diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Generating/ComposableGenerator.cpp | 2 | ||||
-rw-r--r-- | src/Generating/ComposableGenerator.h | 11 | ||||
-rw-r--r-- | src/Generating/CompositedHeiGen.h | 8 | ||||
-rw-r--r-- | src/Generating/DistortedHeightmap.cpp | 36 | ||||
-rw-r--r-- | src/Generating/DistortedHeightmap.h | 7 | ||||
-rw-r--r-- | src/Generating/DungeonRoomsFinisher.cpp | 2 | ||||
-rw-r--r-- | src/Generating/EndGen.cpp | 36 | ||||
-rw-r--r-- | src/Generating/EndGen.h | 9 | ||||
-rw-r--r-- | src/Generating/HeiGen.cpp | 107 | ||||
-rw-r--r-- | src/Generating/HeiGen.h | 28 | ||||
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 42 | ||||
-rw-r--r-- | src/Generating/Noise3DGenerator.h | 16 | ||||
-rw-r--r-- | src/Generating/PrefabStructure.cpp | 2 | ||||
-rw-r--r-- | src/Generating/ShapeGen.cpp | 4 | ||||
-rw-r--r-- | src/Generating/StructGen.cpp | 2 | ||||
-rw-r--r-- | src/Generating/TwoHeights.cpp | 14 | ||||
-rw-r--r-- | src/Generating/VerticalStrategy.cpp | 4 | ||||
-rw-r--r-- | src/Generating/VillageGen.cpp | 4 |
18 files changed, 146 insertions, 188 deletions
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 65278051a..f28de931b 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -163,7 +163,7 @@ void cComposableGenerator::Generate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_C cChunkDesc::Shape shape; if (a_ChunkDesc.IsUsingDefaultHeight()) { - m_ShapeGen->GenShape(a_ChunkX, a_ChunkZ, shape); + m_ShapeGen->GenShape(a_ChunkDesc.GetChunkCoords(), shape); a_ChunkDesc.SetHeightFromShape(shape); } else diff --git a/src/Generating/ComposableGenerator.h b/src/Generating/ComposableGenerator.h index 3007d9824..59ce25352 100644 --- a/src/Generating/ComposableGenerator.h +++ b/src/Generating/ComposableGenerator.h @@ -86,7 +86,7 @@ public: virtual ~cTerrainShapeGen() {} // Force a virtual destructor in descendants /** Generates the shape for the given chunk */ - virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) = 0; + virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) = 0; /** Reads parameters from the ini file, prepares generator for use. */ virtual void InitializeShapeGen(cIniFile & a_IniFile) {} @@ -118,7 +118,7 @@ public: virtual ~cTerrainHeightGen() {} // Force a virtual destructor in descendants /** Retrieves the heightmap for the specified chunk. */ - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) = 0; + virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) = 0; /** Initializes the generator, reading its parameters from the INI file. */ virtual void InitializeHeightGen(cIniFile & a_IniFile) {} @@ -128,11 +128,10 @@ public: Descendants may provide a better-performing method. */ virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ) { - int chunkX, chunkZ; - cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, chunkX, chunkZ); + auto chunkCoords = cChunkDef::BlockToChunk({a_BlockX, 0, a_BlockZ}); cChunkDef::HeightMap heightMap; - GenHeightMap(chunkX, chunkZ, heightMap); - return cChunkDef::GetHeight(heightMap, a_BlockX - chunkX * cChunkDef::Width, a_BlockZ - chunkZ * cChunkDef::Width); + GenHeightMap(chunkCoords, heightMap); + return cChunkDef::GetHeight(heightMap, a_BlockX - chunkCoords.m_ChunkX * cChunkDef::Width, a_BlockZ - chunkCoords.m_ChunkZ * cChunkDef::Width); } /** Creates a cTerrainHeightGen descendant based on the INI file settings. */ diff --git a/src/Generating/CompositedHeiGen.h b/src/Generating/CompositedHeiGen.h index d7be3c8ac..4c1d4b783 100644 --- a/src/Generating/CompositedHeiGen.h +++ b/src/Generating/CompositedHeiGen.h @@ -30,12 +30,12 @@ public: // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override + virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override { cChunkDesc::Shape shape; - m_ShapeGen->GenShape(a_ChunkX, a_ChunkZ, shape); - cChunkDesc desc({a_ChunkX, a_ChunkZ}); - m_BiomeGen->GenBiomes({a_ChunkX, a_ChunkZ}, desc.GetBiomeMap()); // Need to initialize biomes for the composition gen + m_ShapeGen->GenShape(a_ChunkCoords, shape); + cChunkDesc desc(a_ChunkCoords); + m_BiomeGen->GenBiomes(a_ChunkCoords, desc.GetBiomeMap()); // Need to initialize biomes for the composition gen desc.SetHeightFromShape(shape); m_CompositionGen->ComposeTerrain(desc, shape); memcpy(a_HeightMap, desc.GetHeightMap(), sizeof(a_HeightMap)); diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index 713a63145..1b1737e8c 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -121,8 +121,7 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen) : m_NoiseDistortX(a_Seed + 1000), m_NoiseDistortZ(a_Seed + 2000), - m_CurChunkX(0x7fffffff), // Set impossible coords for the chunk so that it's always considered stale - m_CurChunkZ(0x7fffffff), + m_CurChunkCoords(0x7fffffff, 0x7fffffff), // Set impossible coords for the chunk so that it's always considered stale m_BiomeGen(a_BiomeGen), m_UnderlyingHeiGen(new cHeiGenBiomal(a_Seed, a_BiomeGen)), m_HeightGen(m_UnderlyingHeiGen, 64), @@ -161,17 +160,16 @@ void cDistortedHeightmap::Initialize(cIniFile & a_IniFile) -void cDistortedHeightmap::PrepareState(int a_ChunkX, int a_ChunkZ) +void cDistortedHeightmap::PrepareState(cChunkCoords a_ChunkCoords) { - if ((m_CurChunkX == a_ChunkX) && (m_CurChunkZ == a_ChunkZ)) + if (m_CurChunkCoords == a_ChunkCoords) { return; } - m_CurChunkX = a_ChunkX; - m_CurChunkZ = a_ChunkZ; + m_CurChunkCoords = a_ChunkCoords; - m_HeightGen.GenHeightMap(a_ChunkX, a_ChunkZ, m_CurChunkHeights); + m_HeightGen.GenHeightMap(a_ChunkCoords, m_CurChunkHeights); UpdateDistortAmps(); GenerateHeightArray(); } @@ -186,12 +184,12 @@ void cDistortedHeightmap::GenerateHeightArray(void) NOISE_DATATYPE DistortNoiseX[DIM_X * DIM_Y * DIM_Z]; NOISE_DATATYPE DistortNoiseZ[DIM_X * DIM_Y * DIM_Z]; NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; - NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_CurChunkX * cChunkDef::Width) / m_FrequencyX; - NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_CurChunkX + 1) * cChunkDef::Width - 1) / m_FrequencyX; + NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_CurChunkCoords.m_ChunkX * cChunkDef::Width) / m_FrequencyX; + NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_CurChunkCoords.m_ChunkX + 1) * cChunkDef::Width - 1) / m_FrequencyX; NOISE_DATATYPE StartY = 0; NOISE_DATATYPE EndY = static_cast<NOISE_DATATYPE>(257) / m_FrequencyY; - NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_CurChunkZ * cChunkDef::Width) / m_FrequencyZ; - NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_CurChunkZ + 1) * cChunkDef::Width - 1) / m_FrequencyZ; + NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_CurChunkCoords.m_ChunkZ * cChunkDef::Width) / m_FrequencyZ; + NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_CurChunkCoords.m_ChunkZ + 1) * cChunkDef::Width - 1) / m_FrequencyZ; m_NoiseDistortX.Generate3D(DistortNoiseX, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace); m_NoiseDistortZ.Generate3D(DistortNoiseZ, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace); @@ -210,8 +208,8 @@ void cDistortedHeightmap::GenerateHeightArray(void) { NOISE_DATATYPE DistX = DistortNoiseX[NoiseArrayIdx + x] * m_DistortAmpX[AmpIdx + x]; NOISE_DATATYPE DistZ = DistortNoiseZ[NoiseArrayIdx + x] * m_DistortAmpZ[AmpIdx + x]; - DistX += static_cast<NOISE_DATATYPE>(m_CurChunkX * cChunkDef::Width + x * INTERPOL_X); - DistZ += static_cast<NOISE_DATATYPE>(m_CurChunkZ * cChunkDef::Width + z * INTERPOL_Z); + DistX += static_cast<NOISE_DATATYPE>(m_CurChunkCoords.m_ChunkX * cChunkDef::Width + x * INTERPOL_X); + DistZ += static_cast<NOISE_DATATYPE>(m_CurChunkCoords.m_ChunkZ * cChunkDef::Width + z * INTERPOL_Z); // Adding 0.5 helps alleviate the interpolation artifacts DistHei[NoiseArrayIdx + x] = static_cast<NOISE_DATATYPE>(GetHeightmapAt(DistX, DistZ)) + static_cast<NOISE_DATATYPE>(0.5); } @@ -231,9 +229,9 @@ void cDistortedHeightmap::GenerateHeightArray(void) -void cDistortedHeightmap::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) +void cDistortedHeightmap::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) { - PrepareState(a_ChunkX, a_ChunkZ); + PrepareState(a_ChunkCoords); for (int z = 0; z < cChunkDef::Width; z++) { for (int x = 0; x < cChunkDef::Width; x++) @@ -268,8 +266,8 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ); - // If we're withing the same chunk, return the pre-cached heightmap: - if ((ChunkX == m_CurChunkX) && (ChunkZ == m_CurChunkZ)) + // If we're within the same chunk, return the pre-cached heightmap: + if ((ChunkX == m_CurChunkCoords.m_ChunkX) && (ChunkZ == m_CurChunkCoords.m_ChunkZ)) { return cChunkDef::GetHeight(m_CurChunkHeights, RelX, RelZ); } @@ -284,7 +282,7 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) // The height is not in the cache, generate full heightmap and get it there: cChunkDef::HeightMap Heightmap; - m_HeightGen.GenHeightMap(ChunkX, ChunkZ, Heightmap); + m_HeightGen.GenHeightMap({ChunkX, ChunkZ}, Heightmap); return cChunkDef::GetHeight(Heightmap, RelX, RelZ); } @@ -299,7 +297,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void) { for (int x = -1; x <= 1; x++) { - m_BiomeGen->GenBiomes({m_CurChunkX + x, m_CurChunkZ + z}, Biomes[x + 1][z + 1]); + m_BiomeGen->GenBiomes({m_CurChunkCoords.m_ChunkX + x, m_CurChunkCoords.m_ChunkZ + z}, Biomes[x + 1][z + 1]); } // for x } // for z diff --git a/src/Generating/DistortedHeightmap.h b/src/Generating/DistortedHeightmap.h index eaa6aa8d9..d27ad098b 100644 --- a/src/Generating/DistortedHeightmap.h +++ b/src/Generating/DistortedHeightmap.h @@ -49,8 +49,7 @@ protected: NOISE_DATATYPE m_FrequencyY; NOISE_DATATYPE m_FrequencyZ; - int m_CurChunkX; - int m_CurChunkZ; + cChunkCoords m_CurChunkCoords; NOISE_DATATYPE m_DistortedHeightmap[17 * 257 * 17]; /** The bime generator to query for biomes. */ @@ -82,7 +81,7 @@ protected: /** Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap). */ - void PrepareState(int a_ChunkX, int a_ChunkZ); + void PrepareState(cChunkCoords a_ChunkCoords); /** Generates the m_DistortedHeightmap array for the current chunk. */ void GenerateHeightArray(void); @@ -101,6 +100,6 @@ protected: // cTerrainShapeGen overrides: - virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override; + virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override; virtual void InitializeShapeGen(cIniFile & a_IniFile) override; } ; diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index 06d45ce8c..768dd27cf 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -321,7 +321,7 @@ cDungeonRoomsFinisher::cStructurePtr cDungeonRoomsFinisher::CreateStructure(int int RelX = a_OriginX, RelY = 0, RelZ = a_OriginZ; cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ); cChunkDesc::Shape shape; - m_ShapeGen->GenShape(ChunkX, ChunkZ, shape); + m_ShapeGen->GenShape({ChunkX, ChunkZ}, shape); int height = 0; int idx = RelX * 256 + RelZ * 16 * 256; for (int y = 6; y < cChunkDef::Height; y++) diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp index 