diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Bindings/PluginManager.cpp | 8 | ||||
-rw-r--r-- | src/ClientHandle.cpp | 3 | ||||
-rw-r--r-- | src/Entities/Entity.h | 28 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 2 | ||||
-rw-r--r-- | src/Generating/CompoGen.cpp | 2 | ||||
-rw-r--r-- | src/Generating/FinishGen.h | 4 | ||||
-rw-r--r-- | src/World.cpp | 6 | ||||
-rw-r--r-- | src/World.h | 5 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 1 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 7 |
10 files changed, 30 insertions, 36 deletions
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 088b92a6d..3560b8660 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -476,11 +476,9 @@ bool cPluginManager::CallHookDisconnect(cClientHandle & a_Client, const AString bool cPluginManager::CallHookEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) { - HookMap::iterator Plugins = m_Hooks.find(HOOK_ENTITY_ADD_EFFECT); - if (Plugins == m_Hooks.end()) - { - return false; - } + FIND_HOOK(HOOK_ENTITY_ADD_EFFECT); + VERIFY_HOOK; + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) { if ((*itr)->OnEntityAddEffect(a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_DistanceModifier)) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index aaed483e2..b390bf2d6 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -120,8 +120,7 @@ cClientHandle::~cClientHandle() } if (World != NULL) { - m_Player->SetWorldTravellingFrom(NULL); // Make sure that the player entity is actually removed - World->RemovePlayer(m_Player); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again + World->RemovePlayer(m_Player, true); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again m_Player->Destroy(); } delete m_Player; diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index e66194ca2..b9c280b6b 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -128,20 +128,20 @@ public: esFireworkExploding = 17, } ; - enum - { - FIRE_TICKS_PER_DAMAGE = 10, ///< How many ticks to wait between damaging an entity when it stands in fire - FIRE_DAMAGE = 1, ///< How much damage to deal when standing in fire - LAVA_TICKS_PER_DAMAGE = 10, ///< How many ticks to wait between damaging an entity when it stands in lava - LAVA_DAMAGE = 5, ///< How much damage to deal when standing in lava - BURN_TICKS_PER_DAMAGE = 20, ///< How many ticks to wait between damaging an entity when it is burning - BURN_DAMAGE = 1, ///< How much damage to deal when the entity is burning - BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire - MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have - DROWNING_TICKS = 20, ///< Number of ticks per heart of damage - VOID_BOUNDARY = -46, ///< At what position Y to begin applying void damage - FALL_DAMAGE_HEIGHT = 4 ///< At what position Y fall damage is applied - } ; + static const int FIRE_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in fire + static const int FIRE_DAMAGE = 1; ///< Damage to deal when standing in fire + static const int LAVA_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in lava + static const int LAVA_DAMAGE = 5; ///< Damage to deal when standing in lava + static const int BURN_TICKS_PER_DAMAGE = 20; ///< Ticks to wait between damaging an entity when it is burning + static const int BURN_DAMAGE = 1; ///< Damage to deal when the entity is burning + + static const int BURN_TICKS = 200; ///< Ticks to keep an entity burning after it has stood in lava / fire + + static const int MAX_AIR_LEVEL = 300; ///< Maximum air an entity can have + static const int DROWNING_TICKS = 20; ///< Number of ticks per heart of damage + + static const int VOID_BOUNDARY = -46; ///< Y position to begin applying void damage + static const int FALL_DAMAGE_HEIGHT = 4; ///< Y difference after which fall damage is applied cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); virtual ~cEntity(); diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index ffdcca2ec..cf3322968 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1627,7 +1627,7 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) // Remove player from the old world SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal - GetWorld()->RemovePlayer(this); + GetWorld()->RemovePlayer(this, false); // Queue adding player to the new world, including all the necessary adjustments to the object a_World->AddPlayer(this); diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 912d74248..178673e32 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -638,7 +638,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) CeilingDisguise = -CeilingDisguise; } - int CeilingDisguiseHeight = Height - 2 - CeilingDisguise * 3; + int CeilingDisguiseHeight = Height - 2 - (int)CeilingDisguise * 3; for (int y = Height - 1; y > CeilingDisguiseHeight; y--) { diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index ed32768b3..50a0fd2e7 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -163,7 +163,7 @@ public: m_Amount(a_Amount) { // Initialize all the block types. - for (int idx = 0; idx < ARRAYCOUNT(m_IsAllowedBelow); ++idx) + for (size_t idx = 0; idx < ARRAYCOUNT(m_IsAllowedBelow); ++idx) { m_IsAllowedBelow[idx] = false; } @@ -175,7 +175,7 @@ public: } // Initialize all the biome types. - for (int idx = 0; idx < ARRAYCOUNT(m_IsBiomeAllowed); ++idx) + for (size_t idx = 0; idx < ARRAYCOUNT(m_IsBiomeAllowed); ++idx) { m_IsBiomeAllowed[idx] = false; } diff --git a/src/World.cpp b/src/World.cpp index 0b0f7870b..84c0f2b93 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2465,10 +2465,12 @@ void cWorld::AddPlayer(cPlayer * a_Player) -void cWorld::RemovePlayer(cPlayer * a_Player) +void cWorld::RemovePlayer(cPlayer * a_Player, bool a_RemoveFromChunk) { - if (!a_Player->IsWorldTravellingFrom(this)) + if (a_RemoveFromChunk) { + // To prevent iterator invalidations when an entity goes through a portal and calls this function whilst being ticked by cChunk + // we should not change cChunk's entity list if asked not to m_ChunkMap->RemoveEntity(a_Player); } { diff --git a/src/World.h b/src/World.h index 4bf5a9d64..6649c4163 100644 --- a/src/World.h +++ b/src/World.h @@ -281,8 +281,9 @@ public: /** Removes the player from the world. Removes the player from the addition queue, too, if appropriate. - If the player has a ClientHandle, the ClientHandle is removed from all chunks in the world and will not be ticked by this world anymore. */ - void RemovePlayer(cPlayer * a_Player); + If the player has a ClientHandle, the ClientHandle is removed from all chunks in the world and will not be ticked by this world anymore. + @param a_RemoveFromChunk determines if the entity should be removed from its chunk as well. Should be false when ticking from cChunk. */ + void RemovePlayer(cPlayer * a_Player, bool a_RemoveFromChunk); /** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */ virtual bool ForEachPlayer(cPlayerListCallback & a_Callback) override; // >> EXPORTED IN MANUALBINDINGS << diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index b7a3d40ce..4857da1b6 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -486,7 +486,6 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) m_Writer.AddFloat("", a_Monster->GetDropChanceBoots()); m_Writer.EndList(); m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot()); - m_Writer.AddShort("Health", (short)a_Monster->GetHealth()); switch (a_Monster->GetMobType()) { case cMonster::mtBat: diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 6134e2c0a..71ff3ef99 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -2475,10 +2475,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N // Load health: int Health = a_NBT.FindChildByName(a_TagIdx, "Health"); - if (Health > 0) - { - a_Entity.SetHealth(a_NBT.GetShort(Health)); - } + a_Entity.SetHealth(Health > 0 ? a_NBT.GetShort(Health) : a_Entity.GetMaxHealth()); return true; } @@ -2507,8 +2504,6 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_Monster.SetCanPickUpLoot(CanPickUpLoot); } - int HealthTag = a_NBT.FindChildByName(a_TagIdx, "Health"); - a_Monster.SetHealth(HealthTag > 0 ? a_NBT.GetShort(HealthTag) : a_Monster.GetMaxHealth()); return true; } |