAY_SLOT_COUNT; ++i)
+ {
+ m_Display[i] = NULL;
+ }
+}
+
+
+
+
+
+cObjective* cScoreboard::RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type)
+{
+ cObjective Objective(a_Name, a_DisplayName, a_Type, m_World);
+
+ std::pair<cObjectiveMap::iterator, bool> Status = m_Objectives.insert(cNamedObjective(a_Name, Objective));
+
+ if (Status.second)
+ {
+ ASSERT(m_World != NULL);
+ m_World->BroadcastScoreboardObjective(a_Name, a_DisplayName, 0);
+
+ return &Status.first->second;
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+
+
+
+
+bool cScoreboard::RemoveObjective(const AString & a_Name)
+{
+ cCSLock Lock(m_CSObjectives);
+
+ cObjectiveMap::iterator it = m_Objectives.find(a_Name);
+
+ if (it == m_Objectives.end())
+ {
+ return false;
+ }
+
+ m_Objectives.erase(it);
+
+ ASSERT(m_World != NULL);
+ m_World->BroadcastScoreboardObjective(it->second.GetName(), it->second.GetDisplayName(), 1);
+
+ return true;
+}
+
+
+
+
+
+cObjective * cScoreboard::GetObjective(const AString & a_Name)
+{
+ cCSLock Lock(m_CSObjectives);
+
+ cObjectiveMap::iterator it = m_Objectives.find(a_Name);
+
+ if (it == m_Objectives.end())
+ {
+ return NULL;
+ }
+ else
+ {
+ return &it->second;
+ }
+}
+
+
+
+
+
+cTeam * cScoreboard::RegisterTeam(
+ const AString & a_Name, const AString & a_DisplayName,
+ const AString & a_Prefix, const AString & a_Suffix
+)
+{
+ cTeam Team(a_Name, a_DisplayName, a_Prefix, a_Suffix);
+
+ std::pair<cTeamMap::iterator, bool> Status = m_Teams.insert(cNamedTeam(a_Name, Team));
+
+ return Status.second ? &Status.first->second : NULL;
+}
+
+
+
+
+
+bool cScoreboard::RemoveTeam(const AString & a_Name)
+{
+ cCSLock Lock(m_CSTeams);
+
+ cTeamMap::iterator it = m_Teams.find(a_Name);
+
+ if (it == m_Teams.end())
+ {
+ return false;
+ }
+
+ m_Teams.erase(it);
+
+ return true;
+}
+
+
+
+
+
+cTeam * cScoreboard::GetTeam(const AString & a_Name)
+{
+ cCSLock Lock(m_CSTeams);
+
+ cTeamMap::iterator it = m_Teams.find(a_Name);
+
+ if (it == m_Teams.end())
+ {
+ return NULL;
+ }
+ else
+ {
+ return &it->second;
+ }
+}
+
+
+
+
+
+cTeam * cScoreboard::QueryPlayerTeam(const AString & a_Name)
+{
+ cCSLock Lock(m_CSTeams);
+
+ for (cTeamMap::iterator it = m_Teams.begin(); it != m_Teams.end(); ++it)
+ {
+ if (it->second.HasPlayer(a_Name))
+ {
+ return &it->second;
+ }
+ }
+
+ return NULL;
+}
+
+
+
+
+
+void cScoreboard::SetDisplay(const AString & a_Objective, eDisplaySlot a_Slot)
+{
+ ASSERT(a_Slot < E_DISPLAY_SLOT_COUNT);
+
+ cObjective * Objective = GetObjective(a_Objective);
+
+ SetDisplay(Objective, a_Slot);
+}
+
+
+
+
+
+void cScoreboard::SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot)
+{
+ m_Display[a_Slot] = a_Objective;
+
+ ASSERT(m_World != NULL);
+ m_World->BroadcastDisplayObjective(a_Objective ? a_Objective->GetName() : "", a_Slot);
+}
+
+
+
+
+
+cObjective * cScoreboard::GetObjectiveIn(eDisplaySlot a_Slot)
+{
+ ASSERT(a_Slot < E_DISPLAY_SLOT_COUNT);
+
+ return m_Display[a_Slot];
+}
+
+
+
+
+
+void cScoreboard::ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback)
+{
+ cCSLock Lock(m_CSObjectives);
+
+ for (cObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it)
+ {
+ if (it->second.GetType() == a_Type)
+ {
+ // Call callback
+ if (a_Callback.Item(&it->second))
+ {
+ return;
+ }
+ }
+ }
+}
+
+
+
+
+
+void cScoreboard::SendTo(cClientHandle & a_Client)
+{
+ cCSLock Lock(m_CSObjectives);
+
+ for (cObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it)
+ {
+ it->second.SendTo(a_Client);
+ }
+
+ for (int i = 0; i < (int) E_DISPLAY_SLOT_COUNT; ++i)
+ {
+ // Avoid race conditions
+ cObjective * Objective = m_Display[i];
+
+ if (Objective)
+ {
+ a_Client.SendDisplayObjective(Objective->GetName(), (eDisplaySlot) i);
+ }
+ }
+}
+
+
+
+
+
+unsigned int cScoreboard::GetNumObjectives(void) const
+{
+ return m_Objectives.size();
+}
+
+
+
+
+
+unsigned int cScoreboard::GetNumTeams(void) const
+{
+ return m_Teams.size();
+}
+
+
+
+
+
diff --git a/src/Scoreboard.h b/src/Scoreboard.h
new file mode 100644
index 000000000..f64ba2bce
--- /dev/null
+++ b/src/Scoreboard.h
@@ -0,0 +1,276 @@
+
+// Scoreboard.h
+
+// Implementation of a scoreboard that keeps track of specified objectives
+
+
+
+
+
+#pragma once
+
+
+
+
+
+class cObjective;
+class cWorld;
+
+typedef cItemCallback<cObjective> cObjectiveCallback;
+
+
+
+
+
+// tolua_begin
+class cObjective
+{
+public:
+
+ typedef int Score;
+
+ enum eType
+ {
+ E_TYPE_DUMMY,
+
+ E_TYPE_DEATH_COUNT,
+ E_TYPE_PLAYER_KILL_COUNT,
+ E_TYPE_TOTAL_KILL_COUNT,
+ E_TYPE_HEALTH,
+
+ E_TYPE_ACHIEVEMENT,
+
+ E_TYPE_STAT,
+ E_TYPE_STAT_ITEM_CRAFT,
+ E_TYPE_STAT_ITEM_USE,
+ E_TYPE_STAT_ITEM_BREAK,
+
+ E_TYPE_STAT_BLOCK_MINE,
+ E_TYPE_STAT_ENTITY_KILL,
+ E_TYPE_STAT_ENTITY_KILLED_BY
+ };
+
+ // tolua_end
+
+ static AString TypeToString(eType a_Type);
+
+ static eType StringToType(const AString & a_Name);
+
+public:
+
+ cObjective(const AString & a_Name, const AString & a_DisplayName, eType a_Type, cWorld * a_World);
+
+ // tolua_begin
+
+ eType GetType(void) const { return m_Type; }
+
+ const AString & GetName(void) const { return m_Name; }
+ const AString & GetDisplayName(void) const { return m_DisplayName; }
+
+ /// Resets the objective
+ void Reset(void);
+
+ /// Returns the score of the specified player
+ Score GetScore(const AString & a_Name) const;
+
+ /// Sets the score of the specified player
+ void SetScore(const AString & a_Name, Score a_Score);
+
+ /// Resets the score of the specified player
+ void ResetScore(const AString & a_Name);
+
+ /// Adds a_Delta and returns the new score
+ Score AddScore(const AString & a_Name, Score a_Delta);
+
+ /// Subtracts a_Delta and returns the new score