69760e8b3..82dc5c414 100644 --- a/src/Generating/EndGen.cpp +++ b/src/Generating/EndGen.cpp @@ -44,8 +44,7 @@ cEndGen::cEndGen(int a_Seed) : m_MaxChunkX(0), m_MinChunkZ(0), m_MaxChunkZ(0), - m_LastChunkX(0x7fffffff), // Use dummy coords that won't ever be used by real chunks - m_LastChunkZ(0x7fffffff) + m_LastChunkCoords(0x7fffffff, 0x7fffffff) // Use dummy coords that won't ever be used by real chunks { m_Perlin.AddOctave(1, 1); m_Perlin.AddOctave(2, 0.5); @@ -77,17 +76,16 @@ void cEndGen::InitializeCompoGen(cIniFile & a_IniFile) -void cEndGen::PrepareState(int a_ChunkX, int a_ChunkZ) +void cEndGen::PrepareState(cChunkCoords a_ChunkCoords) { - ASSERT(!IsChunkOutsideRange(a_ChunkX, a_ChunkZ)); // Should be filtered before calling this function + ASSERT(!IsChunkOutsideRange(a_ChunkCoords)); // Should be filtered before calling this function - if ((m_LastChunkX == a_ChunkX) && (m_LastChunkZ == a_ChunkZ)) + if (m_LastChunkCoords == a_ChunkCoords) { return; } - m_LastChunkX = a_ChunkX; - m_LastChunkZ = a_ChunkZ; + m_LastChunkCoords = a_ChunkCoords; GenerateNoiseArray(); } @@ -102,10 +100,10 @@ void cEndGen::GenerateNoiseArray(void) NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y] // Generate the downscaled noise: - NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_LastChunkX * cChunkDef::Width) / m_FrequencyX; - NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_LastChunkX + 1) * cChunkDef::Width) / m_FrequencyX; - NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_LastChunkZ * cChunkDef::Width) / m_FrequencyZ; - NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_LastChunkZ + 1) * cChunkDef::Width) / m_FrequencyZ; + NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_LastChunkCoords.m_ChunkX * cChunkDef::Width) / m_FrequencyX; + NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_LastChunkCoords.m_ChunkX + 1) * cChunkDef::Width) / m_FrequencyX; + NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_LastChunkCoords.m_ChunkZ * cChunkDef::Width) / m_FrequencyZ; + NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_LastChunkCoords.m_ChunkZ + 1) * cChunkDef::Width) / m_FrequencyZ; NOISE_DATATYPE StartY = 0; NOISE_DATATYPE EndY = static_cast<NOISE_DATATYPE>(257) / m_FrequencyY; m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace); @@ -118,12 +116,12 @@ void cEndGen::GenerateNoiseArray(void) ValY = ValY * ValY; for (int z = 0; z < DIM_Z; z++) { - NOISE_DATATYPE ValZ = static_cast<NOISE_DATATYPE>(m_LastChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ; + NOISE_DATATYPE ValZ = static_cast<NOISE_DATATYPE>(m_LastChunkCoords.m_ChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ; ValZ = ValZ * ValZ; for (int x = 0; x < DIM_X; x++) { // NOISE_DATATYPE ValX = StartX + (EndX - StartX) * x / (DIM_X - 1); - NOISE_DATATYPE ValX = static_cast<NOISE_DATATYPE>(m_LastChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX; + NOISE_DATATYPE ValX = static_cast<NOISE_DATATYPE>(m_LastChunkCoords.m_ChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX; ValX = ValX * ValX; NoiseData[idx++] += ValX + ValZ + ValY; } // for x @@ -138,11 +136,11 @@ void cEndGen::GenerateNoiseArray(void) -bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ) +bool cEndGen::IsChunkOutsideRange(cChunkCoords a_ChunkCoords) { return ( - (a_ChunkX < m_MinChunkX) || (a_ChunkX > m_MaxChunkX) || - (a_ChunkZ < m_MinChunkZ) || (a_ChunkZ > m_MaxChunkZ) + (a_ChunkCoords.m_ChunkX < m_MinChunkX) || (a_ChunkCoords.m_ChunkX > m_MaxChunkX) || + (a_ChunkCoords.m_ChunkZ < m_MinChunkZ) || (a_ChunkCoords.m_ChunkZ > m_MaxChunkZ) ); } @@ -150,10 +148,10 @@ bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ) -void cEndGen::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) +void cEndGen::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) { // If the chunk is outside out range, fill the shape with zeroes: - if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ)) + if (IsChunkOutsideRange(a_ChunkCoords)) { for (size_t i = 0; i < ARRAYCOUNT(a_Shape); i++) { @@ -162,7 +160,7 @@ void cEndGen::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) return; } - PrepareState(a_ChunkX, a_ChunkZ); + PrepareState(a_ChunkCoords); int MaxY = std::min(static_cast<int>(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1); for (int z = 0; z < cChunkDef::Width; z++) diff --git a/src/Generating/EndGen.h b/src/Generating/EndGen.h index 5008c2670..f3d9fde7b 100644 --- a/src/Generating/EndGen.h +++ b/src/Generating/EndGen.h @@ -46,23 +46,22 @@ protected: int m_MinChunkZ, m_MaxChunkZ; // Noise array for the last chunk (in the noise range) - int m_LastChunkX; - int m_LastChunkZ; + cChunkCoords m_LastChunkCoords; NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y /** Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array) */ - void PrepareState(int a_ChunkX, int a_ChunkZ); + void PrepareState(cChunkCoords a_ChunkCoords); /** Generates the m_NoiseArray array for the current chunk */ void GenerateNoiseArray(void); /** Returns true if the chunk is outside of the island's dimensions */ - bool IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ); + bool IsChunkOutsideRange(cChunkCoords a_ChunkCoords); // cTerrainShapeGen overrides: - virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override; + virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override; // cTerrainCompositionGen overrides: diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 2f7af0a36..16b7c826b 