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-rw-r--r--src/BoundingBox.cpp20
-rw-r--r--src/Chunk.h14
-rw-r--r--src/ClientHandle.cpp22
-rw-r--r--src/CompositeChat.cpp222
-rw-r--r--src/CompositeChat.h11
-rw-r--r--src/Entities/Player.h3
-rw-r--r--src/Items/ItemLighter.h2
-rw-r--r--src/Mobs/Creeper.cpp2
-rw-r--r--src/Mobs/Wolf.cpp45
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp205
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.h38
11 files changed, 440 insertions, 144 deletions
diff --git a/src/BoundingBox.cpp b/src/BoundingBox.cpp
index 47b135688..aab51c539 100644
--- a/src/BoundingBox.cpp
+++ b/src/BoundingBox.cpp
@@ -12,25 +12,25 @@
#if SELF_TEST
-/// A simple self-test that is executed on program start, used to verify bbox functionality
-class SelfTest
+/** A simple self-test that is executed on program start, used to verify bbox functionality */
+static class SelfTest_BoundingBox
{
public:
- SelfTest(void)
+ SelfTest_BoundingBox(void)
{
Vector3d Min(1, 1, 1);
Vector3d Max(2, 2, 2);
Vector3d LineDefs[] =
{
- Vector3d(1.5, 4, 1.5), Vector3d(1.5, 3, 1.5), // Should intersect at 2, face 1 (YP)
+ Vector3d(1.5, 4, 1.5), Vector3d(1.5, 3, 1.5), // Should intersect at 2, face 1 (YP)
Vector3d(1.5, 0, 1.5), Vector3d(1.5, 4, 1.5), // Should intersect at 0.25, face 0 (YM)
Vector3d(0, 0, 0), Vector3d(2, 2, 2), // Should intersect at 0.5, face 0, 3 or 5 (anyM)
Vector3d(0.999, 0, 1.5), Vector3d(0.999, 4, 1.5), // Should not intersect
Vector3d(1.999, 0, 1.5), Vector3d(1.999, 4, 1.5), // Should intersect at 0.25, face 0 (YM)
Vector3d(2.001, 0, 1.5), Vector3d(2.001, 4, 1.5), // Should not intersect
} ;
- bool Results[] = {true,true,true,false,true,false};
- double LineCoeffs[] = {2,0.25,0.5,0,0.25,0};
+ bool Results[] = {true, true, true, false, true, false};
+ double LineCoeffs[] = {2, 0.25, 0.5, 0, 0.25, 0};
for (size_t i = 0; i < ARRAYCOUNT(LineDefs) / 2; i++)
{
@@ -41,7 +41,7 @@ public:
bool res = cBoundingBox::CalcLineIntersection(Min, Max, Line1, Line2, LineCoeff, Face);
if (res != Results[i])
{
- fprintf(stderr,"LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n",
+ fprintf(stderr, "LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n",
Line1.x, Line1.y, Line1.z,
Line2.x, Line2.y, Line2.z,
res ? 1 : 0, LineCoeff, Face
@@ -52,7 +52,7 @@ public:
{
if (LineCoeff != LineCoeffs[i])
{
- fprintf(stderr,"LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n",
+ fprintf(stderr, "LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n",
Line1.x, Line1.y, Line1.z,
Line2.x, Line2.y, Line2.z,
res ? 1 : 0, LineCoeff, Face
@@ -61,9 +61,9 @@ public:
}
}
} // for i - LineDefs[]
- fprintf(stderr,"BoundingBox selftest complete.");
+ fprintf(stderr, "BoundingBox selftest complete.\n");
}
-} Test;
+} gTest;
#endif
diff --git a/src/Chunk.h b/src/Chunk.h
index 93eba217e..696690068 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -343,12 +343,17 @@ public:
NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const;
- // Simulator data:
+ // Per-chunk simulator data:
cFireSimulatorChunkData & GetFireSimulatorData (void) { return m_FireSimulatorData; }
cFluidSimulatorData * GetWaterSimulatorData(void) { return m_WaterSimulatorData; }
cFluidSimulatorData * GetLavaSimulatorData (void) { return m_LavaSimulatorData; }
cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; }
- cRedstoneSimulatorChunkData & GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; }
+
+ cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return &m_RedstoneSimulatorData; }
+ cIncrementalRedstoneSimulator::PoweredBlocksList * GetRedstoneSimulatorPoweredBlocksList(void) { return &m_RedstoneSimulatorPoweredBlocksList; }