+ Score SubScore(const AString & a_Name, Score a_Delta);
+
+ void SetDisplayName(const AString & a_Name);
+
+ // tolua_end
+
+ /// Send this objective to the specified client
+ void SendTo(cClientHandle & a_Client);
+
+private:
+
+ typedef std::pair<AString, Score> cTrackedPlayer;
+
+ typedef std::map<AString, Score> cScoreMap;
+
+ cScoreMap m_Scores;
+
+ AString m_DisplayName;
+ AString m_Name;
+
+ eType m_Type;
+
+ cWorld * m_World;
+
+ friend class cScoreboardSerializer;
+
+};
+
+
+
+
+
+// tolua_begin
+class cTeam
+{
+public:
+
+ // tolua_end
+
+ cTeam(
+ const AString & a_Name, const AString & a_DisplayName,
+ const AString & a_Prefix, const AString & a_Suffix
+ );
+
+ /// Adds a new player to the team
+ bool AddPlayer(const AString & a_Name);
+
+ /// Removes a player from the team
+ bool RemovePlayer(const AString & a_Name);
+
+ /// Returns whether the specified player is in this team
+ bool HasPlayer(const AString & a_Name) const;
+
+ /// Removes all registered players
+ void Reset(void);
+
+ // tolua_begin
+
+ /// Returns the number of registered players
+ unsigned int GetNumPlayers(void) const;
+
+ bool AllowsFriendlyFire(void) const { return m_AllowsFriendlyFire; }
+ bool CanSeeFriendlyInvisible(void) const { return m_CanSeeFriendlyInvisible; }
+
+ const AString & GetDisplayName(void) const { return m_DisplayName; }
+ const AString & GetName(void) const { return m_DisplayName; }
+
+ const AString & GetPrefix(void) const { return m_Prefix; }
+ const AString & GetSuffix(void) const { return m_Suffix; }
+
+ void SetFriendlyFire(bool a_Flag) { m_AllowsFriendlyFire = a_Flag; }
+ void SetCanSeeFriendlyInvisible(bool a_Flag) { m_CanSeeFriendlyInvisible = a_Flag; }
+
+ void SetDisplayName(const AString & a_Name);
+
+ void SetPrefix(const AString & a_Prefix) { m_Prefix = a_Prefix; }
+ void SetSuffix(const AString & a_Suffix) { m_Suffix = a_Suffix; }
+
+ // tolua_end
+
+private:
+
+ typedef std::set<AString> cPlayerNameSet;
+
+ bool m_AllowsFriendlyFire;
+ bool m_CanSeeFriendlyInvisible;
+
+ AString m_DisplayName;
+ AString m_Name;
+
+ AString m_Prefix;
+ AString m_Suffix;
+
+ cPlayerNameSet m_Players;
+
+ friend class cScoreboardSerializer;
+
+};
+
+
+
+
+
+// tolua_begin
+class cScoreboard
+{
+public:
+
+ enum eDisplaySlot
+ {
+ E_DISPLAY_SLOT_LIST = 0,
+ E_DISPLAY_SLOT_SIDEBAR,
+ E_DISPLAY_SLOT_NAME,
+
+ E_DISPLAY_SLOT_COUNT
+ };
+
+ // tolua_end
+
+
+public:
+
+ cScoreboard(cWorld * a_World);
+
+ // tolua_begin
+
+ /// Registers a new scoreboard objective, returns the cObjective instance, NULL on name collision
+ cObjective * RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type);
+
+ /// Removes a registered objective, returns true if operation was successful
+ bool RemoveObjective(const AString & a_Name);
+
+ /// Retrieves the objective with the specified name, NULL if not found
+ cObjective * GetObjective(const AString & a_Name);
+
+ /// Registers a new team, returns the cTeam instance, NULL on name collision
+ cTeam * RegisterTeam(const AString & a_Name, const AString & a_DisplayName, const AString & a_Prefix, const AString & a_Suffix);
+
+ /// Removes a registered team, returns true if operation was successful
+ bool RemoveTeam(const AString & a_Name);
+
+ /// Retrieves the team with the specified name, NULL if not found
+ cTeam * GetTeam(const AString & a_Name);
+
+ cTeam * QueryPlayerTeam(const AString & a_Name); // WARNING: O(n logn)
+
+ void SetDisplay(const AString & a_Objective, eDisplaySlot a_Slot);
+
+ void SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot);
+
+ cObjective * GetObjectiveIn(eDisplaySlot a_Slot);
+
+ /// Execute callback for each objective with the specified type
+ void ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback);
+
+ unsigned int GetNumObjectives(void) const;
+
+ unsigned int GetNumTeams(void) const;
+
+ // tolua_end
+
+ /// Send this scoreboard to the specified client
+ void SendTo(cClientHandle & a_Client);
+
+
+private:
+
+ typedef std::pair<AString, cObjective> cNamedObjective;
+ typedef std::pair<AString, cTeam> cNamedTeam;
+
+ typedef std::map<AString, cObjective> cObjectiveMap;
+ typedef std::map<AString, cTeam> cTeamMap;
+
+ // TODO 2014-01-19 xdot: Potential optimization - Sort objectives based on type
+ cCriticalSection m_CSObjectives;
+ cObjectiveMap m_Objectives;
+
+ cCriticalSection m_CSTeams;
+ cTeamMap m_Teams;
+
+ cWorld * m_World;
+
+ cObjective* m_Display[E_DISPLAY_SLOT_COUNT];
+
+ friend class cScoreboardSerializer;
+
+} ;
+
+
+
+
diff --git a/src/Server.cpp b/src/Server.cpp
index 4d551e164..ba2b46d55 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -194,7 +194,7 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
m_PlayerCount = 0;
m_PlayerCountDiff = 0;
- m_FaviconData = Base64Encode(cFile::ReadWholeFile("favicon.png")); // Will return empty string if file nonexistant; client doesn't mind
+ m_FaviconData = Base64Encode(cFile::ReadWholeFile(FILE_IO_PREFIX + AString("favicon.png"))); // Will return empty string if file nonexistant; client doesn't mind
if (m_bIsConnected)
{
@@ -237,7 +237,8 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
m_bIsConnected = true;
m_ServerID = "-";
- if (a_SettingsIni.GetValueSetB("Authentication", "Authenticate", true))
+ m_ShouldAuthenticate = a_SettingsIni.GetValueSetB("Authentication", "Authenticate", true);
+ if (m_ShouldAuthenticate)
{
MTRand mtrand1;
unsigned int r1 = (mtrand1.randInt() % 1147483647) + 1000000000;
@@ -284,17 +285,9 @@ int cServer::GetNumPlayers(void)
void cServer::PrepareKeys(void)
{
- // TODO: Save and load key for persistence across sessions
- // But generating the key takes only a moment, do we even need that?
-
LOGD("Generating protocol encryption keypair...");
-
- time_t CurTime = time(NULL);
- CryptoPP::RandomPool rng;
- rng.Put((const byte *)&CurTime, sizeof(CurTime));
- m_PrivateKey.GenerateRandomWithKeySize(rng, 1024);
- CryptoPP::RSA::PublicKey pk(m_PrivateKey);
- m_PublicKey = pk;
+ VERIFY(m_PrivateKey.Generate(1024));
+ m_PublicKeyDER = m_PrivateKey.GetPubKeyDER();
}
@@ -492,7 +485,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
}
}
#endif
-
+
if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output))
{
a_Output.Finished();
diff --git a/src/Server.h b/src/Server.h
index bb55e81b6..b5280c59d 100644
--- a/src/Server.h
+++ b/src/Server.h
@@ -23,8 +23,7 @@
#pragma warning(disable:4702)
#endif
-#include "cryptopp/rsa.h"
-#include "cryptopp/randpool.h"
+#include "Crypto.h"
#ifdef _MSC_VER
#pragma warning(pop)
@@ -72,13 +71,13 @@ public: // tolua_export
bool Command(cClientHandle & a_Client, AString & a_Cmd);
- /// Executes the console command, sends output through the specified callback
+ /** Executes the console command, sends output through the specified callback */
void ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output);
- /// Lists all available console commands and their helpstrings
+ /** Lists all available console commands and their helpstrings */
void PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
- /// Binds the built-in console commands with the plugin manager
+ /** Binds the built-in console commands with the plugin manager */
static void BindBuiltInConsoleCommands(void);
void Shutdown(void);
@@ -98,26 +97,28 @@ public: // tolua_export
void RemoveClient(const cClientHandle * a_Client); // Removes the clienthandle from m_SocketThreads
- /// Don't tick a_Client anymore, it will be ticked from its cPlayer instead
+ /** Don't tick a_Client anymore, it will be ticked from its cPlayer instead */
void ClientMovedToWorld(const cClientHandle * a_Client);
- /// Notifies the server that a player was created; the server uses this to adjust the number of players
+ /** Notifies the server that a player was created; the server uses this to adjust the number of players */
void PlayerCreated(const cPlayer * a_Player);
- /// Notifies the server that a player is being destroyed; the server uses this to adjust the number of players
+ /** Notifies the server that a player is being destroyed; the server uses this to adjust the number of players */
void PlayerDestroying(const cPlayer * a_Player);
/** Returns base64 encoded favicon data (obtained from favicon.png) */
const AString & GetFaviconData(void) const { return m_FaviconData; }
- CryptoPP::RSA::PrivateKey & GetPrivateKey(void) { return m_PrivateKey; }
- CryptoPP::RSA::PublicKey & GetPublicKey (void) { return m_PublicKey; }
+ cRSAPrivateKey & GetPrivateKey(void) { return m_PrivateKey; }
+ const AString & GetPublicKeyDER(void) const { return m_PublicKeyDER; }
+
+ bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; }
private:
friend class cRoot; // so cRoot can create and destroy cServer
- /// When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap)
+ /** When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap) */
class cNotifyWriteThread :
public cIsThread
{
@@ -141,7 +142,7 @@ private:
void NotifyClientWrite(const cClientHandle * a_Client);
} ;
- /// The server tick thread takes care of the players who aren't yet spawned in a world
+ /** The server tick thread takes care of the players who aren't yet spawned in a world */
class cTickThread :
public cIsThread
{
@@ -180,8 +181,11 @@ private:
bool m_bRestarting;
- CryptoPP::RSA::PrivateKey m_PrivateKey;
- CryptoPP::RSA::PublicKey m_PublicKey;
+ /** The private key used for the assymetric encryption start in the protocols */
+ cRSAPrivateKey m_PrivateKey;
+
+ /** Public key for m_PrivateKey, ASN1-DER-encoded */
+ AString m_PublicKeyDER;
cRCONServer m_RCONServer;
@@ -193,18 +197,22 @@ private:
cTickThread m_TickThread;
cEvent m_RestartEvent;
- /// The server ID used for client authentication
+ /** The server ID used for client authentication */
AString m_ServerID;
+ /** If true, players will be online-authenticated agains Mojang servers.
+ This setting is the same as the "online-mode" setting in Vanilla. */
+ bool m_ShouldAuthenticate;
+
cServer(void);
- /// Loads, or generates, if missing, RSA keys for protocol encryption
+ /** Loads, or generates, if missing, RSA keys for protocol encryption */
void PrepareKeys(void);
bool Tick(float a_Dt);
- /// Ticks the clients in m_Clients, manages the list in respect to removing clients
+ /** Ticks the clients in m_Clients, manages the list in respect to removing clients */
void TickClients(float a_Dt);
// cListenThread::cCallback overrides:
diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp
index 0dbd41c12..3fe75d611 100644
--- a/src/StringUtils.cpp
+++ b/src/StringUtils.cpp
@@ -833,7 +833,8 @@ AString Base64Encode(const AString & a_Input)
short GetBEShort(const char * a_Mem)
{
- return (((short)a_Mem[0]) << 8) | a_Mem[1];
+ const Byte * Bytes = (const Byte *)a_Mem;
+ return (Bytes[0] << 8) | Bytes[1];
}
@@ -842,7 +843,8 @@ short GetBEShort(const char * a_Mem)
int GetBEInt(const char * a_Mem)
{
- return (((int)a_Mem[0]) << 24) | (((int)a_Mem[1]) << 16) | (((int)a_Mem[2]) << 8) | a_Mem[3];
+ const Byte * Bytes = (const Byte *)a_Mem;
+ return (Bytes[0] << 24) | (Bytes[1] << 16) | (Bytes[2] << 8) | Bytes[3];
}
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 3ffeff7a0..1a8456f70 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -13,7 +13,8 @@
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/HopperEntity.h"
-
+#include "../Root.h"
+#include "../Bindings/PluginManager.h"
@@ -169,6 +170,7 @@ void cWindow::Clicked(
const cItem & a_ClickedItem
)
{
+ cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
if (a_WindowID != m_WindowID)
{
LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str());
@@ -179,14 +181,35 @@ void cWindow::Clicked(
{
case caRightClickOutside:
{
+ if (PlgMgr->CallHookPlayerTossingItem(a_Player))
+ {
+ // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
+ return;
+ }
+ if (a_Player.IsGameModeCreative())
+ {
+ a_Player.TossPickup(a_ClickedItem);
+ }
+
// Toss one of the dragged items:
- a_Player.TossItem(true);
+ a_Player.TossHeldItem();
return;
}
case caLeftClickOutside:
{
+ if (PlgMgr->CallHookPlayerTossingItem(a_Player))
+ {
+ // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
+ return;
+ }
+
+ if (a_Player.IsGameModeCreative())
+ {
+ a_Player.TossPickup(a_ClickedItem);
+ }
+
// Toss all dragged items:
- a_Player.TossItem(true, a_Player.GetDraggingItem().m_ItemCount);
+ a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
return;
}
case caLeftClickOutsideHoldNothing:
@@ -263,7 +286,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
if (a_Player.IsDraggingItem())
{
LOGD("Player holds item! Dropping it...");
- a_Player.TossItem(true, a_Player.GetDraggingItem().m_ItemCount);
+ a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
}
cClientHandle * ClientHandle = a_Player.GetClientHandle();
diff --git a/src/World.cpp b/src/World.cpp
index 5e9f4a38a..5739098e4 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1,4 +1,3 @@
-
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BlockID.h"
@@ -12,6 +11,7 @@
#include "ChunkMap.h"
#include "Generating/ChunkDesc.h"
#include "OSSupport/Timer.h"
+#include "WorldStorage/ScoreboardSerializer.h"
// Entities (except mobs):
#include "Entities/ExpOrb.h"
@@ -21,6 +21,8 @@
#include "Entities/Player.h"
#include "Entities/TNTEntity.h"
+#include "BlockEntities/CommandBlockEntity.h"
+
// Simulators:
#include "Simulator/SimulatorManager.h"
#include "Simulator/FloodyFluidSimulator.h"
@@ -231,7 +233,11 @@ cWorld::cWorld(const AString & a_WorldName) :
m_WorldName(a_WorldName),
m_IniFileName(m_WorldName + "/world.ini"),
m_StorageSchema("Default"),
+#ifdef __arm__
+ m_StorageCompressionFactor(0),
+#else
m_StorageCompressionFactor(6),
+#endif
m_IsSpawnExplicitlySet(false),
m_WorldAgeSecs(0),
m_TimeOfDaySecs(0),
@@ -242,11 +248,16 @@ cWorld::cWorld(const AString & a_WorldName) :
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
m_GeneratorCallbacks(*this),
- m_TickThread(*this)
+ m_TickThread(*this),
+ m_Scoreboard(this)
{
LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
cFile::CreateFolder(FILE_IO_PREFIX + m_WorldName);
+
+ // Load the scoreboard
+ cScoreboardSerializer Serializer(m_WorldName, &m_Scoreboard);
+ Serializer.Load();
}
@@ -266,6 +277,10 @@ cWorld::~cWorld()
m_Storage.WaitForFinish();
+ // Unload the scoreboard
+ cScoreboardSerializer Serializer(m_WorldName, &m_Scoreboard);
+ Serializer.Save();
+
delete m_ChunkMap;
}
@@ -513,7 +528,7 @@ void cWorld::Start(void)
}
m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema);
- m_StorageCompressionFactor = IniFile.GetValueSetI ("Storage", "CompressionFactor", m_StorageCompressionFactor);
+ m_StorageCompressionFactor = IniFile.GetValueSetI("Storage", "CompressionFactor", m_StorageCompressionFactor);
m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
@@ -530,6 +545,8 @@ void cWorld::Start(void)
m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true);
m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
+ m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
+ m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
@@ -1981,6 +1998,60 @@ void cWorld::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectI
+void cWorld::BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode);
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode);
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendDisplayObjective(a_Objective, a_Display);
+ }
+}
+
+
+
+
+
void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude);
@@ -2352,7 +2423,7 @@ bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCa
// TODO: This interface is dangerous!
-cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit)
+cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit, bool a_CheckLineOfSight)
{
cTracer LineOfSight(this);
@@ -2367,7 +2438,12 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit)
if (Distance < ClosestDistance)
{
- if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
+ if (a_CheckLineOfSight && !LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
+ {
+ ClosestDistance = Distance;
+ ClosestPlayer = *itr;
+ }
+ else
{
ClosestDistance = Distance;
ClosestPlayer = *itr;
@@ -2547,6 +2623,28 @@ bool cWorld::UpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString
+bool cWorld::SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Command)
+{
+ class cUpdateCommandBlock : public cCommandBlockCallback
+ {
+ AString m_Command;
+ public:
+ cUpdateCommandBlock(const AString & a_Command) : m_Command(a_Command) {}
+
+ virtual bool Item(cCommandBlockEntity * a_CommandBlock) override
+ {
+ a_CommandBlock->SetCommand(m_Command);
+ return false;
+ }
+ } CmdBlockCB (a_Command);
+
+ return DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, CmdBlockCB);
+}
+
+
+
+
+
void cWorld::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
{
m_ChunkMap->ChunksStay(a_Chunks, a_Stay);
diff --git a/src/World.h b/src/World.h
index 930d9d421..4d5659ee6 100644
--- a/src/World.h
+++ b/src/World.h
@@ -22,6 +22,8 @@
#include "Item.h"
#include "Mobs/Monster.h"
#include "Entities/ProjectileEntity.h"
+#include "ForEachChunkProvider.h"
+#include "Scoreboard.h"
@@ -60,7 +62,7 @@ typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
// tolua_begin
-class cWorld
+class cWorld : public cForEachChunkProvider
{
public:
@@ -136,6 +138,8 @@ public:
bool ShouldLavaSpawnFire(void) const { return m_ShouldLavaSpawnFire; }
+ bool VillagersShouldHarvestCrops(void) const { return m_VillagersShouldHarvestCrops; }
+
eDimension GetDimension(void) const { return m_Dimension; }
/** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */
@@ -169,6 +173,9 @@ public:
void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
+ void BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
+ void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
+ void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
@@ -235,7 +242,7 @@ public:
bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
// TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
- cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit);
+ cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true);
void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player
@@ -292,6 +299,9 @@ public:
/** Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as SetSignLines() */
bool UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp
+ /** Sets the command block command. Returns true if command changed. */
+ bool SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Command); // tolua_export
+
/** Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable. To be used only by cChunkStay! */
void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true);
@@ -307,7 +317,7 @@ public:
bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
/** Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully */
- bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
+ virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
// tolua_begin
@@ -353,7 +363,7 @@ public:
Prefer cBlockArea::Write() instead, this is the internal implementation; cBlockArea does error checking, too.
a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together.
*/
- bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
+ virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
// tolua_begin
@@ -504,6 +514,13 @@ public:
/** Returns the name of the world.ini file used by this world */
const AString & GetIniFileName(void) const {return m_IniFileName; }
+
+ /// Returns the associated scoreboard instance
+ cScoreboard & GetScoreBoard(void) { return m_Scoreboard; }
+
+ bool AreCommandBlocksEnabled(void) const { return m_bCommandBlocksEnabled; }
+
+ void SetCommandBlocksEnabled(bool a_Flag) { m_bCommandBlocksEnabled = a_Flag; }
// tolua_end
@@ -728,6 +745,7 @@ private:
bool m_bEnabledPVP;
bool m_IsDeepSnowEnabled;
bool m_ShouldLavaSpawnFire;
+ bool m_VillagersShouldHarvestCrops;
std::vector<BlockTickQueueItem *> m_BlockTickQueue;
std::vector<BlockTickQueueItem *> m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue
@@ -767,11 +785,15 @@ private:
bool m_IsPumpkinBonemealable;
bool m_IsSaplingBonemealable;
bool m_IsSugarcaneBonemealable;
+
+ bool m_bCommandBlocksEnabled;
cCriticalSection m_CSFastSetBlock;
sSetBlockList m_FastSetBlockQueue;
cChunkGenerator m_Generator;
+
+ cScoreboard m_Scoreboard;
/** The callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */
cChunkGeneratorCallbacks m_GeneratorCallbacks;
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index c84128022..9c454c028 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -454,8 +454,8 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
}
case cMonster::mtWolf:
{
- // TODO:
- // _X: CopyPasta error: m_Writer.AddInt("Profession", ((const cVillager *)a_Monster)->GetVilType());
+ m_Writer.AddString("Owner", ((const cWolf *)a_Monster)->GetOwner());
+ m_Writer.AddByte("Sitting", ((const cWolf *)a_Monster)->IsSitting());
break;
}
case cMonster::mtZombie:
@@ -652,20 +652,21 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
m_Writer.BeginList("TileEntities", TAG_Compound);
}
m_IsTagOpen = true;
-
+
// Add tile-entity into NBT:
switch (a_Entity->GetBlockType())
{
- case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
- case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
- case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
- case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
- case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
+ case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
+ case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
+ case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
+ case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
+ case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
- case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
- case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
+ case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
+ case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
+ case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *) a_Entity); break;
+
default:
{
ASSERT(!"Unhandled block entity saved into Anvil");
diff --git a/src/WorldStorage/SchematicFileSerializer.cpp b/src/WorldStorage/SchematicFileSerializer.cpp
new file mode 100644
index 000000000..45fd967bd
--- /dev/null
+++ b/src/WorldStorage/SchematicFileSerializer.cpp
@@ -0,0 +1,172 @@
+
+#include "Globals.h"
+
+#include "OSSupport/GZipFile.h"
+#include "FastNBT.h"
+
+#include "SchematicFileSerializer.h"
+
+bool cSchematicFileSerializer::LoadFromSchematicFile(cBlockArea & a_BlockArea, const AString & a_FileName)
+{
+ // Un-GZip the contents:
+ AString Contents;
+ cGZipFile File;
+ if (!File.Open(a_FileName, cGZipFile::fmRead))
+ {
+ LOG("Cannot open the schematic file \"%s\".", a_FileName.c_str());
+ return false;
+ }
+ int NumBytesRead = File.ReadRestOfFile(Contents);
+ if (NumBytesRead < 0)
+ {
+ LOG("Cannot read GZipped data in the schematic file \"%s\", error %d", a_FileName.c_str(), NumBytesRead);
+ return false;
+ }
+ File.Close();
+
+ // Parse the NBT:
+ cParsedNBT NBT(Contents.data(), Contents.size());
+ if (!NBT.IsValid())
+ {
+ LOG("Cannot parse the NBT in the schematic file \"%s\".", a_FileName.c_str());
+ return false;
+ }
+
+ return LoadFromSchematicNBT(a_BlockArea, NBT);
+}
+
+
+
+
+
+
+bool cSchematicFileSerializer::SaveToSchematicFile(cBlockArea & a_BlockArea, const AString & a_FileName)
+{
+ cFastNBTWriter Writer("Schematic");
+ Writer.AddShort("Width", a_BlockArea.m_SizeX);
+ Writer.AddShort("Height", a_BlockArea.m_SizeY);
+ Writer.AddShort("Length", a_BlockArea.m_SizeZ);
+ Writer.AddString("Materials", "Alpha");
+ if (a_BlockArea.HasBlockTypes())
+ {
+ Writer.AddByteArray("Blocks", (const char *)a_BlockArea.m_BlockTypes, a_BlockArea.GetBlockCount());
+ }
+ else
+ {
+ AString Dummy(a_BlockArea.GetBlockCount(), 0);
+ Writer.AddByteArray("Blocks", Dummy.data(), Dummy.size());
+ }
+ if (a_BlockArea.HasBlockMetas())
+ {
+ Writer.AddByteArray("Data", (const char *)a_BlockArea.m_BlockMetas, a_BlockArea.GetBlockCount());
+ }
+ else
+ {
+ AString Dummy(a_BlockArea.GetBlockCount(), 0);
+ Writer.AddByteArray("Data", Dummy.data(), Dummy.size());
+ }
+ // TODO: Save entities and block entities
+ Writer.BeginList("Entities", TAG_Compound);
+ Writer.EndList();
+ Writer.BeginList("TileEntities", TAG_Compound);
+ Writer.EndList();
+ Writer.Finish();
+
+ // Save to file
+ cGZipFile File;
+ if (!File.Open(a_FileName, cGZipFile::fmWrite))
+ {
+ LOG("Cannot open file \"%s\" for writing.", a_FileName.c_str());
+ return false;
+ }
+ if (!File.Write(Writer.GetResult()))
+ {
+ LOG("Cannot write data to file \"%s\".", a_FileName.c_str());
+ return false;
+ }
+ return true;
+}
+
+
+
+
+
+
+bool cSchematicFileSerializer::LoadFromSchematicNBT(cBlockArea & a_BlockArea, cParsedNBT & a_NBT)
+{
+ int TMaterials = a_NBT.FindChildByName(a_NBT.GetRoot(), "Materials");
+ if ((TMaterials > 0) && (a_NBT.GetType(TMaterials) == TAG_String))
+ {
+ AString Materials = a_NBT.GetString(TMaterials);
+ if (Materials.compare("Alpha") != 0)
+ {
+ LOG("Materials tag is present and \"%s\" instead of \"Alpha\". Possibly a wrong-format schematic file.", Materials.c_str());
+ return false;
+ }
+ }
+ int TSizeX = a_NBT.FindChildByName(a_NBT.GetRoot(), "Width");
+ int TSizeY = a_NBT.FindChildByName(a_NBT.GetRoot(), "Height");
+ int TSizeZ = a_NBT.FindChildByName(a_NBT.GetRoot(), "Length");
+ if (
+ (TSizeX < 0) || (TSizeY < 0) || (TSizeZ < 0) ||
+ (a_NBT.GetType(TSizeX) != TAG_Short) ||
+ (a_NBT.GetType(TSizeY) != TAG_Short) ||
+ (a_NBT.GetType(TSizeZ) != TAG_Short)
+ )
+ {
+ LOG("Dimensions are missing from the schematic file (%d, %d, %d), (%d, %d, %d)",
+ TSizeX, TSizeY, TSizeZ,
+ a_NBT.GetType(TSizeX), a_NBT.GetType(TSizeY), a_NBT.GetType(TSizeZ)
+ );
+ return false;
+ }
+
+ int SizeX = a_NBT.GetShort(TSizeX);
+ int SizeY = a_NBT.GetShort(TSizeY);
+ int SizeZ = a_NBT.GetShort(TSizeZ);
+ if ((SizeX < 1) || (SizeY < 1) || (SizeZ < 1))
+ {
+ LOG("Dimensions are invalid in the schematic file: %d, %d, %d", SizeX, SizeY, SizeZ);
+ return false;
+ }
+
+ int TBlockTypes = a_NBT.FindChildByName(a_NBT.GetRoot(), "Blocks");
+ int TBlockMetas = a_NBT.FindChildByName(a_NBT.GetRoot(), "Data");
+ if ((TBlockTypes < 0) || (a_NBT.GetType(TBlockTypes) != TAG_ByteArray))
+ {
+ LOG("BlockTypes are invalid in the schematic file: %d", TBlockTypes);
+ return false;
+ }
+ bool AreMetasPresent = (TBlockMetas > 0) && (a_NBT.GetType(TBlockMetas) == TAG_ByteArray);
+
+ a_BlockArea.Clear();
+ a_BlockArea.SetSize(SizeX, SizeY, SizeZ, AreMetasPresent ? (cBlockArea::baTypes | cBlockArea::baMetas) : cBlockArea::baTypes);
+
+ // Copy the block types and metas:
+ int NumBytes = a_BlockArea.m_SizeX * a_BlockArea.m_SizeY * a_BlockArea.m_SizeZ;
+ if (a_NBT.GetDataLength(TBlockTypes) < NumBytes)
+ {
+ LOG("BlockTypes truncated in the schematic file (exp %d, got %d bytes). Loading partial.",
+ NumBytes, a_NBT.GetDataLength(TBlockTypes)
+ );
+ NumBytes = a_NBT.GetDataLength(TBlockTypes);
+ }
+ memcpy(a_BlockArea.m_BlockTypes, a_NBT.GetData(TBlockTypes), NumBytes);
+
+ if (AreMetasPresent)
+ {
+ int NumBytes = a_BlockArea.m_SizeX * a_BlockArea.m_SizeY * a_BlockArea.m_SizeZ;
+ if (a_NBT.GetDataLength(TBlockMetas) < NumBytes)
+ {
+ LOG("BlockMetas truncated in the schematic file (exp %d, got %d bytes). Loading partial.",
+ NumBytes, a_NBT.GetDataLength(TBlockMetas)
+ );
+ NumBytes = a_NBT.GetDataLength(TBlockMetas);
+ }
+ memcpy(a_BlockArea.m_BlockMetas, a_NBT.GetData(TBlockMetas), NumBytes);
+ }
+
+ return true;
+}
+
+
diff --git a/src/WorldStorage/SchematicFileSerializer.h b/src/WorldStorage/SchematicFileSerializer.h
new file mode 100644
index 000000000..9be2e5b57
--- /dev/null
+++ b/src/WorldStorage/SchematicFileSerializer.h
@@ -0,0 +1,29 @@
+
+#pragma once
+
+#include "../BlockArea.h"
+
+
+
+
+
+// fwd: FastNBT.h
+class cParsedNBT;
+
+
+
+
+class cSchematicFileSerializer
+{
+public:
+
+ /// Loads an area from a .schematic file. Returns true if successful
+ static bool LoadFromSchematicFile(cBlockArea & a_BlockArea, const AString & a_FileName);
+
+ /// Saves the area into a .schematic file. Returns true if successful
+ static bool SaveToSchematicFile(cBlockArea & a_BlockArea, const AString & a_FileName);
+
+private:
+ /// Loads the area from a schematic file uncompressed and parsed into a NBT tree. Returns true if successful.
