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-rw-r--r--src/Bindings/AllToLua.pkg1
-rw-r--r--src/Bindings/ManualBindings.cpp22
-rw-r--r--src/BlockEntities/BlockEntity.cpp24
-rw-r--r--src/BlockEntities/CommandBlockEntity.cpp197
-rw-r--r--src/BlockEntities/CommandBlockEntity.h91
-rw-r--r--src/CMakeLists.txt4
-rw-r--r--src/Chunk.cpp34
-rw-r--r--src/Chunk.h16
-rw-r--r--src/ChunkMap.cpp17
-rw-r--r--src/ChunkMap.h23
-rw-r--r--src/ClientHandle.cpp71
-rw-r--r--src/ClientHandle.h3
-rw-r--r--src/Entities/Floater.h10
-rw-r--r--src/Generating/ComposableGenerator.cpp10
-rw-r--r--src/Generating/FinishGen.cpp120
-rw-r--r--src/Generating/FinishGen.h23
-rw-r--r--src/HTTPServer/HTTPConnection.cpp6
-rw-r--r--src/HTTPServer/HTTPConnection.h31
-rw-r--r--src/HTTPServer/HTTPMessage.cpp7
-rw-r--r--src/HTTPServer/HTTPMessage.h51
-rw-r--r--src/OSSupport/SocketThreads.cpp51
-rw-r--r--src/OSSupport/SocketThreads.h5
-rw-r--r--src/Server.cpp2
-rw-r--r--src/Simulator/RedstoneSimulator.cpp27
-rw-r--r--src/Simulator/RedstoneSimulator.h4
-rw-r--r--src/StringCompression.cpp4
-rw-r--r--src/StringCompression.h2
-rw-r--r--src/World.cpp16
-rw-r--r--src/World.h18
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp37
-rw-r--r--src/WorldStorage/NBTChunkSerializer.h2
-rw-r--r--src/WorldStorage/WSSAnvil.cpp49
-rw-r--r--src/WorldStorage/WSSAnvil.h21
-rw-r--r--src/WorldStorage/WSSCompact.cpp11
-rw-r--r--src/WorldStorage/WSSCompact.h7
-rw-r--r--src/WorldStorage/WorldStorage.cpp10
-rw-r--r--src/WorldStorage/WorldStorage.h4
37 files changed, 844 insertions, 187 deletions
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg
index 2d0300ebf..f65aed9bb 100644
--- a/src/Bindings/AllToLua.pkg
+++ b/src/Bindings/AllToLua.pkg
@@ -31,6 +31,7 @@ $cfile "../Defines.h"
$cfile "../ChatColor.h"
$cfile "../ClientHandle.h"
$cfile "../Entities/Entity.h"
+$cfile "../Entities/Floater.h"
$cfile "../Entities/Pawn.h"
$cfile "../Entities/Player.h"
$cfile "../Entities/Pickup.h"
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index ebee2d697..3ebe7b294 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -14,6 +14,7 @@
#include "../WebAdmin.h"
#include "../ClientHandle.h"
#include "../BlockEntities/ChestEntity.h"
+#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/DropperEntity.h"
#include "../BlockEntities/FurnaceEntity.h"
@@ -2265,16 +2266,17 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S, "cWorld");
- tolua_function(tolua_S, "DoWithBlockEntityAt", tolua_DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>);
- tolua_function(tolua_S, "DoWithChestAt", tolua_DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>);
- tolua_function(tolua_S, "DoWithDispenserAt", tolua_DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>);
- tolua_function(tolua_S, "DoWithDropSpenserAt", tolua_DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>);
- tolua_function(tolua_S, "DoWithDropperAt", tolua_DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>);
- tolua_function(tolua_S, "DoWithEntityByID", tolua_DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>);
- tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
- tolua_function(tolua_S, "DoWithNoteBlockAt", tolua_DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>);
- tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
- tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
+ tolua_function(tolua_S, "DoWithBlockEntityAt", tolua_DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>);
+ tolua_function(tolua_S, "DoWithChestAt", tolua_DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>);
+ tolua_function(tolua_S, "DoWithDispenserAt", tolua_DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>);
+ tolua_function(tolua_S, "DoWithDropSpenserAt", tolua_DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>);
+ tolua_function(tolua_S, "DoWithDropperAt", tolua_DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>);
+ tolua_function(tolua_S, "DoWithEntityByID", tolua_DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>);
+ tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
+ tolua_function(tolua_S, "DoWithNoteBlockAt", tolua_DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>);
+ tolua_function(tolua_S, "DoWithCommandBlockAt", tolua_DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>);
+ tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
+ tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);
tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>);
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index 5d7e4a37a..97b5c1a66 100644
--- a/src/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -6,6 +6,7 @@
#include "Globals.h"
#include "BlockEntity.h"
#include "ChestEntity.h"
+#include "CommandBlockEntity.h"
#include "DispenserEntity.h"
#include "DropperEntity.h"
#include "EnderChestEntity.h"
@@ -23,17 +24,18 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
{
switch (a_BlockType)
{
- case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
- case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
- case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
- case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
+ case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
+ case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
}
LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)",
__FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str()
diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp
new file mode 100644
index 000000000..ca617b04d
--- /dev/null
+++ b/src/BlockEntities/CommandBlockEntity.cpp
@@ -0,0 +1,197 @@
+
+// CommandBlockEntity.cpp
+
+// Implements the cCommandBlockEntity class representing a single command block in the world
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+#include "json/json.h"
+#include "CommandBlockEntity.h"
+#include "../Entities/Player.h"
+
+#include "../CommandOutput.h"
+#include "../Root.h"
+#include "../Server.h" // ExecuteConsoleCommand()
+
+
+
+
+
+cCommandBlockEntity::cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) :
+ super(E_BLOCK_COMMAND_BLOCK, a_X, a_Y, a_Z, a_World),
+ m_ShouldExecute(false),
+ m_IsPowered(false)
+{}
+
+
+
+
+
+
+void cCommandBlockEntity::UsedBy(cPlayer * a_Player)
+{
+ // Nothing to do
+ UNUSED(a_Player);
+}
+
+
+
+
+
+void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
+{
+ m_Command = a_Cmd;
+}
+
+
+
+
+
+void cCommandBlockEntity::SetLastOutput(const AString & a_LastOut)
+{
+ m_LastOutput = a_LastOut;
+}
+
+
+
+
+
+void cCommandBlockEntity::SetResult(const NIBBLETYPE a_Result)
+{
+ m_Result = a_Result;
+}
+
+
+
+
+
+const AString & cCommandBlockEntity::GetCommand(void) const
+{
+ return m_Command;
+}
+
+
+
+
+
+const AString & cCommandBlockEntity::GetLastOutput(void) const
+{
+ return m_LastOutput;
+}
+
+
+
+
+