+ cIncrementalRedstoneSimulator::LinkedBlocksList * GetRedstoneSimulatorLinkedBlocksList(void) { return &m_RedstoneSimulatorLinkedBlocksList; };
+ cIncrementalRedstoneSimulator::SimulatedPlayerToggleableList * GetRedstoneSimulatorSimulatedPlayerToggleableList(void) { return &m_RedstoneSimulatorSimulatedPlayerToggleableList; };
+ cIncrementalRedstoneSimulator::RepeatersDelayList * GetRedstoneSimulatorRepeatersDelayList(void) { return &m_RedstoneSimulatorRepeatersDelayList; };
cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); }
@@ -419,7 +424,12 @@ private:
cFluidSimulatorData * m_WaterSimulatorData;
cFluidSimulatorData * m_LavaSimulatorData;
cSandSimulatorChunkData m_SandSimulatorData;
+
cRedstoneSimulatorChunkData m_RedstoneSimulatorData;
+ cIncrementalRedstoneSimulator::PoweredBlocksList m_RedstoneSimulatorPoweredBlocksList;
+ cIncrementalRedstoneSimulator::LinkedBlocksList m_RedstoneSimulatorLinkedBlocksList;
+ cIncrementalRedstoneSimulator::SimulatedPlayerToggleableList m_RedstoneSimulatorSimulatedPlayerToggleableList;
+ cIncrementalRedstoneSimulator::RepeatersDelayList m_RedstoneSimulatorRepeatersDelayList;
// pick up a random block of this chunk
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index b46bcfd47..c91a0c01b 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1089,14 +1089,20 @@ void cClientHandle::HandleChat(const AString & a_Message)
return;
}
- // Not a command, broadcast as a simple message:
- AString Msg;
- Printf(Msg, "%s<%s>%s %s",
- m_Player->GetColor().c_str(),
- m_Player->GetName().c_str(),
- cChatColor::White.c_str(),
- Message.c_str()
- );
+ // Not a command, broadcast as a message:
+ cCompositeChat Msg;
+ AString Color = m_Player->GetColor();
+ if (Color.length() == 3)
+ {
+ Color = AString("@") + Color[2];
+ }
+ else
+ {
+ Color.empty();
+ }
+ Msg.AddTextPart(AString("<") + m_Player->GetName() + "> ", Color);
+ Msg.ParseText(a_Message);
+ Msg.UnderlineUrls();
m_Player->GetWorld()->BroadcastChat(Msg);
}
diff --git a/src/CompositeChat.cpp b/src/CompositeChat.cpp
index 16ae58f56..3eec35657 100644
--- a/src/CompositeChat.cpp
+++ b/src/CompositeChat.cpp
@@ -10,6 +10,96 @@
+#if SELF_TEST
+
+/** A simple self-test that verifies that the composite chat parser is working properly. */
+class SelfTest_CompositeChat
+{
+public:
+ SelfTest_CompositeChat(void)
+ {
+ fprintf(stderr, "cCompositeChat self test...\n");
+ TestParser1();
+ TestParser2();
+ TestParser3();
+ TestParser4();
+ TestParser5();
+ fprintf(stderr, "cCompositeChat self test finished.\n");
+ }
+
+ void TestParser1(void)
+ {
+ cCompositeChat Msg;
+ Msg.ParseText("Testing @2color codes and http://links parser");
+ const cCompositeChat::cParts & Parts = Msg.GetParts();
+ assert(Parts.size() == 4);
+ assert(Parts[0]->m_PartType == cCompositeChat::ptText);
+ assert(Parts[1]->m_PartType == cCompositeChat::ptText);
+ assert(Parts[2]->m_PartType == cCompositeChat::ptUrl);
+ assert(Parts[3]->m_PartType == cCompositeChat::ptText);
+ assert(Parts[0]->m_Style == "");
+ assert(Parts[1]->m_Style == "@2");
+ assert(Parts[2]->m_Style == "@2");
+ assert(Parts[3]->m_Style == "@2");
+ }
+
+ void TestParser2(void)
+ {
+ cCompositeChat Msg;
+ Msg.ParseText("@3Advanced stuff: @5overriding color codes and http://links.with/@4color-in-them handling");
+ const cCompositeChat::cParts & Parts = Msg.GetParts();
+ assert(Parts.size() == 4);
+ assert(Parts[0]->m_PartType == cCompositeChat::ptText);
+ assert(Parts[1]->m_PartType == cCompositeChat::ptText);
+ assert(Parts[2]->m_PartType == cCompositeChat::ptUrl);
+ assert(Parts[3]->m_PartType == cCompositeChat::ptText);
+ assert(Parts[0]->m_Style == "@3");
+ assert(Parts[1]->m_Style == "@5");
+ assert(Parts[2]->m_Style == "@5");
