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-rw-r--r--src/ClientHandle.cpp22
-rw-r--r--src/ClientHandle.h2
-rw-r--r--src/Item.cpp80
-rw-r--r--src/Item.h5
-rw-r--r--src/UI/SlotArea.cpp189
-rw-r--r--src/UI/SlotArea.h7
-rw-r--r--src/UI/Window.cpp33
-rw-r--r--src/UI/Window.h3
8 files changed, 166 insertions, 175 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index f9c6a664c..4a768771e 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -2858,11 +2858,27 @@ void cClientHandle::SocketClosed(void)
-void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
+void cClientHandle::HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment)
{
- cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow();
+ if (a_Enchantment > 2)
+ {
+ LOGWARNING("%s attempt to crash the server with invalid enchanting selection!", GetUsername().c_str());
+ Kick("Invalid enchanting!");
+ return;
+ }
+
+ if (
+ (m_Player->GetWindow() == NULL) ||
+ (m_Player->GetWindow()->GetWindowID() != a_WindowID) ||
+ (m_Player->GetWindow()->GetWindowType() != cWindow::wtEnchantment)
+ )
+ {
+ return;
+ }
+
+ cEnchantingWindow * Window = (cEnchantingWindow*) m_Player->GetWindow();
cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player);
- int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment);
+ int BaseEnchantmentLevel = Window->GetPropertyValue(a_Enchantment);
if (Item.EnchantByXPLevels(BaseEnchantmentLevel))
{
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 7ae70a07f..24031119d 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -269,7 +269,7 @@ public:
void RemoveFromWorld(void);
/** Called when the player will enchant a Item */
- void HandleEnchantItem(Byte & WindowID, Byte & Enchantment);
+ void HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment);
private:
diff --git a/src/Item.cpp b/src/Item.cpp
index 2c5deaddf..ebdf99ca5 100644
--- a/src/Item.cpp
+++ b/src/Item.cpp
@@ -190,31 +190,35 @@ void cItem::FromJson(const Json::Value & a_Value)
-bool cItem::IsEnchantable(short item)
+bool cItem::IsEnchantable(short a_ItemType, bool a_WithBook)
{
- if ((item >= 256) && (item <= 259))
+ if (
+ ItemCategory::IsAxe(a_ItemType) ||
+ ItemCategory::IsSword(a_ItemType) ||
+ ItemCategory::IsShovel(a_ItemType) ||
+ ItemCategory::IsPickaxe(a_ItemType) ||
+ (a_WithBook && ItemCategory::IsHoe(a_ItemType)) ||
+ ItemCategory::IsArmor(a_ItemType)
+ )
{
return true;
}
- if ((item >= 267) && (item <= 279))
- {
- return true;
- }
- if ((item >= 283) && (item <= 286))
- {
- return true;
- }
- if ((item >= 290) && (item <= 294))
- {
- return true;
- }
- if ((item >= 298) && (item <= 317))
- {
- return true;
- }
- if ((item == 346) || (item == 359) || (item == 261))
+
+ switch (a_ItemType)
{
- return true;
+ case E_ITEM_BOOK:
+ case E_ITEM_BOW:
+ case E_ITEM_FISHING_ROD:
+ {
+ return true;
+ }
+
+ case E_ITEM_CARROT_ON_STICK:
+ case E_ITEM_SHEARS:
+ case E_ITEM_FLINT_AND_STEEL:
+ {
+ return a_WithBook;
+ }
}
return false;
@@ -299,73 +303,77 @@ int cItem::GetEnchantability()
bool cItem::EnchantByXPLevels(int a_NumXPLevels)
{
- if (!cItem::IsEnchantable(m_ItemType) && (m_ItemType != E_ITEM_BOOK))
+ if (!cItem::IsEnchantable(m_ItemType))
{
return false;
}
int Enchantability = GetEnchantability();
+ if (Enchantability == 0)
+ {
+ return false;
+ }
cFastRandom Random;
int ModifiedEnchantmentLevel = a_NumXPLevels + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1;
float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F;
int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F);
- cWeightedEnchantments enchantments;
- cEnchantments::AddItemEnchantmentWeights(enchantments, m_ItemType, FinalEnchantmentLevel);
+ cWeightedEnchantments Enchantments;
+ cEnchantments::AddItemEnchantmentWeights(Enchantments, m_ItemType, FinalEnchantmentLevel);
if (m_ItemType == E_ITEM_BOOK)
{
m_ItemType = E_ITEM_ENCHANTED_BOOK;
}
- cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
m_Enchantments.AddFromString(Enchantment1.ToString());
- cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment1);
+ cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment1);
// Checking for conflicting enchantments
- cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment1);
+ cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment1);
float NewEnchantmentLevel = (float)a_NumXPLevels;
// Next Enchantment (Second)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
- if (enchantments.empty() || (Random.NextFloat(100) > SecondEnchantmentChance))
+ if (Enchantments.empty() || (Random.NextFloat(100) > SecondEnchantmentChance))
{
return true;
}
- cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
m_Enchantments.AddFromString(Enchantment2.ToString());
- cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment2);
+ cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment2);
// Checking for conflicting enchantments
- cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2);
+ cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment2);
// Next Enchantment (Third)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
- if (enchantments.empty() || (Random.NextFloat(100) > ThirdEnchantmentChance))
+ if (Enchantments.empty() || (Random.NextFloat(100) > ThirdEnchantmentChance))
{
return true;
}
- cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
m_Enchantments.AddFromString(Enchantment3.ToString());
- cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment3);
+ cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment3);
// Checking for conflicting enchantments
- cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3);
+ cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment3);
// Next Enchantment (Fourth)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
- if (enchantments.empty() || (Random.NextFloat(100) > FourthEnchantmentChance))
+ if (Enchantments.empty() || (Random.NextFloat(100) > FourthEnchantmentChance))
{
return true;
}
- cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
m_Enchantments.AddFromString(Enchantment4.ToString());
return true;
diff --git a/src/Item.h b/src/Item.h
index d8b9e78a0..e7fd67b9a 100644
--- a/src/Item.h
+++ b/src/Item.h
@@ -183,8 +183,9 @@ public:
/** Loads the item data from JSON representation */
void FromJson(const Json::Value & a_Value);
- /** Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) */
- static bool IsEnchantable(short a_ItemType); // tolua_export
+ /** Returns true if the specified item type is enchantable.
+ If WithBook is true, the function checks the enchantments with a book too. */
+ static bool IsEnchantable(short a_ItemType, bool a_WithBook = false); // tolua_export
/** Returns the enchantability of the item. When the item hasn't a enchantability, it will returns 0 */
int GetEnchantability(); // tolua_export
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 4199bbf56..b4facb2d3 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -207,7 +207,7 @@ void cSlotArea::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_
m_ParentWindow.DistributeStack(Slot, a_Player, this, true);
if (Slot.IsEmpty())
{
- // Empty the slot completely, the cilent doesn't like left-over ItemType with zero count
+ // Empty the slot completely, the client doesn't like left-over ItemType with zero count
Slot.Empty();
}
SetSlot(a_SlotNum, a_Player, Slot);
@@ -1389,8 +1389,11 @@ void cSlotAreaBeacon::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
////////////////////////////////////////////////////////////////////////////////
// cSlotAreaEnchanting:
-cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow) :
- cSlotAreaTemporary(1, a_ParentWindow)
+cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ) :
+ cSlotAreaTemporary(1, a_ParentWindow),
+ m_BlockX(a_BlockX),
+ m_BlockY(a_BlockY),
+ m_BlockZ(a_BlockZ)
{
a_ParentWindow.m_SlotArea = this;
}
@@ -1409,7 +1412,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
return;
}
-
+
switch (a_ClickAction)
{
case caShiftLeftClick:
@@ -1428,6 +1431,25 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
MiddleClicked(a_Player, a_SlotNum);
return;
}
+ case caDropKey:
+ case caCtrlDropKey:
+ {
+ DropClicked(a_Player, a_SlotNum, false);
+ return;
+ }
+ case caNumber1:
+ case caNumber2:
+ case caNumber3:
+ case caNumber4:
+ case caNumber5:
+ case caNumber6:
+ case caNumber7:
+ case caNumber8:
+ case caNumber9:
+ {
+ NumberClicked(a_Player, a_SlotNum, a_ClickAction);
+ return;
+ }
default:
{
break;
@@ -1443,106 +1465,36 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
bAsync = true;
}
cItem & DraggingItem = a_Player.GetDraggingItem();
- switch (a_ClickAction)
+
+ if (DraggingItem.IsEmpty())
{
- case caRightClick:
+ // DraggingItem is empty -> Switch draggingitem and slot
+ if (!Slot.IsEmpty())
{
- // Right-clicked
- if (DraggingItem.IsEmpty())
- {
- DraggingItem = Slot.CopyOne();
- Slot.Empty();
- break;
- }
-
- if (Slot.IsEmpty())
- {
- Slot = DraggingItem.CopyOne();
- DraggingItem.m_ItemCount -= 1;
- if (DraggingItem.m_ItemCount <= 0)
- {
- DraggingItem.Empty();
- }
- }
- else if ((!DraggingItem.IsEqual(Slot)) && (DraggingItem.m_ItemCount == 1))
- {
- // Swap contents
- cItem tmp(DraggingItem);
- DraggingItem = Slot;
- Slot = tmp;
- }
- break;
+ std::swap(DraggingItem, Slot);
}
-
- case caLeftClick:
- {
- // Left-clicked
- if (DraggingItem.IsEmpty())
- {
- DraggingItem = Slot.CopyOne();
- Slot.Empty();
- break;
- }
-
- if (DraggingItem.IsEqual(Slot))
- {
- // Do nothing
- break;
- }
-
- if (!Slot.IsEmpty())
- {
- if (DraggingItem.m_ItemCount == 1)
- {
- // Swap contents
- cItem tmp(DraggingItem);
- DraggingItem = Slot;
- Slot = tmp;
- }
- }
- else
- {
- Slot = DraggingItem.CopyOne();
- DraggingItem.m_ItemCount -= 1;
- if (DraggingItem.m_ItemCount <= 0)
- {
- DraggingItem.Empty();
- }
- }
- break;
- }
- default:
+ }
+ else if (Slot.IsEmpty())
+ {
+ // DraggingItem isn't empty and slot is empty -> Set one dragging item in the slot
+ Slot = DraggingItem.CopyOne();
+ DraggingItem.m_ItemCount -= 1;
+
+ if (DraggingItem.m_ItemCount <= 0)
{
- LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction));
- m_ParentWindow.BroadcastWholeWindow();
- return;
+ DraggingItem.Empty();
}
- } // switch (a_ClickAction
-
- SetSlot(a_SlotNum, a_Player, Slot);
- if (bAsync)
- {
- m_ParentWindow.BroadcastWholeWindow();
}
- UpdateResult(a_Player);
-}
-
-
-
-
-
-void cSlotAreaEnchanting::DblClicked(cPlayer & a_Player, int a_SlotNum)
-{
- cItem & Dragging = a_Player.GetDraggingItem();
- if ((!Dragging.IsEmpty()) || (a_SlotNum != 0))
+ else if ((DraggingItem.m_ItemCount == 1) && !DraggingItem.IsEqual(Slot))
{
- return;
+ // DraggingItem and slot aren't empty -> Switch items
+ std::swap(DraggingItem, Slot);
}
-
- cItem Item = *GetSlot(0, a_Player);
- if (!m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, false))
+
+ SetSlot(a_SlotNum, a_Player, Slot);
+ if (bAsync)
{
- m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, true);
+ m_ParentWindow.BroadcastWholeWindow();
}
}
@@ -1567,7 +1519,15 @@ void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Playe
{
a_ItemStack.Empty();
}
+}
+
+
+
+
+void cSlotAreaEnchanting::OnPlayerAdded(cPlayer & a_Player)
+{
+ super::OnPlayerAdded(a_Player);
UpdateResult(a_Player);
}
@@ -1587,29 +1547,33 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
+void cSlotAreaEnchanting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ super::SetSlot(a_SlotNum, a_Player, a_Item);
+ UpdateResult(a_Player);
+}
+
+
+
+
+
void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
{
cItem Item = *GetSlot(0, a_Player);
- if (Item.IsEmpty() || !Item.m_Enchantments.IsEmpty())
- {
- m_ParentWindow.SetProperty(0, 0, a_Player);
- m_ParentWindow.SetProperty(1, 0, a_Player);
- m_ParentWindow.SetProperty(2, 0, a_Player);
- }
- else if (cItem::IsEnchantable(Item.m_ItemType) || Item.m_ItemType == E_ITEM_BOOK)
+ if (cItem::IsEnchantable(Item.m_ItemType) && Item.m_Enchantments.IsEmpty())
{
int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15);
cFastRandom Random;
- int base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves));
- int topSlot = std::max(base / 3, 1);
- int middleSlot = (base * 2) / 3 + 1;
- int bottomSlot = std::max(base, Bookshelves * 2);
+ int Base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves));
+ int TopSlot = std::max(Base / 3, 1);
+ int MiddleSlot = (Base * 2) / 3 + 1;
+ int BottomSlot = std::max(Base, Bookshelves * 2);
- m_ParentWindow.SetProperty(0, topSlot, a_Player);
- m_ParentWindow.SetProperty(1, middleSlot, a_Player);
- m_ParentWindow.SetProperty(2, bottomSlot, a_Player);
+ m_ParentWindow.SetProperty(0, TopSlot, a_Player);
+ m_ParentWindow.SetProperty(1, MiddleSlot, a_Player);
+ m_ParentWindow.SetProperty(2, BottomSlot, a_Player);
}
else
{
@@ -1625,12 +1589,9 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World)
{
- int PosX, PosY, PosZ;
- ((cEnchantingWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ);
-
int Bookshelves = 0;
cBlockArea Area;
- Area.Read(a_World, PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2);
+ Area.Read(a_World, m_BlockX - 2, m_BlockX + 2, m_BlockY, m_BlockY + 1, m_BlockZ - 2, m_BlockZ + 2);
static const struct
{
@@ -1678,7 +1639,7 @@ int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World)
if (
(Area.GetRelBlockType(CheckCoords[i].m_AirX, CheckCoords[i].m_AirY, CheckCoords[i].m_AirZ) == E_BLOCK_AIR) && // There's air in the checkspot
(Area.GetRelBlockType(CheckCoords[i].m_BookX, CheckCoords[i].m_BookY, CheckCoords[i].m_BookZ) == E_BLOCK_BOOKCASE) // There's bookcase in the wanted place
- )
+ )
{
Bookshelves++;
}
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 9a96f2f3c..6bbc87b76 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -349,14 +349,15 @@ class cSlotAreaEnchanting :
typedef cSlotAreaTemporary super;
public:
- cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow);
+ cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ);
// cSlotArea overrides:
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
- virtual void DblClicked(cPlayer & a_Player, int a_SlotNum) override;
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
// cSlotAreaTemporary overrides:
+ virtual void OnPlayerAdded (cPlayer & a_Player) override;
virtual void OnPlayerRemoved(cPlayer & a_Player) override;
/* Get the count of bookshelves who stand in the near of the enchanting table */
@@ -365,6 +366,8 @@ public:
protected:
/** Handles a click in the item slot. */
void UpdateResult(cPlayer & a_Player);
+
+ int m_BlockX, m_BlockY, m_BlockZ;
};
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 8f4913030..66900269f 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -881,7 +881,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
m_BlockY(a_BlockY),
m_BlockZ(a_BlockZ)
{
- m_SlotAreas.push_back(new cSlotAreaEnchanting(*this));
+ m_SlotAreas.push_back(new cSlotAreaEnchanting(*this, m_BlockX, m_BlockY, m_BlockZ));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
}
@@ -892,8 +892,13 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
{
- m_PropertyValue[a_Property] = a_Value;
+ if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
+ {
+ ASSERT(!"a_Property is invalid");
+ return;
+ }
+ m_PropertyValue[a_Property] = a_Value;
super::SetProperty(a_Property, a_Value);
}
@@ -903,8 +908,13 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
{
- m_PropertyValue[a_Property] = a_Value;
+ if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
+ {
+ ASSERT(!"a_Property is invalid");
+ return;
+ }
+ m_PropertyValue[a_Property] = a_Value;
super::SetProperty(a_Property, a_Value, a_Player);
}
@@ -914,18 +924,13 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Pla
int cEnchantingWindow::GetPropertyValue(int a_Property)
{
- return m_PropertyValue[a_Property];
-}
-
-
-
-
+ if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
+ {
+ ASSERT(!"a_Property is invalid");
+ return 0;
+ }
-void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
-{
- a_PosX = m_BlockX;
- a_PosY = m_BlockY;
- a_PosZ = m_BlockZ;
+ return m_PropertyValue[a_Property];
}
diff --git a/src/UI/Window.h b/src/UI/Window.h
index 9fb0e3b38..3d860407f 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -291,9 +291,6 @@ public:
/** Return the Value of a Property */
int GetPropertyValue(int a_Property);
- /** Get the Position from the Enchantment Table */
- void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
-
cSlotArea * m_SlotArea;
protected: