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-rw-r--r--src/Item.cpp4
-rw-r--r--src/Item.h24
-rw-r--r--src/Items/ItemHandler.cpp9
-rw-r--r--src/Items/ItemHandler.h3
-rw-r--r--src/Protocol/Protocol17x.cpp11
-rw-r--r--src/UI/SlotArea.cpp60
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp37
-rw-r--r--src/WorldStorage/WSSAnvil.cpp34
8 files changed, 125 insertions, 57 deletions
diff --git a/src/Item.cpp b/src/Item.cpp
index 7e472f6d8..d32164bc4 100644
--- a/src/Item.cpp
+++ b/src/Item.cpp
@@ -151,6 +151,8 @@ void cItem::GetJson(Json::Value & a_OutValue) const
a_OutValue["Colours"] = m_FireworkItem.ColoursToString(m_FireworkItem);
a_OutValue["FadeColours"] = m_FireworkItem.FadeColoursToString(m_FireworkItem);
}
+
+ a_OutValue["RepairCost"] = m_RepairCost;
}
}
@@ -179,6 +181,8 @@ void cItem::FromJson(const Json::Value & a_Value)
m_FireworkItem.ColoursFromString(a_Value.get("Colours", "").asString(), m_FireworkItem);
m_FireworkItem.FadeColoursFromString(a_Value.get("FadeColours", "").asString(), m_FireworkItem);
}
+
+ m_RepairCost = (unsigned short)a_Value.get("RepairCost", 0).asInt();
}
}
diff --git a/src/Item.h b/src/Item.h
index 8eb0a1f4e..7e2fc6cff 100644
--- a/src/Item.h
+++ b/src/Item.h
@@ -40,6 +40,7 @@ public:
m_ItemDamage(0),
m_CustomName(""),
m_Lore(""),
+ m_RepairCost(0),
m_FireworkItem()
{
}
@@ -60,6 +61,7 @@ public:
m_Enchantments(a_Enchantments),
m_CustomName (a_CustomName),
m_Lore (a_Lore),
+ m_RepairCost (0),
m_FireworkItem()
{
if (!IsValidItem(m_ItemType))
@@ -85,7 +87,8 @@ public:
m_Enchantments(a_CopyFrom.m_Enchantments),
m_CustomName (a_CopyFrom.m_CustomName),
m_Lore (a_CopyFrom.m_Lore),
- m_FireworkItem(a_CopyFrom.m_FireworkItem)
+ m_FireworkItem(a_CopyFrom.m_FireworkItem),
+ m_RepairCost (a_CopyFrom.m_RepairCost)
{
}
@@ -100,6 +103,7 @@ public:
m_Enchantments.Clear();
m_CustomName = "";
m_Lore = "";
+ m_RepairCost = 0;
m_FireworkItem.EmptyData();
}
@@ -109,6 +113,7 @@ public:
m_ItemType = E_ITEM_EMPTY;
m_ItemCount = 0;
m_ItemDamage = 0;
+ m_RepairCost = 0;
}
@@ -190,14 +195,15 @@ public:
// tolua_begin
- short m_ItemType;
- char m_ItemCount;
- short m_ItemDamage;
- cEnchantments m_Enchantments;
- AString m_CustomName;
- AString m_Lore;
-
- cFireworkItem m_FireworkItem;
+ short m_ItemType;
+ char m_ItemCount;
+ short m_ItemDamage;
+ cEnchantments m_Enchantments;
+ AString m_CustomName;
+ AString m_Lore;
+
+ cFireworkItem m_FireworkItem;
+ UInt16 m_RepairCost;
};
// tolua_end
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 5cc5b66a0..d97f986ba 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -521,15 +521,6 @@ bool cItemHandler::CanRepairWithRawMaterial(short a_ItemType)
-int cItemHandler::GetRepairCost(void)
-{
- return 0;
-}
-
-
-
-
-
bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
{
UNUSED(a_BlockType);
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index ca090eb29..e13198cd7 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -88,9 +88,6 @@ public:
/** Can the anvil repair this item, when a_Item is the second input? */
virtual bool CanRepairWithRawMaterial(short a_ItemType);
- /** Get the repair cost from the item, or 0 if the item hasn't repair cost. */
- virtual int GetRepairCost(void);
-
/** Called before a block is placed into a world.
The handler should return true to allow placement, false to refuse.
Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index bc9aff0c0..c4fb9d424 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -2278,6 +2278,13 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
}
break;
}
+ case TAG_Int:
+ {
+ if (TagName == "RepairCost")
+ {
+ a_Item.m_RepairCost = (UInt16)NBT.GetInt(tag);
+ }
+ }
default: LOGD("Unimplemented NBT data when parsing!"); break;
}
}
@@ -2451,6 +2458,10 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
// Send the enchantments and custom names:
cFastNBTWriter Writer;
+ if (a_Item.m_RepairCost != 0)
+ {
+ Writer.AddInt("RepairCost", (Int32)a_Item.m_RepairCost);
+ }
if (!a_Item.m_Enchantments.IsEmpty())
{
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index fcf5f6f6b..c4c95c7b1 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -866,16 +866,19 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
m_MaximumCost = 0;
m_StackSizeToBeUsedInRepair = 0;
- int RepairCost = cItemHandler::GetItemHandler(Input)->GetRepairCost();
+ UInt16 RepairCost = Input.m_RepairCost;
int NeedExp = 0;
+ bool IsEnchantBook = false;
if (!SecondInput.IsEmpty())
{
- RepairCost += cItemHandler::GetItemHandler(SecondInput)->GetRepairCost();
+ IsEnchantBook = (SecondInput.m_ItemType == E_ITEM_ENCHANTED_BOOK);
+
+ RepairCost += SecondInput.m_RepairCost;
if (Input.IsDamageable() && cItemHandler::GetItemHandler(Input)->CanRepairWithRawMaterial(SecondInput.m_ItemType))
{
// Tool and armor repair with special item (iron / gold / diamond / ...)
int DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4);
- if (DamageDiff < 0)
+ if (DamageDiff <= 0)
{
// No enchantment
Output.Empty();
@@ -898,7 +901,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
else
{
// Tool and armor repair with two tools / armors
- if (!Input.IsSameType(SecondInput) || !Input.IsDamageable())
+ if (!IsEnchantBook && (!Input.IsSameType(SecondInput) || !Input.IsDamageable()))
{
// No enchantment
Output.Empty();
@@ -907,20 +910,23 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
return;
}
- int FirstDamageDiff = Input.GetMaxDamage() - Input.m_ItemDamage;
- int SecondDamageDiff = SecondInput.GetMaxDamage() - SecondInput.m_ItemDamage;
- int Damage = SecondDamageDiff + Input.GetMaxDamage() * 12 / 100;
-
- int NewItemDamage = Input.GetMaxDamage() - (FirstDamageDiff + Damage);
- if (NewItemDamage > 0)
+ if ((Input.GetMaxDamage() > 0) && !IsEnchantBook)
{
- NewItemDamage = 0;
- }
+ int FirstDamageDiff = Input.GetMaxDamage() - Input.m_ItemDamage;
+ int SecondDamageDiff = SecondInput.GetMaxDamage() - SecondInput.m_ItemDamage;
+ int Damage = SecondDamageDiff + Input.GetMaxDamage() * 12 / 100;
- if (NewItemDamage < Input.m_ItemDamage)
- {
- Input.m_ItemDamage = NewItemDamage;
- NeedExp += std::max(1, Damage / 100);
+ int NewItemDamage = Input.GetMaxDamage() - (FirstDamageDiff + Damage);
+ if (NewItemDamage > 0)
+ {
+ NewItemDamage = 0;
+ }
+
+ if (NewItemDamage < Input.m_ItemDamage)
+ {
+ Input.m_ItemDamage = NewItemDamage;
+ NeedExp += std::max(1, Damage / 100);
+ }
}
// TODO: Add enchantments.
@@ -934,7 +940,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
// Remove custom name
if (!Input.m_CustomName.empty())
{
- NameChangeExp = (Input.IsDamageable()) ? 4 : (Input.m_ItemCount * 5);
+ NameChangeExp = (Input.IsDamageable()) ? 7 : (Input.m_ItemCount * 5);
NeedExp += NameChangeExp;
Input.m_CustomName = "";
}
@@ -942,7 +948,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
else if (RepairedItemName != Input.m_CustomName)
{
// Change custom name
- NameChangeExp = (Input.IsDamageable()) ? 4 : (Input.m_ItemCount * 5);
+ NameChangeExp = (Input.IsDamageable()) ? 7 : (Input.m_ItemCount * 5);
NeedExp += NameChangeExp;
if (!Input.m_CustomName.empty())
@@ -962,7 +968,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
Input.Empty();
}
- if (NameChangeExp == NeedExp && NameChangeExp > 0 && m_MaximumCost >= 40)
+ if ((NameChangeExp == NeedExp) && (NameChangeExp > 0) && (m_MaximumCost >= 40))
{
m_MaximumCost = 39;
}
@@ -971,17 +977,23 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
Input.Empty();
}
- /* TODO: Add repair cost to cItem and not ItemHandler. This is required for this function!