+ static bool LoadFromSchematicNBT(cBlockArea & a_BlockArea, cParsedNBT & a_NBT);
+};
diff --git a/src/WorldStorage/ScoreboardSerializer.cpp b/src/WorldStorage/ScoreboardSerializer.cpp
new file mode 100644
index 000000000..c65e13f98
--- /dev/null
+++ b/src/WorldStorage/ScoreboardSerializer.cpp
@@ -0,0 +1,377 @@
+
+// ScoreboardSerializer.cpp
+
+
+#include "Globals.h"
+#include "ScoreboardSerializer.h"
+#include "../StringCompression.h"
+#include "zlib/zlib.h"
+#include "FastNBT.h"
+
+#include "../Scoreboard.h"
+
+
+
+
+
+cScoreboardSerializer::cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard)
+ : m_ScoreBoard(a_ScoreBoard)
+{
+ AString DataPath;
+ Printf(DataPath, "%s/data", a_WorldName.c_str());
+
+ m_Path = DataPath + "/scoreboard.dat";
+
+ cFile::CreateFolder(FILE_IO_PREFIX + DataPath);
+}
+
+
+
+
+
+bool cScoreboardSerializer::Load(void)
+{
+ AString Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_Path);
+ if (Data.empty())
+ {
+ return false;
+ }
+
+ AString Uncompressed;
+ int res = UncompressStringGZIP(Data.data(), Data.size(), Uncompressed);
+
+ if (res != Z_OK)
+ {
+ return false;
+ }
+
+ // Parse the NBT data:
+ cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
+ if (!NBT.IsValid())
+ {
+ // NBT Parsing failed
+ return false;
+ }
+
+ return LoadScoreboardFromNBT(NBT);
+}
+
+
+
+
+
+bool cScoreboardSerializer::Save(void)
+{
+ cFastNBTWriter Writer;
+
+ SaveScoreboardToNBT(Writer);
+
+ Writer.Finish();
+
+ #ifdef _DEBUG
+ cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
+ ASSERT(TestParse.IsValid());
+ #endif // _DEBUG
+
+ cFile File;
+ if (!File.Open(FILE_IO_PREFIX + m_Path, cFile::fmWrite))
+ {
+ return false;
+ }
+
+ AString Compressed;
+ int res = CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
+
+ if (res != Z_OK)
+ {
+ return false;
+ }
+
+ File.Write(Compressed.data(), Compressed.size());
+ File.Close();
+
+ return true;
+}
+
+
+
+
+
+void cScoreboardSerializer::SaveScoreboardToNBT(cFastNBTWriter & a_Writer)
+{
+ a_Writer.BeginCompound("data");
+
+ a_Writer.BeginList("Objectives", TAG_Compound);
+
+ for (cScoreboard::cObjectiveMap::const_iterator it = m_ScoreBoard->m_Objectives.begin(); it != m_ScoreBoard->m_Objectives.end(); ++it)
+ {
+ const cObjective & Objective = it->second;
+
+ a_Writer.BeginCompound("");
+
+ a_Writer.AddString("CriteriaName", cObjective::TypeToString(Objective.GetType()));
+
+ a_Writer.AddString("DisplayName", Objective.GetDisplayName());
+ a_Writer.AddString("Name", it->first);
+
+ a_Writer.EndCompound();
+ }
+
+ a_Writer.EndList(); // Objectives
+
+ a_Writer.BeginList("PlayerScores", TAG_Compound);
+
+ for (cScoreboard::cObjectiveMap::const_iterator it = m_ScoreBoard->m_Objectives.begin(); it != m_ScoreBoard->m_Objectives.end(); ++it)
+ {
+ const cObjective & Objective = it->second;
+
+ for (cObjective::cScoreMap::const_iterator it2 = Objective.m_Scores.begin(); it2 != Objective.m_Scores.end(); ++it2)
+ {
+ a_Writer.BeginCompound("");
+
+ a_Writer.AddInt("Score", it2->second);
+
+ a_Writer.AddString("Name", it2->first);
+ a_Writer.AddString("Objective", it->first);
+
+ a_Writer.EndCompound();
+ }
+ }
+
+ a_Writer.EndList(); // PlayerScores
+
+ a_Writer.BeginList("Teams", TAG_Compound);
+
+ for (cScoreboard::cTeamMap::const_iterator it = m_ScoreBoard->m_Teams.begin(); it != m_ScoreBoard->m_Teams.end(); ++it)
+ {
+ const cTeam & Team = it->second;
+
+ a_Writer.BeginCompound("");
+
+ a_Writer.AddByte("AllowFriendlyFire", Team.AllowsFriendlyFire() ? 1 : 0);
+ a_Writer.AddByte("SeeFriendlyInvisibles", Team.CanSeeFriendlyInvisible() ? 1 : 0);
+
+ a_Writer.AddString("DisplayName", Team.GetDisplayName());
+ a_Writer.AddString("Name", it->first);
+
+ a_Writer.AddString("Prefix", Team.GetPrefix());
+ a_Writer.AddString("Suffix", Team.GetSuffix());
+
+ a_Writer.BeginList("Players", TAG_String);
+
+ for (cTeam::cPlayerNameSet::const_iterator it2 = Team.m_Players.begin(); it2 != Team.m_Players.end(); ++it2)
+ {
+ a_Writer.AddString("", *it2);
+ }
+
+ a_Writer.EndList();
+
+ a_Writer.EndCompound();
+ }
+
+ a_Writer.EndList(); // Teams
+
+ a_Writer.BeginCompound("DisplaySlots");
+
+ cObjective * Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_LIST);
+ a_Writer.AddString("slot_0", (Objective == NULL) ? "" : Objective->GetName());
+
+ Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_SIDEBAR);
+ a_Writer.AddString("slot_1", (Objective == NULL) ? "" : Objective->GetName());
+
+ Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_NAME);
+ a_Writer.AddString("slot_2", (Objective == NULL) ? "" : Objective->GetName());
+
+ a_Writer.EndCompound(); // DisplaySlots
+
+ a_Writer.EndCompound(); // Data
+}
+
+
+
+
+
+bool cScoreboardSerializer::LoadScoreboardFromNBT(const cParsedNBT & a_NBT)
+{
+ int Data = a_NBT.FindChildByName(0, "data");
+ if (Data < 0)
+ {
+ return false;
+ }
+
+ int Objectives = a_NBT.FindChildByName(Data, "Objectives");
+ if (Objectives < 0)
+ {
+ return false;
+ }
+
+ for (int Child = a_NBT.GetFirstChild(Objectives); Child >= 0; Child = a_NBT.GetNextSibling(Child))
+ {
+ AString CriteriaName, DisplayName, Name;
+
+ int CurrLine = a_NBT.FindChildByName(Child, "CriteriaName");
+ if (CurrLine >= 0)
+ {
+ CriteriaName = a_NBT.GetString(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "DisplayName");
+ if (CurrLine >= 0)
+ {
+ DisplayName = a_NBT.GetString(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "Name");
+ if (CurrLine >= 0)
+ {
+ Name = a_NBT.GetString(CurrLine);
+ }
+
+ cObjective::eType Type = cObjective::StringToType(CriteriaName);
+
+ m_ScoreBoard->RegisterObjective(Name, DisplayName, Type);
+ }
+
+ int PlayerScores = a_NBT.FindChildByName(Data, "PlayerScores");
+ if (PlayerScores < 0)
+ {
+ return false;
+ }
+
+ for (int Child = a_NBT.GetFirstChild(PlayerScores); Child >= 0; Child = a_NBT.GetNextSibling(Child))
+ {
+ AString Name, ObjectiveName;
+
+ cObjective::Score Score;
+
+ int CurrLine = a_NBT.FindChildByName(Child, "Score");
+ if (CurrLine >= 0)
+ {
+ Score = a_NBT.GetInt(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "Name");
+ if (CurrLine >= 0)
+ {
+ Name = a_NBT.GetString(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "Objective");
+ if (CurrLine >= 0)
+ {
+ ObjectiveName = a_NBT.GetString(CurrLine);
+ }
+
+ cObjective * Objective = m_ScoreBoard->GetObjective(ObjectiveName);
+
+ if (Objective)
+ {
+ Objective->SetScore(Name, Score);
+ }
+ }
+
+ int Teams = a_NBT.FindChildByName(Data, "Teams");
+ if (Teams < 0)
+ {
+ return false;
+ }
+
+ for (int Child = a_NBT.GetFirstChild(Teams); Child >= 0; Child = a_NBT.GetNextSibling(Child))
+ {
+ AString Name, DisplayName, Prefix, Suffix;
+
+ bool AllowsFriendlyFire, CanSeeFriendlyInvisible;
+
+ int CurrLine = a_NBT.FindChildByName(Child, "Name");
+ if (CurrLine >= 0)
+ {
+ Name = a_NBT.GetInt(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "DisplayName");
+ if (CurrLine >= 0)
+ {
+ DisplayName = a_NBT.GetInt(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "Prefix");
+ if (CurrLine >= 0)
+ {
+ Prefix = a_NBT.GetInt(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "Suffix");
+ if (CurrLine >= 0)
+ {
+ Suffix = a_NBT.GetInt(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "AllowFriendlyFire");
+ if (CurrLine >= 0)
+ {
+ AllowsFriendlyFire = (a_NBT.GetInt(CurrLine) != 0);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "SeeFriendlyInvisibles");
+ if (CurrLine >= 0)
+ {
+ CanSeeFriendlyInvisible = (a_NBT.GetInt(CurrLine) != 0);
+ }
+
+ cTeam * Team = m_ScoreBoard->RegisterTeam(Name, DisplayName, Prefix, Suffix);
+
+ Team->SetFriendlyFire(AllowsFriendlyFire);
+ Team->SetCanSeeFriendlyInvisible(CanSeeFriendlyInvisible);
+
+ int Players = a_NBT.FindChildByName(Child, "Players");
+ if (Players < 0)
+ {
+ continue;
+ }
+
+ for (int ChildB = a_NBT.GetFirstChild(Players); ChildB >= 0; ChildB = a_NBT.GetNextSibling(ChildB))
+ {
+ Team->AddPlayer(a_NBT.GetString(ChildB));
+ }
+ }
+
+ int DisplaySlots = a_NBT.FindChildByName(Data, "DisplaySlots");
+ if (DisplaySlots < 0)
+ {
+ return false;
+ }
+
+ int CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_0");
+ if (CurrLine >= 0)
+ {
+ AString Name = a_NBT.GetString(CurrLine);
+
+ m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_LIST);
+ }
+
+ CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_1");
+ if (CurrLine >= 0)
+ {
+ AString Name = a_NBT.GetString(CurrLine);
+
+ m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_SIDEBAR);
+ }
+
+ CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_2");
+ if (CurrLine >= 0)
+ {
+ AString Name = a_NBT.GetString(CurrLine);
+
+ m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_NAME);
+ }
+
+ return true;
+}
+
+
+
+
+
+
+
+
diff --git a/src/WorldStorage/ScoreboardSerializer.h b/src/WorldStorage/ScoreboardSerializer.h
new file mode 100644
index 000000000..048fa3ab4
--- /dev/null
+++ b/src/WorldStorage/ScoreboardSerializer.h
@@ -0,0 +1,52 @@
+
+// ScoreboardSerializer.h
+
+// Declares the cScoreboardSerializer class that is used for saving scoreboards into NBT format used by Anvil
+
+
+
+
+
+#pragma once
+
+
+
+
+
+// fwd:
+class cFastNBTWriter;
+class cParsedNBT;
+class cScoreboard;
+
+
+
+
+class cScoreboardSerializer
+{
+public:
+
+ cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard);
+
+ /// Try to load the scoreboard
+ bool Load(void);
+
+ /// Try to save the scoreboard
+ bool Save(void);
+
+
+private:
+
+ void SaveScoreboardToNBT(cFastNBTWriter & a_Writer);
+
+ bool LoadScoreboardFromNBT(const cParsedNBT & a_NBT);
+
+ cScoreboard* m_ScoreBoard;
+
+ AString m_Path;
+
+
+} ;
+
+
+
+
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 8983f25ba..63999add3 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -611,12 +611,18 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx)
{
- int ID = a_NBT.FindChildByName(a_TagIdx, "id");
- if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short))
+ int Type = a_NBT.FindChildByName(a_TagIdx, "id");
+ if ((Type < 0) || (a_NBT.GetType(Type) != TAG_Short))
{
return false;
}
- a_Item.m_ItemType = (ENUM_ITEM_ID)(a_NBT.GetShort(ID));
+ a_Item.m_ItemType = a_NBT.GetShort(Type);
+ if (a_Item.m_ItemType < 0)
+ {
+ LOGD("Encountered an item with negative type (%d). Replacing with an empty item.", a_NBT.GetShort(Type));
+ a_Item.Empty();
+ return true;
+ }
int Damage = a_NBT.FindChildByName(a_TagIdx, "Damage");
if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short))
@@ -1870,7 +1876,22 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
{
return;
}
-
+ int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner");
+ if (OwnerIdx > 0)
+ {
+ AString OwnerName = a_NBT.GetString(OwnerIdx);
+ if (OwnerName != "")
+ {
+ Monster->SetOwner(OwnerName);
+ Monster->SetIsTame(true);
+ }
+ }
+ int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
+ if (SittingIdx > 0)
+ {
+ bool IsSitting = (a_NBT.GetByte(SittingIdx) > 0);
+ Monster->SetIsSitting(IsSitting);
+ }
a_Entities.push_back(Monster.release());
}
@@ -1926,17 +1947,22 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
double Speed[3];
if (!LoadDoublesListFromNBT(Speed, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Motion")))
{
- return false;
+ // Provide default speed:
+ Speed[0] = 0;
+ Speed[1] = 0;
+ Speed[2] = 0;
}
a_Entity.SetSpeed(Speed[0], Speed[1], Speed[2]);
double Rotation[3];
if (!LoadDoublesListFromNBT(Rotation, 2, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Rotation")))
{
- return false;
+ // Provide default rotation:
+ Rotation[0] = 0;
+ Rotation[1] = 0;
}
a_Entity.SetYaw(Rotation[0]);
- a_Entity.SetRoll (Rotation[1]);
+ a_Entity.SetRoll(Rotation[1]);
return true;
}
diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp
index ea17a8ec1..4c0684dd8 100644
--- a/src/WorldStorage/WSSCompact.cpp
+++ b/src/WorldStorage/WSSCompact.cpp
@@ -10,6 +10,7 @@
#include "json/json.h"
#include "../StringCompression.h"
#include "../BlockEntities/ChestEntity.h"
+#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/FurnaceEntity.h"
#include "../BlockEntities/JukeboxEntity.h"
@@ -71,14 +72,15 @@ void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity)
const char * SaveInto = NULL;
switch (a_BlockEntity->GetBlockType())
{
- case E_BLOCK_CHEST: SaveInto = "Chests"; break;
- case E_BLOCK_DISPENSER: SaveInto = "Dispensers"; break;
- case E_BLOCK_DROPPER: SaveInto = "Droppers"; break;
- case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break;
- case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break;
- case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break;
- case E_BLOCK_NOTE_BLOCK: SaveInto = "Notes"; break;
- case E_BLOCK_JUKEBOX: SaveInto = "Jukeboxes"; break;
+ case E_BLOCK_CHEST: SaveInto = "Chests"; break;
+ case E_BLOCK_DISPENSER: SaveInto = "Dispensers"; break;
+ case E_BLOCK_DROPPER: SaveInto = "Droppers"; break;
+ case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break;
+ case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break;
+ case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break;
+ case E_BLOCK_NOTE_BLOCK: SaveInto = "Notes"; break;
+ case E_BLOCK_JUKEBOX: SaveInto = "Jukeboxes"; break;
+ case E_BLOCK_COMMAND_BLOCK: SaveInto = "CommandBlocks"; break;
default:
{
@@ -263,126 +265,114 @@ bool cWSSCompact::EraseChunkData(const cChunkCoords & a_Chunk)
void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World)
{
- // Load chests
+ // Load chests:
Json::Value AllChests = a_Value.get("Chests", Json::nullValue);
if (!AllChests.empty())
{
for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr )
{
- Json::Value & Chest = *itr;
- cChestEntity * ChestEntity = new cChestEntity(0,0,0, a_World);
- if (!ChestEntity->LoadFromJson( Chest ) )
+ std::auto_ptr<cChestEntity> ChestEntity(new cChestEntity(0, 0, 0, a_World));
+ if (!ChestEntity->LoadFromJson(*itr))
{
- LOGERROR("ERROR READING CHEST FROM JSON!" );
- delete ChestEntity;
+ LOGWARNING("ERROR READING CHEST FROM JSON!" );
}
else
{
- a_BlockEntities.push_back( ChestEntity );
+ a_BlockEntities.push_back(ChestEntity.release());
}
} // for itr - AllChests[]
}
- // Load dispensers
+ // Load dispensers:
Json::Value AllDispensers = a_Value.get("Dispensers", Json::nullValue);
- if( !AllDispensers.empty() )
+ for (Json::Value::iterator itr = AllDispensers.begin(); itr != AllDispensers.end(); ++itr)
{
- for( Json::Value::iterator itr = AllDispensers.begin(); itr != AllDispensers.end(); ++itr )