+ assert(Parts[3]->m_Style == "@5");
+ }
+
+ void TestParser3(void)
+ {
+ cCompositeChat Msg;
+ Msg.ParseText("http://links.starting the text");
+ const cCompositeChat::cParts & Parts = Msg.GetParts();
+ assert(Parts.size() == 2);
+ assert(Parts[0]->m_PartType == cCompositeChat::ptUrl);
+ assert(Parts[1]->m_PartType == cCompositeChat::ptText);
+ assert(Parts[0]->m_Style == "");
+ assert(Parts[1]->m_Style == "");
+ }
+
+ void TestParser4(void)
+ {
+ cCompositeChat Msg;
+ Msg.ParseText("links finishing the text: http://some.server");
+ const cCompositeChat::cParts & Parts = Msg.GetParts();
+ assert(Parts.size() == 2);
+ assert(Parts[0]->m_PartType == cCompositeChat::ptText);
+ assert(Parts[1]->m_PartType == cCompositeChat::ptUrl);
+ assert(Parts[0]->m_Style == "");
+ assert(Parts[1]->m_Style == "");
+ }
+
+ void TestParser5(void)
+ {
+ cCompositeChat Msg;
+ Msg.ParseText("http://only.links");
+ const cCompositeChat::cParts & Parts = Msg.GetParts();
+ assert(Parts.size() == 1);
+ assert(Parts[0]->m_PartType == cCompositeChat::ptUrl);
+ assert(Parts[0]->m_Style == "");
+ }
+
+} gTest;
+#endif // SELF_TEST
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCompositeChat:
@@ -101,7 +191,99 @@ void cCompositeChat::AddSuggestCommandPart(const AString & a_Text, const AString
void cCompositeChat::ParseText(const AString & a_ParseText)
{
- // TODO
+ size_t len = a_ParseText.length();
+ size_t first = 0; // First character of the currently parsed block
+ AString CurrentStyle;
+ AString CurrentText;
+ for (size_t i = 0; i < len; i++)
+ {
+ switch (a_ParseText[i])
+ {
+ case '@':
+ {
+ // Color code
+ i++;
+ if (i >= len)
+ {
+ // Not enough following text
+ break;
+ }
+ if (a_ParseText[i] == '@')
+ {
+ // "@@" escape, just put a "@" into the current text and keep parsing as text
+ if (i > first + 1)
+ {
+ CurrentText.append(a_ParseText.c_str() + first, i - first - 1);
+ }
+ first = i + 1;
+ continue;
+ }
+ else
+ {
+ // True color code. Create a part for the CurrentText and start parsing anew:
+ if (i >= first)
+ {
+ CurrentText.append(a_ParseText.c_str() + first, i - first - 1);
+ first = i + 1;
+ }
+ if (!CurrentText.empty())
+ {
+ m_Parts.push_back(new cTextPart(CurrentText, CurrentStyle));
+ CurrentText.clear();
+ }
+ AddStyle(CurrentStyle, a_ParseText.substr(i - 1, 2));
+ }
+ break;
+ }
+
+ case ':':
+ {
+ const char * LinkPrefixes[] =
+ {
+ "http",
+ "https"
+ };
+ for (size_t Prefix = 0; Prefix < ARRAYCOUNT(LinkPrefixes); Prefix++)
+ {
+ size_t PrefixLen = strlen(LinkPrefixes[Prefix]);
+ if (
+ (i >= first + PrefixLen) && // There is enough space in front of the colon for the prefix
+ (strncmp(a_ParseText.c_str() + i - PrefixLen, LinkPrefixes[Prefix], PrefixLen) == 0) // the prefix matches
+ )
+ {
+ // Add everything before this as a text part:
+ if (i > first + PrefixLen)
+ {
+ CurrentText.append(a_ParseText.c_str() + first, i - first - PrefixLen);
+ first = i - PrefixLen;
+ }
+ if (!CurrentText.empty())
+ {
+ AddTextPart(CurrentText, CurrentStyle);
+ CurrentText.clear();
+ }
+
+ // Go till the last non-whitespace char in the text:
+ for (; i < len; i++)
+ {
+ if (isspace(a_ParseText[i]))
+ {
+ break;
+ }
+ }
+ AddUrlPart(a_ParseText.substr(first, i - first), a_ParseText.substr(first, i - first), CurrentStyle);
+ first = i;
+ break;
+ }
+ } // for Prefix - LinkPrefix[]
+ break;
+ } // case ':'
+ } // switch (a_ParseText[i])
+ } // for i - a_ParseText[]
+ if (first < len)
+ {
+ AddTextPart(a_ParseText.substr(first, len - first), CurrentStyle);
+ }
}
@@ -117,6 +299,44 @@ void cCompositeChat::SetMessageType(eMessageType a_MessageType)
+void cCompositeChat::UnderlineUrls(void)
+{