+NIBBLETYPE cCommandBlockEntity::GetResult(void) const
+{
+ return m_Result;
+}
+
+
+
+
+
+void cCommandBlockEntity::Activate(void)
+{
+ m_ShouldExecute = true;
+}
+
+
+
+
+
+void cCommandBlockEntity::SetRedstonePower(bool a_IsPowered)
+{
+ if (a_IsPowered && !m_IsPowered)
+ {
+ Activate();
+ }
+ m_IsPowered = a_IsPowered;
+}
+
+
+
+
+
+bool cCommandBlockEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ if (!m_ShouldExecute)
+ {
+ return false;
+ }
+
+ m_ShouldExecute = false;
+ Execute();
+ return true;
+}
+
+
+
+
+
+void cCommandBlockEntity::SendTo(cClientHandle & a_Client)
+{
+ // Nothing needs to be sent
+ UNUSED(a_Client);
+}
+
+
+
+
+
+bool cCommandBlockEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_Command = a_Value.get("Command", "").asString();
+
+ m_LastOutput = a_Value.get("LastOutput", "").asString();
+
+ return true;
+}
+
+
+
+
+
+void cCommandBlockEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["Command"] = m_Command;
+
+ a_Value["LastOutput"] = m_LastOutput;
+}
+
+
+
+
+
+void cCommandBlockEntity::Execute()
+{
+ class CommandBlockOutCb :
+ public cCommandOutputCallback
+ {
+ cCommandBlockEntity* m_CmdBlock;
+
+ public:
+ CommandBlockOutCb(cCommandBlockEntity* a_CmdBlock) : m_CmdBlock(a_CmdBlock) {}
+
+ virtual void Out(const AString & a_Text)
+ {
+ ASSERT(m_CmdBlock != NULL);
+
+ // Overwrite field
+ m_CmdBlock->SetLastOutput(a_Text);
+ }
+ } CmdBlockOutCb(this);
+
+ LOGD("cCommandBlockEntity: Executing command %s", m_Command.c_str());
+
+ cServer* Server = cRoot::Get()->GetServer();
+
+ Server->ExecuteConsoleCommand(m_Command, CmdBlockOutCb);
+
+ // TODO 2014-01-18 xdot: Update the signal strength.
+ m_Result = 0;
+}
+
+
+
+
diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h
new file mode 100644
index 000000000..12157670f
--- /dev/null
+++ b/src/BlockEntities/CommandBlockEntity.h
@@ -0,0 +1,91 @@
+
+// CommandBlockEntity.h
+
+// Declares the cCommandBlockEntity class representing a single command block in the world
+
+
+
+
+
+#pragma once
+
+#include "BlockEntity.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+// tolua_begin
+
+class cCommandBlockEntity :
+ public cBlockEntity
+{
+ typedef cBlockEntity super;
+
+public:
+
+ // tolua_end
+
+ /// Creates a new empty command block entity
+ cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
+
+ bool LoadFromJson( const Json::Value& a_Value );
+ virtual void SaveToJson(Json::Value& a_Value ) override;
+
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+
+ void SetLastOutput(const AString & a_LastOut);
+
+ void SetResult(const NIBBLETYPE a_Result);
+
+ // tolua_begin
+
+ /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
+ void SetRedstonePower(bool a_IsPowered);
+
+ /// Sets the command block to execute a command in the next tick
+ void Activate(void);
+
+ /// Sets the command
+ void SetCommand(const AString & a_Cmd);
+
+ /// Retrieves stored command
+ const AString & GetCommand(void) const;
+
+ /// Retrieves the last line of output generated by the command block
+ const AString & GetLastOutput(void) const;
+
+ /// Retrieves the result (signal strength) of the last operation
+ NIBBLETYPE GetResult(void) const;
+
+ // tolua_end
+
+private:
+
+ /// Executes the associated command
+ void Execute();
+
+ bool m_ShouldExecute;
+ bool m_IsPowered;
+
+ AString m_Command;
+
+ AString m_LastOutput;
+
+ NIBBLETYPE m_Result;
+} ; // tolua_export
+
+
+
+
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index b3af6aedd..275099540 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -2,10 +2,6 @@
cmake_minimum_required (VERSION 2.8.2)
project (MCServer)
-if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++03")
-endif()
-
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include")
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 0735c8144..a72464ec3 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -1298,6 +1298,7 @@ void cChunk::CreateBlockEntities(void)
switch (BlockType)
{
case E_BLOCK_CHEST:
+ case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_ENDER_CHEST:
@@ -1425,6 +1426,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
switch (a_BlockType)
{
case E_BLOCK_CHEST:
+ case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_ENDER_CHEST:
@@ -2268,6 +2270,38 @@ bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl
+bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback)
+{
+ // The blockentity list is locked by the parent chunkmap's CS
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
+ {
+ ++itr2;
+ if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
+ {
+ continue;
+ }
+ if ((*itr)->GetBlockType() != E_BLOCK_COMMAND_BLOCK)
+ {
+ // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
+ return false;
+ }
+
+ // The correct block entity is here,
+ if (a_Callback.Item((cCommandBlockEntity *)*itr))
+ {
+ return false;
+ }
+ return true;
+ } // for itr - m_BlockEntitites[]
+
+ // Not found:
+ return false;
+}
+
+
+
+
+
bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
{
// The blockentity list is locked by the parent chunkmap's CS
diff --git a/src/Chunk.h b/src/Chunk.h
index f0a50c3c4..4ac38c46c 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -40,12 +40,13 @@ class cFluidSimulatorData;
class cMobCensus;
class cMobSpawner;
-typedef std::list<cClientHandle *> cClientHandleList;
-typedef cItemCallback<cEntity> cEntityCallback;
-typedef cItemCallback<cChestEntity> cChestCallback;
-typedef cItemCallback<cDispenserEntity> cDispenserCallback;
-typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
-typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
+typedef std::list<cClientHandle *> cClientHandleList;
+typedef cItemCallback<cEntity> cEntityCallback;
+typedef cItemCallback<cChestEntity> cChestCallback;
+typedef cItemCallback<cDispenserEntity> cDispenserCallback;
+typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
+typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
+typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
@@ -237,6 +238,9 @@ public:
/// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found
bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback);
+ /// Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found
+ bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback);
+
/// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index e14090b18..5797eb453 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1968,6 +1968,23 @@ bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNot
+bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback)
+{
+ int ChunkX, ChunkZ;
+ int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
+ cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return false;
+ }
+ return Chunk->DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+}
+
+
+
+
bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
{
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index e688d1f93..e9d8ee30b 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -23,6 +23,7 @@ class cDropperEntity;
class cDropSpenserEntity;
class cFurnaceEntity;
class cNoteEntity;
+class cCommandBlockEntity;
class cPawn;
class cPickup;
class cChunkDataSerializer;
@@ -32,15 +33,16 @@ class cMobSpawner;
typedef std::list<cClientHandle *> cClientHandleList;
typedef cChunk * cChunkPtr;
-typedef cItemCallback<cEntity> cEntityCallback;
-typedef cItemCallback<cBlockEntity> cBlockEntityCallback;
-typedef cItemCallback<cChestEntity> cChestCallback;
-typedef cItemCallback<cDispenserEntity> cDispenserCallback;
-typedef cItemCallback<cDropperEntity> cDropperCallback;
-typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback;
-typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
-typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
-typedef cItemCallback<cChunk> cChunkCallback;
+typedef cItemCallback<cEntity> cEntityCallback;
+typedef cItemCallback<cBlockEntity> cBlockEntityCallback;
+typedef cItemCallback<cChestEntity> cChestCallback;
+typedef cItemCallback<cDispenserEntity> cDispenserCallback;
+typedef cItemCallback<cDropperEntity> cDropperCallback;
+typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback;
+typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
+typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
+typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
+typedef cItemCallback<cChunk> cChunkCallback;
@@ -236,6 +238,9 @@ public:
/// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found
bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback); // Lua-accessible
+ /// Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found
+ bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Lua-accessible
+
/// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index c8513d516..faf583fbb 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -8,6 +8,7 @@
#include "Entities/Player.h"
#include "Inventory.h"
#include "BlockEntities/ChestEntity.h"
+#include "BlockEntities/CommandBlockEntity.h"
#include "BlockEntities/SignEntity.h"
#include "UI/Window.h"
#include "Item.h"
@@ -545,6 +546,15 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ,
void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString & a_Message)
{
+ if (a_Channel == "MC|AdvCdm") // Command block
+ {
+ const char* Data = a_Message.c_str();
+
+ HandleCommandBlockMessage(Data, a_Message.size());
+
+ return;
+ }
+
cPluginManager::Get()->CallHookPluginMessage(*this, a_Channel, a_Message);
}
@@ -552,6 +562,67 @@ void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString
+void cClientHandle::HandleCommandBlockMessage(const char* a_Data, unsigned int a_Length)
+{
+ if (a_Length < 14)
+ {
+ LOGD("Malformed MC|AdvCdm packet.");
+ return;
+ }
+
+ cByteBuffer Buffer(a_Length);
+ Buffer.Write(a_Data, a_Length);
+
+ int BlockX, BlockY, BlockZ;
+
+ AString Command;
+
+ char Mode;
+
+ Buffer.ReadChar(Mode);
+
+ switch (Mode)
+ {
+ case 0x00:
+ {
+ Buffer.ReadBEInt(BlockX);
+ Buffer.ReadBEInt(BlockY);
+ Buffer.ReadBEInt(BlockZ);
+
+ Buffer.ReadVarUTF8String(Command);
+ break;
+ }
+
+ default:
+ {
+ LOGD("Unhandled MC|AdvCdm packet mode.");
+ return;
+ }
+ }
+
+ class cUpdateCommandBlock :
+ public cCommandBlockCallback
+ {
+ AString m_Command;
+ public:
+ cUpdateCommandBlock(const AString & a_Command) : m_Command(a_Command) {}
+
+ virtual bool Item(cCommandBlockEntity * a_CommandBlock) override
+ {
+ a_CommandBlock->SetCommand(m_Command);
+ return false;
+ }
+ } CmdBlockCB (Command);
+
+ cWorld * World = m_Player->GetWorld();
+
+ World->DoWithCommandBlockAt(BlockX, BlockY, BlockZ, CmdBlockCB);
+}
+
+
+
+
+
void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
{
LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i",
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index da2704b72..373ca9e2e 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -324,6 +324,9 @@ private:
/// Handles the DIG_FINISHED dig packet:
void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
+
+ /// Handles the "MC|AdvCdm" plugin message
+ void HandleCommandBlockMessage(const char* a_Data, unsigned int a_Length);
// cSocketThreads::cCallback overrides:
virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client
diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h
index 4bbe3f352..162b74e75 100644
--- a/src/Entities/Floater.h
+++ b/src/Entities/Floater.h
@@ -7,21 +7,25 @@
+// tolua_begin
class cFloater :
public cEntity
{
typedef cFloater super;
public:
-
+
+ //tolua_end
cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime);
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
+
+ // tolua_begin
bool CanPickup(void) const { return m_CanPickupItem; }
int GetOwnerID(void) const { return m_PlayerID; }
int GetAttachedMobID(void) const { return m_AttachedMobID; }
+ // tolua_end
protected:
// Position
@@ -37,4 +41,4 @@ protected:
// Entity IDs
int m_PlayerID;
int m_AttachedMobID;
-} ; \ No newline at end of file
+} ; // tolua_export \ No newline at end of file
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp
index 87c4d2c52..cfa7e9c6f 100644
--- a/src/Generating/ComposableGenerator.cpp
+++ b/src/Generating/ComposableGenerator.cpp
@@ -367,10 +367,10 @@ void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile)
void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
int Seed = m_ChunkGenerator.GetSeed();
- AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator");
-
eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld"));
- AStringVector Str = StringSplitAndTrim(Structures, ",");
+
+ AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator");
+ AStringVector Str = StringSplitAndTrim(Finishers, ",");
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
{
// Finishers, alpha-sorted:
@@ -396,6 +396,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_LILY_PAD, biSwampland, 4, E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER));
}
+ else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed));
+ }
else if (NoCaseCompare(*itr, "PreSimulator") == 0)
{
m_FinishGens.push_back(new cFinishGenPreSimulator);
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 4915e6818..02045f76a 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -13,6 +13,7 @@
#include "../Noise.h"
#include "../BlockID.h"
#include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway()
+#include "../Simulator/FireSimulator.h"
#include "../World.h"
@@ -40,6 +41,125 @@ static inline bool IsWater(BLOCKTYPE a_BlockType)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenNetherClumpFoliage:
+
+void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
+{
+ double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates.