+ std::auto_ptr<cDispenserEntity> DispenserEntity(new cDispenserEntity(0, 0, 0, a_World));
+ if (!DispenserEntity->LoadFromJson(*itr))
{
- Json::Value & Dispenser = *itr;
- cDispenserEntity * DispenserEntity = new cDispenserEntity(0,0,0, a_World);
- if( !DispenserEntity->LoadFromJson( Dispenser ) )
- {
- LOGERROR("ERROR READING DISPENSER FROM JSON!" );
- delete DispenserEntity;
- }
- else
- {
- a_BlockEntities.push_back( DispenserEntity );
- }
- } // for itr - AllDispensers[]
- }
+ LOGWARNING("ERROR READING DISPENSER FROM JSON!" );
+ }
+ else
+ {
+ a_BlockEntities.push_back(DispenserEntity.release());
+ }
+ } // for itr - AllDispensers[]
- // Load furnaces
+ // Load furnaces:
Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue);
- if( !AllFurnaces.empty() )
+ for (Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr)
{
- for( Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr )
+ // TODO: The block type and meta aren't correct, there's no way to get them here
+ std::auto_ptr<cFurnaceEntity> FurnaceEntity(new cFurnaceEntity(0, 0, 0, E_BLOCK_FURNACE, 0, a_World));
+ if (!FurnaceEntity->LoadFromJson(*itr))
{
- Json::Value & Furnace = *itr;
- // TODO: The block type and meta aren't correct, there's no way to get them here
- cFurnaceEntity * FurnaceEntity = new cFurnaceEntity(0, 0, 0, E_BLOCK_FURNACE, 0, a_World);
- if (!FurnaceEntity->LoadFromJson(Furnace))
- {
- LOGERROR("ERROR READING FURNACE FROM JSON!" );
- delete FurnaceEntity;
- }
- else
- {
- a_BlockEntities.push_back(FurnaceEntity);
- }
- } // for itr - AllFurnaces[]
- }
+ LOGWARNING("ERROR READING FURNACE FROM JSON!" );
+ }
+ else
+ {
+ a_BlockEntities.push_back(FurnaceEntity.release());
+ }
+ } // for itr - AllFurnaces[]
- // Load signs
+ // Load signs:
Json::Value AllSigns = a_Value.get("Signs", Json::nullValue);
- if( !AllSigns.empty() )
+ for (Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr)
{
- for( Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr )
+ std::auto_ptr<cSignEntity> SignEntity(new cSignEntity(E_BLOCK_SIGN_POST, 0, 0, 0, a_World));
+ if (!SignEntity->LoadFromJson(*itr))
{
- Json::Value & Sign = *itr;
- cSignEntity * SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0,0,0, a_World);
- if ( !SignEntity->LoadFromJson( Sign ) )
- {
- LOGERROR("ERROR READING SIGN FROM JSON!" );
- delete SignEntity;
- }
- else
- {
- a_BlockEntities.push_back( SignEntity );
- }
- } // for itr - AllSigns[]
- }
+ LOGWARNING("ERROR READING SIGN FROM JSON!");
+ }
+ else
+ {
+ a_BlockEntities.push_back(SignEntity.release());
+ }
+ } // for itr - AllSigns[]
- // Load note blocks
+ // Load note blocks:
Json::Value AllNotes = a_Value.get("Notes", Json::nullValue);
- if( !AllNotes.empty() )
+ for( Json::Value::iterator itr = AllNotes.begin(); itr != AllNotes.end(); ++itr )
{
- for( Json::Value::iterator itr = AllNotes.begin(); itr != AllNotes.end(); ++itr )
+ std::auto_ptr<cNoteEntity> NoteEntity(new cNoteEntity(0, 0, 0, a_World));
+ if (!NoteEntity->LoadFromJson(*itr))
{
- Json::Value & Note = *itr;
- cNoteEntity * NoteEntity = new cNoteEntity(0, 0, 0, a_World);
- if ( !NoteEntity->LoadFromJson( Note ) )
- {
- LOGERROR("ERROR READING NOTE BLOCK FROM JSON!" );
- delete NoteEntity;
- }
- else
- {
- a_BlockEntities.push_back( NoteEntity );
- }
- } // for itr - AllNotes[]
- }
+ LOGWARNING("ERROR READING NOTE BLOCK FROM JSON!" );
+ }
+ else
+ {
+ a_BlockEntities.push_back(NoteEntity.release());
+ }
+ } // for itr - AllNotes[]
- // Load jukeboxes
+ // Load jukeboxes:
Json::Value AllJukeboxes = a_Value.get("Jukeboxes", Json::nullValue);
- if( !AllJukeboxes.empty() )
+ for( Json::Value::iterator itr = AllJukeboxes.begin(); itr != AllJukeboxes.end(); ++itr )
{
- for( Json::Value::iterator itr = AllJukeboxes.begin(); itr != AllJukeboxes.end(); ++itr )
+ std::auto_ptr<cJukeboxEntity> JukeboxEntity(new cJukeboxEntity(0, 0, 0, a_World));
+ if (!JukeboxEntity->LoadFromJson(*itr))
{
- Json::Value & Jukebox = *itr;
- cJukeboxEntity * JukeboxEntity = new cJukeboxEntity(0, 0, 0, a_World);
- if ( !JukeboxEntity->LoadFromJson( Jukebox ) )
- {
- LOGERROR("ERROR READING JUKEBOX FROM JSON!" );
- delete JukeboxEntity;
- }
- else
- {
- a_BlockEntities.push_back( JukeboxEntity );
- }
- } // for itr - AllJukeboxes[]
- }
+ LOGWARNING("ERROR READING JUKEBOX FROM JSON!" );
+ }
+ else
+ {
+ a_BlockEntities.push_back(JukeboxEntity.release());
+ }
+ } // for itr - AllJukeboxes[]
+
+ // Load command blocks:
+ Json::Value AllCommandBlocks = a_Value.get("CommandBlocks", Json::nullValue);
+ for( Json::Value::iterator itr = AllCommandBlocks.begin(); itr != AllCommandBlocks.end(); ++itr )
+ {
+ std::auto_ptr<cCommandBlockEntity> CommandBlockEntity(new cCommandBlockEntity(0, 0, 0, a_World));
+ if (!CommandBlockEntity->LoadFromJson(*itr))
+ {
+ LOGWARNING("ERROR READING COMMAND BLOCK FROM JSON!" );
+ }
+ else
+ {
+ a_BlockEntities.push_back(CommandBlockEntity.release());
+ }
+ } // for itr - AllCommandBlocks[]
}
diff --git a/src/main.cpp b/src/main.cpp
index 340149e0b..c8cd2d4fe 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -19,6 +19,16 @@ bool g_SERVER_TERMINATED = false; // Set to true when the server terminates, so
+/** If set to true, the protocols will log each player's incoming (C->S) communication to a per-connection logfile */
+bool g_ShouldLogCommIn;
+
+/** If set to true, the protocols will log each player's outgoing (S->C) communication to a per-connection logfile */
+bool g_ShouldLogCommOut;
+
+
+
+
+
/// If defined, a thorough leak finder will be used (debug MSVC only); leaks will be output to the Output window
#define ENABLE_LEAK_FINDER
@@ -59,11 +69,13 @@ void NonCtrlHandler(int a_Signal)
std::signal(a_Signal, SIG_DFL);
LOGERROR(" D: | MCServer has encountered an error and needs to close");
LOGERROR("Details | SIGABRT: Server self-terminated due to an internal fault");
+ exit(EXIT_FAILURE);
break;
}
+ case SIGINT:
case SIGTERM:
{
- std::signal(SIGTERM, SIG_IGN); // Server is shutting down, wait for it...
+ std::signal(a_Signal, SIG_IGN); // Server is shutting down, wait for it...
break;
}
default: break;
@@ -216,12 +228,45 @@ int main( int argc, char **argv )
#ifndef _DEBUG
std::signal(SIGSEGV, NonCtrlHandler);
std::signal(SIGTERM, NonCtrlHandler);
- std::signal(SIGINT, NonCtrlHandler);
+ std::signal(SIGINT, NonCtrlHandler);
+ std::signal(SIGABRT, NonCtrlHandler);
+ #ifdef SIGABRT_COMPAT
+ std::signal(SIGABRT_COMPAT, NonCtrlHandler);
+ #endif // SIGABRT_COMPAT
#endif
// DEBUG: test the dumpfile creation:
// *((int *)0) = 0;
+ // Check if comm logging is to be enabled:
+ for (int i = 0; i < argc; i++)
+ {
+ if (
+ (NoCaseCompare(argv[i], "/commlog") == 0) ||
+ (NoCaseCompare(argv[i], "/logcomm") == 0)
+ )
+ {
+ g_ShouldLogCommIn = true;
+ g_ShouldLogCommOut = true;
+ }
+ if (
+ (NoCaseCompare(argv[i], "/commlogin") == 0) ||
+ (NoCaseCompare(argv[i], "/comminlog") == 0) ||
+ (NoCaseCompare(argv[i], "/logcommin") == 0)
+ )
+ {
+ g_ShouldLogCommIn = true;
+ }
+ if (
+ (NoCaseCompare(argv[i], "/commlogout") == 0) ||
+ (NoCaseCompare(argv[i], "/commoutlog") == 0) ||
+ (NoCaseCompare(argv[i], "/logcommout") == 0)
+ )
+ {
+ g_ShouldLogCommOut = true;
+ }
+ }
+
#if !defined(ANDROID_NDK)
try
#endif