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-rw-r--r--src/Vector3.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Vector3.h b/src/Vector3.h
index 79c47ae77..80583879a 100644
--- a/src/Vector3.h
+++ b/src/Vector3.h
@@ -27,9 +27,9 @@ public:
// Hardcoded copy constructors (tolua++ does not support function templates .. yet)
- Vector3(const Vector3<float> & a_Rhs) : x(a_Rhs.x), y(a_Rhs.y), z(a_Rhs.z) {}
- Vector3(const Vector3<double> & a_Rhs) : x(a_Rhs.x), y(a_Rhs.y), z(a_Rhs.z) {}
- Vector3(const Vector3<int> & a_Rhs) : x(a_Rhs.x), y(a_Rhs.y), z(a_Rhs.z) {}
+ Vector3(const Vector3<float> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {}
+ Vector3(const Vector3<double> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {}
+ Vector3(const Vector3<int> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {}
// tolua_end
@@ -50,7 +50,7 @@ public:
inline void Normalize(void)
{
- T Len = 1.0 / Length();
+ double Len = 1.0 / Length();
x *= Len;
y *= Len;
@@ -59,7 +59,7 @@ public:
inline Vector3<T> NormalizeCopy(void) const
{
- T Len = 1.0 / Length();
+ double Len = 1.0 / Length();
return Vector3<T>(
x * Len,
@@ -70,7 +70,7 @@ public:
inline void NormalizeCopy(Vector3<T> & a_Rhs) const
{
- T Len = 1.0 / Length();
+ double Len = 1.0 / Length();
a_Rhs.Set(
x * Len,
@@ -79,12 +79,12 @@ public:
);
}
- inline T Length(void) const
+ inline double Length(void) const
{
- return sqrt(x * x + y * y + z * z);
+ return sqrt((double)(x * x + y * y + z * z));
}
- inline T SqrLength(void) const
+ inline double SqrLength(void) const
{
return x * x + y * y + z * z;
}