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-rw-r--r--src/ChunkDef.h1
-rw-r--r--src/OSSupport/Event.h6
-rw-r--r--src/OSSupport/IsThread.h1
-rw-r--r--src/OSSupport/Queue.h104
-rw-r--r--src/WorldStorage/CMakeLists.txt2
-rw-r--r--src/WorldStorage/WorldStorage.cpp136
-rw-r--r--src/WorldStorage/WorldStorage.h28
7 files changed, 176 insertions, 102 deletions
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index 7d727a4d4..8919bcbb8 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -14,7 +14,6 @@
-
/** This is really only a placeholder to be used in places where we need to "make up" a chunk's Y coord.
It will help us when the new chunk format comes out and we need to patch everything up for compatibility.
*/
diff --git a/src/OSSupport/Event.h b/src/OSSupport/Event.h
index 71f418c0c..31f32f8c6 100644
--- a/src/OSSupport/Event.h
+++ b/src/OSSupport/Event.h
@@ -20,10 +20,10 @@ class cEvent
{
public:
cEvent(void);
- ~cEvent();
+ virtual ~cEvent();
- void Wait(void);
- void Set (void);
+ virtual void Wait(void);
+ virtual void Set (void);
private:
diff --git a/src/OSSupport/IsThread.h b/src/OSSupport/IsThread.h
index b8784ea33..af4367636 100644
--- a/src/OSSupport/IsThread.h
+++ b/src/OSSupport/IsThread.h
@@ -22,7 +22,6 @@ In the descending class' constructor call the Start() method to start the thread
-
class cIsThread
{
protected:
diff --git a/src/OSSupport/Queue.h b/src/OSSupport/Queue.h
new file mode 100644
index 000000000..eb323b067
--- /dev/null
+++ b/src/OSSupport/Queue.h
@@ -0,0 +1,104 @@
+
+#pragma once
+
+#include <list>
+
+#include "../OSSupport/Promise.h"
+
+//this empty struct allows function inlining
+template<class T>
+struct cQueueFuncs
+{
+ public:
+ static void Delete(T) {};
+ static void Combine(T&, const T) {};
+};
+
+template<class ItemType, class Funcs = cQueueFuncs<ItemType> >
+class cQueue
+{
+
+typedef typename std::list<ItemType> ListType;
+//magic typedef to persuade clang that the iterator is a type
+typedef typename ListType::iterator iterator;
+public:
+ cQueue() {}
+ ~cQueue() {}
+
+ void EnqueueItem(ItemType a_item)
+ {
+ cCSLock Lock(m_CS);
+ m_contents.push_back(a_item);
+ m_evtAdded.Set();
+ }
+ void EnqueueItemIfNotPresent(ItemType a_item)
+ {
+ cCSLock Lock(m_CS);
+
+ for (iterator itr = m_contents.begin(); itr != m_contents.end(); ++itr)
+ {
+ if((*itr) == a_item) {
+ Funcs funcTable;
+ funcTable.Combine(*itr,a_item);
+ return;
+ }
+ }
+ m_contents.push_back(a_item);
+ m_evtAdded.Set();
+ }
+ bool TryDequeueItem(ItemType& item)
+ {
+ cCSLock Lock(m_CS);
+ if (m_contents.size() == 0) return false;
+ item = m_contents.front();
+ m_contents.pop_front();
+ return true;
+ }
+ ItemType DequeueItem()
+ {
+ cCSLock Lock(m_CS);
+ while (m_contents.size() == 0)
+ {
+ cCSUnlock Unlock(m_CS);
+ m_evtAdded.Wait();
+ }
+ return m_contents.pop_front();
+ }
+ cPromise* BlockTillEmpty() {
+ return new cEmptyQueuePromise(this);
+ }
+ //can all be inlined when delete is a noop
+ void Clear()
+ {
+ cCSLock Lock(m_CS);
+ Funcs funcTable;
+ while (!m_contents.empty())
+ {
+ funcTable.Delete(m_contents.front());
+ m_contents.pop_front();
+ }
+ }
+ size_t Size()
+ {
+ cCSLock Lock(m_CS);
+ return m_contents.size();
+ }
+ bool Remove(ItemType item)
+ {
+ cCSLock Lock(m_CS);
+ m_contents.remove(item);
+ }
+
+private:
+ ListType m_contents;
+ cCriticalSection m_CS;
+ cEvent m_evtAdded;
+
+ class cEmptyQueuePromise : public cPromise {
+ public:
+ cEmptyQueuePromise(cQueue* a_Queue) : cPromise(), m_Queue(a_Queue) {}
+ virtual bool IsCompleted() {return m_Queue->Size() != 0;}
+ private:
+ cQueue* m_Queue;
+ };
+};
diff --git a/src/WorldStorage/CMakeLists.txt b/src/WorldStorage/CMakeLists.txt
index d431bdf6a..2c83c4662 100644
--- a/src/WorldStorage/CMakeLists.txt
+++ b/src/WorldStorage/CMakeLists.txt
@@ -9,3 +9,5 @@ file(GLOB SOURCE
)
add_library(WorldStorage ${SOURCE})
+
+target_link_libraries(WorldStorage OSSupport)