+ double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.1;
+
+ NOISE_DATATYPE Val1 = m_Noise.CubicNoise2D((float) (ChunkX * ChunkZ * 0.01f), (float) (ChunkZ / ChunkX * 0.01f));
+ NOISE_DATATYPE Val2 = m_Noise.CubicNoise2D((float) (ChunkX / ChunkZ / 0.01f), (float) (ChunkZ * ChunkX / 0.01f));
+
+ if (Val1 < 0)
+ {
+ Val1 = -Val1;
+ }
+
+ if (Val2 < 0)
+ {
+ Val2 = -Val2;
+ }
+
+ int PosX, PosZ;
+ // Calculate PosX
+ if (Val1 <= 1)
+ {
+ PosX = (int) floor(Val1 * 16);
+ }
+ else
+ {
+ PosX = (int) floor(16 / Val1);
+ }
+
+ // Calculate PosZ
+ if (Val2 <= 1)
+ {
+ PosZ = (int) floor(Val2 * 16);
+ }
+ else
+ {
+ PosZ = (int) floor(16 / Val2);
+ }
+
+ for (int y = 1; y < cChunkDef::Height; y++)
+ {
+ if (a_ChunkDesc.GetBlockType(PosX, y, PosZ) != E_BLOCK_AIR)
+ {
+ continue;
+ }
+ if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(PosX, y - 1, PosZ)]) // Only place on solid blocks
+ {
+ continue;
+ }
+
+ NOISE_DATATYPE BlockType = m_Noise.CubicNoise1D((float) (ChunkX * ChunkZ) / (y * 0.1f));
+ if (BlockType < -0.7)
+ {
+ TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM);
+ }
+ else if (BlockType < 0)
+ {
+ TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_RED_MUSHROOM);
+ }
+ else if (BlockType < 0.7)
+ {
+ TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_FIRE);
+ }
+ }
+}
+
+
+
+
+
+void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
+{
+ bool IsFireBlock = a_Block == E_BLOCK_FIRE;
+
+ for (int x = a_RelX - 4; x < a_RelX + 4; x++)
+ {
+ float xx = (float) a_ChunkDesc.GetChunkX() * cChunkDef::Width + x;
+ for (int z = a_RelZ - 4; z < a_RelZ + 4; z++)
+ {
+ float zz = (float) a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
+ for (int y = a_RelY - 2; y < a_RelY + 2; y++)
+ {
+ if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks.
+ {
+ continue;
+ }
+
+ BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, y - 1, z);
+ if (!g_BlockIsSolid[BlockBelow]) // Only place on solid blocks
+ {
+ continue;
+ }
+
+ if (IsFireBlock) // don't place fire on non-forever burning blocks.
+ {
+ if (!cFireSimulator::DoesBurnForever(BlockBelow))
+ {
+ continue;
+ }
+ }
+
+
+ NOISE_DATATYPE Val = m_Noise.CubicNoise2D(xx, zz);
+ if (Val < -0.70)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, a_Block);
+ }
+ }
+ }
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenSprinkleFoliage:
bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ)
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h
index d89ffed15..2e5732929 100644
--- a/src/Generating/FinishGen.h
+++ b/src/Generating/FinishGen.h
@@ -47,6 +47,28 @@ protected:
+class cFinishGenNetherClumpFoliage :
+ public cFinishGen
+{
+public:
+ cFinishGenNetherClumpFoliage(int a_Seed) :
+ m_Noise(a_Seed),
+ m_Seed(a_Seed)
+ {
+ }
+
+protected:
+ cNoise m_Noise;
+ int m_Seed;
+
+ void TryPlaceClump(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block);
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
class cFinishGenSprinkleFoliage :
public cFinishGen
{
@@ -117,6 +139,7 @@ public:
{
}
+ int GetLevel(void) const { return m_Level; }
protected:
int m_Level;
diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp
index 3d30ab177..a4af706f2 100644
--- a/src/HTTPServer/HTTPConnection.cpp
+++ b/src/HTTPServer/HTTPConnection.cpp
@@ -205,6 +205,12 @@ void cHTTPConnection::DataReceived(const char * a_Data, int a_Size)
{
m_State = wcsRecvIdle;
m_HTTPServer.RequestFinished(*this, *m_CurrentRequest);
+ if (!m_CurrentRequest->DoesAllowKeepAlive())
+ {
+ m_State = wcsInvalid;
+ m_HTTPServer.CloseConnection(*this);
+ return;
+ }
delete m_CurrentRequest;
m_CurrentRequest = NULL;
}
diff --git a/src/HTTPServer/HTTPConnection.h b/src/HTTPServer/HTTPConnection.h
index 00941f2ae..5b8103554 100644
--- a/src/HTTPServer/HTTPConnection.h
+++ b/src/HTTPServer/HTTPConnection.h
@@ -41,49 +41,52 @@ public:
cHTTPConnection(cHTTPServer & a_HTTPServer);
virtual ~cHTTPConnection();
- /// Sends HTTP status code together with a_Reason (used for HTTP errors)
+ /** Sends HTTP status code together with a_Reason (used for HTTP errors) */
void SendStatusAndReason(int a_StatusCode, const AString & a_Reason);
- /// Sends the "401 unauthorized" reply together with instructions on authorizing, using the specified realm
+ /** Sends the "401 unauthorized" reply together with instructions on authorizing, using the specified realm */
void SendNeedAuth(const AString & a_Realm);
- /// Sends the headers contained in a_Response
+ /** Sends the headers contained in a_Response */
void Send(const cHTTPResponse & a_Response);
- /// Sends the data as the response (may be called multiple times)
+ /** Sends the data as the response (may be called multiple times) */
void Send(const void * a_Data, int a_Size);
- /// Sends the data as the response (may be called multiple times)
+ /** Sends the data as the response (may be called multiple times) */
void Send(const AString & a_Data) { Send(a_Data.data(), a_Data.size()); }
- /// Indicates that the current response is finished, gets ready for receiving another request (HTTP 1.1 keepalive)
+ /** Indicates that the current response is finished, gets ready for receiving another request (HTTP 1.1 keepalive) */
void FinishResponse(void);
- /// Resets the connection for a new request. Depending on the state, this will send an "InternalServerError" status or a "ResponseEnd"
+ /** Resets the internal connection state for a new request.
+ Depending on the state, this will send an "InternalServerError" status or a "ResponseEnd" */
void AwaitNextRequest(void);
- /// Terminates the connection; finishes any request being currently processed
+ /** Terminates the connection; finishes any request being currently processed */
void Terminate(void);
protected:
typedef std::map<AString, AString> cNameValueMap;
- /// The parent webserver that is to be notified of events on this connection
+ /** The parent webserver that is to be notified of events on this connection */
cHTTPServer & m_HTTPServer;
- /// All the incoming data until the entire request header is parsed
+ /** All the incoming data until the entire request header is parsed */
AString m_IncomingHeaderData;
- /// Status in which the request currently is
+ /** Status in which the request currently is */
eState m_State;
- /// Data that is queued for sending, once the socket becomes writable
+ /** Data that is queued for sending, once the socket becomes writable */
AString m_OutgoingData;
- /// The request being currently received (valid only between having parsed the headers and finishing receiving the body)
+ /** The request being currently received
+ Valid only between having parsed the headers and finishing receiving the body. */
cHTTPRequest * m_CurrentRequest;
- /// Number of bytes that remain to read for the complete body of the message to be received. Valid only in wcsRecvBody
+ /** Number of bytes that remain to read for the complete body of the message to be received.
+ Valid only in wcsRecvBody */
int m_CurrentRequestBodyRemaining;
diff --git a/src/HTTPServer/HTTPMessage.cpp b/src/HTTPServer/HTTPMessage.cpp
index ab23866e6..98627eb8e 100644
--- a/src/HTTPServer/HTTPMessage.cpp
+++ b/src/HTTPServer/HTTPMessage.cpp
@@ -72,7 +72,8 @@ cHTTPRequest::cHTTPRequest(void) :
m_EnvelopeParser(*this),
m_IsValid(true),
m_UserData(NULL),
- m_HasAuth(false)
+ m_HasAuth(false),
+ m_AllowKeepAlive(false)
{
}
@@ -236,6 +237,10 @@ void cHTTPRequest::OnHeaderLine(const AString & a_Key, const AString & a_Value)
m_HasAuth = true;
}
}
+ if ((a_Key == "Connection") && (NoCaseCompare(a_Value, "keep-alive") == 0))
+ {
+ m_AllowKeepAlive = true;
+ }
AddHeader(a_Key, a_Value);
}
diff --git a/src/HTTPServer/HTTPMessage.h b/src/HTTPServer/HTTPMessage.h
index 2a4c2879e..ab3338db7 100644
--- a/src/HTTPServer/HTTPMessage.h
+++ b/src/HTTPServer/HTTPMessage.h
@@ -35,7 +35,7 @@ public:
// Force a virtual destructor in all descendants
virtual ~cHTTPMessage() {};
- /// Adds a header into the internal map of headers. Recognizes special headers: Content-Type and Content-Length
+ /** Adds a header into the internal map of headers. Recognizes special headers: Content-Type and Content-Length */
void AddHeader(const AString & a_Key, const AString & a_Value);
void SetContentType (const AString & a_ContentType) { m_ContentType = a_ContentType; }
@@ -51,10 +51,10 @@ protected:
cNameValueMap m_Headers;
- /// Type of the content; parsed by AddHeader(), set directly by SetContentLength()
+ /** Type of the content; parsed by AddHeader(), set directly by SetContentLength() */
AString m_ContentType;
- /// Length of the content that is to be received. -1 when the object is created, parsed by AddHeader() or set directly by SetContentLength()
+ /** Length of the content that is to be received. -1 when the object is created, parsed by AddHeader() or set directly by SetContentLength() */
int m_ContentLength;
} ;
@@ -76,64 +76,71 @@ public:
*/
int ParseHeaders(const char * a_Data, int a_Size);
- /// Returns true if the request did contain a Content-Length header
+ /** Returns true if the request did contain a Content-Length header */
bool HasReceivedContentLength(void) const { return (m_ContentLength >= 0); }
- /// Returns the method used in the request
+ /** Returns the method used in the request */
const AString & GetMethod(void) const { return m_Method; }
- /// Returns the URL used in the request
+ /** Returns the URL used in the request */
const AString & GetURL(void) const { return m_URL; }
- /// Returns the URL used in the request, without any parameters
+ /** Returns the URL used in the request, without any parameters */
AString GetBareURL(void) const;
- /// Sets the UserData pointer that is stored within this request. The request doesn't touch this data (doesn't delete it)!
+ /** Sets the UserData pointer that is stored within this request.
+ The request doesn't touch this data (doesn't delete it)! */
void SetUserData(void * a_UserData) { m_UserData = a_UserData; }
- /// Retrieves the UserData pointer that has been stored within this request.
+ /** Retrieves the UserData pointer that has been stored within this request. */
void * GetUserData(void) const { return m_UserData; }
- /// Returns true if more data is expected for the request headers
+ /** Returns true if more data is expected for the request headers */
bool IsInHeaders(void) const { return m_EnvelopeParser.IsInHeaders(); }
- /// Returns true if the request did present auth data that was understood by the parser
+ /** Returns true if the request did present auth data that was understood by the parser */
bool HasAuth(void) const { return m_HasAuth; }
- /// Returns the username that the request presented. Only valid if HasAuth() is true
+ /** Returns the username that the request presented. Only valid if HasAuth() is true */
const AString & GetAuthUsername(void) const { return m_AuthUsername; }
- /// Returns the password that the request presented. Only valid if HasAuth() is true
+ /** Returns the password that the request presented. Only valid if HasAuth() is true */
const AString & GetAuthPassword(void) const { return m_AuthPassword; }
+ bool DoesAllowKeepAlive(void) const { return m_AllowKeepAlive; }
+
protected:
- /// Parser for the envelope data
+ /** Parser for the envelope data */
cEnvelopeParser m_EnvelopeParser;
- /// True if the data received so far is parsed successfully. When false, all further parsing is skipped
+ /** True if the data received so far is parsed successfully. When false, all further parsing is skipped */
bool m_IsValid;
- /// Bufferred incoming data, while parsing for the request line
+ /** Bufferred incoming data, while parsing for the request line */
AString m_IncomingHeaderData;
- /// Method of the request (GET / PUT / POST / ...)
+ /** Method of the request (GET / PUT / POST / ...) */
AString m_Method;
- /// Full URL of the request
+ /** Full URL of the request */
AString m_URL;
- /// Data that the HTTPServer callbacks are allowed to store.
+ /** Data that the HTTPServer callbacks are allowed to store. */
void * m_UserData;
- /// Set to true if the request contains auth data that was understood by the parser
+ /** Set to true if the request contains auth data that was understood by the parser */
bool m_HasAuth;
- /// The username used for auth
+ /** The username used for auth */
AString m_AuthUsername;
- /// The password used for auth
+ /** The password used for auth */
AString m_AuthPassword;
+ /** Set to true if the request indicated that it supports keepalives.
