diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Bindings/tolua++.exe | bin | 200192 -> 200704 bytes | |||
-rw-r--r-- | src/HTTPServer/HTTPConnection.cpp | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol.h | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol16x.cpp | 13 | ||||
-rw-r--r-- | src/Protocol/Protocol16x.h | 1 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 136 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.h | 2 | ||||
-rw-r--r-- | src/World.h | 16 |
8 files changed, 123 insertions, 49 deletions
diff --git a/src/Bindings/tolua++.exe b/src/Bindings/tolua++.exe Binary files differindex 1e3cc7789..ba3a6b0c7 100644 --- a/src/Bindings/tolua++.exe +++ b/src/Bindings/tolua++.exe diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp index 44a3d3f88..da4df0e34 100644 --- a/src/HTTPServer/HTTPConnection.cpp +++ b/src/HTTPServer/HTTPConnection.cpp @@ -70,7 +70,7 @@ void cHTTPConnection::Send(const cHTTPResponse & a_Response) void cHTTPConnection::Send(const void * a_Data, size_t a_Size) { ASSERT(m_State == wcsSendingResp); - AppendPrintf(m_OutgoingData, SIZE_T_FMT "\r\n", a_Size); + AppendPrintf(m_OutgoingData, SIZE_T_FMT_HEX "\r\n", a_Size); m_OutgoingData.append((const char *)a_Data, a_Size); m_OutgoingData.append("\r\n"); m_HTTPServer.NotifyConnectionWrite(*this); diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index ae06f2f9e..939170f0e 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -177,7 +177,7 @@ protected: void WriteInt64 (Int64 a_Value) { UInt64 Value = HostToNetwork8(&a_Value); - SendData((const char *)Value, 8); + SendData((const char *)&Value, 8); } void WriteFloat (float a_Value) diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp index bf7d9a0b1..3da23a1dc 100644 --- a/src/Protocol/Protocol16x.cpp +++ b/src/Protocol/Protocol16x.cpp @@ -18,6 +18,7 @@ Implements the 1.6.x protocol classes: #include "../Entities/Entity.h" #include "../Entities/Player.h" #include "../UI/Window.h" +#include "../CompositeChat.h" @@ -89,6 +90,18 @@ void cProtocol161::SendChat(const AString & a_Message) +void cProtocol161::SendChat(const cCompositeChat & a_Message) +{ + // This protocol version doesn't support composite messages to the full + // Just extract each part's text and use it: + + super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message.ExtractText()).c_str())); +} + + + + + void cProtocol161::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) { cCSLock Lock(m_CSPacket); diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h index 325e41c5a..ae1388649 100644 --- a/src/Protocol/Protocol16x.h +++ b/src/Protocol/Protocol16x.h @@ -37,6 +37,7 @@ protected: // cProtocol150 overrides: virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; virtual void SendChat (const AString & a_Message) override; + virtual void SendChat (const cCompositeChat & a_Message) override; virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendGameMode (eGameMode a_GameMode) override; virtual void SendHealth (void) override; diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 92659fab7..f3482dcc5 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "IncrementalRedstoneSimulator.h" @@ -13,7 +12,26 @@ - + // Orientation mini guide: + /* + + | + | Z Axis + V + + X Axis ----> + + Block Direction, and value of _World.GetBlockMeta(a_BlockX , a_BlockY, a_BlockZ): + + East (Right) (X+): 0x1 + West (Left) (X-): 0x3 + North (Up) (Z-): 0x2 + South (Down) (Z+): 0x0 + + //TODO: Define those in preprocessor and replace them everywhere in the entire project. + Sun rises from East (X+) + */ + cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulator(cWorld & a_World) : super(a_World) @@ -96,26 +114,6 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, PoweredBlocks->erase(itr); break; } - else if (Block == E_BLOCK_DAYLIGHT_SENSOR) - { - if (!a_Chunk->IsLightValid()) - { - m_World.QueueLightChunk(a_Chunk->GetPosX(), a_Chunk->GetPosZ()); - break; - } - else - { - NIBBLETYPE SkyLight; - a_Chunk->UnboundedRelGetBlockSkyLight(RelX, itr->a_SourcePos.y + 1, RelZ, SkyLight); - - if (a_Chunk->GetTimeAlteredLight(SkyLight) <= 8) // Could use SkyLight - m_World.GetSkyDarkness(); - { - LOGD("cIncrementalRedstoneSimulator: Erased daylight sensor from powered blocks list due to insufficient light level"); - PoweredBlocks->erase(itr); - break; - } - } - } } LinkedBlocksList * LinkedPoweredBlocks = a_Chunk->GetRedstoneSimulatorLinkedBlocksList(); @@ -558,8 +556,8 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block } else { - NIBBLETYPE MetaToSet = 0; NIBBLETYPE MyMeta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE MetaToSet = MyMeta; int TimesMetaSmaller = 0, TimesFoundAWire = 0; for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through all directions to transfer or receive power @@ -589,9 +587,9 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block if (SurroundMeta > 1) // Wires of power 1 or 0 cannot transfer power TO ME, don't bother checking { - // Does surrounding wire have a higher power level than self? + // Does surrounding wire have a higher power level than the highest so far (MetaToSet)? // >= to fix a bug where wires bordering each other with the same power level will appear (in terms of meta) to power each other, when they aren't actually in the powered list - if (SurroundMeta >= MyMeta) + if (SurroundMeta >= MetaToSet) { MetaToSet = SurroundMeta - 1; // To improve performance } @@ -684,18 +682,21 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState) { + // Create a variable holding my meta to avoid multiple lookups. NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - - bool IsOn = ((a_MyState == E_BLOCK_REDSTONE_REPEATER_ON) ? true : false); // Cache if repeater is on - bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); // Cache if repeater is pwoered - - if (IsSelfPowered && !IsOn) // Queue a power change if I am receiving power but not on - { - QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true); - } - else if (!IsSelfPowered && IsOn) // Queue a power change if I am not receiving power but on - { - QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false); + bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); + + if (!IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta)) // If we're locked, change nothing. Otherwise: + { + bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta); + if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked. + { + QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true); + } + else if (!IsSelfPowered && IsOn) // Queue a power change if unpowered, on, and not locked. + { + QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false); + } } for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); ++itr) @@ -1151,7 +1152,8 @@ bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_BlockX, int a_B - +// IsRepeaterPowered tests if a repeater should be powered by testing for power sources behind the repeater. +// It takes the coordinates of the repeater the the meta value. bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta) { // Repeaters cannot be powered by any face except their back; verify that this is true for a source @@ -1160,7 +1162,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } - switch (a_Meta) + switch (a_Meta & 0x3) { case 0x0: { @@ -1190,7 +1192,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } - switch (a_Meta) + switch (a_Meta & 0x3) { case 0x0: { @@ -1220,6 +1222,62 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY + +bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta) +{ + + switch (a_Meta & 0x3) //compare my direction to my neighbor's + { + + // If the repeater is looking up or down (If parallel to the Z axis) + case 0x0: + case 0x2: + { + //Check if eastern(right) neighbor is a powered on repeater who is facing us. + if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) // Is right neighbor a + { + NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX + 1, a_BlockY, a_BlockZ) & 0x3; + if (otherRepeaterDir == 0x3) { return true; } //If so, I am latched/locked. + } + + //Check if western(left) neighbor is a powered on repeater who is facing us. + if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) + { + NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX -1, a_BlockY, a_BlockZ) & 0x3; + if (otherRepeaterDir == 0x1) { return true; } //If so, I am latched/locked. + } + + break; + } + + // If the repeater is looking left or right (If parallel to the x axis) + case 0x1: + case 0x3: + { + //Check if southern(down) neighbor is a powered on repeater who is facing us. + if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == E_BLOCK_REDSTONE_REPEATER_ON) + { + NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ + 1) & 0x3; + if (otherRepeaterDir == 0x0) { return true; } //If so, am latched/locked. + } + + //Check if northern(up) neighbor is a powered on repeater who is facing us. + if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ -1) == E_BLOCK_REDSTONE_REPEATER_ON) + { + NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ - 1) & 0x3; + if (otherRepeaterDir == 0x2) { return true; } //If so, I am latched/locked. + } + + break; + } + } + + return false; //None of the checks succeeded, I am not a locked repeater. +} + + + + bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta) { // Pistons cannot be powered through their front face; this function verifies that a source meets this requirement diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index 8b7363366..f93f86898 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -154,6 +154,8 @@ private: bool AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered); /** Returns if a repeater is powered */ bool IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta); + /** Returns if a repeater is locked */ + bool IsRepeaterLocked(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta); /** Returns if a piston is powered */ bool IsPistonPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta); /** Returns if a wire is powered diff --git a/src/World.h b/src/World.h index b3ee94a27..e08ef7f53 100644 --- a/src/World.h +++ b/src/World.h @@ -126,15 +126,15 @@ public: int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; } - virtual Int64 GetWorldAge (void) const { return m_WorldAge; } // override, cannot specify due to tolua - virtual Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } // override, cannot specify due to tolua + virtual Int64 GetWorldAge (void) const override { return m_WorldAge; } + virtual Int64 GetTimeOfDay(void) const override { return m_TimeOfDay; } void SetTicksUntilWeatherChange(int a_WeatherInterval) { m_WeatherInterval = a_WeatherInterval; } - virtual void SetTimeOfDay(Int64 a_TimeOfDay) // override, cannot specify due to tolua + virtual void SetTimeOfDay(Int64 a_TimeOfDay) override { m_TimeOfDay = a_TimeOfDay; m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0; @@ -430,10 +430,10 @@ public: // tolua_begin /** Spawns item pickups for each item in the list. May compress pickups if too many entities: */ - virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) override; /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */ - virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) override; /** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */ int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta); @@ -457,7 +457,7 @@ public: // tolua_begin bool DigBlock (int a_X, int a_Y, int a_Z); - virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player); // override, cannot specify due to tolua + virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) override; double GetSpawnX(void) const { return m_SpawnX; } double GetSpawnY(void) const { return m_SpawnY; } @@ -508,7 +508,7 @@ public: | esWitherBirth | cMonster * | | esPlugin | void * | */ - virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export // override, cannot specify due to tolua + virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) override; // tolua_export /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp @@ -707,7 +707,7 @@ public: bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */ - virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export // override, cannot specify due to tolua + virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) override; // tolua_export int SpawnMobFinalize(cMonster* a_Monster); /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise */ |