diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Generating/FinishGen.cpp | 350 | ||||
-rw-r--r-- | src/Generating/FinishGen.h | 24 |
2 files changed, 187 insertions, 187 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index b8575f4f8..296e92139 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -402,7 +402,7 @@ void cFinishGenSoulsandRims::GenFinish(cChunkDesc & a_ChunkDesc) int ChunkZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; HEIGHTTYPE MaxHeight = a_ChunkDesc.GetMaxHeight(); - for (int x = 0; x < 16; x++) + for (int x = 0; x < 16; x++) { int xx = ChunkX + x; for (int z = 0; z < 16; z++) @@ -950,34 +950,34 @@ bool cFinishGenFluidSprings::TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int // cFinishGenPassiveMobs: cFinishGenPassiveMobs::cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, eDimension a_Dimension) : - m_Noise(a_Seed) + m_Noise(a_Seed) { - AString SectionName = "Animals"; - int DefaultAnimalSpawnChunkPercentage = DEF_ANIMAL_SPAWN_PERCENT; - switch (a_Dimension) - { - case dimOverworld: - { - DefaultAnimalSpawnChunkPercentage = DEF_ANIMAL_SPAWN_PERCENT; - break; - } - case dimNether: - case dimEnd: // No nether or end animals (currently) - { - DefaultAnimalSpawnChunkPercentage = DEF_NO_ANIMALS; - break; - } - default: - { - ASSERT(!"Unhandled world dimension"); - break; - } - } // switch (dimension) - m_AnimalProbability = a_IniFile.GetValueSetI(SectionName, "AnimalSpawnChunkPercentage", DefaultAnimalSpawnChunkPercentage); - if (m_AnimalProbability < 0 || m_AnimalProbability > 100) - { - LOGWARNING("[Animals]: AnimalSpawnChunkPercentage is invalid, using the default of \"%d\".", DefaultAnimalSpawnChunkPercentage); - } + AString SectionName = "Animals"; + int DefaultAnimalSpawnChunkPercentage = DEF_ANIMAL_SPAWN_PERCENT; + switch (a_Dimension) + { + case dimOverworld: + { + DefaultAnimalSpawnChunkPercentage = DEF_ANIMAL_SPAWN_PERCENT; + break; + } + case dimNether: + case dimEnd:// No nether or end animals (currently) + { + DefaultAnimalSpawnChunkPercentage = DEF_NO_ANIMALS; + break; + } + default: + { + ASSERT(!"Unhandled world dimension"); + break; + } + }// switch (dimension) + m_AnimalProbability = a_IniFile.GetValueSetI(SectionName, "AnimalSpawnChunkPercentage", DefaultAnimalSpawnChunkPercentage); + if (m_AnimalProbability < 0 || m_AnimalProbability > 100) + { + LOGWARNING("[Animals]: AnimalSpawnChunkPercentage is invalid, using the default of \"%d\".", DefaultAnimalSpawnChunkPercentage); + } } @@ -986,37 +986,37 @@ cFinishGenPassiveMobs::cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, e void cFinishGenPassiveMobs::GenFinish(cChunkDesc & a_ChunkDesc) { - int ChanceRnd = m_Random.NextInt(100); - if (ChanceRnd > m_AnimalProbability) - { - return; - } - - eMonsterType RandomMob = GetRandomMob(a_ChunkDesc); - if (RandomMob == mtInvalidType) - { - LOGWARNING("Attempted to spawn invalid mob type."); - return; - } - - // Try spawning a pack center 10 times, should get roughly the same probability - for (int Tries = 0; Tries < 10; Tries++) - { - int PackCenterX = m_Random.NextInt(cChunkDef::Width - 