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -55,10 +55,13 @@ public: } // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override + virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override { int heights[cChunkDef::Width * cChunkDef::Width]; - m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, static_cast<size_t>(cChunkDef::Width), static_cast<size_t>(cChunkDef::Width), heights); + m_Gen->GetInts( + a_ChunkCoords.m_ChunkX * cChunkDef::Width, a_ChunkCoords.m_ChunkZ * cChunkDef::Width, + static_cast<size_t>(cChunkDef::Width), static_cast<size_t>(cChunkDef::Width), heights + ); for (size_t i = 0; i < ARRAYCOUNT(heights); i++) { a_HeightMap[i] = static_cast<HEIGHTTYPE>(std::max(std::min(60 + heights[i], cChunkDef::Height - 60), 40)); @@ -78,8 +81,9 @@ protected: //////////////////////////////////////////////////////////////////////////////// // cHeiGenFlat: -void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +void cHeiGenFlat::GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) { + UNUSED(a_ChunkCoords); for (size_t i = 0; i < ARRAYCOUNT(a_HeightMap); i++) { a_HeightMap[i] = m_Height; @@ -105,17 +109,15 @@ void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile) cHeiGenCache::cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, size_t a_CacheSize) : m_HeiGenToCache(a_HeiGenToCache), m_CacheSize(a_CacheSize), - m_CacheOrder(new size_t[a_CacheSize]), - m_CacheData(new sCacheData[a_CacheSize]), m_NumHits(0), m_NumMisses(0), m_TotalChain(0) { + m_CacheOrder.resize(a_CacheSize); + m_CacheData.resize(a_CacheSize); for (size_t i = 0; i < m_CacheSize; i++) { m_CacheOrder[i] = i; - m_CacheData[i].m_ChunkX = 0x7fffffff; - m_CacheData[i].m_ChunkZ = 0x7fffffff; } } @@ -123,19 +125,7 @@ cHeiGenCache::cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, size_t a_CacheS -cHeiGenCache::~cHeiGenCache() -{ - delete[] m_CacheData; - m_CacheData = nullptr; - delete[] m_CacheOrder; - m_CacheOrder = nullptr; -} - - - - - -void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +void cHeiGenCache::GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) { /* if (((m_NumHits + m_NumMisses) % 1024) == 10) @@ -147,10 +137,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap for (size_t i = 0; i < m_CacheSize; i++) { - if ( - (m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) || - (m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ) - ) + if (m_CacheData[m_CacheOrder[i]].m_Coords != a_ChunkCoords) { continue; } @@ -174,7 +161,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap // Not in the cache: m_NumMisses++; - m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap); + m_HeiGenToCache->GenHeightMap(a_ChunkCoords, a_HeightMap); // Insert it as the first item in the MRU order: auto Idx = m_CacheOrder[m_CacheSize - 1]; @@ -184,8 +171,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap } // for i - m_CacheOrder[] m_CacheOrder[0] = Idx; memcpy(m_CacheData[Idx].m_HeightMap, a_HeightMap, sizeof(a_HeightMap)); - m_CacheData[Idx].m_ChunkX = a_ChunkX; - m_CacheData[Idx].m_ChunkZ = a_ChunkZ; + m_CacheData[Idx].m_Coords = a_ChunkCoords; } @@ -205,7 +191,7 @@ HEIGHTTYPE cHeiGenCache::GetHeightAt(int a_BlockX, int a_BlockZ) // Chunk not in cache, generate the chunk and ask again: cChunkDef::HeightMap heightMap; - GenHeightMap(chunkX, chunkZ, heightMap); + GenHeightMap({chunkX, chunkZ}, heightMap); return cChunkDef::GetHeight(heightMap, a_BlockX - chunkX * cChunkDef::Width, a_BlockZ - chunkZ * cChunkDef::Width); } @@ -217,7 +203,7 @@ bool cHeiGenCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_Rel { for (size_t i = 0; i < m_CacheSize; i++) { - if ((m_CacheData[i].m_ChunkX == a_ChunkX) && (m_CacheData[i].m_ChunkZ == a_ChunkZ)) + if ((m_CacheData[i].m_Coords.m_ChunkX == a_ChunkX) && (m_CacheData[i].m_Coords.m_ChunkZ == a_ChunkZ)) { a_Height = cChunkDef::GetHeight(m_CacheData[i].m_HeightMap, a_RelX, a_RelZ); return true; @@ -248,13 +234,13 @@ cHeiGenMultiCache::cHeiGenMultiCache(cTerrainHeightGenPtr a_HeiGenToCache, size_ -void cHeiGenMultiCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +void cHeiGenMultiCache::GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) { // Get the subcache responsible for this chunk: - const size_t cacheIdx = (static_cast<size_t>(a_ChunkX) + m_CoeffZ * static_cast<size_t>(a_ChunkZ)) % m_NumSubCaches; + const size_t cacheIdx = (static_cast<size_t>(a_ChunkCoords.m_ChunkX) + m_CoeffZ * static_cast<size_t>(a_ChunkCoords.m_ChunkZ)) % m_NumSubCaches; // Ask the subcache: - m_SubCaches[cacheIdx]->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap); + m_SubCaches[cacheIdx]->GenHeightMap(a_ChunkCoords, a_HeightMap); } @@ -274,7 +260,7 @@ HEIGHTTYPE cHeiGenMultiCache::GetHeightAt(int a_BlockX, int a_BlockZ) // Chunk not in cache, generate the chunk and ask again: cChunkDef::HeightMap heightMap; - GenHeightMap(chunkX, chunkZ, heightMap); + GenHeightMap({chunkX, chunkZ}, heightMap); return cChunkDef::GetHeight(heightMap, a_BlockX - chunkX * cChunkDef::Width, a_BlockZ - chunkZ * cChunkDef::Width); } @@ -332,14 +318,14 @@ float cHeiGenClassic::GetNoise(float x, float y) -void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +void cHeiGenClassic::GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) { for (int z = 0; z < cChunkDef::Width; z++) { - const float zz = static_cast<float>(a_ChunkZ * cChunkDef::Width + z); + const float zz = static_cast<float>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width + z); for (int