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index f290ec128..c3bfbd4f6 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -13,7 +13,7 @@
#include "../Generating/ChunkGenerator.h"
#include "../Entities/Entity.h"
#include "../BlockEntities/BlockEntity.h"
-
+#include "../OSSupport/Promise.h"
@@ -63,8 +63,6 @@ cWorldStorage::~cWorldStorage()
{
delete *itr;
} // for itr - m_Schemas[]
- m_LoadQueue.clear();
- m_SaveQueue.clear();
}
@@ -98,9 +96,7 @@ void cWorldStorage::WaitForFinish(void)
LOG("Waiting for the world storage to finish saving");
{
- // Cancel all loading requests:
- cCSLock Lock(m_CSQueues);
- m_LoadQueue.clear();
+ m_LoadQueue.Clear();
}
// Wait for the saving to finish:
@@ -120,32 +116,36 @@ void cWorldStorage::WaitForFinish(void)
void cWorldStorage::WaitForQueuesEmpty(void)
{
- cCSLock Lock(m_CSQueues);
- while (!m_ShouldTerminate && (!m_LoadQueue.empty() || !m_SaveQueue.empty()))
- {
- cCSUnlock Unlock(Lock);
- m_evtRemoved.Wait();
- }
+
+ cPromise * LoadPromise = m_LoadQueue.BlockTillEmpty();
+ cPromise * SavePromise = m_SaveQueue.BlockTillEmpty();
+ cPromise * QueuePromise = LoadPromise->WaitFor(SavePromise);
+ cPromise * CancelPromise = QueuePromise->CancelOn(m_ShouldTerminate);
+ CancelPromise->Wait();
+ delete CancelPromise;
+ delete QueuePromise;
+ delete SavePromise;
+ delete LoadPromise;
}
-int cWorldStorage::GetLoadQueueLength(void)
+size_t cWorldStorage::GetLoadQueueLength(void)
{
cCSLock Lock(m_CSQueues);
- return (int)m_LoadQueue.size();
+ return m_LoadQueue.Size();
}
-int cWorldStorage::GetSaveQueueLength(void)
+size_t cWorldStorage::GetSaveQueueLength(void)
{
cCSLock Lock(m_CSQueues);
- return (int)m_SaveQueue.size();
+ return m_SaveQueue.Size();
}
@@ -154,22 +154,7 @@ int cWorldStorage::GetSaveQueueLength(void)
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
{
- // Queues the chunk for loading; if not loaded, the chunk will be generated
- {
- cCSLock Lock(m_CSQueues);
-
- // Check if already in the queue:
- for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
- {
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ) && (itr->m_Generate == a_Generate))
- {
- return;
- }
- }
- m_LoadQueue.push_back(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
- }
-
- m_Event.Set();
+ m_LoadQueue.EnqueueItemIfNotPresent(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
}
@@ -178,12 +163,7 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, boo
void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
- {
- cCSLock Lock(m_CSQueues);
- m_SaveQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice
- m_SaveQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
- }
- m_Event.Set();
+ m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
}
@@ -192,12 +172,8 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
void cWorldStorage::QueueSavedMessage(void)
{
- // Pushes a special coord pair into the queue, signalizing a message instead:
- {
- cCSLock Lock(m_CSQueues);
- m_SaveQueue.push_back(cChunkCoords(0, CHUNK_Y_MESSAGE, 0));
- }
- m_Event.Set();
+ // Pushes a special coord pair into the queue, signalizing a message instead
+ m_SaveQueue.EnqueueItem(cChunkCoords(0, CHUNK_Y_MESSAGE, 0));
}
@@ -206,7 +182,7 @@ void cWorldStorage::QueueSavedMessage(void)
void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
- cCSLock Lock(m_CSQueues);
+ /*cCSLock Lock(m_CSQueues);
for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
{
if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ))
@@ -217,7 +193,8 @@ void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
Lock.Unlock();
m_evtRemoved.Set();
return;
- } // for itr - m_LoadQueue[]
+ } // for itr - m_LoadQueue[]*/
+ m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ,true));
}
@@ -226,11 +203,7 @@ void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
{
- {
- cCSLock Lock(m_CSQueues);
- m_SaveQueue.remove(a_Chunk);
- }
- m_evtRemoved.Set();
+ m_SaveQueue.Remove(a_Chunk);
}
@@ -281,19 +254,19 @@ void cWorldStorage::Execute(void)
m_Event.Wait();
// Process both queues until they are empty again:
- bool HasMore;
+ bool Success;
do
{
- HasMore = false;
+ Success = false;
if (m_ShouldTerminate)
{
return;
}
- HasMore = LoadOneChunk();
- HasMore = HasMore | SaveOneChunk();
+ Success = LoadOneChunk();
+ Success |= SaveOneChunk();
m_evtRemoved.Set();
- } while (HasMore);
+ } while (Success);
}
}
@@ -304,19 +277,7 @@ void cWorldStorage::Execute(void)
bool cWorldStorage::LoadOneChunk(void)
{
sChunkLoad ToLoad(0, 0, 0, false);
- bool HasMore;
- bool ShouldLoad = false;
- {
- cCSLock Lock(m_CSQueues);
- if (!m_LoadQueue.empty())
- {
- ToLoad = m_LoadQueue.front();
- m_LoadQueue.pop_front();
- ShouldLoad = true;
- }
- HasMore = !m_LoadQueue.empty();
- }
-
+ bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad);
if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ))
{
if (ToLoad.m_Generate)
@@ -330,7 +291,7 @@ bool cWorldStorage::LoadOneChunk(void)
// m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
}
}
- return HasMore;
+ return ShouldLoad;
}
@@ -339,33 +300,24 @@ bool cWorldStorage::LoadOneChunk(void)
bool cWorldStorage::SaveOneChunk(void)
{
- cChunkCoords Save(0, 0, 0);
- bool HasMore;
- bool ShouldSave = false;
- {
- cCSLock Lock(m_CSQueues);
- if (!m_SaveQueue.empty())
+ cChunkCoords ToSave(0, 0, 0);
+ bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave);
+ if(ShouldSave) {
+ if (ToSave.m_ChunkY == CHUNK_Y_MESSAGE)
{
- Save = m_SaveQueue.front();
- m_SaveQueue.pop_front();
- ShouldSave = true;
+ LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str());
+ return ShouldSave;
}
- HasMore = !m_SaveQueue.empty();
- }
- if (Save.m_ChunkY == CHUNK_Y_MESSAGE)
- {
- LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str());
- return HasMore;
- }
- if (ShouldSave && m_World->IsChunkValid(Save.m_ChunkX, Save.m_ChunkZ))
- {
- m_World->MarkChunkSaving(Save.m_ChunkX, Save.m_ChunkZ);
- if (m_SaveSchema->SaveChunk(Save))
+ if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ))
{
- m_World->MarkChunkSaved(Save.m_ChunkX, Save.m_ChunkZ);
+ m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ);
+ if (m_SaveSchema->SaveChunk(ToSave))
+ {
+ m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ);
+ }
}
}
- return HasMore;
+ return ShouldSave;
}
diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h
index 007d37571..c3eb96ce8 100644
--- a/src/WorldStorage/WorldStorage.h
+++ b/src/WorldStorage/WorldStorage.h
@@ -16,6 +16,7 @@
#include "../ChunkDef.h"
#include "../OSSupport/IsThread.h"
+#include "../OSSupport/Queue.h"
@@ -24,6 +25,8 @@
// fwd:
class cWorld;
+typedef cQueue<cChunkCoords> cChunkCoordsQueue;
+
@@ -78,8 +81,8 @@ public:
void WaitForFinish(void);
void WaitForQueuesEmpty(void);
- int GetLoadQueueLength(void);
- int GetSaveQueueLength(void);
+ size_t GetLoadQueueLength(void);
+ size_t GetSaveQueueLength(void);
protected:
@@ -91,9 +94,24 @@ protected:
bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
+
+ bool operator==(const sChunkLoad other) const
+ {
+ return this->m_ChunkX == other.m_ChunkX &&
+ this->m_ChunkY == other.m_ChunkY &&
+ this->m_ChunkZ == other.m_ChunkZ;
+ }
} ;
-
- typedef std::list<sChunkLoad> sChunkLoadQueue;
+
+ struct FuncTable {
+ static void Delete(sChunkLoad) {};
+ static void Combine(sChunkLoad& a_orig, const sChunkLoad a_new)
+ {
+ a_orig.m_Generate |= a_new.m_Generate;
+ };
+ };
+
+ typedef cQueue<sChunkLoad,FuncTable> sChunkLoadQueue;
cWorld * m_World;
AString m_StorageSchemaName;
@@ -101,7 +119,7 @@ protected:
// Both queues are locked by the same CS
cCriticalSection m_CSQueues;
sChunkLoadQueue m_LoadQueue;
- cChunkCoordsList m_SaveQueue;
+ cChunkCoordsQueue m_SaveQueue;
cEvent m_Event; // Set when there's any addition to the queues
cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods