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-rw-r--r--src/Generating/PieceStructuresGen.cpp40
1 files changed, 19 insertions, 21 deletions
diff --git a/src/Generating/PieceStructuresGen.cpp b/src/Generating/PieceStructuresGen.cpp
index b6e605a7b..dbfe16b47 100644
--- a/src/Generating/PieceStructuresGen.cpp
+++ b/src/Generating/PieceStructuresGen.cpp
@@ -8,7 +8,6 @@
#include "PrefabStructure.h"
#include "PieceGeneratorBFSTree.h"
#include "../IniFile.h"
-#include "../Stopwatch.h"
@@ -51,9 +50,9 @@ public:
m_PiecePool.AssignGens(m_Seed, m_BiomeGen, m_HeightGen, m_SeaLevel);
// Apply generator params from the piecepool (in the metadata) into the generator:
- auto & generatorParams = m_PiecePool.GetAllMetadata();
- SetGeneratorParams(generatorParams);
- m_MaxDepth = GetStringMapInteger<int>(generatorParams, "MaxDepth", m_MaxDepth);
+ auto & GeneratorParams = m_PiecePool.GetAllMetadata();
+ SetGeneratorParams(GeneratorParams);
+ m_MaxDepth = GetStringMapInteger<int>(GeneratorParams, "MaxDepth", m_MaxDepth);
return true;
}
@@ -63,11 +62,10 @@ public:
// cGridStructGen overrides:
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override
{
- cStopwatch sw(Printf("CreateStructure for %s at <%d, %d>", m_Name.c_str(), a_GridX, a_GridZ));
- cPlacedPieces outPieces;
- cPieceGeneratorBFSTree pg(m_PiecePool, m_Seed);
- pg.PlacePieces(a_OriginX, a_OriginZ, m_MaxDepth, outPieces);
- return std::make_shared<cPrefabStructure>(a_GridX, a_GridZ, a_OriginX, a_OriginZ, std::move(outPieces), m_HeightGen);
+ cPlacedPieces OutPieces;
+ cPieceGeneratorBFSTree PieceTree(m_PiecePool, m_Seed);
+ PieceTree.PlacePieces(a_OriginX, a_OriginZ, m_MaxDepth, OutPieces);
+ return std::make_shared<cPrefabStructure>(a_GridX, a_GridZ, a_OriginX, a_OriginZ, std::move(OutPieces), m_HeightGen);
}
@@ -134,23 +132,23 @@ cPieceStructuresGen::cPieceStructuresGen(int a_Seed):
bool cPieceStructuresGen::Initialize(const AString & a_Prefabs, int a_SeaLevel, const cBiomeGenPtr & a_BiomeGen, const cTerrainHeightGenPtr & a_HeightGen)
{
// Load each piecepool:
- auto structures = StringSplitAndTrim(a_Prefabs, "|");
- for (const auto & s: structures)
+ auto Structures = StringSplitAndTrim(a_Prefabs, "|");
+ for (const auto & Structure : Structures)
{
- auto fileName = Printf("Prefabs%cPieceStructures%c%s.cubeset", cFile::PathSeparator(), cFile::PathSeparator(), s.c_str());
- if (!cFile::IsFile(fileName))
+ auto FileName = Printf("Prefabs%cPieceStructures%c%s.cubeset", cFile::PathSeparator(), cFile::PathSeparator(), Structure.c_str());
+ if (!cFile::IsFile(FileName))
{
- fileName.append(".gz");
- if (!cFile::IsFile(fileName))
+ FileName.append(".gz");
+ if (!cFile::IsFile(FileName))
{
- LOGWARNING("Cannot load PieceStructures cubeset file %s", fileName.c_str());
+ LOGWARNING("Cannot load PieceStructures cubeset file %s", FileName.c_str());
continue;
}
}
- auto gen = std::make_shared<cGen>(m_Seed, a_BiomeGen, a_HeightGen, a_SeaLevel, s);
- if (gen->LoadFromFile(fileName))
+ auto Gen = std::make_shared<cGen>(m_Seed, a_BiomeGen, a_HeightGen, a_SeaLevel, Structure);
+ if (Gen->LoadFromFile(FileName))
{
- m_Gens.push_back(gen);
+ m_Gens.push_back(Gen);
}
}
@@ -169,9 +167,9 @@ bool cPieceStructuresGen::Initialize(const AString & a_Prefabs, int a_SeaLevel,
void cPieceStructuresGen::GenFinish(cChunkDesc & a_Chunk)
{
- for (auto & gen: m_Gens)
+ for (auto & Gen : m_Gens)
{
- gen->GenFinish(a_Chunk);
+ Gen->GenFinish(a_Chunk);
}
}