x = 0; x < cChunkDef::Width; x++) { - const float xx = static_cast<float>(a_ChunkX * cChunkDef::Width + x); + const float xx = static_cast<float>(a_ChunkCoords.m_ChunkX * cChunkDef::Width + x); HEIGHTTYPE hei = static_cast<HEIGHTTYPE>(Clamp(static_cast<int>(64 + (GetNoise(xx * 0.05f, zz * 0.05f) * 16)), 10, 250)); cChunkDef::SetHeight(a_HeightMap, x, z, hei); @@ -380,12 +366,12 @@ cHeiGenMountains::cHeiGenMountains(int a_Seed) : -void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +void cHeiGenMountains::GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) { - NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width); - NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width + cChunkDef::Width - 1); - NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width); - NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1); + NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkX * cChunkDef::Width); + NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkX * cChunkDef::Width + cChunkDef::Width - 1); + NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width); + NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1); NOISE_DATATYPE Workspace[16 * 16]; NOISE_DATATYPE MountainNoise[16 * 16]; NOISE_DATATYPE DitchNoise[16 * 16]; @@ -523,7 +509,7 @@ const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] = -void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +void cHeiGenBiomal::GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) { // Generate a 3x3 chunk area of biomes around this chunk: BiomeNeighbors Biomes; @@ -531,19 +517,12 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa { for (int x = -1; x <= 1; x++) { - m_BiomeGen->GenBiomes({a_ChunkX + x, a_ChunkZ + z}, Biomes[x + 1][z + 1]); + m_BiomeGen->GenBiomes({a_ChunkCoords.m_ChunkX + x, a_ChunkCoords.m_ChunkZ + z}, Biomes[x + 1][z + 1]); } // for x } // for z - /* - _X 2013_04_22: - There's no point in precalculating the entire perlin noise arrays, too many values are calculated uselessly, - resulting in speed DEcrease. - */ - - //* // Linearly interpolate 4x4 blocks of heightmap: - // Must be done on a floating point datatype, else the results are ugly! + // Must be done on a floating point datatype, otherwise the results are ugly! const int STEPZ = 4; // Must be a divisor of 16 const int STEPX = 4; // Must be a divisor of 16 NOISE_DATATYPE Height[17 * 17]; @@ -551,7 +530,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa { for (int x = 0; x < 17; x += STEPX) { - Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes); + Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkCoords.m_ChunkX, a_ChunkCoords.m_ChunkZ, Biomes); } } LinearUpscale2DArrayInPlace<17, 17, STEPX, STEPZ>(Height); @@ -564,18 +543,6 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa cChunkDef::SetHeight(a_HeightMap, x, z, static_cast<HEIGHTTYPE>(Height[x + 17 * z])); } } - //*/ - - /* - // For each height, go through neighboring biomes and add up their idea of height: - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - cChunkDef::SetHeight(a_HeightMap, x, z, GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes)); - } // for x - } - //*/ } @@ -662,7 +629,7 @@ NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, class cHeiGenMinMax: public cTerrainHeightGen { - typedef cTerrainHeightGen super; + typedef cTerrainHeightGen Super; /** Size of the averaging process, in columns (for each direction). Must be less than 16. */ static const int AVERAGING_SIZE = 4; @@ -690,13 +657,13 @@ public: } - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) + virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override { // Generate the biomes for the 3 * 3 neighbors: cChunkDef::BiomeMap neighborBiomes[3][3]; for (int z = 0; z < 3; z++) for (int x = 0; x < 3; x++) { - m_BiomeGen->GenBiomes({a_ChunkX + x - 1, a_ChunkZ + z - 1}, neighborBiomes[z][x]); + m_BiomeGen->GenBiomes({a_ChunkCoords.m_ChunkX + x - 1, a_ChunkCoords.m_ChunkZ + z - 1}, neighborBiomes[z][x]); } // Get the min and max heights based on the biomes: @@ -736,9 +703,9 @@ public: // Generate the base noise: NOISE_DATATYPE noise[cChunkDef::Width * cChunkDef::Width]; NOISE_DATATYPE workspace[cChunkDef::Width * cChunkDef::Width]; - NOISE_DATATYPE startX = static_cast<float>(a_ChunkX * cChunkDef::Width); + NOISE_DATATYPE startX = static_cast<float>(a_ChunkCoords.m_ChunkX * cChunkDef::Width); NOISE_DATATYPE endX = startX + cChunkDef::Width - 1; - NOISE_DATATYPE startZ = static_cast<float>(a_ChunkZ * cChunkDef::Width); + NOISE_DATATYPE startZ = static_cast<float>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width); NOISE_DATATYPE endZ = startZ + cChunkDef::Width - 1; m_Perlin.Generate2D(noise, 16, 16, startX, endX, startZ, endZ, workspace); @@ -756,7 +723,7 @@ public: } - virtual void InitializeHeightGen(cIniFile & a_IniFile) + virtual void InitializeHeightGen(cIniFile & a_IniFile) override { // No settings available } diff --git a/src/Generating/HeiGen.h b/src/Generating/HeiGen.h index 24fe7e82e..e4fa12fb3 100644 --- a/src/Generating/HeiGen.h +++ b/src/Generating/HeiGen.h @@ -29,10 +29,10 @@ class cHeiGenCache : { public: cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, size_t a_CacheSize); - virtual ~cHeiGenCache() override; + virtual ~cHeiGenCache() override = default; // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override; virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ) override; /** Retrieves height at the specified