if (!Input.IsEmpty())
{
- RepairCost = max(cItemHandler::GetItemHandler(Input)->GetRepairCost(), cItemHandler::GetItemHandler(SecondInput)->GetRepairCost());
+ RepairCost = std::max(Input.m_RepairCost, SecondInput.m_RepairCost);
if (!Input.m_CustomName.empty())
{
- RepairCost -= 9;
+ if (RepairCost < 9)
+ {
+ RepairCost = 0;
+ }
+ else
+ {
+ RepairCost -= 9;
+ }
}
- RepairCost = max(RepairCost, 0);
RepairCost += 2;
- }*/
+ Input.m_RepairCost = RepairCost;
+ }
SetSlot(2, a_Player, Input);
m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player);
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index fd356c7de..b696a8f69 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -88,23 +88,48 @@ void cNBTChunkSerializer::Finish(void)
void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName)
{
m_Writer.BeginCompound(a_CompoundName);
- m_Writer.AddShort("id", (short)(a_Item.m_ItemType));
- m_Writer.AddShort("Damage", a_Item.m_ItemDamage);
- m_Writer.AddByte ("Count", a_Item.m_ItemCount);
+ m_Writer.AddShort("id", (short)(a_Item.m_ItemType));
+ m_Writer.AddShort("Damage", a_Item.m_ItemDamage);
+ m_Writer.AddByte ("Count", a_Item.m_ItemCount);
if (a_Slot >= 0)
{
m_Writer.AddByte ("Slot", (unsigned char)a_Slot);
}
- // Write the enchantments:
- if (!a_Item.m_Enchantments.IsEmpty() || ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)))
+ // Write the tag compound (for enchantment, firework, custom name and repair cost):
+ if (
+ (!a_Item.m_Enchantments.IsEmpty()) ||
+ ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)) ||
+ (a_Item.m_RepairCost > 0) ||
+ (a_Item.m_CustomName != "") ||
+ (a_Item.m_Lore != "")
+ )
{
m_Writer.BeginCompound("tag");
+ if (a_Item.m_RepairCost > 0)
+ {
+ m_Writer.AddInt("RepairCost", (Int32)a_Item.m_RepairCost);
+ }
+
+ if ((a_Item.m_CustomName != "") || (a_Item.m_Lore != ""))
+ {
+ m_Writer.BeginCompound("display");
+ if (a_Item.m_CustomName != "")
+ {
+ m_Writer.AddString("Name", a_Item.m_CustomName);
+ }
+ if (a_Item.m_Lore != "")
+ {
+ m_Writer.AddString("Lore", a_Item.m_Lore);
+ }
+ m_Writer.EndCompound();
+ }
+
if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
{
cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, m_Writer, (ENUM_ITEM_ID)a_Item.m_ItemType);
}
-
+
if (!a_Item.m_Enchantments.IsEmpty())
{
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index f33178173..b1c6238ab 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -645,18 +645,16 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_
}
int Damage = a_NBT.FindChildByName(a_TagIdx, "Damage");
- if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short))
+ if ((Damage > 0) && (a_NBT.GetType(Damage) == TAG_Short))
{
- return false;
+ a_Item.m_ItemDamage = a_NBT.GetShort(Damage);
}
- a_Item.m_ItemDamage = a_NBT.GetShort(Damage);
int Count = a_NBT.FindChildByName(a_TagIdx, "Count");
- if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte))
+ if ((Count > 0) && (a_NBT.GetType(Count) == TAG_Byte))
{
- return false;
+ a_Item.m_ItemCount = a_NBT.GetByte(Count);
}
- a_Item.m_ItemCount = a_NBT.GetByte(Count);
// Find the "tag" tag, used for enchantments and other extra data
int TagTag = a_NBT.FindChildByName(a_TagIdx, "tag");
@@ -666,6 +664,29 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_
return true;
}
+ // Load repair cost:
+ int RepairCost = a_NBT.FindChildByName(TagTag, "RepairCost");
+ if ((RepairCost > 0) && (a_NBT.GetType(RepairCost) == TAG_Int))
+ {
+ a_Item.m_RepairCost = (UInt16)a_NBT.GetInt(RepairCost);
+ }
+
+ // Load display name:
+ int DisplayTag = a_NBT.FindChildByName(TagTag, "display");
+ if (DisplayTag > 0)
+ {
+ int DisplayName = a_NBT.FindChildByName(DisplayTag, "Name");
+ if ((DisplayName > 0) && (a_NBT.GetType(DisplayName) == TAG_String))
+ {
+ a_Item.m_CustomName = a_NBT.GetString(DisplayName);
+ }
+ int Lore = a_NBT.FindChildByName(DisplayTag, "Lore");
+ if ((Lore > 0) && (a_NBT.GetType(Lore) == TAG_String))
+ {
+ a_Item.m_Lore = a_NBT.GetString(Lore);
+ }
+ }
+
// Load enchantments:
const char * EnchName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
int EnchTag = a_NBT.FindChildByName(TagTag, EnchName);
@@ -674,6 +695,7 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_
EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, a_NBT, EnchTag);
}
+ // Load firework data:
int FireworksTag = a_NBT.FindChildByName(TagTag, ((a_Item.m_ItemType == E_ITEM_FIREWORK_STAR) ? "Fireworks" : "Explosion"));
if (EnchTag > 0)
{