+ for (cParts::iterator itr = m_Parts.begin(), end = m_Parts.end(); itr != end; ++itr)
+ {
+ if ((*itr)->m_PartType == ptUrl)
+ {
+ (*itr)->m_Style.append("u");
+ }
+ } // for itr - m_Parts[]
+}
+
+
+
+
+
+void cCompositeChat::AddStyle(AString & a_Style, const AString & a_AddStyle)
+{
+ if (a_AddStyle.empty())
+ {
+ return;
+ }
+ if (a_AddStyle[0] == '@')
+ {
+ size_t idx = a_Style.find('@');
+ if ((idx != AString::npos) && (idx != a_Style.length()))
+ {
+ a_Style.erase(idx, 2);
+ }
+ a_Style.append(a_AddStyle);
+ return;
+ }
+ a_Style.append(a_AddStyle);
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCompositeChat::cBasePart:
diff --git a/src/CompositeChat.h b/src/CompositeChat.h
index e220f6345..51600da4f 100644
--- a/src/CompositeChat.h
+++ b/src/CompositeChat.h
@@ -48,6 +48,9 @@ public:
AString m_Style;
cBasePart(ePartType a_PartType, const AString & a_Text, const AString & a_Style = "");
+
+ // Force a virtual destructor in descendants
+ virtual ~cBasePart() {}
} ;
class cTextPart :
@@ -155,6 +158,9 @@ public:
/** Returns the message type set previously by SetMessageType(). */
eMessageType GetMessageType(void) const { return m_MessageType; }
+ /** Adds the "underline" style to each part that is an URL. */
+ void UnderlineUrls(void);
+
// tolua_end
const cParts & GetParts(void) const { return m_Parts; }
@@ -165,6 +171,11 @@ protected:
/** The message type, as indicated by prefixes. */
eMessageType m_MessageType;
+
+
+ /** Adds a_AddStyle to a_Style; overwrites the existing style if appropriate.
+ If the style already contains something that a_AddStyle overrides, it is erased first. */
+ void AddStyle(AString & a_Style, const AString & a_AddStyle);
} ; // tolua_export
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 53e4b56db..a795bb9eb 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -226,7 +226,8 @@ public:
// tolua_begin
- /// Returns the full color code to use for this player, based on their primary group or set in m_Color
+ /** Returns the full color code to use for this player, based on their primary group or set in m_Color.
+ The returned value includes the cChatColor::Delimiter. */
AString GetColor(void) const;
/** tosses the item in the selected hotbar slot */
diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h
index 6681a08d4..cc7daeb08 100644
--- a/src/Items/ItemLighter.h
+++ b/src/Items/ItemLighter.h
@@ -33,7 +33,7 @@ public:
case E_BLOCK_TNT:
{
// Activate the TNT:
- a_World->BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
+ a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom
a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0);
break;
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index 2e1ece865..ff0abfdca 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -79,7 +79,7 @@ void cCreeper::Attack(float a_Dt)
if (!m_bIsBlowing)
{
- m_World->BroadcastSoundEffect("random.fuse", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("game.tnt.primed", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
m_bIsBlowing = true;
m_World->BroadcastEntityMetadata(*this);
}
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index ff324d073..2736c3dd1 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -124,12 +124,6 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
}
-
- // The wolf is sitting so don't move him at all.
- if (IsSitting())
- {
- m_bMovingToDestination = false;
- }
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
if (a_Closest_Player != NULL)
@@ -148,18 +142,15 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
SetIsBegging(true);
m_World->BroadcastEntityMetadata(*this);
}
+
+ m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food
+
// Don't move to the player if the wolf is sitting.
- if (IsSitting())
- {
- m_bMovingToDestination = false;
- }
- else
+ if (!IsSitting())
{
- m_bMovingToDestination = true;
+ MoveToPosition(a_Closest_Player->GetPosition());
}
- Vector3d PlayerPos = a_Closest_Player->GetPosition();
- PlayerPos.y++;
- m_FinalDestination = PlayerPos;
+
break;
}
default:
@@ -173,10 +164,14 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
}
}
- if (IsTame())
+ if (IsTame() && !IsSitting())
{
TickFollowPlayer();
}
+ else if (IsSitting())
+ {
+ m_bMovingToDestination = false;
+ }
}
@@ -196,29 +191,19 @@ void cWolf::TickFollowPlayer()
public:
Vector3d OwnerPos;
} Callback;
+
if (m_World->DoWithPlayer(m_OwnerName, Callback))
{
// The player is present in the world, follow him:
double Distance = (Callback.OwnerPos - GetPosition()).Length();
if (Distance > 30)
{
- if (!IsSitting())
- {
- Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
- TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
- }
+ Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
+ TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
}
else
{
- m_FinalDestination = Callback.OwnerPos;
- if (IsSitting())
- {
- m_bMovingToDestination = false;
- }
- else
- {
- m_bMovingToDestination = true;
- }
+ MoveToPosition(Callback.OwnerPos);
}
}
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index 985fdee27..60dabaf84 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -8,7 +8,6 @@
#include "../Entities/TNTEntity.h"
#include "../Blocks/BlockTorch.h"
#include "../Blocks/BlockDoor.h"
-#include "../Blocks/BlockFenceGate.h"
#include "../Piston.h"
@@ -32,7 +31,7 @@ cIncrementalRedstoneSimulator::~cIncrementalRedstoneSimulator()
-void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk)
{
if ((a_Chunk == NULL) || !a_Chunk->IsValid())
{
@@ -43,17 +42,33 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
return;
}
- int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
-
+ // We may be called with coordinates in a chunk that is not the first chunk parameter
+ // In that case, the actual chunk (which the coordinates are in), will be passed as the second parameter
+ // Use that Chunk pointer to get a relative position
+
+ int RelX = 0;
+ int RelZ = 0;
BLOCKTYPE Block;
NIBBLETYPE Meta;
- a_Chunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta);
+
+ if (a_OtherChunk != NULL)
+ {
+ RelX = a_BlockX - a_OtherChunk->GetPosX() * cChunkDef::Width;
+ RelZ = a_BlockZ - a_OtherChunk->GetPosZ() * cChunkDef::Width;
+ a_OtherChunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta);
+ }
+ else
+ {
+ RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
+ RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
+ a_Chunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta);
+ }
// Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid
// Checking only when a block is changed, as opposed to every tick, also improves performance
- for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
+ PoweredBlocksList * PoweredBlocks = a_Chunk->GetRedstoneSimulatorPoweredBlocksList();
+ for (PoweredBlocksList::iterator itr = PoweredBlocks->begin(); itr != PoweredBlocks->end(); ++itr)
{
if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -63,7 +78,7 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
if (!IsPotentialSource(Block))
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
- m_PoweredBlocks.erase(itr);
+ PoweredBlocks->erase(itr);
break;
}
else if (
@@ -76,7 +91,7 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
)
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
- m_PoweredBlocks.erase(itr);
+ PoweredBlocks->erase(itr);
break;
}
else if (Block == E_BLOCK_DAYLIGHT_SENSOR)
@@ -94,22 +109,24 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
if (a_Chunk->GetTimeAlteredLight(SkyLight) <= 8) // Could use SkyLight - m_World.GetSkyDarkness();
{
LOGD("cIncrementalRedstoneSimulator: Erased daylight sensor from powered blocks list due to insufficient light level");
- m_PoweredBlocks.erase(itr);
+ PoweredBlocks->erase(itr);
break;
}
}
}
}
- for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
+ LinkedBlocksList * LinkedPoweredBlocks = a_Chunk->GetRedstoneSimulatorLinkedBlocksList();
+ // We loop through all values (insteading of breaking out at the first) to make sure everything is gone, as there can be multiple SourceBlock entries for one AddBlock coordinate
+ for (LinkedBlocksList::iterator itr = LinkedPoweredBlocks->begin(); itr != LinkedPoweredBlocks->end();)
{
if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
if (!IsPotentialSource(Block))
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
- m_LinkedPoweredBlocks.erase(itr);
- break;
+ itr = LinkedPoweredBlocks->erase(itr);
+ continue;
}
else if (
// Things that can send power through a block but which depends on meta
@@ -119,8 +136,8 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
)
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
- m_LinkedPoweredBlocks.erase(itr);
- break;
+ itr = LinkedPoweredBlocks->erase(itr);
+ continue;
}
}
else if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
@@ -128,13 +145,15 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
if (!IsViableMiddleBlock(Block))
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer powered through a valid middle block", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
- m_LinkedPoweredBlocks.erase(itr);
- break;
+ itr = LinkedPoweredBlocks->erase(itr);
+ continue;
}
}
+ ++itr;
}
- for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
+ SimulatedPlayerToggleableList * SimulatedPlayerToggleableBlocks = a_Chunk->GetRedstoneSimulatorSimulatedPlayerToggleableList();
+ for (SimulatedPlayerToggleableList::iterator itr = SimulatedPlayerToggleableBlocks->begin(); itr != SimulatedPlayerToggleableBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -144,12 +163,13 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
if (!IsAllowedBlock(Block))
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from toggleable simulated list as it is no longer redstone", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
- m_SimulatedPlayerToggleableBlocks.erase(itr);
+ SimulatedPlayerToggleableBlocks->erase(itr);
break;
}
}
- for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); ++itr)
+ RepeatersDelayList * RepeatersDelayList = a_Chunk->GetRedstoneSimulatorRepeatersDelayList();
+ for (RepeatersDelayList::iterator itr = RepeatersDelayList->begin(); itr != RepeatersDelayList->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -158,13 +178,19 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
if ((Block != E_BLOCK_REDSTONE_REPEATER_ON) && (Block != E_BLOCK_REDSTONE_REPEATER_OFF))
{
- m_RepeatersDelayList.erase(itr);
+ RepeatersDelayList->erase(itr);
break;
}
}
- cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData();
- for (cRedstoneSimulatorChunkData::iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr)
+ if (a_OtherChunk != NULL)
+ {
+ // DO NOT touch our chunk's data structure if we are being called with coordinates from another chunk - this one caused me massive grief :P
+ return;
+ }
+
+ cRedstoneSimulatorChunkData * RedstoneSimulatorChunkData = a_Chunk->GetRedstoneSimulatorData();
+ for (cRedstoneSimulatorChunkData::iterator itr = RedstoneSimulatorChunkData->begin(); itr != RedstoneSimulatorChunkData->end(); ++itr)
{
if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ)) // We are at an entry matching the current (changed) block
{
@@ -185,7 +211,7 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
return;
}
- ChunkData.push_back(cCoordWithBlockAndBool(RelX, a_BlockY, RelZ, Block, false));
+ RedstoneSimulatorChunkData->push_back(cCoordWithBlockAndBool(RelX, a_BlockY, RelZ, Block, false));
}
@@ -199,20 +225,26 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
// The easiest way to make this more efficient is probably just to reduce code within the handlers that put too much strain on server, like getting or setting blocks
// A marking dirty system might be a TODO for later on, perhaps
- cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData();
- if (ChunkData.empty())
+ m_RedstoneSimulatorChunkData = a_Chunk->GetRedstoneSimulatorData();
+ if (m_RedstoneSimulatorChunkData->empty())
{
return;
}
+ m_PoweredBlocks = a_Chunk->GetRedstoneSimulatorPoweredBlocksList();
+ m_RepeatersDelayList = a_Chunk->GetRedstoneSimulatorRepeatersDelayList();
+ m_SimulatedPlayerToggleableBlocks = a_Chunk->GetRedstoneSimulatorSimulatedPlayerToggleableList();
+ m_LinkedPoweredBlocks = a_Chunk->GetRedstoneSimulatorLinkedBlocksList();
+ m_Chunk = a_Chunk;
+
int BaseX = a_Chunk->GetPosX() * cChunkDef::Width;
int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width;
- for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(); dataitr != ChunkData.end();)
+ for (cRedstoneSimulatorChunkData::iterator dataitr = m_RedstoneSimulatorChunkData->begin(); dataitr != m_RedstoneSimulatorChunkData->end();)
{
if (dataitr->DataTwo)
{
- dataitr = ChunkData.erase(dataitr);
+ dataitr = m_RedstoneSimulatorChunkData->erase(dataitr);
continue;
}
@@ -285,6 +317,7 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
HandlePressurePlate(a_X, dataitr->y, a_Z, dataitr->Data);
break;
}
+ default: LOGD("Unhandled block (!) or unimplemented redstone block: %s", ItemToString(dataitr->Data).c_str()); break;
}
++dataitr;
}
@@ -293,6 +326,35 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
+void cIncrementalRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+{
+ if (
+ ((a_BlockX % cChunkDef::Width) <= 1) ||
+ ((a_BlockX % cChunkDef::Width) >= 14) ||
+ ((a_BlockZ % cChunkDef::Width) <= 1) ||
+ ((a_BlockZ % cChunkDef::Width) >= 14)
+ ) // Are we on a chunk boundary? ± 2 because of LinkedPowered blocks
+ {
+ // On a chunk boundary, alert all four sides (i.e. at least one neighbouring chunk)
+ AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
+
+ // Pass the original coordinates, because when adding things to our simulator lists, we get the chunk that they are in, and therefore any updates need to preseve their position
+ // RedstoneAddBlock to pass both the neighbouring chunk and the chunk which the coordiantes are in and ± 2 in GetNeighbour() to accomodate for LinkedPowered blocks being 2 away from chunk boundaries
+ RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 2, a_BlockZ), a_Chunk);
+ RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 2, a_BlockZ), a_Chunk);
+ RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 2), a_Chunk);
+ RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ + 2), a_Chunk);
+
+ return;
+ }
+
+ // Not on boundary, just alert this chunk for speed
+ AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
+}
+
+
+
+
void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState)
{
@@ -318,22 +380,6 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_Bloc
{
// There was a match, torch goes off
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
-
- float Pitch = (((1.0F-0.0F)*((float)rand()/RAND_MAX)) - ((1.0F-0.0F)*((float)rand()/RAND_MAX))) * 0.8F;
- m_World.BroadcastSoundEffect("random.fizz",
- ((int) (a_BlockX + 0.5F) * 8.0),
- ((int) (a_BlockY + 0.5F) * 8.0),
- ((int) (a_BlockZ + 0.5F) * 8.0),
- 0.5F,
- 2.6F + Pitch);
-
- for (int l = 0; l < 5; ++l) {
- float d0 = a_BlockX + (double(rand())/RAND_MAX) * 0.6F + 0.2F;
- float d1 = a_BlockY + (double(rand())/RAND_MAX) * 0.6F + 0.2F;
- float d2 = a_BlockZ + (double(rand())/RAND_MAX) * 0.6F + 0.2F;
- m_World.BroadcastParticleEffect("smoke", d0, d1, d2, 0.0F, 0.0F, 0.0F, 0.01F, 1);
- }
-
return;
}
@@ -424,7 +470,7 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_BlockX, int a_BlockY,
{
cChunkInterface ChunkInterface(m_World.GetChunkMap());
NIBBLETYPE MetaData = ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
-
+
if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
{
if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true))
@@ -432,7 +478,7 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_BlockX, int a_BlockY,
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaData | 0x4);
m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
- }
+ }
}
else
{
@@ -554,7 +600,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block
}
}
- if (TimesMetaSmaller == TimesFoundAWire)
+ if ((TimesMetaSmaller == TimesFoundAWire) && (MyMeta != 0))
{
// All surrounding metas were smaller - self must have been a wire that was
// transferring power to other wires around.
