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-rw-r--r--src/Entities/ArrowEntity.cpp1
-rw-r--r--src/LightingThread.cpp2
-rw-r--r--src/World.cpp8
-rw-r--r--src/WorldStorage/FastNBT.cpp12
-rw-r--r--src/WorldStorage/FastNBT.h14
-rw-r--r--src/WorldStorage/FireworksSerializer.cpp8
-rw-r--r--src/WorldStorage/SchematicFileSerializer.cpp8
-rw-r--r--src/WorldStorage/WSSAnvil.cpp12
-rw-r--r--src/WorldStorage/WSSAnvil.h4
9 files changed, 38 insertions, 31 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index 847b39bbc..8d2569125 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -15,6 +15,7 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
m_IsCritical(false),
m_Timer(0),
m_HitGroundTimer(0),
+ m_HasTeleported(false),
m_bIsCollected(false),
m_HitBlockPos(Vector3i(0, 0, 0))
{
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp
index 5ba2940d2..5459644af 100644
--- a/src/LightingThread.cpp
+++ b/src/LightingThread.cpp
@@ -106,11 +106,13 @@ void cLightingThread::Stop(void)
cCSLock Lock(m_CS);
for (cChunkStays::iterator itr = m_PendingQueue.begin(), end = m_PendingQueue.end(); itr != end; ++itr)
{
+ (*itr)->Disable();
delete *itr;
}
m_PendingQueue.clear();
for (cChunkStays::iterator itr = m_Queue.begin(), end = m_Queue.end(); itr != end; ++itr)
{
+ (*itr)->Disable();
delete *itr;
}
m_Queue.clear();
diff --git a/src/World.cpp b/src/World.cpp
index b20e017bc..807065bfa 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -394,10 +394,14 @@ void cWorld::InitializeSpawn(void)
// For the debugging builds, don't make the server build too much world upon start:
#if defined(_DEBUG) || defined(ANDROID_NDK)
- int ViewDist = 9;
+ const int DefaultViewDist = 9;
#else
- int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
+ const int DefaultViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
#endif // _DEBUG
+ cIniFile IniFile;
+ IniFile.ReadFile(m_IniFileName);
+ int ViewDist = IniFile.GetValueSetI("SpawnPosition", "PregenerateDistance", DefaultViewDist);
+ IniFile.WriteFile(m_IniFileName);
LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str());
for (int x = 0; x < ViewDist; x++)
diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp
index 52e998f88..a047d67c7 100644
--- a/src/WorldStorage/FastNBT.cpp
+++ b/src/WorldStorage/FastNBT.cpp
@@ -29,7 +29,7 @@
// cParsedNBT:
#define NEEDBYTES(N) \
- if (m_Length - m_Pos < N) \
+ if (m_Length - m_Pos < (size_t)N) \
{ \
return false; \
}
@@ -79,14 +79,14 @@ bool cParsedNBT::Parse(void)
-bool cParsedNBT::ReadString(int & a_StringStart, int & a_StringLen)
+bool cParsedNBT::ReadString(size_t & a_StringStart, size_t & a_StringLen)
{
NEEDBYTES(2);
a_StringStart = m_Pos + 2;
- a_StringLen = GetBEShort(m_Data + m_Pos);
- if (a_StringLen < 0)
+ a_StringLen = (size_t)GetBEShort(m_Data + m_Pos);
+ if (a_StringLen > 0xffff)
{
- // Invalid string length
+ // Suspicious string length
return false;
}
m_Pos += 2 + a_StringLen;
@@ -281,7 +281,7 @@ int cParsedNBT::FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLen
for (int Child = m_Tags[a_Tag].m_FirstChild; Child != -1; Child = m_Tags[Child].m_NextSibling)
{
if (
- (m_Tags[Child].m_NameLength == (int)a_NameLength) &&
+ (m_Tags[Child].m_NameLength == a_NameLength) &&
(memcmp(m_Data + m_Tags[Child].m_NameStart, a_Name, a_NameLength) == 0)
)
{
diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h
index 7b0af4927..fe28005ac 100644
--- a/src/WorldStorage/FastNBT.h
+++ b/src/WorldStorage/FastNBT.h
@@ -61,10 +61,10 @@ public:
// The following members are indices into the data stream. m_DataLength == 0 if no data available
// They must not be pointers, because the datastream may be copied into another AString object in the meantime.
- int m_NameStart;
- int m_NameLength;
- int m_DataStart;
- int m_DataLength;
+ size_t m_NameStart;
+ size_t m_NameLength;
+ size_t m_DataStart;
+ size_t m_DataLength;
// The following members are indices into the array returned; -1 if not valid
// They must not be pointers, because pointers would not survive std::vector reallocation
@@ -135,7 +135,7 @@ public:
/** Returns the length of the tag's data, in bytes.
Not valid for Compound or List tags! */
- int GetDataLength (int a_Tag) const
+ size_t GetDataLength (int a_Tag) const
{
ASSERT(m_Tags[(size_t)a_Tag].m_Type != TAG_List);
ASSERT(m_Tags[(size_t)a_Tag].m_Type != TAG_Compound);
@@ -256,10 +256,10 @@ protected:
bool m_IsValid; // True if parsing succeeded
// Used while parsing:
- int m_Pos;
+ size_t m_Pos;
bool Parse(void);
- bool ReadString(int & a_StringStart, int & a_StringLen); // Reads a simple string (2 bytes length + data), sets the string descriptors
+ bool ReadString(size_t & a_StringStart, size_t & a_StringLen); // Reads a simple string (2 bytes length + data), sets the string descriptors
bool ReadCompound(void); // Reads the latest tag as a compound
bool ReadList(eTagType a_ChildrenType); // Reads the latest tag as a list of items of type a_ChildrenType
bool ReadTag(void); // Reads the latest tag, depending on its m_Type setting
diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp
index e0cd69634..181cfde0d 100644
--- a/src/WorldStorage/FireworksSerializer.cpp
+++ b/src/WorldStorage/FireworksSerializer.cpp
@@ -96,7 +96,7 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB
if (ExplosionName == "Colors")
{
// Divide by four as data length returned in bytes
- int DataLength = a_NBT.GetDataLength(explosiontag);
+ size_t DataLength = a_NBT.GetDataLength(explosiontag);
// round to the next highest multiple of four
DataLength -= DataLength % 4;
if (DataLength == 0)
@@ -105,14 +105,14 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB
}
const char * ColourData = (a_NBT.GetData(explosiontag));
- for (int i = 0; i < DataLength; i += 4 /* Size of network int*/)
+ for (size_t i = 0; i < DataLength; i += 4)
{
a_FireworkItem.m_Colours.push_back(GetBEInt(ColourData + i));
}
}
else if (ExplosionName == "FadeColors")
{
- int DataLength = a_NBT.GetDataLength(explosiontag) / 4;
+ size_t DataLength = a_NBT.GetDataLength(explosiontag) / 4;
// round to the next highest multiple of four
DataLength -= DataLength % 4;
if (DataLength == 0)
@@ -121,7 +121,7 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB
}
const char * FadeColourData = (a_NBT.GetData(explosiontag));
- for (int i = 0; i < DataLength; i += 4 /* Size of network int*/)
+ for (size_t i = 0; i < DataLength; i += 4)
{
a_FireworkItem.m_FadeColours.push_back(GetBEInt(FadeColourData + i));
}
diff --git a/src/WorldStorage/SchematicFileSerializer.cpp b/src/WorldStorage/SchematicFileSerializer.cpp
index 2e356b172..d3a708f92 100644
--- a/src/WorldStorage/SchematicFileSerializer.cpp
+++ b/src/WorldStorage/SchematicFileSerializer.cpp
@@ -230,11 +230,11 @@ bool cSchematicFileSerializer::LoadFromSchematicNBT(cBlockArea & a_BlockArea, cP
}
// Copy the block types and metas:
- int NumBytes = (int)a_BlockArea.GetBlockCount();
+ size_t NumBytes = a_BlockArea.GetBlockCount();
if (a_NBT.GetDataLength(TBlockTypes) < NumBytes)
{
LOG("BlockTypes truncated in the schematic file (exp %d, got %d bytes). Loading partial.",
- NumBytes, a_NBT.GetDataLength(TBlockTypes)
+ (int)NumBytes, (int)a_NBT.GetDataLength(TBlockTypes)
);
NumBytes = a_NBT.GetDataLength(TBlockTypes);
}
@@ -242,11 +242,11 @@ bool cSchematicFileSerializer::LoadFromSchematicNBT(cBlockArea & a_BlockArea, cP
if (AreMetasPresent)
{
- int NumBytes = (int)a_BlockArea.GetBlockCount();
+ size_t NumBytes = a_BlockArea.GetBlockCount();
if (a_NBT.GetDataLength(TBlockMetas) < NumBytes)
{
LOG("BlockMetas truncated in the schematic file (exp %d, got %d bytes). Loading partial.",
- NumBytes, a_NBT.GetDataLength(TBlockMetas)
+ (int)NumBytes, (int)a_NBT.GetDataLength(TBlockMetas)
);
NumBytes = a_NBT.GetDataLength(TBlockMetas);
}
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index c6b0472d0..d310c9124 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -405,7 +405,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
-void cWSSAnvil::CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length)
+void cWSSAnvil::CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, size_t a_Length)
{
int Child = a_NBT.FindChildByName(a_Tag, a_ChildName);
if ((Child >= 0) && (a_NBT.GetType(Child) == TAG_ByteArray) && (a_NBT.GetDataLength(Child) == a_Length))
@@ -440,8 +440,8 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
// Save blockdata:
a_Writer.BeginList("Sections", TAG_Compound);
- int SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
- int SliceSizeNibble = SliceSizeBlock / 2;
+ size_t SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
+ size_t SliceSizeNibble = SliceSizeBlock / 2;
const char * BlockTypes = (const char *)(Serializer.m_BlockTypes);
const char * BlockMetas = (const char *)(Serializer.m_BlockMetas);
#ifdef DEBUG_SKYLIGHT
@@ -1078,7 +1078,7 @@ void cWSSAnvil::LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, cons
-void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength)
+void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, size_t a_IDTagLength)
{
if (strncmp(a_IDTag, "Boat", a_IDTagLength) == 0)
{
@@ -2630,14 +2630,14 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]);
unsigned ChunkOffset = ChunkLocation >> 8;
- m_File.Seek(ChunkOffset * 4096);
+ m_File.Seek((int)ChunkOffset * 4096);
int ChunkSize = 0;
if (m_File.Read(&ChunkSize, 4) != 4)
{
return false;
}
- ChunkSize = ntohl(ChunkSize);
+ ChunkSize = ntohl((u_long)ChunkSize);
char CompressionType = 0;
if (m_File.Read(&CompressionType, 1) != 1)
{
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 1773ee882..7542a828a 100644
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -145,7 +145,7 @@ protected:
void LoadMobHeadFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength);
+ void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, size_t a_IDTagLength);
void LoadBoatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadEnderCrystalFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
@@ -221,7 +221,7 @@ protected:
cMCAFile * LoadMCAFile(const cChunkCoords & a_Chunk);
/// Copies a_Length bytes of data from the specified NBT Tag's Child into the a_Destination buffer
- void CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length);
+ void CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, size_t a_Length);
// cWSSchema overrides:
virtual bool LoadChunk(const cChunkCoords & a_Chunk) override;