+ If false, the server will close the connection once the request is finished */
+ bool m_AllowKeepAlive;
+
/** Parses the incoming data for the first line (RequestLine)
Returns the number of bytes consumed, or -1 for an error
diff --git a/src/OSSupport/SocketThreads.cpp b/src/OSSupport/SocketThreads.cpp
index 3e505616c..b222a2e4e 100644
--- a/src/OSSupport/SocketThreads.cpp
+++ b/src/OSSupport/SocketThreads.cpp
@@ -71,29 +71,6 @@ bool cSocketThreads::AddClient(const cSocket & a_Socket, cCallback * a_Client)
-/*
-void cSocketThreads::RemoveClient(const cSocket * a_Socket)
-{
- // Remove the socket (and associated client) from processing
-
- cCSLock Lock(m_CS);
- for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
- {
- if ((*itr)->RemoveSocket(a_Socket))
- {
- return;
- }
- } // for itr - m_Threads[]
-
- // Cannot assert here, this may actually happen legally, since cClientHandle has to clean up the socket and it may have already closed in the meantime
- // ASSERT(!"Removing an unknown socket");
-}
-*/
-
-
-
-
-
void cSocketThreads::RemoveClient(const cCallback * a_Client)
{
// Remove the associated socket and the client from processing
@@ -284,34 +261,6 @@ bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client)
-bool cSocketThreads::cSocketThread::RemoveSocket(const cSocket * a_Socket)
-{
- // Returns true if removed, false if not found
-
- for (int i = m_NumSlots - 1; i >= 0 ; --i)
- {
- if (m_Slots[i].m_Socket != *a_Socket)
- {
- continue;
- }
-
- // Found, remove it:
- m_Slots[i] = m_Slots[--m_NumSlots];
-
- // Notify the thread of the change:
- ASSERT(m_ControlSocket2.IsValid());
- m_ControlSocket2.Send("r", 1);
- return true;
- } // for i - m_Slots[]
-
- // Not found
- return false;
-}
-
-
-
-
-
bool cSocketThreads::cSocketThread::HasClient(const cCallback * a_Client) const
{
for (int i = m_NumSlots - 1; i >= 0; --i)
diff --git a/src/OSSupport/SocketThreads.h b/src/OSSupport/SocketThreads.h
index 858729c49..e16ae69fb 100644
--- a/src/OSSupport/SocketThreads.h
+++ b/src/OSSupport/SocketThreads.h
@@ -81,7 +81,9 @@ public:
/// Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful
bool AddClient(const cSocket & a_Socket, cCallback * a_Client);
- /// Remove the associated socket and the client from processing. The socket is left to send its data and is removed only after all its m_OutgoingData is sent
+ /** Remove the associated socket and the client from processing.
+ The socket is left to send its data and is removed only after all its m_OutgoingData is sent
+ */
void RemoveClient(const cCallback * a_Client);
/// Notify the thread responsible for a_Client that the client has something to write
@@ -114,7 +116,6 @@ private:
void AddClient (const cSocket & a_Socket, cCallback * a_Client); // Takes ownership of the socket
bool RemoveClient(const cCallback * a_Client); // Returns true if removed, false if not found
- bool RemoveSocket(const cSocket * a_Socket); // Returns true if removed, false if not found
bool HasClient (const cCallback * a_Client) const;
bool HasSocket (const cSocket * a_Socket) const;
bool NotifyWrite (const cCallback * a_Client); // Returns true if client handled by this thread
diff --git a/src/Server.cpp b/src/Server.cpp
index 49067c17f..5280270b9 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -459,7 +459,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
{
return;
}
-
+
// Special handling: "stop" and "restart" are built in
if ((split[0].compare("stop") == 0) || (split[0].compare("restart") == 0))
{
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp
index 469680098..e361cbf49 100644
--- a/src/Simulator/RedstoneSimulator.cpp
+++ b/src/Simulator/RedstoneSimulator.cpp
@@ -4,6 +4,7 @@
#include "RedstoneSimulator.h"
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/NoteEntity.h"
+#include "../BlockEntities/CommandBlockEntity.h"
#include "../Entities/TNTEntity.h"
#include "../Blocks/BlockTorch.h"
#include "../Blocks/BlockDoor.h"
@@ -215,11 +216,12 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
{
case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break;
case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break;
- case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break;
+ case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break;
case E_BLOCK_TRAPDOOR: HandleTrapdoor(a_X, dataitr->y, a_Z); break;
case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break;
case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(a_X, dataitr->y, a_Z); break;
case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(a_X, dataitr->y, a_Z); break;
+ case E_BLOCK_COMMAND_BLOCK: HandleCommandBlock(a_X, dataitr->y, a_Z); break;
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
@@ -763,6 +765,29 @@ void cRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cRedstoneSimulator::HandleCommandBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ class cSetPowerToCommandBlock :
+ public cCommandBlockCallback
+ {
+ bool m_IsPowered;
+ public:
+ cSetPowerToCommandBlock(bool a_IsPowered) : m_IsPowered(a_IsPowered) {}
+
+ virtual bool Item(cCommandBlockEntity * a_CommandBlock) override
+ {
+ a_CommandBlock->SetRedstonePower(m_IsPowered);
+ return false;
+ }
+ } CmdBlockSP (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ));
+
+ m_World.DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, CmdBlockSP);
+}
+
+
+
+
+
void cRedstoneSimulator::HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType)
{
switch (a_MyType)
diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h
index 63a5be3d3..bb2efeb8a 100644
--- a/src/Simulator/RedstoneSimulator.h
+++ b/src/Simulator/RedstoneSimulator.h
@@ -110,6 +110,8 @@ private:
void HandleRedstoneLamp(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState);
/** Handles doords */
void HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ);
+ /** Handles command blocks */
+ void HandleCommandBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
/** Handles activator, detector, and powered rails */
void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType);
/** Handles trapdoors */
@@ -166,6 +168,7 @@ private:
switch (Block)
{
case E_BLOCK_ACTIVATOR_RAIL:
+ case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON:
case E_BLOCK_DISPENSER:
@@ -220,6 +223,7 @@ private:
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_ACTIVE_COMPARATOR:
case E_BLOCK_BLOCK_OF_REDSTONE:
+ case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_DISPENSER:
case E_BLOCK_DAYLIGHT_SENSOR:
diff --git a/src/StringCompression.cpp b/src/StringCompression.cpp
index e15058840..5b9a3bb0a 100644
--- a/src/StringCompression.cpp
+++ b/src/StringCompression.cpp
@@ -11,7 +11,7 @@
/// Compresses a_Data into a_Compressed; returns Z_XXX error constants same as zlib's compress2()
-int CompressString(const char * a_Data, int a_Length, AString & a_Compressed)
+int CompressString(const char * a_Data, int a_Length, AString & a_Compressed, int a_Factor)
{
uLongf CompressedSize = compressBound(a_Length);
@@ -19,7 +19,7 @@ int CompressString(const char * a_Data, int a_Length, AString & a_Compressed)
// It saves us one allocation and one memcpy of the entire compressed data
// It may not work on some STL implementations! (Confirmed working on MSVC 2008 & 2010)
a_Compressed.resize(CompressedSize);
- int errorcode = compress2( (Bytef*)a_Compressed.data(), &CompressedSize, (const Bytef*)a_Data, a_Length, Z_DEFAULT_COMPRESSION);
+ int errorcode = compress2( (Bytef*)a_Compressed.data(), &CompressedSize, (const Bytef*)a_Data, a_Length, a_Factor);
if (errorcode != Z_OK)
{
return errorcode;
diff --git a/src/StringCompression.h b/src/StringCompression.h
index 459e8f568..3f4e12d2d 100644
--- a/src/StringCompression.h
+++ b/src/StringCompression.h
@@ -10,7 +10,7 @@
/// Compresses a_Data into a_Compressed using ZLIB; returns Z_XXX error constants same as zlib's compress2()
-extern int CompressString(const char * a_Data, int a_Length, AString & a_Compressed);
+extern int CompressString(const char * a_Data, int a_Length, AString & a_Compressed, int a_Factor);
/// Uncompresses a_Data into a_Uncompressed; returns Z_XXX error constants same as zlib's decompress()
extern int UncompressString(const char * a_Data, int a_Length, AString & a_Uncompressed, int a_UncompressedSize);
diff --git a/src/World.cpp b/src/World.cpp