@@ -563,7 +609,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, 0); // SetMeta & WakeUpSims doesn't seem to work here, so SetBlock
return; // No need to process block power sets because self not powered
}
- else
+ else if (MyMeta != MetaToSet)
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaToSet);
}
@@ -587,12 +633,15 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block
{
case REDSTONE_NONE:
{
- SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
+ SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
+ SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
+ SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
+ SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
+ SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE);
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE);
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YP, E_BLOCK_REDSTONE_WIRE);
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE);
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE);
break;
@@ -638,14 +687,14 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B
if (IsSelfPowered && !IsOn) // Queue a power change if I am receiving power but not on
{
- QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, 0, true);
+ QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true);
}
else if (!IsSelfPowered && IsOn) // Queue a power change if I am not receiving power but on
{
- QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, 0, false);
+ QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false);
}
- for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); ++itr)
+ for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -699,7 +748,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B
{
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta);
}
- m_RepeatersDelayList.erase(itr); // We can remove off repeaters which don't need further updating
+ m_RepeatersDelayList->erase(itr); // We can remove off repeaters which don't need further updating
return;
}
}
@@ -1060,7 +1109,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) // Check powered list
{
if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -1076,7 +1125,7 @@ bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_BlockX, int a
bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list
{
if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -1094,7 +1143,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY
{
// Repeaters cannot be powered by any face except their back; verify that this is true for a source
- for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
@@ -1124,7 +1173,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY
}
}
- for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
@@ -1165,7 +1214,7 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY,
int OldX = a_BlockX, OldY = a_BlockY, OldZ = a_BlockZ;
eBlockFace Face = cPiston::MetaDataToDirection(a_Meta);
- for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
@@ -1181,7 +1230,7 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY,
a_BlockZ = OldZ;
}
- for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
@@ -1204,7 +1253,7 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY,
bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
@@ -1214,7 +1263,7 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, in
}
}
- for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
@@ -1232,7 +1281,7 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, in
bool cIncrementalRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered)
{
- for (SimulatedPlayerToggleableList::const_iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
+ for (SimulatedPlayerToggleableList::const_iterator itr = m_SimulatedPlayerToggleableBlocks->begin(); itr != m_SimulatedPlayerToggleableBlocks->end(); ++itr)
{
if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -1375,7 +1424,9 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY,
return;
}
- for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
+ PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList();
+
+ for (PoweredBlocksList::const_iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list
{
if (
itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
@@ -1390,7 +1441,7 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY,
sPoweredBlocks RC;
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ);
- m_PoweredBlocks.push_back(RC);
+ Powered->push_back(RC);
}
@@ -1415,7 +1466,9 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered(
return;
}
- for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
+ LinkedBlocksList * Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList();
+
+ for (LinkedBlocksList::const_iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list
{
if (
itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
@@ -1432,7 +1485,7 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered(
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
RC.a_MiddlePos = Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ);
RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ);
- m_LinkedPoweredBlocks.push_back(RC);
+ Linked->push_back(RC);
}
@@ -1441,7 +1494,7 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered(
void cIncrementalRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered)
{
- for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
+ for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks->begin(); itr != m_SimulatedPlayerToggleableBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -1465,16 +1518,16 @@ void cIncrementalRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_Bl
sSimulatedPlayerToggleableList RC;
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
RC.WasLastStatePowered = WasLastStatePowered;
- m_SimulatedPlayerToggleableBlocks.push_back(RC);
+ m_SimulatedPlayerToggleableBlocks->push_back(RC);
}
-void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, short a_ElapsedTicks, bool ShouldPowerOn)
+void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn)
{
- for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); ++itr)
+ for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); ++itr)
{
if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -1484,7 +1537,7 @@ void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a
}
// Already in here (normal to allow repeater to continue on powering and updating blocks in front) - just update info and quit
- itr->a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + (ShouldPowerOn ? 1 : 0)) * 2; // See below for description
+ itr->a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2; // See below for description
itr->a_ElapsedTicks = 0;
itr->ShouldPowerOn = ShouldPowerOn;
return;
@@ -1492,18 +1545,16 @@ void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a
}
// Self not in list, add self to list
- sRepeatersDelayList RC;
+ sRepeatersDelayList RC;
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
// Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.)
// * 2 because apparently, MCS ticks are way faster than vanilla ticks, so repeater aren't noticeably delayed
- // We don't +1 when powering off because everything seems to already delay a tick when powering off, why? No idea :P
- RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + (ShouldPowerOn ? 1 : 0)) * 2;
-
+ RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2;
RC.a_ElapsedTicks = 0;
RC.ShouldPowerOn = ShouldPowerOn;
- m_RepeatersDelayList.push_back(RC);
+ m_RepeatersDelayList->push_back(RC);
return;
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h
index bcf89bb82..e6bc28621 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator.h
@@ -3,7 +3,7 @@
#include "RedstoneSimulator.h"
-/// Per-chunk data for the simulator, specified individual chunks to simulate; 'Data' is not used
+/// Per-chunk data for the simulator, specified individual chunks to simulate
typedef cCoordWithBlockAndBoolVector cRedstoneSimulatorChunkData;
@@ -21,7 +21,8 @@ public:
virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
- virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return IsRedstone(a_BlockType); }
+ virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override { return IsRedstone(a_BlockType); }
+ virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
enum eRedstoneDirection
{
@@ -57,22 +58,29 @@ private:
struct sRepeatersDelayList
{
Vector3i a_BlockPos;
- short a_DelayTicks;
- short a_ElapsedTicks;
+ unsigned char a_DelayTicks;
+ unsigned char a_ElapsedTicks;
bool ShouldPowerOn;
};
-
+
+public:
+
typedef std::vector <sPoweredBlocks> PoweredBlocksList;
typedef std::vector <sLinkedPoweredBlocks> LinkedBlocksList;
typedef std::vector <sSimulatedPlayerToggleableList> SimulatedPlayerToggleableList;
typedef std::vector <sRepeatersDelayList> RepeatersDelayList;
- PoweredBlocksList m_PoweredBlocks;
- LinkedBlocksList m_LinkedPoweredBlocks;
- SimulatedPlayerToggleableList m_SimulatedPlayerToggleableBlocks;
- RepeatersDelayList m_RepeatersDelayList;
+private:
+
+ cRedstoneSimulatorChunkData * m_RedstoneSimulatorChunkData;
+ PoweredBlocksList * m_PoweredBlocks;
+ LinkedBlocksList * m_LinkedPoweredBlocks;
+ SimulatedPlayerToggleableList * m_SimulatedPlayerToggleableBlocks;
+ RepeatersDelayList * m_RepeatersDelayList;
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override { RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); }
+ void RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk = NULL);
+ cChunk * m_Chunk;
// We want a_MyState for devices needing a full FastSetBlock (as opposed to meta) because with our simulation model, we cannot keep setting the block if it is already set correctly
// In addition to being non-performant, it would stop the player from actually breaking said device
@@ -84,8 +92,6 @@ private:
void HandleRedstoneBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
/** Handles levers */
void HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_BlockZ);
- /** Handles Fence Gates */
- void HandleFenceGate(int a_BlockX, int a_BlockY, int a_BlockZ);
/** Handles buttons */
void HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType);
/** Handles daylight sensors */
@@ -118,6 +124,8 @@ private:
void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType);
/** Handles trapdoors */
void HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ);
+ /** Handles fence gates */
+ void HandleFenceGate(int a_BlockX, int a_BlockY, int a_BlockZ);
/** Handles noteblocks */
void HandleNoteBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
/* ===================== */
@@ -134,7 +142,7 @@ private:
/** Marks all blocks immediately surrounding a coordinate as powered */
void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock);
/** Queues a repeater to be powered or unpowered */
- void QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, short a_ElapsedTicks, bool ShouldPowerOn);
+ void QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn);
/** Returns if a coordinate is powered or linked powered */
bool AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ) { return AreCoordsDirectlyPowered(a_BlockX, a_BlockY, a_BlockZ) || AreCoordsLinkedPowered(a_BlockX, a_BlockY, a_BlockZ); }
@@ -267,3 +275,7 @@ private:
}
}
};
+
+
+
+