1); - int PackCenterZ = m_Random.NextInt(cChunkDef::Width - 1); - if (TrySpawnAnimals(a_ChunkDesc, PackCenterX, a_ChunkDesc.GetHeight(PackCenterX, PackCenterZ), PackCenterZ, RandomMob)) - { - for (int i = 0; i < 5; i++) - { - int OffsetX = m_Random.NextInt(cChunkDef::Width - 1); - int OffsetZ = m_Random.NextInt(cChunkDef::Width - 1); - TrySpawnAnimals(a_ChunkDesc, OffsetX, a_ChunkDesc.GetHeight(OffsetX, OffsetZ), OffsetZ, RandomMob); - } - - return; - - } // if pack center spawn successful - } // for tries + int ChanceRnd = m_Random.NextInt(100); + if (ChanceRnd > m_AnimalProbability) + { + return; + } + + eMonsterType RandomMob = GetRandomMob(a_ChunkDesc); + if (RandomMob == mtInvalidType) + { + LOGWARNING("Attempted to spawn invalid mob type."); + return; + } + + // Try spawning a pack center 10 times, should get roughly the same probability + for (int Tries = 0; Tries < 10; Tries++) + { + int PackCenterX = m_Random.NextInt(cChunkDef::Width - 1); + int PackCenterZ = m_Random.NextInt(cChunkDef::Width - 1); + if (TrySpawnAnimals(a_ChunkDesc, PackCenterX, a_ChunkDesc.GetHeight(PackCenterX, PackCenterZ), PackCenterZ, RandomMob)) + { + for (int i = 0; i < 5; i++) + { + int OffsetX = m_Random.NextInt(cChunkDef::Width - 1); + int OffsetZ = m_Random.NextInt(cChunkDef::Width - 1); + TrySpawnAnimals(a_ChunkDesc, OffsetX, a_ChunkDesc.GetHeight(OffsetX, OffsetZ), OffsetZ, RandomMob); + } + + return; + + }// if pack center spawn successful + }// for tries } @@ -1025,48 +1025,48 @@ void cFinishGenPassiveMobs::GenFinish(cChunkDesc & a_ChunkDesc) bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, eMonsterType AnimalToSpawn) { - BLOCKTYPE BlockAtHead = a_ChunkDesc.GetBlockType(a_RelX, a_RelY + 1, a_RelZ); - BLOCKTYPE BlockAtFeet = a_ChunkDesc.GetBlockType(a_RelX, a_RelY , a_RelZ); - BLOCKTYPE BlockUnderFeet = a_ChunkDesc.GetBlockType(a_RelX, a_RelY - 1, a_RelZ); - - // Check block below (opaque, grass, water), and above (air) - if (AnimalToSpawn == mtSquid && BlockAtFeet != E_BLOCK_WATER) - { - return false; - } - if ( - (AnimalToSpawn != mtSquid) && - (BlockAtHead != E_BLOCK_AIR) && - (BlockAtFeet != E_BLOCK_AIR) && - (!cBlockInfo::IsTransparent(BlockUnderFeet)) - ) - { - return false; - } - if ( - (BlockUnderFeet != E_BLOCK_GRASS) && - ( - (AnimalToSpawn == mtSheep) || - (AnimalToSpawn == mtChicken) || - (AnimalToSpawn == mtPig) - ) - ) - { - return false; - } - - int AnimalX, AnimalY, AnimalZ; - AnimalX = (double)(a_ChunkDesc.GetChunkX()*cChunkDef::Width + a_RelX + 0.5); - AnimalY = a_RelY; - AnimalZ = (double)(a_ChunkDesc.GetChunkZ()*cChunkDef::Width + a_RelZ + 0.5); - - cEntityList ChunkEntities = a_ChunkDesc.GetEntities(); - cMonster * NewMob = cMonster::NewMonsterFromType(AnimalToSpawn); - NewMob->SetPosition(AnimalX, AnimalY, AnimalZ); - ChunkEntities.push_back(NewMob); - LOGD("Spawning %s #%i at {%d, %d, %d}", NewMob->GetClass(), NewMob->GetUniqueID(), AnimalX, AnimalY, AnimalZ); - - return true; + BLOCKTYPE BlockAtHead = a_ChunkDesc.GetBlockType(a_RelX, a_RelY + 1, a_RelZ); + BLOCKTYPE BlockAtFeet = a_ChunkDesc.GetBlockType(a_RelX, a_RelY, a_RelZ); + BLOCKTYPE