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-rw-r--r--src/BlockID.h32
-rw-r--r--src/Mobs/Blaze.cpp2
-rw-r--r--src/Mobs/Cavespider.cpp2
-rw-r--r--src/Mobs/Chicken.cpp2
-rw-r--r--src/Mobs/Cow.cpp2
-rw-r--r--src/Mobs/Creeper.cpp2
-rw-r--r--src/Mobs/Enderman.cpp2
-rw-r--r--src/Mobs/Ghast.cpp2
-rw-r--r--src/Mobs/Horse.cpp2
-rw-r--r--src/Mobs/Mooshroom.cpp2
-rw-r--r--src/Mobs/Pig.cpp2
-rw-r--r--src/Mobs/Skeleton.cpp2
-rw-r--r--src/Mobs/Slime.cpp2
-rw-r--r--src/Mobs/Spider.cpp2
-rw-r--r--src/Mobs/Squid.cpp2
-rw-r--r--src/Mobs/Witch.cpp2
-rw-r--r--src/Mobs/Zombie.cpp2
-rw-r--r--src/Mobs/Zombiepigman.cpp2
18 files changed, 49 insertions, 17 deletions
diff --git a/src/BlockID.h b/src/BlockID.h
index 740c5fc90..e23a0f82a 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -392,6 +392,38 @@ enum ENUM_ITEM_ID
+// ENCHANTMENT IDS
+enum
+{
+ E_ENCHANTMENT_PROTECTION = 0,
+ E_ENCHANTMENT_FIRE_PROTECTION = 1,
+ E_ENCHANTMENT_FEATHER_FALLING = 2,
+ E_ENCHANTMENT_BLAST_PROTECTION = 3,
+ E_ENCHANTMENT_PROJECTILE_PROTECTION= 4,
+ E_ENCHANTMENT_RESPIRATION = 5,
+ E_ENCHANTMENT_AQUA_AFFINITY = 6,
+ E_ENCHANTMENT_THORNS = 7,
+ E_ENCHANTMENT_SHARPNESS = 16,
+ E_ENCHANTMENT_SMITE = 17,
+ E_ENCHANTMENT_BANE_OF_ARTHROPODS = 18,
+ E_ENCHANTMENT_KNOCKBACK = 19,
+ E_ENCHANTMENT_FIREASPECT = 20,
+ E_ENCHANTMENT_LOOTING = 21,
+ E_ENCHANTMENT_EFFICIENCY = 32,
+ E_ENCHANTMENT_SILKTOUCH = 33,
+ E_ENCHANTMENT_UNBREAKING = 34,
+ E_ENCHANTMENT_FORTUNE = 35,
+ E_ENCHANTMENT_POWER = 48,
+ E_ENCHANTMENT_PUNCH = 49,
+ E_ENCHANTMENT_FLAME = 50,
+ E_ENCHANTMENT_INFINITY = 51,
+ E_ENCHANTMENT_LUCKOFTHESEA = 61,
+ E_ENCHANTMENT_LURE = 62,
+};
+
+
+
+
enum
{
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index 084567708..bd16a36e2 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -21,7 +21,7 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
if (a_Killer->IsA("cPlayer") || a_Killer->IsA("cWolf"))
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
}
}
diff --git a/src/Mobs/Cavespider.cpp b/src/Mobs/Cavespider.cpp
index 0554f5c2a..7274820b7 100644
--- a/src/Mobs/Cavespider.cpp
+++ b/src/Mobs/Cavespider.cpp
@@ -31,7 +31,7 @@ void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
if (a_Killer->IsA("cPlayer") || a_Killer->IsA("cWolf"))
{
diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp
index 4ca016883..9388e1097 100644
--- a/src/Mobs/Chicken.cpp
+++ b/src/Mobs/Chicken.cpp
@@ -48,7 +48,7 @@ void cChicken::Tick(float a_Dt, cChunk & a_Chunk)
void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_FEATHER);
AddRandomDropItem(a_Drops, 1, 1, IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN);
}
diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp
index 2740e4e72..cda067fac 100644
--- a/src/Mobs/Cow.cpp
+++ b/src/Mobs/Cow.cpp
@@ -21,7 +21,7 @@ cCow::cCow(void) :
void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index 594878e52..0ae78eee3 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -39,7 +39,7 @@ void cCreeper::Tick(float a_Dt, cChunk & a_Chunk)
void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
if ((a_Killer != NULL) && (a_Killer->IsProjectile()))
diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp
index b79bf20fc..4a5ad25be 100644
--- a/src/Mobs/Enderman.cpp
+++ b/src/Mobs/Enderman.cpp
@@ -21,7 +21,7 @@ cEnderman::cEnderman(void) :