point in the cache, returns true if found, false if not found */ @@ -41,18 +41,22 @@ public: protected: struct sCacheData { - int m_ChunkX; - int m_ChunkZ; + cChunkCoords m_Coords; cChunkDef::HeightMap m_HeightMap; + + /** Default constructor: Fill in bogus coords, so that the item is not used until properly calculated. */ + sCacheData(): + m_Coords(0x7fffffff, 0x7fffffff) + {} } ; /** The terrain height generator that is being cached. */ cTerrainHeightGenPtr m_HeiGenToCache; // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data - size_t m_CacheSize; - size_t * m_CacheOrder; // MRU-ized order, indices into m_CacheData array - sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used + size_t m_CacheSize; + std::vector<size_t> m_CacheOrder; // MRU-ized order, indices into m_CacheData array + std::vector<sCacheData> m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used // Cache statistics size_t m_NumHits; @@ -72,7 +76,7 @@ public: cHeiGenMultiCache(cTerrainHeightGenPtr a_HeightGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches); // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override; virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ) override; /** Retrieves height at the specified point in the cache, returns true if found, false if not found */ @@ -108,7 +112,7 @@ protected: HEIGHTTYPE m_Height; // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override; virtual void InitializeHeightGen(cIniFile & a_IniFile) override; } ; @@ -133,7 +137,7 @@ protected: float GetNoise(float x, float y); // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override; virtual void InitializeHeightGen(cIniFile & a_IniFile) override; } ; @@ -155,7 +159,7 @@ protected: cPerlinNoise m_Perlin; // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override; virtual void InitializeHeightGen(cIniFile & a_IniFile) override; } ; @@ -176,7 +180,7 @@ public: } // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override; virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ) override // Need to provide this override due to clang's overzealous detection of overloaded virtuals { return Super::GetHeightAt(a_BlockX, a_BlockZ); diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index edef4001e..68e3f5377 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -368,8 +368,7 @@ cNoise3DComposable::cNoise3DComposable(int a_Seed) : m_ChoiceFrequencyY(0.0), m_ChoiceFrequencyZ(0.0), m_AirThreshold(0.0), - m_LastChunkX(0x7fffffff), // Use dummy coords that won't ever be used by real chunks - m_LastChunkZ(0x7fffffff) + m_LastChunkCoords(0x7fffffff, 0x7fffffff) // Use dummy coords that won't ever be used by real chunks { } @@ -430,15 +429,14 @@ void cNoise3DComposable::Initialize(cIniFile & a_IniFile) -void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) +void cNoise3DComposable::GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCoords) { - if ((a_ChunkX == m_LastChunkX) && (a_ChunkZ == m_LastChunkZ)) + if (a_ChunkCoords == m_LastChunkCoords) { // The noise for this chunk is already generated in m_NoiseArray return; } - m_LastChunkX = a_ChunkX; - m_LastChunkZ = a_ChunkZ; + m_LastChunkCoords = a_ChunkCoords; // Generate all the noises: NOISE_DATATYPE ChoiceNoise[5 * 5 * 33]; @@ -446,8 +444,8 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) NOISE_DATATYPE DensityNoiseA[5 * 5 * 33]; NOISE_DATATYPE DensityNoiseB[5 * 5 * 33]; NOISE_DATATYPE BaseNoise[5 * 5]; - NOISE_DATATYPE BlockX = static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width); - NOISE_DATATYPE BlockZ = static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width); + NOISE_DATATYPE BlockX = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkX * cChunkDef::Width); + NOISE_DATATYPE BlockZ = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width); // Note that we have to swap the X and Y coords, because noise generator uses [x + SizeX * y + SizeX * SizeY * z] ordering and we want "BlockY" to be "x": m_ChoiceNoise.Generate3D (ChoiceNoise, 33, 5, 5, 0, 257 / m_ChoiceFrequencyY, BlockX / m_ChoiceFrequencyX, (BlockX + 17) / m_ChoiceFrequencyX, BlockZ / m_ChoiceFrequencyZ, (BlockZ + 17) / m_ChoiceFrequencyZ, Workspace); m_DensityNoiseA.Generate3D(DensityNoiseA, 33, 5, 5, 0, 257 / m_FrequencyY, BlockX / m_FrequencyX, (BlockX + 17) / m_FrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, Workspace); @@ -489,9 +487,9 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) -void cNoise3DComposable::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) +void cNoise3DComposable::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) { - GenerateNoiseArrayIfNeeded(a_ChunkX, a_ChunkZ); + GenerateNoiseArrayIfNeeded(a_ChunkCoords); // Translate the noise array into Shape: for (int z = 0; z < cChunkDef::Width; z++) @@ -519,8 +517,7 @@ cBiomalNoise3DComposable::cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_Bi m_DensityNoiseB(a_Seed + 2), m_BaseNoise(a_Seed + 3), m_BiomeGen(a_BiomeGen), - m_LastChunkX(0x7fffffff), // Set impossible coords for the chunk so that it's always considered stale - m_LastChunkZ(0x7fffffff) + m_LastChunkCoords(0x7fffffff, 0x7fffffff) // Set impossible coords for the chunk so that it's always considered stale { // Generate the weight distribution for summing up neighboring biomes: m_WeightSum = 0; @@ -590,20 +587,19 @@ void cBiomalNoise3DComposable::Initialize(cIniFile & a_IniFile) -void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) +void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCoords) { - if ((a_ChunkX == m_LastChunkX) && (a_ChunkZ == m_LastChunkZ)) + if (a_ChunkCoords == m_LastChunkCoords) { // The noise for this chunk is already generated in m_NoiseArray return; } - m_LastChunkX = a_ChunkX; - m_LastChunkZ = a_ChunkZ; + m_LastChunkCoords = a_ChunkCoords; // Calculate the parameters for the biomes: ChunkParam MidPoint; ChunkParam HeightAmp; - CalcBiomeParamArrays(a_ChunkX, a_ChunkZ, HeightAmp, MidPoint); + CalcBiomeParamArrays(a_ChunkCoords, HeightAmp, MidPoint); // Generate all the noises: NOISE_DATATYPE ChoiceNoise[5 * 5 * 33]; @@ -611,8 +607,8 @@ void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_Ch NOISE_DATATYPE DensityNoiseA[5 * 5 * 33]; NOISE_DATATYPE DensityNoiseB[5 * 5 * 33]; NOISE_DATATYPE BaseNoise[5 * 5]; - NOISE_DATATYPE BlockX = static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width); - NOISE_DATATYPE BlockZ = static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width); + NOISE_DATATYPE BlockX = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkX * cChunkDef::Width); + NOISE_DATATYPE BlockZ = static_cast<NOISE_DATATYPE>(a_ChunkCoords.m_ChunkZ * cChunkDef::Width); // Note that we have to swap the X and Y coords, because noise generator uses [x + SizeX * y + SizeX * SizeY * z] ordering and we want "BlockY" to be "x": m_ChoiceNoise.Generate3D (ChoiceNoise, 33, 5, 5, 0, 257 / m_ChoiceFrequencyY, BlockX / m_ChoiceFrequencyX, (BlockX + 17) / m_ChoiceFrequencyX, BlockZ / m_ChoiceFrequencyZ, (BlockZ + 17) / m_ChoiceFrequencyZ, Workspace); m_DensityNoiseA.Generate3D(DensityNoiseA, 33, 5, 5, 0, 257 / m_FrequencyY, BlockX / m_FrequencyX, (BlockX + 17) / m_FrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, Workspace); @@ -655,7 +651,7 @@ void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_Ch -void cBiomalNoise3DComposable::CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint) +void cBiomalNoise3DComposable::CalcBiomeParamArrays(cChunkCoords a_ChunkCoords, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint) { // Generate the 3 * 3 chunks of biomes around this chunk: cChunkDef::BiomeMap neighborBiomes[3 * 3]; @@ -663,7 +659,7 @@ void cBiomalNoise3DComposable::CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ, { for (int x = 0; x < 3; x++) { - m_BiomeGen->GenBiomes({a_ChunkX + x - 1, a_ChunkZ + z - 1}, neighborBiomes[x + 3 * z]); + m_BiomeGen->GenBiomes({a_ChunkCoords.m_ChunkX + x - 1, a_ChunkCoords.m_ChunkZ + z - 1}, neighborBiomes[x + 3 * z]); } } @@ -784,9 +780,9 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE -void cBiomalNoise3DComposable::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) +void cBiomalNoise3DComposable::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) { - GenerateNoiseArrayIfNeeded(a_ChunkX, a_ChunkZ); + GenerateNoiseArrayIfNeeded(a_ChunkCoords); // Translate the noise array into Shape: for (int z = 0; z < cChunkDef::Width; z++) diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index fa760f5f3..1f7123588 100644 --- a/src/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h @@ -115,16 +115,15 @@ protected: NOISE_DATATYPE m_AirThreshold; // Cache for the last calculated chunk (reused between heightmap and composition queries): - int m_LastChunkX; - int m_LastChunkZ; + cChunkCoords m_LastChunkCoords; NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y /** Generates the 3D noise array used for terrain generation (m_NoiseArray), unless the LastChunk coords are equal to coords given */ - void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ); + void GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCoords); // cTerrainHeightGen overrides: - virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override; + virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override; virtual void InitializeShapeGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); } } ; @@ -184,8 +183,7 @@ protected: NOISE_DATATYPE m_AirThreshold; // Cache for the last calculated chunk (reused between heightmap and composition queries): - int m_LastChunkX; - int m_LastChunkZ; + cChunkCoords m_LastChunkCoords; NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // 257 * x + y + 257 * 17 * z /** Weights for summing up neighboring biomes. */ @@ -196,16 +194,16 @@ protected: /** Generates the 3D noise array used for terrain generation (m_NoiseArray), unless the LastChunk coords are equal to coords given */ - void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ); + void GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCoords); /** Calculates the biome-related parameters for the chunk. */ - void CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint); + void CalcBiomeParamArrays(cChunkCoords a_ChunkCoords, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint); /** Returns the parameters for the specified biome. */ void GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE & a_HeightAmp, NOISE_DATATYPE & a_MidPoint); // cTerrainShapeGen overrides: - virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override; + virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override; virtual void InitializeShapeGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); } } ; diff --git a/src/Generating/PrefabStructure.cpp b/src/Generating/PrefabStructure.cpp index c37398be9..0474a3962 100644 --- a/src/Generating/PrefabStructure.cpp +++ b/src/Generating/PrefabStructure.cpp @@ -55,7 +55,7 @@ void