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-rw-r--r--src/BlockEntities/BlockEntity.cpp22
-rw-r--r--src/BlockEntities/EnderChestEntity.cpp130
-rw-r--r--src/BlockEntities/EnderChestEntity.h59
-rw-r--r--src/Blocks/BlockEnderchest.h49
-rw-r--r--src/Blocks/BlockFurnace.h1
-rw-r--r--src/Chunk.cpp2
-rw-r--r--src/UI/SlotArea.cpp33
-rw-r--r--src/UI/SlotArea.h18
-rw-r--r--src/UI/Window.cpp38
-rw-r--r--src/UI/Window.h17
10 files changed, 355 insertions, 14 deletions
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index 41a488717..5d7e4a37a 100644
--- a/src/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -8,6 +8,7 @@
#include "ChestEntity.h"
#include "DispenserEntity.h"
#include "DropperEntity.h"
+#include "EnderChestEntity.h"
#include "FurnaceEntity.h"
#include "HopperEntity.h"
#include "JukeboxEntity.h"
@@ -22,16 +23,17 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
{
switch (a_BlockType)
{
- case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_DISPENSER: return new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
- case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
- case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
+ case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
+ case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
}
LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)",
__FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str()
diff --git a/src/BlockEntities/EnderChestEntity.cpp b/src/BlockEntities/EnderChestEntity.cpp
new file mode 100644
index 000000000..e53930798
--- /dev/null
+++ b/src/BlockEntities/EnderChestEntity.cpp
@@ -0,0 +1,130 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "EnderChestEntity.h"
+#include "../Item.h"
+#include "../Entities/Player.h"
+#include "../UI/Window.h"
+#include "json/json.h"
+
+
+
+
+
+cEnderChestEntity::cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
+{
+ cBlockEntityWindowOwner::SetBlockEntity(this);
+}
+
+
+
+
+
+cEnderChestEntity::~cEnderChestEntity()
+{
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->OwnerDestroyed();
+ }
+}
+
+
+
+
+
+bool cEnderChestEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
+ {
+ cItem Item;
+ Item.FromJson(*itr);
+ SetSlot(SlotIdx, Item);
+ SlotIdx++;
+ }
+ return true;
+}
+
+
+
+
+
+void cEnderChestEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
+ {
+ Json::Value Slot;
+ m_Contents.GetSlot(i).GetJson(Slot);
+ AllSlots.append(Slot);
+ }
+ a_Value["Slots"] = AllSlots;
+}
+
+
+
+
+
+void cEnderChestEntity::SendTo(cClientHandle & a_Client)
+{
+ // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance
+ // All the actual handling is in the cWindow UI code that gets called when the chest is rclked
+
+ UNUSED(a_Client);
+}
+
+
+
+
+
+void cEnderChestEntity::UsedBy(cPlayer * a_Player)
+{
+ // If the window is not created, open it anew:
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
+ {
+ OpenNewWindow();
+ Window = GetWindow();
+ }
+
+ // Open the window for the player:
+ if (Window != NULL)
+ {
+ if (a_Player->GetWindow() != Window)
+ {
+ a_Player->OpenWindow(Window);
+ }
+ }
+
+ // This is rather a hack
+ // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
+ // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
+ // The few false positives aren't much to worry about
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
+ m_World->MarkChunkDirty(ChunkX, ChunkZ);
+}
+
+
+
+
+
+void cEnderChestEntity::OpenNewWindow(void)
+{
+ OpenWindow(new cEnderChestWindow(this));
+}
+
+
+
+
diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h
new file mode 100644
index 000000000..683b652b2
--- /dev/null
+++ b/src/BlockEntities/EnderChestEntity.h
@@ -0,0 +1,59 @@
+
+#pragma once
+
+#include "BlockEntityWithItems.h"
+#include "../UI/WindowOwner.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+};
+
+class cClientHandle;
+class cServer;
+class cNBTData;
+
+
+
+
+
+class cEnderChestEntity : // tolua_export
+ public cBlockEntityWindowOwner,
+ // tolua_begin
+ public cBlockEntityWithItems
+{
+ typedef cBlockEntityWithItems super;
+
+public:
+ enum {
+ ContentsHeight = 3,
+ ContentsWidth = 9,
+ } ;
+
+ // tolua_end
+
+ /// Constructor used for normal operation
+ cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ virtual ~cEnderChestEntity();
+
+ static const char * GetClassStatic(void) { return "cEnderChestEntity"; }
+
+ bool LoadFromJson(const Json::Value & a_Value);
+
+ // cBlockEntity overrides:
+ virtual void SaveToJson(Json::Value & a_Value) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+
+ /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
+ void OpenNewWindow(void);
+} ; // tolua_export
+
+
+
+
diff --git a/src/Blocks/BlockEnderchest.h b/src/Blocks/BlockEnderchest.h
index 0ce813f1c..50d8e38e0 100644
--- a/src/Blocks/BlockEnderchest.h
+++ b/src/Blocks/BlockEnderchest.h
@@ -1,18 +1,18 @@
#pragma once
-#include "BlockHandler.h"
+#include "BlockEntity.h"
class cBlockEnderchestHandler :
- public cBlockHandler
+ public cBlockEntityHandler
{
public:
cBlockEnderchestHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
+ : cBlockEntityHandler(a_BlockType)
{
}
@@ -21,6 +21,49 @@ public:
//todo: Drop Ender Chest if using silk touch pickaxe