void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ENDER_PEARL);
}
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index b62069d63..a73ed0944 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -18,7 +18,7 @@ cGhast::cGhast(void) :
void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR);
}
diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp
index 4220585a1..3c29e3682 100644
--- a/src/Mobs/Horse.cpp
+++ b/src/Mobs/Horse.cpp
@@ -140,7 +140,7 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
if (m_bIsSaddled)
{
diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp
index 4c245ea2d..17995ce91 100644
--- a/src/Mobs/Mooshroom.cpp
+++ b/src/Mobs/Mooshroom.cpp
@@ -23,7 +23,7 @@ cMooshroom::cMooshroom(void) :
void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}
diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp
index 063e2a5b4..e4e46dfec 100644
--- a/src/Mobs/Pig.cpp
+++ b/src/Mobs/Pig.cpp
@@ -21,7 +21,7 @@ cPig::cPig(void) :
void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP);
if (m_bIsSaddled)
{
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index b0a5670cf..622cb5ceb 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -20,7 +20,7 @@ cSkeleton::cSkeleton(bool IsWither) :
void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
if (IsWither())
{
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp
index f5b2cabc2..7941e2452 100644
--- a/src/Mobs/Slime.cpp
+++ b/src/Mobs/Slime.cpp
@@ -20,7 +20,7 @@ cSlime::cSlime(int a_Size) :
void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
if (GetSize() == 1)
{
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
diff --git a/src/Mobs/Spider.cpp b/src/Mobs/Spider.cpp
index 1f41328a2..aeb6e1bcc 100644
--- a/src/Mobs/Spider.cpp
+++ b/src/Mobs/Spider.cpp
@@ -18,7 +18,7 @@ cSpider::cSpider(void) :
void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
if (a_Killer->IsA("cPlayer") || a_Killer->IsA("cWolf"))
{
diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp
index 9dee69cbb..4f2abf574 100644
--- a/src/Mobs/Squid.cpp
+++ b/src/Mobs/Squid.cpp
@@ -21,7 +21,7 @@ cSquid::cSquid(void) :
void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
// Drops 0-3 Ink Sacs
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
AddRandomDropItem(a_Drops, 0, 3 + LootingLevel, E_ITEM_DYE, E_META_DYE_BLACK);
}
diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp
index 88e8f4e50..6cb103645 100644
--- a/src/Mobs/Witch.cpp
+++ b/src/Mobs/Witch.cpp
@@ -18,7 +18,7 @@ cWitch::cWitch(void) :
void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
MTRand r1;
int DropTypeCount = (r1.randInt() % 3) + 1;
for (int i = 0; i < DropTypeCount; i++)
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index 72373266a..6a007683b 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -23,7 +23,7 @@ cZombie::cZombie(bool a_IsVillagerZombie) :
void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH);
cItems RareDrops;
RareDrops.Add(cItem(E_ITEM_IRON));
diff --git a/src/Mobs/Zombiepigman.cpp b/src/Mobs/Zombiepigman.cpp
index d1eadc2ae..ca222f9fe 100644
--- a/src/Mobs/Zombiepigman.cpp
+++ b/src/Mobs/Zombiepigman.cpp
@@ -19,7 +19,7 @@ cZombiePigman::cZombiePigman(void) :
void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ROTTEN_FLESH);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GOLD_NUGGET);