index 134773f67..6520702c7 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -231,6 +231,7 @@ cWorld::cWorld(const AString & a_WorldName) :
m_WorldName(a_WorldName),
m_IniFileName(m_WorldName + "/world.ini"),
m_StorageSchema("Default"),
+ m_StorageCompressionFactor(6),
m_IsSpawnExplicitlySet(false),
m_WorldAgeSecs(0),
m_TimeOfDaySecs(0),
@@ -512,6 +513,7 @@ void cWorld::Start(void)
}
m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema);
+ m_StorageCompressionFactor = IniFile.GetValueSetI ("Storage", "CompressionFactor", m_StorageCompressionFactor);
m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
@@ -585,7 +587,7 @@ void cWorld::Start(void)
m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
m_Lighting.Start(this);
- m_Storage.Start(this, m_StorageSchema);
+ m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor );
m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile);
m_ChunkSender.Start(this);
m_TickThread.Start();
@@ -1142,6 +1144,15 @@ bool cWorld::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl
+bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback)
+{
+ return m_ChunkMap->DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+}
+
+
+
+
+
bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
{
return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
@@ -2760,9 +2771,6 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
{
Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
}
-
- // Because it's logical that ALL mob spawns need spawn effects, not just spawners
- BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0);
return SpawnMobFinalize(Monster);
}
diff --git a/src/World.h b/src/World.h
index 1ecf41507..1a7ad0cb1 100644
--- a/src/World.h
+++ b/src/World.h
@@ -46,12 +46,13 @@ class cMobCensus;
typedef std::list< cPlayer * > cPlayerList;
-typedef cItemCallback<cPlayer> cPlayerListCallback;
-typedef cItemCallback<cEntity> cEntityCallback;
-typedef cItemCallback<cChestEntity> cChestCallback;
-typedef cItemCallback<cDispenserEntity> cDispenserCallback;
-typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
-typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
+typedef cItemCallback<cPlayer> cPlayerListCallback;
+typedef cItemCallback<cEntity> cEntityCallback;
+typedef cItemCallback<cChestEntity> cChestCallback;
+typedef cItemCallback<cDispenserEntity> cDispenserCallback;
+typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
+typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
+typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
@@ -466,6 +467,9 @@ public:
/// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found
bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback); // Exported in ManualBindings.cpp
+
+ /// Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found
+ bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Exported in ManualBindings.cpp
/// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp
@@ -681,6 +685,8 @@ private:
/// Name of the storage schema used to load and save chunks
AString m_StorageSchema;
+ int m_StorageCompressionFactor;
+
/// The dimension of the world, used by the client to provide correct lighting scheme
eDimension m_Dimension;
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index e1205f2be..447296c7f 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -10,6 +10,7 @@
#include "FastNBT.h"
#include "../BlockEntities/ChestEntity.h"
+#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/DropperEntity.h"
#include "../BlockEntities/FurnaceEntity.h"
@@ -219,8 +220,23 @@ void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox)
void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note)
{
m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Note, "Music");
- m_Writer.AddByte("note", a_Note->GetPitch());
+ AddBasicTileEntity(a_Note, "Music");
+ m_Writer.AddByte("note", a_Note->GetPitch());
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_CmdBlock, "Control");
+ m_Writer.AddString("Command", a_CmdBlock->GetCommand());
+ m_Writer.AddInt ("SuccessCount", a_CmdBlock->GetResult());
+ m_Writer.AddString("LastOutput", a_CmdBlock->GetLastOutput());
+ m_Writer.AddByte ("TrackOutput", 1); // TODO 2014-01-18 xdot: Figure out what TrackOutput is and save it.
m_Writer.EndCompound();
}
@@ -639,15 +655,16 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
// Add tile-entity into NBT:
switch (a_Entity->GetBlockType())
{
- case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
- case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
- case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
- case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
- case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
+ case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
+ case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
+ case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
+ case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
+ case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
- case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
- case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
+ case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
+ case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
+ case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
+ case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *) a_Entity); break;
default:
{
ASSERT(!"Unhandled block entity saved into Anvil");
diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
index 9d4ac208c..245b68063 100644
--- a/src/WorldStorage/NBTChunkSerializer.h
+++ b/src/WorldStorage/NBTChunkSerializer.h
@@ -21,6 +21,7 @@ class cEntity;
class cBlockEntity;
class cBoat;
class cChestEntity;
+class cCommandBlockEntity;
class cDispenserEntity;
class cDropperEntity;
class cFurnaceEntity;
@@ -92,6 +93,7 @@ protected:
void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
void AddNoteEntity (cNoteEntity * a_Note);
void AddSignEntity (cSignEntity * a_Sign);
+ void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock);
// Entities:
void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName);
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 72c47aa14..96a77152b 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -15,6 +15,7 @@
#include "../StringCompression.h"
#include "../BlockEntities/ChestEntity.h"
+#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/DropperEntity.h"
#include "../BlockEntities/FurnaceEntity.h"
@@ -58,8 +59,9 @@ Since only the header is actually in the memory, this number can be high, but st
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWSSAnvil:
-cWSSAnvil::cWSSAnvil(cWorld * a_World) :
- super(a_World)
+cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
+ super(a_World),
+ m_CompressionFactor(a_CompressionFactor)
{
// Create a level.dat file for mapping tools, if it doesn't already exist:
AString fnam;
@@ -272,7 +274,7 @@ bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
}
Writer.Finish();
- CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data);
+ CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data, m_CompressionFactor);
return true;
}
@@ -566,6 +568,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
{
LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
}
+ else if (strncmp(a_NBT.GetData(sID), "Control", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadCommandBlockFromNBT(a_BlockEntities, a_NBT, Child);
+ }
else if (strncmp(a_NBT.GetData(sID), "Dropper", a_NBT.GetDataLength(sID)) == 0)
{
LoadDropperFromNBT(a_BlockEntities, a_NBT, Child);
@@ -914,6 +920,43 @@ void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParse
+void cWSSAnvil::LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ std::auto_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(x, y, z, m_World));
+
+ int currentLine = a_NBT.FindChildByName(a_TagIdx, "Command");
+ if (currentLine >= 0)
+ {
+ CmdBlock->SetCommand(a_NBT.GetString(currentLine));
+ }
+
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "SuccessCount");
+ if (currentLine >= 0)
+ {
+ CmdBlock->SetResult(a_NBT.GetInt(currentLine));
+ }
+
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "LastOutput");
+ if (currentLine >= 0)
+ {
+ CmdBlock->SetLastOutput(a_NBT.GetString(currentLine));
+ }
+
+ // TODO 2014-01-18 xdot: Figure out what TrackOutput is and parse it.