BlockUnderFeet = a_ChunkDesc.GetBlockType(a_RelX, a_RelY - 1, a_RelZ); + + // Check block below (opaque, grass, water), and above (air) + if (AnimalToSpawn == mtSquid && BlockAtFeet != E_BLOCK_WATER) + { + return false; + } + if ( + (AnimalToSpawn != mtSquid) && + (BlockAtHead != E_BLOCK_AIR) && + (BlockAtFeet != E_BLOCK_AIR) && + (!cBlockInfo::IsTransparent(BlockUnderFeet)) + ) + { + return false; + } + if ( + (BlockUnderFeet != E_BLOCK_GRASS) && + ( + (AnimalToSpawn == mtSheep) || + (AnimalToSpawn == mtChicken) || + (AnimalToSpawn == mtPig) + ) + ) + { + return false; + } + + int AnimalX, AnimalY, AnimalZ; + AnimalX = (double)(a_ChunkDesc.GetChunkX()*cChunkDef::Width + a_RelX + 0.5); + AnimalY = a_RelY; + AnimalZ = (double)(a_ChunkDesc.GetChunkZ()*cChunkDef::Width + a_RelZ + 0.5); + + cEntityList ChunkEntities = a_ChunkDesc.GetEntities(); + cMonster * NewMob = cMonster::NewMonsterFromType(AnimalToSpawn); + NewMob->SetPosition(AnimalX, AnimalY, AnimalZ); + ChunkEntities.push_back(NewMob); + LOGD("Spawning %s #%i at {%d, %d, %d}", NewMob->GetClass(), NewMob->GetUniqueID(), AnimalX, AnimalY, AnimalZ); + + return true; } @@ -1076,80 +1076,80 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) { - std::set<eMonsterType> ListOfSpawnables; - std::set<eMonsterType>::iterator MobIter = ListOfSpawnables.begin(); - int x = m_Random.NextInt(cChunkDef::Width - 1); - int z = m_Random.NextInt(cChunkDef::Width - 1); - - // Check biomes first to get a list of animals - switch (a_ChunkDesc.GetBiome(x, z)) - { - // No animals - case biNether: - case biEnd: - return mtInvalidType; - - // Squid only - case biOcean: - case biFrozenOcean: - case biFrozenRiver: - case biRiver: - case biDeepOcean: - ListOfSpawnables.insert(MobIter, mtSquid); - break; - - // Mooshroom only - case biMushroomIsland: - case biMushroomShore: - ListOfSpawnables.insert(MobIter, mtMooshroom); - break; - - case biJungle: - case biJungleHills: - case biJungleEdge: - case biJungleM: - case biJungleEdgeM: - ListOfSpawnables.insert(MobIter, mtOcelot); - - case biPlains: - case biSunflowerPlains: - case biSavanna: - case biSavannaPlateau: - case biSavannaM: - case biSavannaPlateauM: - ListOfSpawnables.insert(MobIter, mtHorse); - // ListOfSpawnables.insert(mtDonkey); - - // Wolves only - case biForest: - case biTaiga: - case biMegaTaiga: - case biColdTaiga: - case biColdTaigaM: - ListOfSpawnables.insert(MobIter, mtWolf); - - // All other mobs - default: - ListOfSpawnables.insert(MobIter, mtChicken); - ListOfSpawnables.insert(MobIter, mtCow); - ListOfSpawnables.insert(MobIter, mtPig); - ListOfSpawnables.insert(MobIter, mtSheep); - } - - if (ListOfSpawnables.size() == 0) - { - LOGD("Tried to spawn an animal from an empty list."); - return mtInvalidType; - } - - int RandMob = m_Random.NextInt(ListOfSpawnables.size()); - MobIter=ListOfSpawnables.begin(); - for (int i = 0; i < RandMob; i++) - { - ++MobIter; - } - - return *MobIter; + std::set<eMonsterType> ListOfSpawnables; + std::set<eMonsterType>::iterator MobIter = ListOfSpawnables.begin(); + int x = m_Random.NextInt(cChunkDef::Width - 1); + int z = m_Random.NextInt(cChunkDef::Width - 1); + + // Check biomes first to get a list of animals + switch (a_ChunkDesc.GetBiome(x, z)) + { + // No animals + case biNether: + case biEnd: + return mtInvalidType; + + // Squid only + case biOcean: + case biFrozenOcean: + case biFrozenRiver: + case biRiver: + case biDeepOcean: + ListOfSpawnables.insert(MobIter, mtSquid); + break; + + // Mooshroom only + case biMushroomIsland: + case biMushroomShore: + ListOfSpawnables.insert(MobIter, mtMooshroom); + break; + + case biJungle: + case biJungleHills: + case biJungleEdge: + case biJungleM: + case biJungleEdgeM: + ListOfSpawnables.insert(MobIter, mtOcelot); + + case biPlains: + case biSunflowerPlains: + case biSavanna: + case biSavannaPlateau: + case biSavannaM: + case biSavannaPlateauM: + ListOfSpawnables.insert(MobIter, mtHorse); + // ListOfSpawnables.insert(mtDonkey); + + // Wolves only + case biForest: + case biTaiga: + case biMegaTaiga: + case biColdTaiga: + case biColdTaigaM: + ListOfSpawnables.insert(MobIter, mtWolf); + + // All other mobs + default: + ListOfSpawnables.insert(MobIter, mtChicken); + ListOfSpawnables.insert(MobIter, mtCow); + ListOfSpawnables.insert(MobIter, mtPig); + ListOfSpawnables.insert(MobIter, mtSheep); + } + + if (ListOfSpawnables.size() == 0) + { + LOGD("Tried to spawn an animal from an empty list."); + return mtInvalidType; + } + + int RandMob = m_Random.NextInt(ListOfSpawnables.size()); + MobIter=ListOfSpawnables.begin(); + for (int i = 0; i < RandMob; i++) + { + ++MobIter; + } + + return *MobIter; } diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index 38bb93d2a..c8575f4d1 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -123,7 +123,7 @@ class cFinishGenSoulsandRims : public cFinishGen { public: - cFinishGenSoulsandRims(int a_Seed) : + cFinishGenSoulsandRims(int a_Seed) : m_Noise(a_Seed) { } @@ -319,26 +319,26 @@ protected: class cFinishGenPassiveMobs : - public cFinishGen + public cFinishGen { public: - cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, eDimension a_Dimension); + cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, eDimension a_Dimension); protected: - cNoise m_Noise; - int m_AnimalProbability; // Chance, [0..100], that an animal pack will be generated in a chunk - cFastRandom m_Random; + cNoise m_Noise; + int m_AnimalProbability; // Chance, [0..100], that an animal pack will be generated in a chunk + cFastRandom m_Random; - // cFinishGen override: - virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; - // Tries to spawn a mob in the center of the pack. If successful, spawns 0-5 more. - bool TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int x, int y, int z, eMonsterType AnimalToSpawn); + // Tries to spawn a mob in the center of the pack. If successful, spawns 0-5 more. + bool TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int x, int y, int z, eMonsterType AnimalToSpawn); - // Gets a random mob from biome-dependant list - eMonsterType GetRandomMob(cChunkDesc & a_ChunkDesc); + // Gets a random mob from biome-dependant list + eMonsterType GetRandomMob(cChunkDesc & a_ChunkDesc); } ; |