a_Pickups.push_back(cItem(E_BLOCK_OBSIDIAN, 8, 0));
}
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ a_BlockMeta = RotationToMetaData(a_Player->GetRotation());
+ return true;
+ }
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.stone";
+ }
+
+ static NIBBLETYPE RotationToMetaData(double a_Rotation)
+ {
+ a_Rotation += 90 + 45; // So its not aligned with axis
+
+ if (a_Rotation > 360.f)
+ {
+ a_Rotation -= 360.f;
+ }
+ if ((a_Rotation >= 0.f) && (a_Rotation < 90.f))
+ {
+ return 0x4;
+ }
+ else if ((a_Rotation >= 180) && (a_Rotation < 270))
+ {
+ return 0x5;
+ }
+ else if ((a_Rotation >= 90) && (a_Rotation < 180))
+ {
+ return 0x2;
+ }
+ else
+ {
+ return 0x3;
+ }
+ }
} ;
diff --git a/src/Blocks/BlockFurnace.h b/src/Blocks/BlockFurnace.h
index fe35893d5..5b067d7b7 100644
--- a/src/Blocks/BlockFurnace.h
+++ b/src/Blocks/BlockFurnace.h
@@ -4,7 +4,6 @@
#include "BlockEntity.h"
#include "../World.h"
#include "../Piston.h"
-#include "../Entities/Player.h"
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 1c03753c7..4eb11718d 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -1301,6 +1301,7 @@ void cChunk::CreateBlockEntities(void)
case E_BLOCK_CHEST:
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
+ case E_BLOCK_ENDER_CHEST:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_FURNACE:
case E_BLOCK_HOPPER:
@@ -1413,6 +1414,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
case E_BLOCK_CHEST:
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
+ case E_BLOCK_ENDER_CHEST:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_FURNACE:
case E_BLOCK_HOPPER:
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 7fd7cd996..e743f4bb3 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -8,6 +8,7 @@
#include "../Entities/Player.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/DropSpenserEntity.h"
+#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/FurnaceEntity.h"
#include "../Items/ItemHandler.h"
#include "Window.h"
@@ -557,6 +558,38 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaEnderChest:
+
+cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWindow & a_ParentWindow) :
+ cSlotArea(27, a_ParentWindow),
+ m_EnderChest(a_EnderChest)
+{
+}
+
+
+
+
+
+const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+{
+ // a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly:
+ return &(m_EnderChest->GetSlot(a_SlotNum));
+}
+
+
+
+
+
+void cSlotAreaEnderChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ m_EnderChest->SetSlot(a_SlotNum, a_Item);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaFurnace:
cSlotAreaFurnace::cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_ParentWindow) :
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index b1944d901..d31c87e0c 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -16,6 +16,7 @@ class cWindow;
class cPlayer;
class cChestEntity;
class cDropSpenserEntity;
+class cEnderChestEntity;
class cFurnaceEntity;
class cCraftingRecipe;
@@ -286,6 +287,23 @@ protected:
+class cSlotAreaEnderChest :
+ public cSlotArea
+{
+public:
+ cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWindow & a_ParentWindow);
+
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+
+protected:
+ cEnderChestEntity * m_EnderChest;
+};
+
+
+
+
+
class cSlotAreaFurnace :
public cSlotArea,
public cItemGrid::cListener
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index f5c62692f..5ca31fa3e 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -11,6 +11,7 @@
#include "../Items/ItemHandler.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/DropSpenserEntity.h"
+#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/HopperEntity.h"
@@ -854,6 +855,43 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ,
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cEnderChestWindow:
+
+cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
+ cWindow(wtChest, "Ender Chest"),
+ m_World(a_EnderChest->GetWorld()),
+ m_BlockX(a_EnderChest->GetPosX()),
+ m_BlockY(a_EnderChest->GetPosY()),
+ m_BlockZ(a_EnderChest->GetPosZ())
+{
+ m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+
+ // Play the opening sound:
+ m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
+
+ // Send out the chest-open packet:
+ m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST);
+}
+
+
+
+
+
+cEnderChestWindow::~cEnderChestWindow()
+{
+ // Send out the chest-close packet:
+ m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST);
+
+ m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cHopperWindow:
cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
diff --git a/src/UI/Window.h b/src/UI/Window.h
index c44b900d7..030182888 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -20,6 +20,7 @@ class cWindowOwner;
class cClientHandle;
class cChestEntity;
class cDropSpenserEntity;
+class cEnderChestEntity;
class cFurnaceEntity;
class cHopperEntity;
class cSlotArea;
@@ -283,6 +284,22 @@ protected:
+class cEnderChestWindow :
+ public cWindow
+{
+public:
+ cEnderChestWindow(cEnderChestEntity * a_EnderChest);
+ ~cEnderChestWindow();
+
+protected:
+ cWorld * m_World;
+ int m_BlockX, m_BlockY, m_BlockZ; // Position of the enderchest, for the window-close packet
+};
+
+
+
+
+
class cInventoryWindow :
public cWindow
{