+
+ a_BlockEntities.push_back(CmdBlock.release());
+}
+
+
+
+
+
void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength)
{
if (strncmp(a_IDTag, "Boat", a_IDTagLength) == 0)
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 0a7406267..5093ad083 100644
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -47,7 +47,7 @@ class cWSSAnvil :
public:
- cWSSAnvil(cWorld * a_World);
+ cWSSAnvil(cWorld * a_World, int a_CompressionFactor);
virtual ~cWSSAnvil();
protected:
@@ -89,6 +89,8 @@ protected:
cCriticalSection m_CS;
cMCAFiles m_Files; // a MRU cache of MCA files
+
+ int m_CompressionFactor;
/// Gets chunk data from the correct file; locks file CS as needed
bool GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data);
@@ -129,14 +131,15 @@ protected:
*/
void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0);
- void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas);
- void LoadHopperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas);
+ void LoadHopperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength);
diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp
index e2556b96e..ea17a8ec1 100644
--- a/src/WorldStorage/WSSCompact.cpp
+++ b/src/WorldStorage/WSSCompact.cpp
@@ -193,7 +193,7 @@ cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk)
// Load it anew:
AString FileName;
Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ );
- cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ);
+ cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ, m_CompressionFactor);
if (f == NULL)
{
return NULL;
@@ -399,8 +399,9 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
return; \
}
-cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ) :
+cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ, int a_CompressionFactor) :
m_FileName(a_FileName),
+ m_CompressionFactor(a_CompressionFactor),
m_LayerX(a_LayerX),
m_LayerZ(a_LayerZ),
m_NumDirty(0),
@@ -648,7 +649,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
// Re-compress data
AString CompressedData;
{
- int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData);
+ int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData,m_CompressionFactor);
if (errorcode != Z_OK)
{
LOGERROR("Error %d compressing data for chunk [%d, %d]",
@@ -786,7 +787,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
// Re-compress data
AString CompressedData;
{
- int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData);
+ int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData, m_CompressionFactor);
if (errorcode != Z_OK)
{
LOGERROR("Error %d compressing data for chunk [%d, %d]",
@@ -939,7 +940,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld
// Compress the data:
AString CompressedData;
- int errorcode = CompressString(Data.data(), Data.size(), CompressedData);
+ int errorcode = CompressString(Data.data(), Data.size(), CompressedData, m_CompressionFactor);
if ( errorcode != Z_OK )
{
LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h
index 3223a986e..64b8d7f31 100644
--- a/src/WorldStorage/WSSCompact.h
+++ b/src/WorldStorage/WSSCompact.h
@@ -53,7 +53,7 @@ class cWSSCompact :
public cWSSchema
{
public:
- cWSSCompact(cWorld * a_World) : cWSSchema(a_World) {}
+ cWSSCompact(cWorld * a_World, int a_CompressionFactor) : cWSSchema(a_World), m_CompressionFactor(a_CompressionFactor) {}
virtual ~cWSSCompact();
protected:
@@ -74,7 +74,7 @@ protected:
{
public:
- cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ);
+ cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ, int a_CompressionFactor);
~cPAKFile();
bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
@@ -95,6 +95,7 @@ protected:
protected:
AString m_FileName;
+ int m_CompressionFactor;
int m_LayerX;
int m_LayerZ;
@@ -119,6 +120,8 @@ protected:
cCriticalSection m_CS;
cPAKFiles m_PAKFiles; // A MRU cache of PAK files
+ int m_CompressionFactor;
+
/// Loads the correct PAK file either from cache or from disk, manages the m_PAKFiles cache
cPAKFile * LoadPAKFile(const cChunkCoords & a_Chunk);
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index 6aec525a8..711c8612f 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -68,11 +68,11 @@ cWorldStorage::~cWorldStorage()
-bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName)
+bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor )
{
m_World = a_World;
m_StorageSchemaName = a_StorageSchemaName;
- InitSchemas();
+ InitSchemas(a_StorageCompressionFactor);
return super::Start();
}
@@ -197,11 +197,11 @@ void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
-void cWorldStorage::InitSchemas(void)
+void cWorldStorage::InitSchemas(int a_StorageCompressionFactor)
{
// The first schema added is considered the default
- m_Schemas.push_back(new cWSSAnvil (m_World));
- m_Schemas.push_back(new cWSSCompact (m_World));
+ m_Schemas.push_back(new cWSSAnvil (m_World,a_StorageCompressionFactor));
+ m_Schemas.push_back(new cWSSCompact (m_World,a_StorageCompressionFactor));
m_Schemas.push_back(new cWSSForgetful(m_World));
// Add new schemas here
diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h
index 06cae1717..bb189b6c9 100644
--- a/src/WorldStorage/WorldStorage.h
+++ b/src/WorldStorage/WorldStorage.h
@@ -76,7 +76,7 @@ public:
void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
void UnqueueSave(const cChunkCoords & a_Chunk);
- bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
+ bool Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor); // Hide the cIsThread's Start() method, we need to provide args
void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event
void WaitForFinish(void);
void WaitForLoadQueueEmpty(void);
@@ -126,7 +126,7 @@ protected:
/// The one storage schema used for saving
cWSSchema * m_SaveSchema;
- void InitSchemas(void);
+ void InitSchemas(int a_StorageCompressionFactor);
virtual void Execute(void) override;