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-rw-r--r--src/Root.cpp4
-rw-r--r--src/Root.h20
-rw-r--r--src/World.cpp2
-rw-r--r--src/World.h16
4 files changed, 19 insertions, 23 deletions
diff --git a/src/Root.cpp b/src/Root.cpp
index 415a26dd3..206255916 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -543,11 +543,11 @@ void cRoot::ReloadGroups(void)
-void cRoot::LoopWorldsAndBroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
+void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
{
- itr->second->LoopPlayersAndBroadcastChat(a_Message, a_ChatPrefix);
+ itr->second->BroadcastChat(a_Message, NULL, a_ChatPrefix);
} // for itr - m_WorldsByName[]
}
diff --git a/src/Root.h b/src/Root.h
index a1a3ca6a2..4bbd7586f 100644
--- a/src/Root.h
+++ b/src/Root.h
@@ -109,20 +109,18 @@ public:
/// Finds a player from a partial or complete player name and calls the callback - case-insensitive
bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
- void LoopWorldsAndBroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix);
- void BroadcastChatJoin (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtJoin); }
- void BroadcastChatLeave (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtLeave); }
- void BroadcastChatDeath (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtDeath); }
-
// tolua_begin
/// Sends a chat message to all connected clients (in all worlds)
- void BroadcastChat (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtCustom); }
- void BroadcastChatInfo (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtInformation); }
- void BroadcastChatFailure(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtFailure); }
- void BroadcastChatSuccess(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtSuccess); }
- void BroadcastChatWarning(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtWarning); }
- void BroadcastChatFatal (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtFailure); }
+ void BroadcastChat (const AString & a_Message, eMessageType a_ChatPrefix = mtCustom);
+ void BroadcastChatInfo (const AString & a_Message) { BroadcastChat(a_Message, mtInformation); }
+ void BroadcastChatFailure(const AString & a_Message) { BroadcastChat(a_Message, mtFailure); }
+ void BroadcastChatSuccess(const AString & a_Message) { BroadcastChat(a_Message, mtSuccess); }
+ void BroadcastChatWarning(const AString & a_Message) { BroadcastChat(a_Message, mtWarning); }
+ void BroadcastChatFatal (const AString & a_Message) { BroadcastChat(a_Message, mtFailure); }
+ void BroadcastChatJoin (const AString & a_Message) { BroadcastChat(a_Message, mtJoin); }
+ void BroadcastChatLeave (const AString & a_Message) { BroadcastChat(a_Message, mtLeave); }
+ void BroadcastChatDeath (const AString & a_Message) { BroadcastChat(a_Message, mtDeath); }
void BroadcastChat (const cCompositeChat & a_Message);
/// Returns the textual description of the protocol version: 49 -> "1.4.4". Provided specifically for Lua API
diff --git a/src/World.cpp b/src/World.cpp
index d1a13794c..d67ad36d1 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1747,7 +1747,7 @@ void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons
-void cWorld::LoopPlayersAndBroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix, const cClientHandle * a_Exclude)
+void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude, eMessageType a_ChatPrefix)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
diff --git a/src/World.h b/src/World.h
index 2fbc51038..97358b88a 100644
--- a/src/World.h
+++ b/src/World.h
@@ -168,16 +168,14 @@ public:
void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude
- void LoopPlayersAndBroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix, const cClientHandle * a_Exclude = NULL);
- void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtDeath, a_Exclude); }
-
// tolua_begin
- void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtCustom, a_Exclude); }
- void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtInformation, a_Exclude); }
- void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtFailure, a_Exclude); }
- void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtSuccess, a_Exclude); }
- void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtWarning, a_Exclude); }
- void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtFailure, a_Exclude); }
+ void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL, eMessageType a_ChatPrefix = mtCustom);
+ void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtInformation); }
+ void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtFailure); }
+ void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtSuccess); }
+ void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtWarning); }
+ void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtFailure); }
+ void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtDeath); }
void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL);
// tolua_end