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-rw-r--r--src/Generating/CompoGen.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp
index 655d629b7..87557afa0 100644
--- a/src/Generating/CompoGen.cpp
+++ b/src/Generating/CompoGen.cpp
@@ -631,7 +631,14 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
int Height = a_ChunkDesc.GetHeight(x, z);
a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_BEDROCK);
- int CeilingDisguiseHeight = Height - 2 - (m_Noise1.IntNoise2DInt(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x, a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) % 3);
+ // int CeilingDisguiseHeight = Height - 2 - (m_Noise1.IntNoise2DInt(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x, a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) % 3);
+ NOISE_DATATYPE CeilingDisguise = (m_Noise1.CubicNoise2D((float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10, (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10));
+ if (CeilingDisguise < 0)
+ {
+ CeilingDisguise = -CeilingDisguise;
+ }
+
+ int CeilingDisguiseHeight = Height - 2 - CeilingDisguise * 3;
for (int y = Height - 1; y > CeilingDisguiseHeight; y--)
{