cPrefabStructure::PlacePieceOnGround(cPlacedPiece & a_Piece) int BlockY; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cChunkDef::HeightMap HeightMap; - m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap); + m_HeightGen->GenHeightMap({ChunkX, ChunkZ}, HeightMap); int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ); a_Piece.MoveToGroundBy(TerrainHeight - FirstConnector.m_Pos.y + 1); } diff --git a/src/Generating/ShapeGen.cpp b/src/Generating/ShapeGen.cpp index 20c89e33e..28f3478ba 100644 --- a/src/Generating/ShapeGen.cpp +++ b/src/Generating/ShapeGen.cpp @@ -30,11 +30,11 @@ public: // cTerrainShapeGen overrides: - virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override + virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override { // Generate the heightmap: cChunkDef::HeightMap heightMap; - m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, heightMap); + m_HeightGen->GenHeightMap(a_ChunkCoords, heightMap); // Convert from heightmap to shape: for (int z = 0; z < cChunkDef::Width; z++) diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 35e9b8991..d3351c5c5 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -40,7 +40,7 @@ void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc) cChunkDesc::Shape workerShape; m_BiomeGen->GenBiomes ({BaseX, BaseZ}, WorkerDesc.GetBiomeMap()); - m_ShapeGen->GenShape (BaseX, BaseZ, workerShape); + m_ShapeGen->GenShape ({BaseX, BaseZ}, workerShape); WorkerDesc.SetHeightFromShape (workerShape); m_CompositionGen->ComposeTerrain(WorkerDesc, workerShape); } diff --git a/src/Generating/TwoHeights.cpp b/src/Generating/TwoHeights.cpp index 06c474458..dd05fe835 100644 --- a/src/Generating/TwoHeights.cpp +++ b/src/Generating/TwoHeights.cpp @@ -29,23 +29,23 @@ public: // cTerrainShapeGen override: - virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override + virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override { // Generate the two heightmaps: cChunkDef::HeightMap heightsA; cChunkDef::HeightMap heightsB; - m_HeightA.GenHeightMap(a_ChunkX, a_ChunkZ, heightsA); - m_HeightB.GenHeightMap(a_ChunkX, a_ChunkZ, heightsB); + m_HeightA.GenHeightMap(a_ChunkCoords, heightsA); + m_HeightB.GenHeightMap(a_ChunkCoords, heightsB); // Generate the choice noise: NOISE_DATATYPE smallChoice[33 * 5 * 5]; NOISE_DATATYPE workspace[33 * 5 * 5]; NOISE_DATATYPE startX = 0; NOISE_DATATYPE endX = 256 * m_FrequencyY; - NOISE_DATATYPE startY = a_ChunkX * cChunkDef::Width * m_FrequencyX; - NOISE_DATATYPE endY = (a_ChunkX * cChunkDef::Width + cChunkDef::Width + 1) * m_FrequencyX; - NOISE_DATATYPE startZ = a_ChunkZ * cChunkDef::Width * m_FrequencyZ; - NOISE_DATATYPE endZ = (a_ChunkZ * cChunkDef::Width + cChunkDef::Width + 1) * m_FrequencyZ; + NOISE_DATATYPE startY = a_ChunkCoords.m_ChunkX * cChunkDef::Width * m_FrequencyX; + NOISE_DATATYPE endY = (a_ChunkCoords.m_ChunkX * cChunkDef::Width + cChunkDef::Width + 1) * m_FrequencyX; + NOISE_DATATYPE startZ = a_ChunkCoords.m_ChunkZ * cChunkDef::Width * m_FrequencyZ; + NOISE_DATATYPE endZ = (a_ChunkCoords.m_ChunkZ * cChunkDef::Width + cChunkDef::Width + 1) * m_FrequencyZ; m_Choice.Generate3D(smallChoice, 33, 5, 5, startX, endX, startY, endY, startZ, endZ, workspace); NOISE_DATATYPE choice[257 * 17 * 17]; LinearUpscale3DArray(smallChoice, 33, 5, 5, choice, 8, 4, 4); diff --git a/src/Generating/VerticalStrategy.cpp b/src/Generating/VerticalStrategy.cpp index fa85a05d7..6ca7cec9d 100644 --- a/src/Generating/VerticalStrategy.cpp +++ b/src/Generating/VerticalStrategy.cpp @@ -190,7 +190,7 @@ public: int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkDef::HeightMap HeightMap; - m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap); + m_HeightGen->GenHeightMap({ChunkX, ChunkZ}, HeightMap); cNoise noise(m_Seed); int rel = m_MinRelHeight + (noise.IntNoise2DInt(a_BlockX, a_BlockZ) / 7) % m_RelHeightRange + 1; return cChunkDef::GetHeight(HeightMap, a_BlockX - ChunkX * cChunkDef::Width, a_BlockZ - ChunkZ * cChunkDef::Width) + rel; @@ -244,7 +244,7 @@ public: int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkDef::HeightMap HeightMap; - m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap); + m_HeightGen->GenHeightMap({ChunkX, ChunkZ}, HeightMap); int terrainHeight = static_cast<int>(cChunkDef::GetHeight(HeightMap, a_BlockX - ChunkX * cChunkDef::Width, a_BlockZ - ChunkZ * cChunkDef::Width)); terrainHeight = std::max(1 + terrainHeight, m_SeaLevel); cNoise noise(m_Seed); diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index 48bf9e467..c2693608d 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -178,7 +178,7 @@ protected: // Each intersecting prefab is placed on ground, then drawn // Each intersecting road is drawn by replacing top soil blocks with gravel / sandstone blocks cChunkDef::HeightMap HeightMap; // Heightmap for this chunk, used by roads - m_HeightGen->GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap); + m_HeightGen->GenHeightMap(a_Chunk.GetChunkCoords(), HeightMap); for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) { const cPrefab & Prefab = static_cast<const cPrefab &>((*itr)->GetPiece()); @@ -208,7 +208,7 @@ protected: int BlockY; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cChunkDef::HeightMap HeightMap; - m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap); + m_HeightGen->GenHeightMap({ChunkX, ChunkZ}, HeightMap); int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ); a_Piece.MoveToGroundBy(TerrainHeight - FirstConnector.m_Pos.y + 1); } |