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-rw-r--r--src/ClientHandle.cpp7
-rw-r--r--src/Entities/ExpOrb.cpp2
-rw-r--r--src/Protocol/Protocol17x.cpp2
-rw-r--r--src/Simulator/RedstoneSimulator.cpp34
4 files changed, 36 insertions, 9 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 0d70b2a2b..f3deefe0b 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1498,13 +1498,8 @@ void cClientHandle::Tick(float a_Dt)
}
// If the chunk the player's in was just sent, spawn the player:
- if (m_HasSentPlayerChunk && (m_State != csPlaying) && !IsDestroying())
+ if (m_HasSentPlayerChunk && (m_State == csDownloadingWorld))
{
- if (!cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player))
- {
- // Broadcast that this player has joined the game! Yay~
- m_Player->GetWorld()->BroadcastChat(m_Username + " joined the game!", this);
- }
m_Protocol->SendPlayerMoveLook();
m_State = csPlaying;
}
diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp
index 248fb7278..04ee85823 100644
--- a/src/Entities/ExpOrb.cpp
+++ b/src/Entities/ExpOrb.cpp
@@ -54,7 +54,7 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
Destroy(true);
}
a_Distance.Normalize();
- a_Distance *= ((float) (5.5 - Distance));
+ a_Distance *= ((float) (5.5 - Distance));
SetSpeedX( a_Distance.x );
SetSpeedY( a_Distance.y );
SetSpeedZ( a_Distance.z );
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index edf7d2529..5f939be1e 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -562,7 +562,7 @@ void cProtocol172::SendPlayerMoveLook(void)
{
cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
Pkt.WriteDouble(m_Client->GetPlayer()->GetPosX());
- Pkt.WriteDouble(m_Client->GetPlayer()->GetPosY());
+ Pkt.WriteDouble(m_Client->GetPlayer()->GetStance()); // Protocol docs say this is PosY, but #323 says this is eye-pos
Pkt.WriteDouble(m_Client->GetPlayer()->GetPosZ());
Pkt.WriteFloat((float)m_Client->GetPlayer()->GetYaw());
Pkt.WriteFloat((float)m_Client->GetPlayer()->GetPitch());
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp
index fc9471b91..77301aafa 100644
--- a/src/Simulator/RedstoneSimulator.cpp
+++ b/src/Simulator/RedstoneSimulator.cpp
@@ -82,10 +82,16 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
{
int RelX = itr->a_SourcePos.x - a_ChunkX * cChunkDef::Width;
int RelZ = itr->a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
+ int DestRelX = itr->a_BlockPos.x - a_ChunkX * cChunkDef::Width;
+ int DestRelZ = itr->a_BlockPos.z - a_ChunkZ * cChunkDef::Width;
BLOCKTYPE SourceBlockType;
NIBBLETYPE SourceBlockMeta;
- if (!a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta))
+ BLOCKTYPE DestBlockType;
+ if (
+ !a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta) ||
+ !a_Chunk->UnboundedRelGetBlockType(DestRelX, itr->a_SourcePos.y, DestRelZ, DestBlockType)
+ )
{
continue;
}
@@ -106,6 +112,12 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
itr = m_PoweredBlocks.erase(itr);
}
+ else if ((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (DestBlockType == E_BLOCK_REDSTONE_WIRE))
+ {
+ // It is simply not allowed that a wire powers another wire, presuming that data here is sane and a dest and source are beside each other
+ LOGD("cRedstoneSimulator: Erased redstone wire from powered blocks list because it's source was also wire");
+ itr = m_PoweredBlocks.erase(itr);
+ }
else
{
itr++;
@@ -408,6 +420,18 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
{ 0,-1, -1}, /* Wires one lower, surrounding self stop */
} ;
+ static const struct // Define which directions the wire will check for repeater prescence
+ {
+ int x, y, z;
+ } gSideCoords[] =
+ {
+ { 1, 0, 0 },
+ {-1, 0, 0 },
+ { 0, 0, 1 },
+ { 0, 0,-1 },
+ { 0, 1, 0 },
+ };
+
// Check to see if directly beside a power source
if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
{
@@ -478,6 +502,14 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire
{
+ for (size_t i = 0; i < ARRAYCOUNT(gSideCoords); i++) // Look for repeaters immediately surrounding self and try to power them
+ {
+ if (m_World.GetBlock(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF)
+ {
+ SetBlockPowered(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
+ }
+ }
+
// Wire still powered, power blocks beneath
SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);