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-rw-r--r--src/Chunk.cpp9
-rw-r--r--src/Chunk.h2
-rw-r--r--src/MobSpawner.cpp5
-rw-r--r--src/World.cpp10
-rw-r--r--src/World.h4
5 files changed, 28 insertions, 2 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index c9bd1dbcf..a693e08e6 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -1980,3 +1980,12 @@ NIBBLETYPE cChunk::GetTimeAlteredLight(NIBBLETYPE a_Skylight) const
// Because NIBBLETYPE is unsigned, we clamp it to 0 .. 15 by checking for values above 15
return (a_Skylight < 16)? a_Skylight : 0;
}
+
+
+
+
+
+bool cChunk::IsSlimeChunk() const
+{
+ return m_World->IsSlimeChunk(m_PosX, m_PosZ);
+}
diff --git a/src/Chunk.h b/src/Chunk.h
index 176f111ed..6d8dc91db 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -452,6 +452,8 @@ public:
return cChunkDef::RelativeToAbsolute(a_RelBlockPosition, {m_PosX, m_PosZ});
}
+ /** Returns true if slimes should spawn in the chunk. */
+ bool IsSlimeChunk() const;
private:
diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp
index 3fcb20f99..d5ed79fc4 100644
--- a/src/MobSpawner.cpp
+++ b/src/MobSpawner.cpp
@@ -220,7 +220,10 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, Vector3i a_RelPos, eMonsterType
(!cBlockInfo::IsTransparent(BlockBelow)) ||
(a_DisableSolidBelowCheck)) &&
(
- (a_RelPos.y <= 40) ||
+ (
+ (a_RelPos.y <= 40) &&
+ a_Chunk->IsSlimeChunk()
+ ) ||
(
(a_Biome == biSwampland) &&
(a_RelPos.y >= 50) &&
diff --git a/src/World.cpp b/src/World.cpp
index 133458a8c..67ae6623b 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -3229,3 +3229,13 @@ void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerated (cChunkDesc & a_Ch
*m_World, a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), &a_ChunkDesc
);
}
+
+
+
+
+
+bool cWorld::IsSlimeChunk(int a_ChunkX, int a_ChunkZ) const
+{
+ cNoise Noise(GetSeed());
+ return (Noise.IntNoise2DInt(a_ChunkX, a_ChunkZ) / 8) % 10 == 0; // 10% chance
+}
diff --git a/src/World.h b/src/World.h
index b6511edf5..352bc19f3 100644
--- a/src/World.h
+++ b/src/World.h
@@ -843,7 +843,7 @@ public:
virtual bool IsWeatherWetAtXYZ(Vector3i a_Position) override;
/** Returns the seed of the world. */
- int GetSeed(void) { return m_Generator.GetSeed(); }
+ int GetSeed(void) const { return m_Generator.GetSeed(); }
// tolua_end
@@ -892,6 +892,8 @@ public:
as at least one requests is active the chunk will be ticked). */
void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked = true); // tolua_export
+ /** Returns true if slimes should spawn in the chunk. */
+ bool IsSlimeChunk(int a_ChunkX, int a_ChunkZ) const; // tolua_export
private:
class cTickThread: