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-rw-r--r--src/Bindings/LuaChunkStay.cpp3
-rw-r--r--src/Bindings/LuaState.cpp15
-rw-r--r--src/Bindings/LuaState.h6
-rw-r--r--src/Bindings/tolua++.exebin484864 -> 200192 bytes
-rw-r--r--src/BlockEntities/DispenserEntity.cpp6
-rw-r--r--src/BlockEntities/HopperEntity.cpp2
-rw-r--r--src/BlockID.h14
-rw-r--r--src/BlockInfo.cpp1
-rw-r--r--src/Blocks/BlockAnvil.h63
-rw-r--r--src/Blocks/BlockBed.cpp73
-rw-r--r--src/Blocks/BlockHandler.cpp2
-rw-r--r--src/Blocks/BlockLeaves.h1
-rw-r--r--src/Blocks/BlockMushroom.h1
-rw-r--r--src/Blocks/BlockVine.h2
-rw-r--r--src/Blocks/BroadcastInterface.h5
-rw-r--r--src/Blocks/WorldInterface.h8
-rw-r--r--src/CMakeLists.txt4
-rw-r--r--src/ChunkMap.cpp131
-rw-r--r--src/DeadlockDetect.cpp1
-rw-r--r--src/Defines.h29
-rw-r--r--src/Entities/Entity.cpp381
-rw-r--r--src/Entities/Entity.h1
-rw-r--r--src/Entities/ExpOrb.cpp26
-rw-r--r--src/Entities/ExpOrb.h23
-rw-r--r--src/Entities/FallingBlock.cpp19
-rw-r--r--src/Entities/HangingEntity.cpp53
-rw-r--r--src/Entities/HangingEntity.h49
-rw-r--r--src/Entities/ItemFrame.cpp39
-rw-r--r--src/Entities/ItemFrame.h22
-rw-r--r--src/Entities/Pickup.cpp2
-rw-r--r--src/Entities/Pickup.h23
-rw-r--r--src/Entities/Player.cpp37
-rw-r--r--src/Entities/Player.h181
-rw-r--r--src/Generating/BioGen.cpp16
-rw-r--r--src/Generating/CompoGen.cpp4
-rw-r--r--src/Generating/HeiGen.cpp2
-rw-r--r--src/Generating/Noise3DGenerator.cpp2
-rw-r--r--src/Generating/StructGen.cpp4
-rw-r--r--src/Items/ItemHandler.cpp2
-rw-r--r--src/Items/ItemItemFrame.h6
-rw-r--r--src/Items/ItemLighter.h24
-rw-r--r--src/Items/ItemShears.h5
-rw-r--r--src/LinearUpscale.h46
-rw-r--r--src/Map.cpp4
-rw-r--r--src/MobSpawner.cpp2
-rw-r--r--src/Mobs/Monster.cpp10
-rw-r--r--src/OSSupport/GZipFile.cpp5
-rw-r--r--src/Protocol/Protocol16x.cpp4
-rw-r--r--src/Protocol/Protocol17x.cpp10
-rw-r--r--src/Scoreboard.cpp6
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp4
-rw-r--r--src/StringUtils.cpp1
-rw-r--r--src/World.cpp59
-rw-r--r--src/World.h83
-rw-r--r--src/WorldStorage/FireworksSerializer.cpp10
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp59
-rw-r--r--src/WorldStorage/NBTChunkSerializer.h6
-rw-r--r--src/WorldStorage/WSSAnvil.cpp201
-rw-r--r--src/WorldStorage/WSSAnvil.h6
-rw-r--r--src/main.cpp1
60 files changed, 1208 insertions, 597 deletions
diff --git a/src/Bindings/LuaChunkStay.cpp b/src/Bindings/LuaChunkStay.cpp
index 0e982637f..db865cfa4 100644
--- a/src/Bindings/LuaChunkStay.cpp
+++ b/src/Bindings/LuaChunkStay.cpp
@@ -131,9 +131,6 @@ void cLuaChunkStay::Enable(cChunkMap & a_ChunkMap, int a_OnChunkAvailableStackPo
void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ)
{
- // DEBUG:
- LOGD("LuaChunkStay: Chunk [%d, %d] is now available, calling the callback...", a_ChunkX, a_ChunkZ);
-
cPluginLua::cOperation Op(m_Plugin);
Op().Call((int)m_OnChunkAvailable, a_ChunkX, a_ChunkZ);
}
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index f24e15c3b..47380b8a7 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -689,9 +689,10 @@ void cLuaState::Push(void * a_Ptr)
ASSERT(IsValid());
// Investigate the cause of this - what is the callstack?
- LOGWARNING("Lua engine encountered an error - attempting to push a plain pointer");
+ // One code path leading here is the OnHookExploding / OnHookExploded with exotic parameters. Need to decide what to do with them
+ LOGWARNING("Lua engine: attempting to push a plain pointer, pushing nil instead.");
+ LOGWARNING("This indicates an unimplemented part of MCS bindings");
LogStackTrace();
- ASSERT(!"A plain pointer should never be pushed on Lua stack");
lua_pushnil(m_LuaState);
m_NumCurrentFunctionArgs += 1;
@@ -1080,20 +1081,20 @@ bool cLuaState::ReportErrors(lua_State * a_LuaState, int a_Status)
-void cLuaState::LogStackTrace(void)
+void cLuaState::LogStackTrace(int a_StartingDepth)
{
- LogStackTrace(m_LuaState);
+ LogStackTrace(m_LuaState, a_StartingDepth);
}
-void cLuaState::LogStackTrace(lua_State * a_LuaState)
+void cLuaState::LogStackTrace(lua_State * a_LuaState, int a_StartingDepth)
{
LOGWARNING("Stack trace:");
lua_Debug entry;
- int depth = 0;
+ int depth = a_StartingDepth;
while (lua_getstack(a_LuaState, depth, &entry))
{
lua_getinfo(a_LuaState, "Sln", &entry);
@@ -1312,7 +1313,7 @@ void cLuaState::LogStack(lua_State * a_LuaState, const char * a_Header)
int cLuaState::ReportFnCallErrors(lua_State * a_LuaState)
{
LOGWARNING("LUA: %s", lua_tostring(a_LuaState, -1));
- LogStackTrace(a_LuaState);
+ LogStackTrace(a_LuaState, 1);
return 1; // We left the error message on the stack as the return value
}
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index f5cb8379d..f0047b362 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -200,7 +200,7 @@ public:
void Push(const HTTPTemplateRequest * a_Request);
void Push(cTNTEntity * a_TNTEntity);
void Push(Vector3i * a_Vector);
- NORETURNDEBUG void Push(void * a_Ptr);
+ void Push(void * a_Ptr);
void Push(cHopperEntity * a_Hopper);
void Push(cBlockEntity * a_BlockEntity);
@@ -868,10 +868,10 @@ public:
static bool ReportErrors(lua_State * a_LuaState, int status);
/** Logs all items in the current stack trace to the server console */
- void LogStackTrace(void);
+ void LogStackTrace(int a_StartingDepth = 0);
/** Logs all items in the current stack trace to the server console */
- static void LogStackTrace(lua_State * a_LuaState);
+ static void LogStackTrace(lua_State * a_LuaState, int a_StartingDepth = 0);
/** Returns the type of the item on the specified position in the stack */
AString GetTypeText(int a_StackPos);
diff --git a/src/Bindings/tolua++.exe b/src/Bindings/tolua++.exe
index e5cec6d78..1e3cc7789 100644
--- a/src/Bindings/tolua++.exe
+++ b/src/Bindings/tolua++.exe
Binary files differ
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index cbfbb1b6a..e03bf776d 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -138,6 +138,12 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
break;
}
+ case E_ITEM_FIRE_CHARGE:
+ {
+ // TODO: Spawn fireball entity
+ break;
+ }
+
default:
{
DropFromSlot(a_Chunk, a_SlotNum);
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index af7043767..41fb9f811 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -219,7 +219,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
Vector3f EntityPos = a_Entity->GetPosition();
Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
- float Distance = (EntityPos - BlockPos).Length();
+ double Distance = (EntityPos - BlockPos).Length();
if (Distance < 0.5)
{
diff --git a/src/BlockID.h b/src/BlockID.h
index 1c454cd23..8adefcfba 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -853,9 +853,17 @@ enum eExplosionSource
esWitherSkullBlue,
esWitherBirth,
esPlugin,
-
- // Obsolete constants, kept for compatibility, will be removed after some time:
- esCreeper = esMonster,
+} ;
+
+
+
+
+
+enum eShrapnelLevel
+{
+ slNone,
+ slGravityAffectedOnly,
+ slAll
} ;
// tolua_end
diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp
index d1ecfdf7e..7d438ba3e 100644
--- a/src/BlockInfo.cpp
+++ b/src/BlockInfo.cpp
@@ -93,6 +93,7 @@ void cBlockInfo::Initialize(void)
ms_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1;
+ ms_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
ms_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h
new file mode 100644
index 000000000..9f5f84be0
--- /dev/null
+++ b/src/Blocks/BlockAnvil.h
@@ -0,0 +1,63 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cBlockAnvilHandler :
+ public cBlockHandler
+{
+public:
+ cBlockAnvilHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_BLOCK_ANVIL, 1, a_BlockMeta >> 2));
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+
+ int Direction = (int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 0.5) & 0x3;
+ int RawMeta = a_BlockMeta >> 2;
+
+ Direction++;
+ Direction %= 4;
+ switch (Direction)
+ {
+ case 0: a_BlockMeta = 0x2 | RawMeta << 2; break;
+ case 1: a_BlockMeta = 0x3 | RawMeta << 2; break;
+ case 2: a_BlockMeta = 0x0 | RawMeta << 2; break;
+ case 3: a_BlockMeta = 0x1 | RawMeta << 2; break;
+ default:
+ {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ virtual bool IsUseable() override
+ {
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index 3dad4feba..6a3c6a55b 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -51,6 +51,49 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt
+class cTimeFastForwardTester :
+ public cPlayerListCallback
+{
+ virtual bool Item(cPlayer * a_Player) override
+ {
+ if (!a_Player->IsInBed())
+ {
+ return true;
+ }
+
+ return false;
+ }
+};
+
+
+
+
+
+class cPlayerBedStateUnsetter :
+ public cPlayerListCallback
+{
+public:
+ cPlayerBedStateUnsetter(Vector3i a_Position, cWorldInterface & a_WorldInterface) :
+ m_Position(a_Position), m_WorldInterface(a_WorldInterface)
+ {
+ }
+
+ virtual bool Item(cPlayer * a_Player) override
+ {
+ a_Player->SetIsInBed(false);
+ m_WorldInterface.GetBroadcastManager().BroadcastEntityAnimation(*a_Player, 2);
+ return false;
+ }
+
+private:
+ Vector3i m_Position;
+ cWorldInterface & m_WorldInterface;
+};
+
+
+
+
+
void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
if (a_WorldInterface.GetDimension() != dimOverworld)
@@ -69,6 +112,8 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
}
else
{
+ Vector3i PillowDirection(0, 0, 0);
+
if (Meta & 0x8)
{
// Is pillow
@@ -77,16 +122,30 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
else
{
// Is foot end
- Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
- if (a_ChunkInterface.GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
+ VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken
+
+ PillowDirection = MetaDataToDirection(Meta & 0x7);
+ if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
{
- a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z);
+ a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z);
}
}
- a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (Meta | (1 << 2)));
- }
-
- } else {
+
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit
+ a_Player->SetIsInBed(true);
+
+ cTimeFastForwardTester Tester;
+ if (a_WorldInterface.ForEachPlayer(Tester))
+ {
+ cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface);
+ a_WorldInterface.ForEachPlayer(Unsetter);
+ a_WorldInterface.SetTimeOfDay(0);
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset
+ }
+ }
+ }
+ else
+ {
a_Player->SendMessageFailure("You can only sleep at night");
}
}
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 89a703de7..4f74e2f45 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -6,6 +6,7 @@
#include "../Root.h"
#include "../Bindings/PluginManager.h"
#include "../Chunk.h"
+#include "BlockAnvil.h"
#include "BlockBed.h"
#include "BlockBrewingStand.h"
#include "BlockButton.h"
@@ -86,6 +87,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
// Block handlers, alphabetically sorted:
case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
+ case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType);
case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType);
diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h
index 7b8f0b378..a6d3373c1 100644
--- a/src/Blocks/BlockLeaves.h
+++ b/src/Blocks/BlockLeaves.h
@@ -16,6 +16,7 @@
{ \
case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \
case E_BLOCK_LOG: return true; \
+ case E_BLOCK_NEW_LOG: return true; \
}
bool HasNearLog(cBlockArea &a_Area, int a_BlockX, int a_BlockY, int a_BlockZ);
diff --git a/src/Blocks/BlockMushroom.h b/src/Blocks/BlockMushroom.h
index 623cfda64..c30c1a401 100644
--- a/src/Blocks/BlockMushroom.h
+++ b/src/Blocks/BlockMushroom.h
@@ -39,6 +39,7 @@ public:
case E_BLOCK_CACTUS:
case E_BLOCK_ICE:
case E_BLOCK_LEAVES:
+ case E_BLOCK_NEW_LEAVES:
case E_BLOCK_AIR:
{
return false;
diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h
index 708583e70..8041d9359 100644
--- a/src/Blocks/BlockVine.h
+++ b/src/Blocks/BlockVine.h
@@ -73,7 +73,7 @@ public:
/// Returns true if the specified block type is good for vines to attach to
static bool IsBlockAttachable(BLOCKTYPE a_BlockType)
{
- return (a_BlockType == E_BLOCK_LEAVES) || cBlockInfo::IsSolid(a_BlockType);
+ return (a_BlockType == E_BLOCK_LEAVES) || (a_BlockType == E_BLOCK_NEW_LEAVES) || cBlockInfo::IsSolid(a_BlockType);
}
diff --git a/src/Blocks/BroadcastInterface.h b/src/Blocks/BroadcastInterface.h
index f6ccd580b..01966ffbd 100644
--- a/src/Blocks/BroadcastInterface.h
+++ b/src/Blocks/BroadcastInterface.h
@@ -5,6 +5,7 @@ class cBroadcastInterface
{
public:
- virtual void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
- virtual void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0;
+ virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
+ virtual void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0;
+ virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) = 0;
};
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h
index e59b00eff..580339d32 100644
--- a/src/Blocks/WorldInterface.h
+++ b/src/Blocks/WorldInterface.h
@@ -27,7 +27,13 @@ public:
/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0;
-
+
/** Sends the block on those coords to the player */
virtual void SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, cPlayer * a_Player) = 0;
+
+ /** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */
+ virtual bool ForEachPlayer(cItemCallback<cPlayer> & a_Callback) = 0;
+
+ virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0;
+
};
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 0f8700692..448dc4b70 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -16,6 +16,7 @@ if (NOT MSVC)
#lib dependecies are not included
set(BINDING_DEPENDECIES
+ tolua
${CMAKE_CURRENT_SOURCE_DIR}/Bindings/virtual_method_hooks.lua
${CMAKE_CURRENT_SOURCE_DIR}/Bindings/AllToLua.pkg
Bindings/LuaFunctions.h
@@ -57,6 +58,9 @@ if (NOT MSVC)
Entities/Player.h
Entities/ProjectileEntity.h
Entities/TNTEntity.h
+ Entities/ExpOrb.h
+ Entities/HangingEntity.h
+ Entities/ItemFrame.h
Generating/ChunkDesc.h
Group.h
Inventory.h
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 40964c654..e695f0ab2 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1376,8 +1376,9 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
break;
}
case E_BLOCK_LEAVES:
+ case E_BLOCK_NEW_LEAVES:
{
- if (itr->BlockType == E_BLOCK_LOG)
+ if ((itr->BlockType == E_BLOCK_LOG) || (itr->BlockType == E_BLOCK_NEW_LOG))
{
Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
}
@@ -1784,57 +1785,73 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
BLOCKTYPE Block = area.GetBlockType(bx + x, by + y, bz + z);
switch (Block)
{
- case E_BLOCK_TNT:
- {
- // Activate the TNT, with a random fuse between 10 to 30 game ticks
- double FuseTime = (double)(10 + m_World->GetTickRandomNumber(20)) / 20;
- m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime);
- area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
- a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
- break;
- }
- case E_BLOCK_OBSIDIAN:
- case E_BLOCK_BEDROCK:
- case E_BLOCK_WATER:
- case E_BLOCK_LAVA:
- {
- // These blocks are not affected by explosions
- break;
- }
-
- case E_BLOCK_STATIONARY_WATER:
- {
- // Turn into simulated water:
- area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_WATER);
- break;
- }
+ case E_BLOCK_TNT:
+ {
+ // Activate the TNT, with a random fuse between 10 to 30 game ticks
+ int FuseTime = 10 + m_World->GetTickRandomNumber(20);
+ m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime);
+ area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
+ a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
+ break;
+ }
+
+ case E_BLOCK_OBSIDIAN:
+ case E_BLOCK_BEDROCK:
+ case E_BLOCK_WATER:
+ case E_BLOCK_LAVA:
+ {
+ // These blocks are not affected by explosions
+ break;
+ }
- case E_BLOCK_STATIONARY_LAVA:
- {
- // Turn into simulated lava:
- area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_LAVA);
- break;
- }
+ case E_BLOCK_STATIONARY_WATER:
+ {
+ // Turn into simulated water:
+ area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_WATER);
+ break;
+ }
- case E_BLOCK_AIR:
- {
- // No pickups for air
- break;
- }
+ case E_BLOCK_STATIONARY_LAVA:
+ {
+ // Turn into simulated lava:
+ area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_LAVA);
+ break;
+ }
- default:
- {
- if (m_World->GetTickRandomNumber(100) <= 25) // 25% chance of pickups
+ case E_BLOCK_AIR:
{
- cItems Drops;
- cBlockHandler * Handler = BlockHandler(Block);
+ // No pickups for air
+ break;
+ }
- Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc.
- m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z);
+ default:
+ {
+ if (m_World->GetTickRandomNumber(100) <= 25) // 25% chance of pickups
+ {
+ cItems Drops;
+ cBlockHandler * Handler = BlockHandler(Block);
+
+ Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc.
+ m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z);
+ }
+ else if ((m_World->GetTNTShrapnelLevel() > slNone) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around
+ {
+ if (!cBlockInfo::FullyOccupiesVoxel(Block))
+ {
+ break;
+ }
+ else if ((m_World->GetTNTShrapnelLevel() == slGravityAffectedOnly) && ((Block != E_BLOCK_SAND) && (Block != E_BLOCK_GRAVEL)))
+ {
+ break;
+ }
+ m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z));
+ }
+
+ area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
+ a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
+ break;
+
}
- area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
- a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
- }
} // switch (BlockType)
} // for z
} // for y
@@ -1846,11 +1863,10 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
public cEntityCallback
{
public:
- cTNTDamageCallback(cBoundingBox & a_bbTNT, Vector3d a_ExplosionPos, int a_ExplosionSize, int a_ExplosionSizeSq) :
+ cTNTDamageCallback(cBoundingBox & a_bbTNT, Vector3d a_ExplosionPos, int a_ExplosionSize) :
m_bbTNT(a_bbTNT),
m_ExplosionPos(a_ExplosionPos),
- m_ExplosionSize(a_ExplosionSize),
- m_ExplosionSizeSq(a_ExplosionSizeSq)
+ m_ExplosionSize(a_ExplosionSize)
{
}
@@ -1873,14 +1889,16 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
}
Vector3d AbsoluteEntityPos(abs(EntityPos.x), abs(EntityPos.y), abs(EntityPos.z));
- Vector3d MaxExplosionBoundary(m_ExplosionSizeSq, m_ExplosionSizeSq, m_ExplosionSizeSq);
// Work out how far we are from the edge of the TNT's explosive effect
AbsoluteEntityPos -= m_ExplosionPos;
- AbsoluteEntityPos = MaxExplosionBoundary - AbsoluteEntityPos;
- double FinalDamage = ((AbsoluteEntityPos.x + AbsoluteEntityPos.y + AbsoluteEntityPos.z) / 3) * m_ExplosionSize;
- FinalDamage = a_Entity->GetMaxHealth() - abs(FinalDamage);
+ // All to positive
+ AbsoluteEntityPos.x = abs(AbsoluteEntityPos.x);
+ AbsoluteEntityPos.y = abs(AbsoluteEntityPos.y);
+ AbsoluteEntityPos.z = abs(AbsoluteEntityPos.z);
+
+ double FinalDamage = (((1 / AbsoluteEntityPos.x) + (1 / AbsoluteEntityPos.y) + (1 / AbsoluteEntityPos.z)) * 2) * m_ExplosionSize;
// Clip damage values
if (FinalDamage > a_Entity->GetMaxHealth())
@@ -1888,7 +1906,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
else if (FinalDamage < 0)
FinalDamage = 0;
- if (!a_Entity->IsTNT()) // Don't apply damage to other TNT entities, they should be invincible
+ if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible
{
a_Entity->TakeDamage(dtExplosion, NULL, (int)FinalDamage, 0);
}
@@ -1898,7 +1916,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
if (distance_explosion.SqrLength() < 4096.0)
{
distance_explosion.Normalize();
- distance_explosion *= m_ExplosionSizeSq;
+ distance_explosion *= m_ExplosionSize * m_ExplosionSize;
a_Entity->AddSpeed(distance_explosion);
}
@@ -1910,14 +1928,13 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
cBoundingBox & m_bbTNT;
Vector3d m_ExplosionPos;
int m_ExplosionSize;
- int m_ExplosionSizeSq;
};
cBoundingBox bbTNT(Vector3d(a_BlockX, a_BlockY, a_BlockZ), 0.5, 1);
bbTNT.Expand(ExplosionSizeInt * 2, ExplosionSizeInt * 2, ExplosionSizeInt * 2);
- cTNTDamageCallback TNTDamageCallback(bbTNT, Vector3d(a_BlockX, a_BlockY, a_BlockZ), ExplosionSizeInt, ExplosionSizeSq);
+ cTNTDamageCallback TNTDamageCallback(bbTNT, Vector3d(a_BlockX, a_BlockY, a_BlockZ), ExplosionSizeInt);
ForEachEntity(TNTDamageCallback);
// Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
diff --git a/src/DeadlockDetect.cpp b/src/DeadlockDetect.cpp
index c42d09b89..4dc7bfde6 100644
--- a/src/DeadlockDetect.cpp
+++ b/src/DeadlockDetect.cpp
@@ -121,7 +121,6 @@ void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age)
if (itr->second.m_NumCyclesSame > (1000 * m_IntervalSec) / CYCLE_MILLISECONDS)
{
DeadlockDetected();
- return;
}
}
else
diff --git a/src/Defines.h b/src/Defines.h
index 3b7654265..1a8b3fa4a 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -290,7 +290,10 @@ inline AString BlockFaceToString(eBlockFace a_BlockFace)
case BLOCK_FACE_ZP: return "BLOCK_FACE_ZP";
case BLOCK_FACE_NONE: return "BLOCK_FACE_NONE";
}
+ // clang optimisises this line away then warns that it has done so.
+ #if !defined(__clang__)
return Printf("Unknown BLOCK_FACE: %d", a_BlockFace);
+ #endif
}
@@ -530,16 +533,22 @@ enum eMessageType
// http://forum.mc-server.org/showthread.php?tid=1212
// MessageType...
- mtCustom, // Send raw data without any processing
- mtFailure, // Something could not be done (i.e. command not executed due to insufficient privilege)
- mtInformation, // Informational message (i.e. command usage)
- mtSuccess, // Something executed successfully
- mtWarning, // Something concerning (i.e. reload) is about to happen
- mtFatal, // Something catastrophic occured (i.e. plugin crash)
- mtDeath, // Denotes death of player
- mtPrivateMessage, // Player to player messaging identifier
- mtJoin, // A player has joined the server
- mtLeave, // A player has left the server
+ mtCustom, // Send raw data without any processing
+ mtFailure, // Something could not be done (i.e. command not executed due to insufficient privilege)
+ mtInformation, // Informational message (i.e. command usage)
+ mtSuccess, // Something executed successfully
+ mtWarning, // Something concerning (i.e. reload) is about to happen
+ mtFatal, // Something catastrophic occured (i.e. plugin crash)
+ mtDeath, // Denotes death of player
+ mtPrivateMessage, // Player to player messaging identifier
+ mtJoin, // A player has joined the server
+ mtLeave, // A player has left the server
+
+ // Common aliases:
+ mtFail = mtFailure,
+ mtError = mtFailure,
+ mtInfo = mtInformation,
+ mtPM = mtPrivateMessage,
};
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 0750ae05e..221cbbea7 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -521,27 +521,35 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
if (a_Chunk.IsValid())
{
- HandlePhysics(a_Dt, a_Chunk);
- }
- }
- if (a_Chunk.IsValid())
- {
- TickBurning(a_Chunk);
- }
- if ((a_Chunk.IsValid()) && (GetPosY() < -46))
- {
- TickInVoid(a_Chunk);
- }
- else
- m_TicksSinceLastVoidDamage = 0;
+ cChunk * NextChunk = a_Chunk.GetNeighborChunk(POSX_TOINT, POSZ_TOINT);
- if (IsMob() || IsPlayer())
- {
- // Set swimming state
- SetSwimState(a_Chunk);
+ if ((NextChunk == NULL) || !NextChunk->IsValid())
+ {
+ return;
+ }
+
+ TickBurning(*NextChunk);
+
+ if (GetPosY() < VOID_BOUNDARY)
+ {
+ TickInVoid(*NextChunk);
+ }
+ else
+ {
+ m_TicksSinceLastVoidDamage = 0;
+ }
+
+ if (IsMob() || IsPlayer())
+ {
+ // Set swimming state
+ SetSwimState(*NextChunk);
- // Handle drowning
- HandleAir();
+ // Handle drowning
+ HandleAir();
+ }
+
+ HandlePhysics(a_Dt, *NextChunk);
+ }
}
}
@@ -562,7 +570,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
if ((BlockY >= cChunkDef::Height) || (BlockY < 0))
{
// Outside of the world
-
+
cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
// See if we can commit our changes. If not, we will discard them.
if (NextChunk != NULL)
@@ -571,210 +579,205 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
NextPos += (NextSpeed * a_Dt);
SetPosition(NextPos);
}
+
return;
}
- // Make sure we got the correct chunk and a valid one. No one ever knows...
- cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
- if (NextChunk != NULL)
+ int RelBlockX = BlockX - (a_Chunk.GetPosX() * cChunkDef::Width);
+ int RelBlockZ = BlockZ - (a_Chunk.GetPosZ() * cChunkDef::Width);
+ BLOCKTYPE BlockIn = a_Chunk.GetBlock( RelBlockX, BlockY, RelBlockZ );
+ BLOCKTYPE BlockBelow = (BlockY > 0) ? a_Chunk.GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
+ if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block
{
- int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width);
- int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width);
- BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ );
- BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
- if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block
+ if (m_bOnGround) // check if it's still on the ground
{
- if (m_bOnGround) // check if it's still on the ground
+ if (!cBlockInfo::IsSolid(BlockBelow)) // Check if block below is air or water.
{
- if (!cBlockInfo::IsSolid(BlockBelow)) // Check if block below is air or water.
- {
- m_bOnGround = false;
- }
+ m_bOnGround = false;
}
}
- else
- {
- // Push out entity.
- BLOCKTYPE GotBlock;
+ }
+ else
+ {
+ // Push out entity.
+ BLOCKTYPE GotBlock;
- static const struct
- {
- int x, y, z;
- } gCrossCoords[] =
- {
- { 1, 0, 0},
- {-1, 0, 0},
- { 0, 0, 1},
- { 0, 0, -1},
- } ;
-
- bool IsNoAirSurrounding = true;
- for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
+ static const struct
+ {
+ int x, y, z;
+ } gCrossCoords[] =
+ {
+ { 1, 0, 0},
+ {-1, 0, 0},
+ { 0, 0, 1},
+ { 0, 0, -1},
+ } ;
+
+ bool IsNoAirSurrounding = true;
+ for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
+ {
+ if (!a_Chunk.UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock))
{
- if (!NextChunk->UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock))
- {
- // The pickup is too close to an unloaded chunk, bail out of any physics handling
- return;
- }
- if (!cBlockInfo::IsSolid(GotBlock))
- {
- NextPos.x += gCrossCoords[i].x;
- NextPos.z += gCrossCoords[i].z;
- IsNoAirSurrounding = false;
- break;
- }
- } // for i - gCrossCoords[]
-
- if (IsNoAirSurrounding)
+ // The pickup is too close to an unloaded chunk, bail out of any physics handling
+ return;
+ }
+ if (!cBlockInfo::IsSolid(GotBlock))
{
- NextPos.y += 0.5;
+ NextPos.x += gCrossCoords[i].x;
+ NextPos.z += gCrossCoords[i].z;
+ IsNoAirSurrounding = false;
+ break;
}
+ } // for i - gCrossCoords[]
+
+ if (IsNoAirSurrounding)
+ {
+ NextPos.y += 0.5;
+ }
- m_bOnGround = true;
+ m_bOnGround = true;
- /*
- // DEBUG:
- LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}",
- m_UniqueID, GetClass(), BlockX, BlockY, BlockZ
- );
- */
- }
+ /*
+ // DEBUG:
+ LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}",
+ m_UniqueID, GetClass(), BlockX, BlockY, BlockZ
+ );
+ */
+ }
- if (!m_bOnGround)
+ if (!m_bOnGround)
+ {
+ float fallspeed;
+ if (IsBlockWater(BlockIn))
{
- float fallspeed;
- if (IsBlockWater(BlockIn))
- {
- fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water.
- }
- else if (BlockIn == E_BLOCK_COBWEB)
- {
- NextSpeed.y *= 0.05; // Reduce overall falling speed
- fallspeed = 0; // No falling.
- }
- else
- {
- // Normal gravity
- fallspeed = m_Gravity * a_Dt;
- }
- NextSpeed.y += fallspeed;
+ fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water.
+ }
+ else if (BlockIn == E_BLOCK_COBWEB)
+ {
+ NextSpeed.y *= 0.05; // Reduce overall falling speed
+ fallspeed = 0; // No falling.
}
else
{
- // Friction
- if (NextSpeed.SqrLength() > 0.0004f)
+ // Normal gravity
+ fallspeed = m_Gravity * a_Dt;
+ }
+ NextSpeed.y += fallspeed;
+ }
+ else
+ {
+ // Friction
+ if (NextSpeed.SqrLength() > 0.0004f)
+ {
+ NextSpeed.x *= 0.7f / (1 + a_Dt);
+ if (fabs(NextSpeed.x) < 0.05)
{
- NextSpeed.x *= 0.7f / (1 + a_Dt);
- if (fabs(NextSpeed.x) < 0.05)
- {
- NextSpeed.x = 0;
- }
- NextSpeed.z *= 0.7f / (1 + a_Dt);
- if (fabs(NextSpeed.z) < 0.05)
- {
- NextSpeed.z = 0;
- }
+ NextSpeed.x = 0;
+ }
+ NextSpeed.z *= 0.7f / (1 + a_Dt);
+ if (fabs(NextSpeed.z) < 0.05)
+ {
+ NextSpeed.z = 0;
}
}
+ }
- // Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we
- // might have different speed modifiers according to terrain.
- if (BlockIn == E_BLOCK_COBWEB)
- {
- NextSpeed.x *= 0.25;
- NextSpeed.z *= 0.25;
- }
+ // Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we
+ // might have different speed modifiers according to terrain.
+ if (BlockIn == E_BLOCK_COBWEB)
+ {
+ NextSpeed.x *= 0.25;
+ NextSpeed.z *= 0.25;
+ }
- //Get water direction
- Direction WaterDir = m_World->GetWaterSimulator()->GetFlowingDirection(BlockX, BlockY, BlockZ);
+ //Get water direction
+ Direction WaterDir = m_World->GetWaterSimulator()->GetFlowingDirection(BlockX, BlockY, BlockZ);
- m_WaterSpeed *= 0.9f; //Reduce speed each tick
+ m_WaterSpeed *= 0.9f; //Reduce speed each tick
- switch(WaterDir)
- {
- case X_PLUS:
- m_WaterSpeed.x = 0.2f;
- m_bOnGround = false;
- break;
- case X_MINUS:
- m_WaterSpeed.x = -0.2f;
- m_bOnGround = false;
- break;
- case Z_PLUS:
- m_WaterSpeed.z = 0.2f;
- m_bOnGround = false;
- break;
- case Z_MINUS:
- m_WaterSpeed.z = -0.2f;
- m_bOnGround = false;
- break;
-
- default:
+ switch(WaterDir)
+ {
+ case X_PLUS:
+ m_WaterSpeed.x = 0.2f;
+ m_bOnGround = false;
break;
- }
+ case X_MINUS:
+ m_WaterSpeed.x = -0.2f;
+ m_bOnGround = false;
+ break;
+ case Z_PLUS:
+ m_WaterSpeed.z = 0.2f;
+ m_bOnGround = false;
+ break;
+ case Z_MINUS:
+ m_WaterSpeed.z = -0.2f;
+ m_bOnGround = false;
+ break;
+
+ default:
+ break;
+ }
- if (fabs(m_WaterSpeed.x) < 0.05)
- {
- m_WaterSpeed.x = 0;
- }
+ if (fabs(m_WaterSpeed.x) < 0.05)
+ {
+ m_WaterSpeed.x = 0;
+ }
- if (fabs(m_WaterSpeed.z) < 0.05)
- {
- m_WaterSpeed.z = 0;
- }
+ if (fabs(m_WaterSpeed.z) < 0.05)
+ {
+ m_WaterSpeed.z = 0;
+ }
- NextSpeed += m_WaterSpeed;
+ NextSpeed += m_WaterSpeed;
- if( NextSpeed.SqrLength() > 0.f )
+ if( NextSpeed.SqrLength() > 0.f )
+ {
+ cTracer Tracer( GetWorld() );
+ bool HasHit = Tracer.Trace( NextPos, NextSpeed, 2 );
+ if (HasHit) // Oh noez! we hit something
{
- cTracer Tracer( GetWorld() );
- int Ret = Tracer.Trace( NextPos, NextSpeed, 2 );
- if( Ret ) // Oh noez! we hit something
+ // Set to hit position
+ if ((Tracer.RealHit - NextPos).SqrLength() <= (NextSpeed * a_Dt).SqrLength())
{
- // Set to hit position
- if( (Tracer.RealHit - NextPos).SqrLength() <= ( NextSpeed * a_Dt ).SqrLength() )
- {
- if( Ret == 1 )
- {
- if( Tracer.HitNormal.x != 0.f ) NextSpeed.x = 0.f;
- if( Tracer.HitNormal.y != 0.f ) NextSpeed.y = 0.f;
- if( Tracer.HitNormal.z != 0.f ) NextSpeed.z = 0.f;
-
- if( Tracer.HitNormal.y > 0 ) // means on ground
- {
- m_bOnGround = true;
- }
- }
- NextPos.Set(Tracer.RealHit.x,Tracer.RealHit.y,Tracer.RealHit.z);
- NextPos.x += Tracer.HitNormal.x * 0.3f;
- NextPos.y += Tracer.HitNormal.y * 0.05f; // Any larger produces entity vibration-upon-the-spot
- NextPos.z += Tracer.HitNormal.z * 0.3f;
- }
- else
+ if (Tracer.HitNormal.x != 0.f) NextSpeed.x = 0.f;
+ if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f;
+ if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f;
+
+ if (Tracer.HitNormal.y > 0) // means on ground
{
- NextPos += (NextSpeed * a_Dt);
+ m_bOnGround = true;
}
+ NextPos.Set(Tracer.RealHit.x,Tracer.RealHit.y,Tracer.RealHit.z);
+ NextPos.x += Tracer.HitNormal.x * 0.3f;
+ NextPos.y += Tracer.HitNormal.y * 0.05f; // Any larger produces entity vibration-upon-the-spot
+ NextPos.z += Tracer.HitNormal.z * 0.3f;
}
else
{
- // We didn't hit anything, so move =]
NextPos += (NextSpeed * a_Dt);
}
}
- BlockX = (int) floor(NextPos.x);
- BlockZ = (int) floor(NextPos.z);
- NextChunk = NextChunk->GetNeighborChunk(BlockX,BlockZ);
- // See if we can commit our changes. If not, we will discard them.
- if (NextChunk != NULL)
+ else
{
- if (NextPos.x != GetPosX()) SetPosX(NextPos.x);
- if (NextPos.y != GetPosY()) SetPosY(NextPos.y);
- if (NextPos.z != GetPosZ()) SetPosZ(NextPos.z);
- if (NextSpeed.x != GetSpeedX()) SetSpeedX(NextSpeed.x);
- if (NextSpeed.y != GetSpeedY()) SetSpeedY(NextSpeed.y);
- if (NextSpeed.z != GetSpeedZ()) SetSpeedZ(NextSpeed.z);
+ // We didn't hit anything, so move =]
+ NextPos += (NextSpeed * a_Dt);
}
}
+
+ BlockX = (int) floor(NextPos.x);
+ BlockZ = (int) floor(NextPos.z);
+
+ cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
+ // See if we can commit our changes. If not, we will discard them.
+ if (NextChunk != NULL)
+ {
+ if (NextPos.x != GetPosX()) SetPosX(NextPos.x);
+ if (NextPos.y != GetPosY()) SetPosY(NextPos.y);
+ if (NextPos.z != GetPosZ()) SetPosZ(NextPos.z);
+ if (NextSpeed.x != GetSpeedX()) SetSpeedX(NextSpeed.x);
+ if (NextSpeed.y != GetSpeedY()) SetSpeedY(NextSpeed.y);
+ if (NextSpeed.z != GetSpeedZ()) SetSpeedZ(NextSpeed.z);
+ }
}
@@ -815,14 +818,13 @@ void cEntity::TickBurning(cChunk & a_Chunk)
{
int RelX = x;
int RelZ = z;
- cChunk * CurChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelX, RelZ);
- if (CurChunk == NULL)
- {
- continue;
- }
+
for (int y = MinY; y <= MaxY; y++)
{
- switch (CurChunk->GetBlock(RelX, y, RelZ))
+ BLOCKTYPE Block;
+ a_Chunk.UnboundedRelGetBlockType(RelX, y, RelZ, Block);
+
+ switch (Block)
{
case E_BLOCK_FIRE:
{
@@ -922,7 +924,7 @@ void cEntity::TickInVoid(cChunk & a_Chunk)
void cEntity::SetSwimState(cChunk & a_Chunk)
{
- int RelY = (int)floor(m_LastPosY + 0.1);
+ int RelY = (int)floor(GetPosY() + 0.1);
if ((RelY < 0) || (RelY >= cChunkDef::Height - 1))
{
m_IsSwimming = false;
@@ -931,11 +933,10 @@ void cEntity::SetSwimState(cChunk & a_Chunk)
}
BLOCKTYPE BlockIn;
- int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
// Check if the player is swimming:
- // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk
if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn))
{
// This sometimes happens on Linux machines
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index a73565de7..df80093e5 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -117,6 +117,7 @@ public:
BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire
MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have
DROWNING_TICKS = 20, ///< Number of ticks per heart of damage
+ VOID_BOUNDARY = -46 ///< At what position Y to begin applying void damage
} ;
cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp
index 3398f1c7b..3623c869a 100644
--- a/src/Entities/ExpOrb.cpp
+++ b/src/Entities/ExpOrb.cpp
@@ -5,20 +5,26 @@
#include "../ClientHandle.h"
-cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) :
- cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98),
- m_Reward(a_Reward)
+cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward)
+ : cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98)
+ , m_Reward(a_Reward)
+ , m_Timer(0.f)
{
+ SetMaxHealth(5);
+ SetHealth(5);
}
-cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) :
- cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
- m_Reward(a_Reward)
+cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward)
+ : cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98)
+ , m_Reward(a_Reward)
+ , m_Timer(0.f)
{
+ SetMaxHealth(5);
+ SetHealth(5);
}
@@ -52,7 +58,7 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward);
a_ClosestPlayer->DeltaExperience(m_Reward);
- m_World->BroadcastSoundEffect("random.orb", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("random.orb", (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
Destroy();
}
@@ -64,4 +70,10 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
BroadcastMovementUpdate();
}
HandlePhysics(a_Dt, a_Chunk);
+
+ m_Timer += a_Dt;
+ if (m_Timer >= 1000 * 60 * 5) // 5 minutes
+ {
+ Destroy(true);
+ }
}
diff --git a/src/Entities/ExpOrb.h b/src/Entities/ExpOrb.h
index 47d86922c..c1150bd03 100644
--- a/src/Entities/ExpOrb.h
+++ b/src/Entities/ExpOrb.h
@@ -7,14 +7,17 @@
+// tolua_begin
class cExpOrb :
public cEntity
{
typedef cExpOrb super;
public:
+ // tolua_end
+
CLASS_PROTODEF(cExpOrb);
-
+
cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward);
cExpOrb(const Vector3d & a_Pos, int a_Reward);
@@ -22,9 +25,21 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
- // cExpOrb functions
- int GetReward(void) const { return m_Reward; }
+ /** Returns the number of ticks that this entity has existed */
+ int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export
+
+ /** Set the number of ticks that this entity has existed */
+ void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export
+
+ /** Get the exp amount */
+ int GetReward(void) const { return m_Reward; } // tolua_export
+
+ /** Set the exp amount */
+ void SetReward(int a_Reward) { m_Reward = a_Reward; } // tolua_export
protected:
int m_Reward;
-} ; \ No newline at end of file
+
+ /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */
+ float m_Timer;
+} ; // tolua_export \ No newline at end of file
diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp
index 9fcd9ac80..a66c7e4ae 100644
--- a/src/Entities/FallingBlock.cpp
+++ b/src/Entities/FallingBlock.cpp
@@ -33,20 +33,16 @@ void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle)
void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
{
- float MilliDt = a_Dt * 0.001f;
- AddSpeedY(MilliDt * -9.8f);
- AddPosY(GetSpeedY() * MilliDt);
-
// GetWorld()->BroadcastTeleportEntity(*this); // Test position
- int BlockX = m_OriginalPosition.x;
+ int BlockX = POSX_TOINT;
int BlockY = (int)(GetPosY() - 0.5);
- int BlockZ = m_OriginalPosition.z;
+ int BlockZ = POSZ_TOINT;
if (BlockY < 0)
{
// Fallen out of this world, just continue falling until out of sight, then destroy:
- if (BlockY < 100)
+ if (BlockY < VOID_BOUNDARY)
{
Destroy(true);
}
@@ -86,6 +82,15 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
Destroy(true);
return;
}
+
+ float MilliDt = a_Dt * 0.001f;
+ AddSpeedY(MilliDt * -9.8f);
+ AddPosition(GetSpeed() * MilliDt);
+
+ if ((GetSpeedX() != 0) || (GetSpeedZ() != 0))
+ {
+ BroadcastMovementUpdate();
+ }
}
diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp
new file mode 100644
index 000000000..41ac86268
--- /dev/null
+++ b/src/Entities/HangingEntity.cpp
@@ -0,0 +1,53 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "HangingEntity.h"
+#include "ClientHandle.h"
+#include "Player.h"
+
+
+
+
+
+cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z)
+ : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8)
+ , m_BlockFace(a_BlockFace)
+{
+ SetMaxHealth(1);
+ SetHealth(1);
+}
+
+
+
+
+
+void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
+{
+ int Dir = 0;
+
+ // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
+ switch (m_BlockFace)
+ {
+ case BLOCK_FACE_ZP: break; // Initialised to zero
+ case BLOCK_FACE_ZM: Dir = 2; break;
+ case BLOCK_FACE_XM: Dir = 1; break;
+ case BLOCK_FACE_XP: Dir = 3; break;
+ default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return;
+ }
+
+ if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
+ {
+ SetYaw((Dir * 90) - 180);
+ }
+ else
+ {
+ SetYaw(Dir * 90);
+ }
+
+ a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch());
+ a_ClientHandle.SendEntityMetadata(*this);
+}
+
+
+
+
diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h
new file mode 100644
index 000000000..6498e4b5b
--- /dev/null
+++ b/src/Entities/HangingEntity.h
@@ -0,0 +1,49 @@
+
+#pragma once
+
+#include "Entity.h"
+
+
+
+
+
+// tolua_begin
+class cHangingEntity :
+ public cEntity
+{
+ // tolua_end
+ typedef cEntity super;
+
+public:
+
+ CLASS_PROTODEF(cHangingEntity);
+
+ cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
+
+ /** Returns the orientation from the hanging entity */
+ eBlockFace GetDirection() const { return m_BlockFace; } // tolua_export
+
+ /** Set the orientation from the hanging entity */
+ void SetDirection(eBlockFace a_BlockFace) { m_BlockFace = a_BlockFace; } // tolua_export
+
+ /** Returns the X coord. */
+ int GetTileX() const { return POSX_TOINT; } // tolua_export
+
+ /** Returns the Y coord. */
+ int GetTileY() const { return POSY_TOINT; } // tolua_export
+
+ /** Returns the Z coord. */
+ int GetTileZ() const { return POSZ_TOINT; } // tolua_export
+
+private:
+
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override {};
+
+ eBlockFace m_BlockFace;
+
+}; // tolua_export
+
+
+
+
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp
index 8cfa5e18d..9dd909880 100644
--- a/src/Entities/ItemFrame.cpp
+++ b/src/Entities/ItemFrame.cpp
@@ -10,43 +10,10 @@
cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z)
- : cEntity(etItemFrame, a_X, a_Y, a_Z, 0.8, 0.8),
- m_BlockFace(a_BlockFace),
- m_Item(E_BLOCK_AIR),
- m_Rotation(0)
+ : cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z)
+ , m_Item(E_BLOCK_AIR)
+ , m_Rotation(0)
{
- SetMaxHealth(1);
- SetHealth(1);
-}
-
-
-
-
-
-void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle)
-{
- int Dir = 0;
-
- // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
- switch (m_BlockFace)
- {
- case BLOCK_FACE_ZP: break; // Initialised to zero
- case BLOCK_FACE_ZM: Dir = 2; break;
- case BLOCK_FACE_XM: Dir = 1; break;
- case BLOCK_FACE_XP: Dir = 3; break;
- default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return;
- }
-
- if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
- {
- SetYaw((Dir * 90) - 180);
- }
- else
- {
- SetYaw(Dir * 90);
- }
-
- a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch());
}
diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h
index 43915e3f9..6577e7d94 100644
--- a/src/Entities/ItemFrame.h
+++ b/src/Entities/ItemFrame.h
@@ -1,7 +1,7 @@
#pragma once
-#include "Entity.h"
+#include "HangingEntity.h"
@@ -9,10 +9,10 @@
// tolua_begin
class cItemFrame :
- public cEntity
+ public cHangingEntity
{
// tolua_end
- typedef cEntity super;
+ typedef cHangingEntity super;
public:
@@ -20,18 +20,24 @@ public:
cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
- const cItem & GetItem(void) { return m_Item; }
- Byte GetRotation(void) const { return m_Rotation; }
+ /** Returns the item in the frame */
+ const cItem & GetItem(void) { return m_Item; } // tolua_export
+
+ /** Set the item in the frame */
+ void SetItem(cItem & a_Item) { m_Item = a_Item; }; // tolua_export
+
+ /** Returns the rotation from the item in the frame */
+ Byte GetRotation(void) const { return m_Rotation; } // tolua_export
+
+ /** Set the rotation from the item in the frame */
+ void SetRotation(Byte a_Rotation) { m_Rotation = a_Rotation; } // tolua_export
private:
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override {};
virtual void KilledBy(cEntity * a_Killer) override;
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
- eBlockFace m_BlockFace;
cItem m_Item;
Byte m_Rotation;
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index c5503c16a..7fc89b62b 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -82,7 +82,7 @@ cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_It
void cPickup::SpawnOn(cClientHandle & a_Client)
{
- a_Client.SendPickupSpawn(*this);
+ a_Client.SendPickupSpawn(*this);
}
diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h
index c273567d1..74b917bce 100644
--- a/src/Entities/Pickup.h
+++ b/src/Entities/Pickup.h
@@ -26,31 +26,34 @@ public:
CLASS_PROTODEF(cPickup);
cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f);
-
+
cItem & GetItem(void) {return m_Item; } // tolua_export
const cItem & GetItem(void) const {return m_Item; }
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
-
+
bool CollectedBy(cPlayer * a_Dest); // tolua_export
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
- /// Returns the number of ticks that this entity has existed
- int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export
-
- /// Returns true if the pickup has already been collected
+
+ /** Returns the number of ticks that this entity has existed */
+ int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export
+
+ /** Set the number of ticks that this entity has existed */
+ void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export
+
+ /** Returns true if the pickup has already been collected */
bool IsCollected(void) const { return m_bCollected; } // tolua_export
- /// Returns true if created by player (i.e. vomiting), used for determining picking-up delay time
+ /** Returns true if created by player (i.e. vomiting), used for determining picking-up delay time */
bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export
-
+
private:
Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
Vector3d m_WaterSpeed;
- /// The number of ticks that the entity has existed / timer between collect and destroy; in msec
+ /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */
float m_Timer;
cItem m_Item;
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 440d30595..863aaa799 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -43,8 +43,9 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_GameMode(eGameMode_NotSet)
, m_IP("")
, m_ClientHandle(a_Client)
- , m_NormalMaxSpeed(0.1)
- , m_SprintingMaxSpeed(0.13)
+ , m_NormalMaxSpeed(1.0)
+ , m_SprintingMaxSpeed(1.3)
+ , m_FlyingMaxSpeed(1.0)
, m_IsCrouched(false)
, m_IsSprinting(false)
, m_IsFlying(false)
@@ -684,7 +685,21 @@ const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const
double cPlayer::GetMaxSpeed(void) const
{
- return m_IsSprinting ? m_SprintingMaxSpeed : m_NormalMaxSpeed;
+ if (m_IsFlying)
+ {
+ return m_FlyingMaxSpeed;
+ }
+ else
+ {
+ if (m_IsSprinting)
+ {
+ return m_SprintingMaxSpeed;
+ }
+ else
+ {
+ return m_NormalMaxSpeed;
+ }
+ }
}
@@ -694,7 +709,7 @@ double cPlayer::GetMaxSpeed(void) const
void cPlayer::SetNormalMaxSpeed(double a_Speed)
{
m_NormalMaxSpeed = a_Speed;
- if (!m_IsSprinting)
+ if (!m_IsSprinting && !m_IsFlying)
{
m_ClientHandle->SendPlayerMaxSpeed();
}
@@ -707,7 +722,7 @@ void cPlayer::SetNormalMaxSpeed(double a_Speed)
void cPlayer::SetSprintingMaxSpeed(double a_Speed)
{
m_SprintingMaxSpeed = a_Speed;
- if (m_IsSprinting)
+ if (m_IsSprinting && !m_IsFlying)
{
m_ClientHandle->SendPlayerMaxSpeed();
}
@@ -717,6 +732,18 @@ void cPlayer::SetSprintingMaxSpeed(double a_Speed)
+void cPlayer::SetFlyingMaxSpeed(double a_Speed)
+{
+ m_FlyingMaxSpeed = a_Speed;
+
+ // Update the flying speed, always:
+ m_ClientHandle->SendPlayerAbilities();
+}
+
+
+
+
+
void cPlayer::SetCrouch(bool a_IsCrouched)
{
// Set the crouch status, broadcast to all visible players
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index f9404dfaf..ea32dbfb9 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -47,19 +47,19 @@ public:
virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); };
- /// Returns the curently equipped weapon; empty item if none
+ /** Returns the curently equipped weapon; empty item if none */
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
- /// Returns the currently equipped helmet; empty item if none
+ /** Returns the currently equipped helmet; empty item if none */
virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); }
- /// Returns the currently equipped chestplate; empty item if none
+ /** Returns the currently equipped chestplate; empty item if none */
virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); }
- /// Returns the currently equipped leggings; empty item if none
+ /** Returns the currently equipped leggings; empty item if none */
virtual cItem GetEquippedLeggings(void) const override { return m_Inventory.GetEquippedLeggings(); }
- /// Returns the currently equipped boots; empty item if none
+ /** Returns the currently equipped boots; empty item if none */
virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
@@ -77,36 +77,41 @@ public:
*/
short DeltaExperience(short a_Xp_delta);
- /// Gets the experience total - XpTotal for score on death
+ /** Gets the experience total - XpTotal for score on death */
inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
- /// Gets the currrent experience
+ /** Gets the currrent experience */
inline short GetCurrentXp(void) { return m_CurrentXp; }
- /// Gets the current level - XpLevel
+ /** Gets the current level - XpLevel */
short GetXpLevel(void);
- /// Gets the experience bar percentage - XpP
+ /** Gets the experience bar percentage - XpP */
float GetXpPercentage(void);
- /// Caculates the amount of XP needed for a given level, ref: http://minecraft.gamepedia.com/XP
+ /** Caculates the amount of XP needed for a given level
+ Ref: http://minecraft.gamepedia.com/XP
+ */
static short XpForLevel(short int a_Level);
- /// inverse of XpForLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
+ /** Inverse of XpForLevel
+ Ref: http://minecraft.gamepedia.com/XP
+ values are as per this with pre-calculations
+ */
static short CalcLevelFromXp(short int a_CurrentXp);
// tolua_end
- /// Starts charging the equipped bow
+ /** Starts charging the equipped bow */
void StartChargingBow(void);
- /// Finishes charging the current bow. Returns the number of ticks for which the bow has been charged
+ /** Finishes charging the current bow. Returns the number of ticks for which the bow has been charged */
int FinishChargingBow(void);
- /// Cancels the current bow charging
+ /** Cancels the current bow charging */
void CancelChargingBow(void);
- /// Returns true if the player is currently charging the bow
+ /** Returns true if the player is currently charging the bow */
bool IsChargingBow(void) const { return m_IsChargingBow; }
void SetTouchGround( bool a_bTouchGround );
@@ -124,16 +129,16 @@ public:
// tolua_begin
- /// Returns the position where projectiles thrown by this player should start, player eye position + adjustment
+ /** Returns the position where projectiles thrown by this player should start, player eye position + adjustment */
Vector3d GetThrowStartPos(void) const;
- /// Returns the initial speed vector of a throw, with a 3D length of a_SpeedCoeff.
+ /** Returns the initial speed vector of a throw, with a 3D length of a_SpeedCoeff. */
Vector3d GetThrowSpeed(double a_SpeedCoeff) const;
- /// Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable
+ /** Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable */
eGameMode GetGameMode(void) const { return m_GameMode; }
- /// Returns the current effective gamemode (inherited gamemode is resolved before returning)
+ /** Returns the current effective gamemode (inherited gamemode is resolved before returning) */
eGameMode GetEffectiveGameMode(void) const { return (m_GameMode == gmNotSet) ? m_World->GetGameMode() : m_GameMode; }
/** Sets the gamemode for the player.
@@ -142,24 +147,24 @@ public:
*/
void SetGameMode(eGameMode a_GameMode);
- /// Returns true if the player is in Creative mode, either explicitly, or by inheriting from current world
+ /** Returns true if the player is in Creative mode, either explicitly, or by inheriting from current world */
bool IsGameModeCreative(void) const;
- /// Returns true if the player is in Survival mode, either explicitly, or by inheriting from current world
+ /** Returns true if the player is in Survival mode, either explicitly, or by inheriting from current world */
bool IsGameModeSurvival(void) const;
- /// Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world
+ /** Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world */
bool IsGameModeAdventure(void) const;
AString GetIP(void) const { return m_IP; } // tolua_export
- /// Returns the associated team, NULL if none
+ /** Returns the associated team, NULL if none */
cTeam * GetTeam(void) { return m_Team; } // tolua_export
- /// Sets the player team, NULL if none
+ /** Sets the player team, NULL if none */
void SetTeam(cTeam * a_Team);
- /// Forces the player to query the scoreboard for his team
+ /** Forces the player to query the scoreboard for his team */
cTeam * UpdateTeam(void);
// tolua_end
@@ -169,24 +174,24 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
- /// Forces the player to move in the given direction.
+ /** Forces the player to move in the given direction. */
void ForceSetSpeed(Vector3d a_Direction); // tolua_export
- /// Tries to move to a new position, with attachment-related checks (y == -999)
+ /** Tries to move to a new position, with attachment-related checks (y == -999) */
void MoveTo(const Vector3d & a_NewPos); // tolua_export
cWindow * GetWindow(void) { return m_CurrentWindow; } // tolua_export
const cWindow * GetWindow(void) const { return m_CurrentWindow; }
- /// Opens the specified window; closes the current one first using CloseWindow()
+ /** Opens the specified window; closes the current one first using CloseWindow() */
void OpenWindow(cWindow * a_Window); // Exported in ManualBindings.cpp
// tolua_begin
- /// Closes the current window, resets current window to m_InventoryWindow. A plugin may refuse the closing if a_CanRefuse is true
+ /** Closes the current window, resets current window to m_InventoryWindow. A plugin may refuse the closing if a_CanRefuse is true */
void CloseWindow(bool a_CanRefuse = true);
- /// Closes the current window if it matches the specified ID, resets current window to m_InventoryWindow
+ /** Closes the current window if it matches the specified ID, resets current window to m_InventoryWindow */
void CloseWindowIfID(char a_WindowID, bool a_CanRefuse = true);
cClientHandle * GetClientHandle(void) const { return m_ClientHandle; }
@@ -208,10 +213,10 @@ public:
typedef std::list< cGroup* > GroupList;
typedef std::list< std::string > StringList;
- /// Adds a player to existing group or creates a new group when it doesn't exist
+ /** Adds a player to existing group or creates a new group when it doesn't exist */
void AddToGroup( const AString & a_GroupName ); // tolua_export
- /// Removes a player from the group, resolves permissions and group inheritance (case sensitive)
+ /** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */
void RemoveFromGroup( const AString & a_GroupName ); // tolua_export
bool HasPermission( const AString & a_Permission ); // tolua_export
@@ -234,7 +239,7 @@ public:
/** tosses a pickup newly created from a_Item */
void TossPickup(const cItem & a_Item);
- /// Heals the player by the specified amount of HPs (positive only); sends health update
+ /** Heals the player by the specified amount of HPs (positive only); sends health update */
void Heal(int a_Health);
int GetFoodLevel (void) const { return m_FoodLevel; }
@@ -243,7 +248,7 @@ public:
double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; }
int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; }
- /// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore
+ /** Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore */
bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); }
void SetFoodLevel (int a_FoodLevel);
@@ -252,25 +257,28 @@ public:
void SetFoodExhaustionLevel (double a_FoodExhaustionLevel);
void SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining);
- /// Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full"
+ /** Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full" */
bool Feed(int a_Food, double a_Saturation);
- /// Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values.
+ /** Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values. */
void AddFoodExhaustion(double a_Exhaustion)
{
m_FoodExhaustionLevel += a_Exhaustion;
}
- /// Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two
+ /** Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two */
void FoodPoison(int a_NumTicks);
- /// Returns true if the player is currently in the process of eating the currently equipped item
+ /** Returns true if the player is currently in the process of eating the currently equipped item */
bool IsEating(void) const { return (m_EatingFinishTick >= 0); }
- /// Returns true if the player is currently flying.
+ /** Returns true if the player is currently flying. */
bool IsFlying(void) const { return m_IsFlying; }
- /// returns true if the player has thrown out a floater.
+ /** Returns if a player is sleeping in a bed */
+ bool IsInBed(void) const { return m_bIsInBed; }
+
+ /** returns true if the player has thrown out a floater. */
bool IsFishing(void) const { return m_IsFishing; }
void SetIsFishing(bool a_IsFishing, int a_FloaterID = -1) { m_IsFishing = a_IsFishing; m_FloaterID = a_FloaterID; }
@@ -278,14 +286,17 @@ public:
int GetFloaterID(void) const { return m_FloaterID; }
// tolua_end
+
+ /** Sets a player's in-bed state; we can't be sure plugins will keep this value updated, so no exporting */
+ void SetIsInBed(bool a_Flag) { m_bIsInBed = a_Flag; }
- /// Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet
+ /** Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet */
void StartEating(void);
- /// Finishes eating the currently equipped item. Consumes the item, updates health and broadcasts the packets
+ /** Finishes eating the currently equipped item. Consumes the item, updates health and broadcasts the packets */
void FinishEating(void);
- /// Aborts the current eating operation
+ /** Aborts the current eating operation */
void AbortEating(void);
virtual void KilledBy(cEntity * a_Killer) override;
@@ -314,45 +325,51 @@ public:
cItem & GetDraggingItem(void) {return m_DraggingItem; }
// In UI windows, when inventory-painting:
- /// Clears the list of slots that are being inventory-painted. To be used by cWindow only
+ /** Clears the list of slots that are being inventory-painted. To be used by cWindow only */
void ClearInventoryPaintSlots(void);
- /// Adds a slot to the list for inventory painting. To be used by cWindow only
+ /** Adds a slot to the list for inventory painting. To be used by cWindow only */
void AddInventoryPaintSlot(int a_SlotNum);
- /// Returns the list of slots currently stored for inventory painting. To be used by cWindow only
+ /** Returns the list of slots currently stored for inventory painting. To be used by cWindow only */
const cSlotNums & GetInventoryPaintSlots(void) const;
// tolua_begin
- /// Returns the current maximum speed, as reported in the 1.6.1+ protocol (takes current sprinting state into account)
+ /** Returns the current relative maximum speed (takes current sprinting / flying state into account) */
double GetMaxSpeed(void) const;
- /// Gets the normal maximum speed, as reported in the 1.6.1+ protocol, in the protocol units
+ /** Gets the normal relative maximum speed */
double GetNormalMaxSpeed(void) const { return m_NormalMaxSpeed; }
- /// Gets the sprinting maximum speed, as reported in the 1.6.1+ protocol, in the protocol units
+ /** Gets the sprinting relative maximum speed */
double GetSprintingMaxSpeed(void) const { return m_SprintingMaxSpeed; }
- /// Sets the normal maximum speed, as reported in the 1.6.1+ protocol. Sends the update to player, if needed.
+ /** Gets the flying relative maximum speed */
+ double GetFlyingMaxSpeed(void) const { return m_FlyingMaxSpeed; }
+
+ /** Sets the normal relative maximum speed. Sends the update to player, if needed. */
void SetNormalMaxSpeed(double a_Speed);
- /// Sets the sprinting maximum speed, as reported in the 1.6.1+ protocol. Sends the update to player, if needed.
+ /** Sets the sprinting relative maximum speed. Sends the update to player, if needed. */
void SetSprintingMaxSpeed(double a_Speed);
- /// Sets the crouch status, broadcasts to all visible players
+ /** Sets the flying relative maximum speed. Sends the update to player, if needed. */
+ void SetFlyingMaxSpeed(double a_Speed);
+
+ /** Sets the crouch status, broadcasts to all visible players */
void SetCrouch(bool a_IsCrouched);
- /// Starts or stops sprinting, sends the max speed update to the client, if needed
+ /** Starts or stops sprinting, sends the max speed update to the client, if needed */
void SetSprint(bool a_IsSprinting);
- /// Flags the player as flying
+ /** Flags the player as flying */
void SetFlying(bool a_IsFlying);
- /// If true the player can fly even when he's not in creative.
+ /** If true the player can fly even when he's not in creative. */
void SetCanFly(bool a_CanFly);
- /// Returns wheter the player can fly or not.
+ /** Returns wheter the player can fly or not. */
virtual bool CanFly(void) const { return m_CanFly; }
// tolua_end
@@ -371,10 +388,10 @@ protected:
GroupList m_ResolvedGroups;
GroupList m_Groups;
- std::string m_PlayerName;
- std::string m_LoadedWorldName;
+ AString m_PlayerName;
+ AString m_LoadedWorldName;
- /// Xp Level stuff
+ /** Xp Level stuff */
enum
{
XP_TO_LEVEL15 = 255,
@@ -385,22 +402,22 @@ protected:
bool m_bVisible;
// Food-related variables:
- /// Represents the food bar, one point equals half a "drumstick"
+ /** Represents the food bar, one point equals half a "drumstick" */
int m_FoodLevel;
- /// "Overcharge" for the m_FoodLevel; is depleted before m_FoodLevel
+ /** "Overcharge" for the m_FoodLevel; is depleted before m_FoodLevel */
double m_FoodSaturationLevel;
- /// Count-up to the healing or damaging action, based on m_FoodLevel
+ /** Count-up to the healing or damaging action, based on m_FoodLevel */
int m_FoodTickTimer;
- /// A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little
+ /** A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little */
double m_FoodExhaustionLevel;
- /// Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned
+ /** Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned */
int m_FoodPoisonedTicksRemaining;
- /// Last position that has been recorded for food-related processing:
+ /** Last position that has been recorded for food-related processing: */
Vector3d m_LastFoodPos;
float m_LastJumpHeight;
@@ -416,7 +433,7 @@ protected:
eGameMode m_GameMode;
AString m_IP;
- /// The item being dragged by the cursor while in a UI window
+ /** The item being dragged by the cursor while in a UI window */
cItem m_DraggingItem;
long long m_LastPlayerListTime;
@@ -426,12 +443,21 @@ protected:
cSlotNums m_InventoryPaintSlots;
- /// Max speed, in ENTITY_PROPERTIES packet's units, when the player is walking. 0.1 by default
+ /** Max speed, relative to the game default.
+ 1 means regular speed, 2 means twice as fast, 0.5 means half-speed.
+ Default value is 1. */
double m_NormalMaxSpeed;
- /// Max speed, in ENTITY_PROPERTIES packet's units, when the player is sprinting. 0.13 by default
+ /** Max speed, relative to the game default max speed, when sprinting.
+ 1 means regular speed, 2 means twice as fast, 0.5 means half-speed.
+ Default value is 1.3. */
double m_SprintingMaxSpeed;
+ /** Max speed, relative to the game default flying max speed, when flying.
+ 1 means regular speed, 2 means twice as fast, 0.5 means half-speed.
+ Default value is 1. */
+ double m_FlyingMaxSpeed;
+
bool m_IsCrouched;
bool m_IsSprinting;
bool m_IsFlying;
@@ -441,10 +467,10 @@ protected:
bool m_CanFly; // If this is true the player can fly. Even if he is not in creative.
- /// The world tick in which eating will be finished. -1 if not eating
+ /** The world tick in which eating will be finished. -1 if not eating */
Int64 m_EatingFinishTick;
- /// Player Xp level
+ /** Player Xp level */
short int m_LifetimeTotalXp;
short int m_CurrentXp;
@@ -456,7 +482,7 @@ protected:
int m_FloaterID;
- cTeam* m_Team;
+ cTeam * m_Team;
@@ -465,20 +491,25 @@ protected:
virtual void Destroyed(void);
- /// Filters out damage for creative mode/friendly fire
+ /** Filters out damage for creative mode/friendly fire */
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
/** Stops players from burning in creative mode */
virtual void TickBurning(cChunk & a_Chunk) override;
- /// Called in each tick to handle food-related processing
+ /** Called in each tick to handle food-related processing */
void HandleFood(void);
- /// Called in each tick if the player is fishing to make sure the floater dissapears when the player doesn't have a fishing rod as equipped item.
+ /** Called in each tick if the player is fishing to make sure the floater dissapears when the player doesn't have a fishing rod as equipped item. */
void HandleFloater(void);
- /// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block)
+ /** Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) */
void ApplyFoodExhaustionFromMovement();
+
+ /** Flag representing whether the player is currently in a bed
+ Set by a right click on unoccupied bed, unset by a time fast forward or teleport */
+ bool m_bIsInBed;
+
} ; // tolua_export
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index 967deba6a..32a687201 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -371,8 +371,8 @@ void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::B
Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z]);
}
- LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
- LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
+ LinearUpscale2DArrayInPlace<cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4>(&DistortX[0][0]);
+ LinearUpscale2DArrayInPlace<cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4>(&DistortZ[0][0]);
for (int z = 0; z < cChunkDef::Width; z++)
{
@@ -477,8 +477,8 @@ void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cC
{
Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z], DistortSize);
}
- LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
- LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
+ LinearUpscale2DArrayInPlace<cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4>(&DistortX[0][0]);
+ LinearUpscale2DArrayInPlace<cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4>(&DistortZ[0][0]);
// Prepare a 9x9 area of neighboring cell seeds
// (assuming that 7x7 cell area is larger than a chunk being generated)
@@ -651,8 +651,8 @@ void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_Chunk
HumidityMap[x + 17 * z] = NoiseH;
} // for x
} // for z
- LinearUpscale2DArrayInPlace(TemperatureMap, 17, 17, 8, 8);
- LinearUpscale2DArrayInPlace(HumidityMap, 17, 17, 8, 8);
+ LinearUpscale2DArrayInPlace<17, 17, 8, 8>(TemperatureMap);
+ LinearUpscale2DArrayInPlace<17, 17, 8, 8>(HumidityMap);
// Re-map into integral values in [0 .. 255] range:
for (size_t idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++)
@@ -778,8 +778,8 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
DistortZ[4 * x][4 * z] = BlockZ + (int)(64 * NoiseZ);
}
- LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
- LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
+ LinearUpscale2DArrayInPlace<cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4>(&DistortX[0][0]);
+ LinearUpscale2DArrayInPlace<cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4>(&DistortZ[0][0]);
// Apply distortion to each block coord, then query the voronoi maps for biome group and biome index and choose biome based on that:
for (int z = 0; z < cChunkDef::Width; z++)
diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp
index 60356fe46..578bb2481 100644
--- a/src/Generating/CompoGen.cpp
+++ b/src/Generating/CompoGen.cpp
@@ -566,7 +566,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) /
256;
} // for x, z - FloorLo[]
- LinearUpscale2DArrayInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
+ LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorLo);
// Interpolate segments:
for (int Segment = 0; Segment < MaxHeight; Segment += SEGMENT_HEIGHT)
@@ -579,7 +579,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
256;
} // for x, z - FloorLo[]
- LinearUpscale2DArrayInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
+ LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorHi);
// Interpolate between FloorLo and FloorHi:
for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp
index 10710b4a1..3621421c2 100644
--- a/src/Generating/HeiGen.cpp
+++ b/src/Generating/HeiGen.cpp
@@ -428,7 +428,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes);
}
}
- LinearUpscale2DArrayInPlace(Height, 17, 17, STEPX, STEPZ);
+ LinearUpscale2DArrayInPlace<17, 17, STEPX, STEPZ>(Height);
// Copy into the heightmap
for (int z = 0; z < cChunkDef::Width; z++)
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp
index afa40c647..15a588d45 100644
--- a/src/Generating/Noise3DGenerator.cpp
+++ b/src/Generating/Noise3DGenerator.cpp
@@ -420,7 +420,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ)
}
}
// Linear-interpolate this XZ floor:
- LinearUpscale2DArrayInPlace(CurFloor, 17, 17, UPSCALE_X, UPSCALE_Z);
+ LinearUpscale2DArrayInPlace<17, 17, UPSCALE_X, UPSCALE_Z>(CurFloor);
}
// Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis
diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp
index 3cc8a09c3..db9d5578c 100644
--- a/src/Generating/StructGen.cpp
+++ b/src/Generating/StructGen.cpp
@@ -578,7 +578,7 @@ void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc)
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) /
256;
} // for x, z - FloorLo[]
- LinearUpscale2DArrayInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
+ LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorLo);
// Interpolate segments:
for (int Segment = BaseY; Segment < MaxHeight; Segment += SEGMENT_HEIGHT)
@@ -591,7 +591,7 @@ void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc)
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
256;
} // for x, z - FloorLo[]
- LinearUpscale2DArrayInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
+ LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorHi);
// Interpolate between FloorLo and FloorHi:
for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index cd391480c..454fabdd7 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -95,6 +95,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
// Single item per handler, alphabetically sorted:
case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType);
+ case E_BLOCK_NEW_LEAVES: return new cItemLeavesHandler(a_ItemType);
case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType);
case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType);
case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
@@ -109,6 +110,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_EGG: return new cItemEggHandler();
case E_ITEM_EMPTY_MAP: return new cItemEmptyMapHandler();
case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
+ case E_ITEM_FIRE_CHARGE: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler();
case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h
index 74e987445..27e7dba35 100644
--- a/src/Items/ItemItemFrame.h
+++ b/src/Items/ItemItemFrame.h
@@ -34,7 +34,11 @@ public:
if (Block == E_BLOCK_AIR)
{
cItemFrame * ItemFrame = new cItemFrame(a_Dir, a_BlockX, a_BlockY, a_BlockZ);
- ItemFrame->Initialize(a_World);
+ if (!ItemFrame->Initialize(a_World))
+ {
+ delete ItemFrame;
+ return false;
+ }
if (!a_Player->IsGameModeCreative())
{
diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h
index 18873e911..32f49cab6 100644
--- a/src/Items/ItemLighter.h
+++ b/src/Items/ItemLighter.h
@@ -26,7 +26,26 @@ public:
return false;
}
- a_Player->UseEquippedItem();
+ if (!a_Player->IsGameModeCreative())
+ {
+ switch (m_ItemType)
+ {
+ case E_ITEM_FLINT_AND_STEEL:
+ {
+ a_Player->UseEquippedItem();
+ break;
+ }
+ case E_ITEM_FIRE_CHARGE:
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unknown Lighter Item!");
+ }
+ }
+ }
switch (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))
{
@@ -34,8 +53,8 @@ public:
{
// Activate the TNT:
a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 1.0f);
- a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom
a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0);
+ a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom
break;
}
default:
@@ -49,6 +68,7 @@ public:
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0);
+ a_World->BroadcastSoundEffect("fire.ignite", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0F, 1.04F);
break;
}
}
diff --git a/src/Items/ItemShears.h b/src/Items/ItemShears.h
index b8f75f5ba..39d2776fa 100644
--- a/src/Items/ItemShears.h
+++ b/src/Items/ItemShears.h
@@ -28,10 +28,10 @@ public:
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- if (Block == E_BLOCK_LEAVES)
+ if ((Block == E_BLOCK_LEAVES) || (Block == E_BLOCK_NEW_LEAVES))
{
cItems Drops;
- Drops.push_back(cItem(E_BLOCK_LEAVES, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03));
+ Drops.push_back(cItem(Block, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03));
a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
@@ -49,6 +49,7 @@ public:
case E_BLOCK_COBWEB:
case E_BLOCK_VINES:
case E_BLOCK_LEAVES:
+ case E_BLOCK_NEW_LEAVES:
{
return true;
}
diff --git a/src/LinearUpscale.h b/src/LinearUpscale.h
index b337b3219..0b04408cf 100644
--- a/src/LinearUpscale.h
+++ b/src/LinearUpscale.h
@@ -18,7 +18,7 @@ Therefore, there is no cpp file.
InPlace upscaling works on a single array and assumes that the values to work on have already
been interspersed into the array to the cell boundaries.
-Specifically, a_Array[x * a_AnchorStepX + y * a_AnchorStepY] contains the anchor value.
+Specifically, a_Array[x * AnchorStepX + y * AnchorStepY] contains the anchor value.
Regular upscaling takes two arrays and "moves" the input from src to dst; src is expected packed.
*/
@@ -29,46 +29,48 @@ Regular upscaling takes two arrays and "moves" the input from src to dst; src is
/**
Linearly interpolates values in the array between the equidistant anchor points (upscales).
Works in-place (input is already present at the correct output coords)
+Uses templates to make it possible for the compiler to further optimizer the loops
*/
-template<typename TYPE> void LinearUpscale2DArrayInPlace(
- TYPE * a_Array,
- int a_SizeX, int a_SizeY, // Dimensions of the array
- int a_AnchorStepX, int a_AnchorStepY // Distances between the anchor points in each direction
-)
+template<
+ int SizeX, int SizeY, // Dimensions of the array
+ int AnchorStepX, int AnchorStepY,
+ typename TYPE
+>
+void LinearUpscale2DArrayInPlace(TYPE * a_Array)
{
// First interpolate columns where the anchor points are:
- int LastYCell = a_SizeY - a_AnchorStepY;
- for (int y = 0; y < LastYCell; y += a_AnchorStepY)
+ int LastYCell = SizeY - AnchorStepY;
+ for (int y = 0; y < LastYCell; y += AnchorStepY)
{
- int Idx = a_SizeX * y;
- for (int x = 0; x < a_SizeX; x += a_AnchorStepX)
+ int Idx = SizeX * y;
+ for (int x = 0; x < SizeX; x += AnchorStepX)
{
TYPE StartValue = a_Array[Idx];
- TYPE EndValue = a_Array[Idx + a_SizeX * a_AnchorStepY];
+ TYPE EndValue = a_Array[Idx + SizeX * AnchorStepY];
TYPE Diff = EndValue - StartValue;
- for (int CellY = 1; CellY < a_AnchorStepY; CellY++)
+ for (int CellY = 1; CellY < AnchorStepY; CellY++)
{
- a_Array[Idx + a_SizeX * CellY] = StartValue + Diff * CellY / a_AnchorStepY;
+ a_Array[Idx + SizeX * CellY] = StartValue + Diff * CellY / AnchorStepY;
} // for CellY
- Idx += a_AnchorStepX;
+ Idx += AnchorStepX;
} // for x
} // for y
// Now interpolate in rows, each row has values in the anchor columns
- int LastXCell = a_SizeX - a_AnchorStepX;
- for (int y = 0; y < a_SizeY; y++)
+ int LastXCell = SizeX - AnchorStepX;
+ for (int y = 0; y < SizeY; y++)
{
- int Idx = a_SizeX * y;
- for (int x = 0; x < LastXCell; x += a_AnchorStepX)
+ int Idx = SizeX * y;
+ for (int x = 0; x < LastXCell; x += AnchorStepX)
{
TYPE StartValue = a_Array[Idx];
- TYPE EndValue = a_Array[Idx + a_AnchorStepX];
+ TYPE EndValue = a_Array[Idx + AnchorStepX];
TYPE Diff = EndValue - StartValue;
- for (int CellX = 1; CellX < a_AnchorStepX; CellX++)
+ for (int CellX = 1; CellX < AnchorStepX; CellX++)
{
- a_Array[Idx + CellX] = StartValue + CellX * Diff / a_AnchorStepX;
+ a_Array[Idx + CellX] = StartValue + CellX * Diff / AnchorStepX;
} // for CellY
- Idx += a_AnchorStepX;
+ Idx += AnchorStepX;
}
}
}
diff --git a/src/Map.cpp b/src/Map.cpp
index 2d8f57168..79370b097 100644
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -243,7 +243,7 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
{
for (unsigned int Z = m_RelZ; Z < m_RelZ + PixelWidth; ++Z)
{
- unsigned int WaterDepth = 0;
+ // unsigned int WaterDepth = 0;
BLOCKTYPE TargetBlock = E_BLOCK_AIR;
NIBBLETYPE TargetMeta = 0;
@@ -261,12 +261,14 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
continue;
}
// TODO 2014-02-22 xdot: Check if block is liquid
+ /*
else if (false)
{
--Height;
++WaterDepth;
continue;
}
+ */
break;
}
diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp
index 7704f6cf3..a0d0f5c54 100644
--- a/src/MobSpawner.cpp
+++ b/src/MobSpawner.cpp
@@ -169,7 +169,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(
- (BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES)
+ (BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) || (BlockBelow == E_BLOCK_NEW_LEAVES)
) &&
(a_RelY >= 62) &&
(m_Random.NextInt(3, a_Biome) != 0)
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 6e3c91d58..16d6aed1f 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -82,11 +82,11 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
, m_AttackRange(2)
, m_AttackInterval(0)
, m_SightDistance(25)
- , m_DropChanceWeapon(0.085)
- , m_DropChanceHelmet(0.085)
- , m_DropChanceChestplate(0.085)
- , m_DropChanceLeggings(0.085)
- , m_DropChanceBoots(0.085)
+ , m_DropChanceWeapon(0.085f)
+ , m_DropChanceHelmet(0.085f)
+ , m_DropChanceChestplate(0.085f)
+ , m_DropChanceLeggings(0.085f)
+ , m_DropChanceBoots(0.085f)
, m_CanPickUpLoot(true)
, m_BurnsInDaylight(false)
{
diff --git a/src/OSSupport/GZipFile.cpp b/src/OSSupport/GZipFile.cpp
index cbf6be6c4..b13e519e0 100644
--- a/src/OSSupport/GZipFile.cpp
+++ b/src/OSSupport/GZipFile.cpp
@@ -73,12 +73,15 @@ int cGZipFile::ReadRestOfFile(AString & a_Contents)
// Since the gzip format doesn't really support getting the uncompressed length, we need to read incrementally. Yuck!
int NumBytesRead = 0;
+ int TotalBytes = 0;
char Buffer[64 KiB];
while ((NumBytesRead = gzread(m_File, Buffer, sizeof(Buffer))) > 0)
{
+ TotalBytes += NumBytesRead;
a_Contents.append(Buffer, NumBytesRead);
}
- return NumBytesRead;
+ // NumBytesRead is < 0 on error
+ return (NumBytesRead >= 0) ? TotalBytes : NumBytesRead;
}
diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp
index f6ec0a199..ecb24254f 100644
--- a/src/Protocol/Protocol16x.cpp
+++ b/src/Protocol/Protocol16x.cpp
@@ -135,7 +135,7 @@ void cProtocol161::SendPlayerMaxSpeed(void)
WriteInt(m_Client->GetPlayer()->GetUniqueID());
WriteInt(1);
WriteString("generic.movementSpeed");
- WriteDouble(m_Client->GetPlayer()->GetMaxSpeed());
+ WriteDouble(0.1 * m_Client->GetPlayer()->GetMaxSpeed());
Flush();
}
@@ -267,7 +267,7 @@ void cProtocol162::SendPlayerMaxSpeed(void)
WriteInt(m_Client->GetPlayer()->GetUniqueID());
WriteInt(1);
WriteString("generic.movementSpeed");
- WriteDouble(m_Client->GetPlayer()->GetMaxSpeed());
+ WriteDouble(0.1 * m_Client->GetPlayer()->GetMaxSpeed());
WriteShort(0);
Flush();
}
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 6fc344eaf..721ed349e 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -687,9 +687,8 @@ void cProtocol172::SendPlayerAbilities(void)
Flags |= 0x04;
}
Pkt.WriteByte(Flags);
- // TODO: Pkt.WriteFloat(m_Client->GetPlayer()->GetMaxFlyingSpeed());
- Pkt.WriteFloat(0.05f);
- Pkt.WriteFloat((float)m_Client->GetPlayer()->GetMaxSpeed());
+ Pkt.WriteFloat((float)(0.05 * m_Client->GetPlayer()->GetFlyingMaxSpeed()));
+ Pkt.WriteFloat((float)(0.1 * m_Client->GetPlayer()->GetMaxSpeed()));
}
@@ -743,13 +742,14 @@ void cProtocol172::SendPlayerMaxSpeed(void)
Pkt.WriteInt(m_Client->GetPlayer()->GetUniqueID());
Pkt.WriteInt(1); // Count
Pkt.WriteString("generic.movementSpeed");
- Pkt.WriteDouble(0.1);
+ // The default game speed is 0.1, multiply that value by the relative speed:
+ Pkt.WriteDouble(0.1 * m_Client->GetPlayer()->GetNormalMaxSpeed());
if (m_Client->GetPlayer()->IsSprinting())
{
Pkt.WriteShort(1); // Modifier count
Pkt.WriteInt64(0x662a6b8dda3e4c1c);
Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteDouble(0.3);
+ Pkt.WriteDouble(m_Client->GetPlayer()->GetSprintingMaxSpeed() - m_Client->GetPlayer()->GetNormalMaxSpeed());
Pkt.WriteByte(2);
}
else
diff --git a/src/Scoreboard.cpp b/src/Scoreboard.cpp
index 8088e624b..4c89ce265 100644
--- a/src/Scoreboard.cpp
+++ b/src/Scoreboard.cpp
@@ -30,9 +30,13 @@ AString cObjective::TypeToString(eType a_Type)
case otStatBlockMine: return "stat.mineBlock";
case otStatEntityKill: return "stat.killEntity";
case otStatEntityKilledBy: return "stat.entityKilledBy";
-
+
+ // clang optimisises this line away then warns that it has done so.
+ #if !defined(__clang__)
default: return "";
+ #endif
}
+
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index ca2ef4b1a..92659fab7 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -838,8 +838,8 @@ void cIncrementalRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_
if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
{
m_World.BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
- m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
+ m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom
}
}
@@ -1062,7 +1062,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
{
Vector3f EntityPos = a_Entity->GetPosition();
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
- float Distance = (EntityPos - BlockPos).Length();
+ double Distance = (EntityPos - BlockPos).Length();
if (Distance <= 0.7)
{
diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp
index 3f9275798..ad622d707 100644
--- a/src/StringUtils.cpp
+++ b/src/StringUtils.cpp
@@ -454,7 +454,6 @@ AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a
if (!isLegalUTF8(source, extraBytesToRead + 1))
{
return a_UTF16;
- break;
}
// The cases all fall through. See "Note A" below.
diff --git a/src/World.cpp b/src/World.cpp
index 012ba915b..3f157157a 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -250,8 +250,6 @@ cWorld::cWorld(const AString & a_WorldName) :
m_SkyDarkness(0),
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
- m_bCommandBlocksEnabled(false),
- m_bUseChatPrefixes(true),
m_Scoreboard(this),
m_MapManager(this),
m_GeneratorCallbacks(*this),
@@ -562,29 +560,33 @@ void cWorld::Start(void)
m_SpawnZ = IniFile.GetValueF("SpawnPosition", "Z", m_SpawnZ);
}
- m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema);
- m_StorageCompressionFactor = IniFile.GetValueSetI("Storage", "CompressionFactor", m_StorageCompressionFactor);
- m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
- m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
- m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
- m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true);
- m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
- m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true);
- m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true);
- m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false);
- m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true);
- m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true);
- m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
- m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
- m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
- m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true);
- m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
- m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
- m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true);
- m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
- m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
-
- m_GameMode = (eGameMode)IniFile.GetValueSetI("General", "Gamemode", m_GameMode);
+ m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema);
+ m_StorageCompressionFactor = IniFile.GetValueSetI("Storage", "CompressionFactor", m_StorageCompressionFactor);
+ m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
+ m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
+ m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
+ m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true);
+ m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
+ m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true);
+ m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true);
+ m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false);
+ m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true);
+ m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true);
+ m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
+ m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
+ m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
+ m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true);
+ m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
+ int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", (int)slNone);
+ m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
+ m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true);
+ m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
+ m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
+ int GameMode = IniFile.GetValueSetI("General", "Gamemode", (int)m_GameMode);
+
+ // Adjust the enum-backed variables into their respective bounds:
+ m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure);
+ m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll);
// Load allowed mobs:
const char * DefaultMonsters = "";
@@ -1727,10 +1729,13 @@ int cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType
void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTicks, double a_InitialVelocityCoeff)
{
- UNUSED(a_InitialVelocityCoeff);
cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTicks);
TNT->Initialize(this);
- // TODO: Add a bit of speed in horiz and vert axes, based on the a_InitialVelocityCoeff
+ TNT->SetSpeed(
+ a_InitialVelocityCoeff * (GetTickRandomNumber(2) - 1), /** -1, 0, 1 */
+ a_InitialVelocityCoeff * 2,
+ a_InitialVelocityCoeff * (GetTickRandomNumber(2) - 1)
+ );
}
diff --git a/src/World.h b/src/World.h
index a772710ab..46aece18f 100644
--- a/src/World.h
+++ b/src/World.h
@@ -125,15 +125,16 @@ public:
// tolua_begin
int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; }
- virtual Int64 GetWorldAge(void) const { return m_WorldAge; }
- virtual Int64 GetTimeOfDay(void) const { return m_TimeOfDay; }
+
+ virtual Int64 GetWorldAge (void) const { return m_WorldAge; } // override, cannot specify due to tolua
+ virtual Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } // override, cannot specify due to tolua
void SetTicksUntilWeatherChange(int a_WeatherInterval)
{
m_WeatherInterval = a_WeatherInterval;
}
- void SetTimeOfDay(Int64 a_TimeOfDay)
+ virtual void SetTimeOfDay(Int64 a_TimeOfDay) // override, cannot specify due to tolua
{
m_TimeOfDay = a_TimeOfDay;
m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0;
@@ -191,35 +192,35 @@ public:
void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL);
// tolua_end
- void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
- void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
- void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
- void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
- void BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
- void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
- void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
- void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8
- void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
- virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
- void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
-
- virtual cBroadcastInterface & GetBroadcastManager()
+ void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
+ void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override;
+ void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export
+ void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
+ void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
+ void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
+ void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
+ void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
+ void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8
+ void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
+ void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
+ virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
+
+ virtual cBroadcastInterface & GetBroadcastManager(void) override
{
return *this;
}
@@ -273,7 +274,7 @@ public:
void RemovePlayer( cPlayer* a_Player );
/** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */
- bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
+ virtual bool ForEachPlayer(cPlayerListCallback & a_Callback) override; // >> EXPORTED IN MANUALBINDINGS <<
/** Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored */
bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
@@ -365,7 +366,7 @@ public:
bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
/** Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully */
- virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
+ virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) override;
// tolua_begin
@@ -456,7 +457,7 @@ public:
// tolua_begin
bool DigBlock (int a_X, int a_Y, int a_Z);
- virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player);
+ virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player); // override, cannot specify due to tolua
double GetSpawnX(void) const { return m_SpawnX; }
double GetSpawnY(void) const { return m_SpawnY; }
@@ -507,7 +508,7 @@ public:
| esWitherBirth | TBD |
| esPlugin | void * |
*/
- virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export
+ virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export // override, cannot specify due to tolua
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp
@@ -604,6 +605,9 @@ public:
bool AreCommandBlocksEnabled(void) const { return m_bCommandBlocksEnabled; }
void SetCommandBlocksEnabled(bool a_Flag) { m_bCommandBlocksEnabled = a_Flag; }
+ eShrapnelLevel GetTNTShrapnelLevel(void) const { return m_TNTShrapnelLevel; }
+ void SetTNTShrapnelLevel(eShrapnelLevel a_Flag) { m_TNTShrapnelLevel = a_Flag; }
+
bool ShouldUseChatPrefixes(void) const { return m_bUseChatPrefixes; }
void SetShouldUseChatPrefixes(bool a_Flag) { m_bUseChatPrefixes = a_Flag; }
@@ -703,7 +707,7 @@ public:
bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
- virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export
+ virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export // override, cannot specify due to tolua
int SpawnMobFinalize(cMonster* a_Monster);
/** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise */
@@ -861,6 +865,11 @@ private:
/** Whether prefixes such as [INFO] are prepended to SendMessageXXX() / BroadcastChatXXX() functions */
bool m_bUseChatPrefixes;
+
+ /** The level of DoExplosionAt() projecting random affected blocks as FallingBlock entities
+ See the eShrapnelLevel enumeration for details
+ */
+ eShrapnelLevel m_TNTShrapnelLevel;
cChunkGenerator m_Generator;
diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp
index 3c97ae0a2..744fc731f 100644
--- a/src/WorldStorage/FireworksSerializer.cpp
+++ b/src/WorldStorage/FireworksSerializer.cpp
@@ -20,8 +20,14 @@ void cFireworkItem::WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFa
a_Writer.AddByte("Flicker", a_FireworkItem.m_HasFlicker);
a_Writer.AddByte("Trail", a_FireworkItem.m_HasTrail);
a_Writer.AddByte("Type", a_FireworkItem.m_Type);
- a_Writer.AddIntArray("Colors", &(a_FireworkItem.m_Colours[0]), a_FireworkItem.m_Colours.size());
- a_Writer.AddIntArray("FadeColors", &(a_FireworkItem.m_FadeColours[0]), a_FireworkItem.m_FadeColours.size());
+ if (!a_FireworkItem.m_Colours.empty())
+ {
+ a_Writer.AddIntArray("Colors", &(a_FireworkItem.m_Colours[0]), a_FireworkItem.m_Colours.size());
+ }
+ if (!a_FireworkItem.m_FadeColours.empty())
+ {
+ a_Writer.AddIntArray("FadeColors", &(a_FireworkItem.m_FadeColours[0]), a_FireworkItem.m_FadeColours.size());
+ }
a_Writer.EndCompound();
a_Writer.EndList();
a_Writer.EndCompound();
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 4cf3c62d7..acca96ba8 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -29,6 +29,9 @@
#include "../Entities/Pickup.h"
#include "../Entities/ProjectileEntity.h"
#include "../Entities/TNTEntity.h"
+#include "../Entities/ExpOrb.h"
+#include "../Entities/HangingEntity.h"
+#include "../Entities/ItemFrame.h"
#include "../Mobs/Monster.h"
#include "../Mobs/Bat.h"
@@ -526,8 +529,8 @@ void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup)
m_Writer.BeginCompound("");
AddBasicEntity(a_Pickup, "Item");
AddItem(a_Pickup->GetItem(), -1, "Item");
- m_Writer.AddShort("Health", a_Pickup->GetHealth());
- m_Writer.AddShort("Age", a_Pickup->GetAge());
+ m_Writer.AddShort("Health", (Int16)(unsigned char)a_Pickup->GetHealth());
+ m_Writer.AddShort("Age", (Int16)a_Pickup->GetAge());
m_Writer.EndCompound();
}
@@ -592,6 +595,25 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
+void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging)
+{
+ m_Writer.AddByte("Direction", (unsigned char)a_Hanging->GetDirection());
+ m_Writer.AddInt("TileX", a_Hanging->GetTileX());
+ m_Writer.AddInt("TileY", a_Hanging->GetTileY());
+ m_Writer.AddInt("TileZ", a_Hanging->GetTileZ());
+ switch (a_Hanging->GetDirection())
+ {
+ case 0: m_Writer.AddByte("Dir", (unsigned char)2); break;
+ case 1: m_Writer.AddByte("Dir", (unsigned char)1); break;
+ case 2: m_Writer.AddByte("Dir", (unsigned char)0); break;
+ case 3: m_Writer.AddByte("Dir", (unsigned char)3); break;
+ }
+}
+
+
+
+
+
void cNBTChunkSerializer::AddTNTEntity(cTNTEntity * a_TNT)
{
m_Writer.BeginCompound("");
@@ -604,6 +626,35 @@ void cNBTChunkSerializer::AddTNTEntity(cTNTEntity * a_TNT)
+void cNBTChunkSerializer::AddExpOrbEntity(cExpOrb * a_ExpOrb)
+{
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_ExpOrb, "XPOrb");
+ m_Writer.AddShort("Health", (Int16)(unsigned char)a_ExpOrb->GetHealth());
+ m_Writer.AddShort("Age", (Int16)a_ExpOrb->GetAge());
+ m_Writer.AddShort("Value", (Int16)a_ExpOrb->GetReward());
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddItemFrameEntity(cItemFrame * a_ItemFrame)
+{
+ m_Writer.BeginCompound("");
+ AddBasicEntity(a_ItemFrame, "ItemFrame");
+ AddHangingEntity(a_ItemFrame);
+ AddItem(a_ItemFrame->GetItem(), -1, "Item");
+ m_Writer.AddByte("ItemRotation", (unsigned char)a_ItemFrame->GetRotation());
+ m_Writer.AddFloat("ItemDropChance", 1.0F);
+ m_Writer.EndCompound();
+}
+
+
+
+
+
void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
{
m_Writer.BeginList("Items", TAG_Compound);
@@ -684,8 +735,8 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
case cEntity::etTNT: AddTNTEntity ((cTNTEntity *) a_Entity); break;
- case cEntity::etExpOrb: /* TODO */ break;
- case cEntity::etItemFrame: /* TODO */ break;
+ case cEntity::etExpOrb: AddExpOrbEntity ((cExpOrb *) a_Entity); break;
+ case cEntity::etItemFrame: AddItemFrameEntity ((cItemFrame *) a_Entity); break;
case cEntity::etPainting: /* TODO */ break;
case cEntity::etPlayer: return; // Players aren't saved into the world
default:
diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
index 3b486d2bc..c1134cd00 100644
--- a/src/WorldStorage/NBTChunkSerializer.h
+++ b/src/WorldStorage/NBTChunkSerializer.h
@@ -42,6 +42,9 @@ class cPickup;
class cItemGrid;
class cProjectileEntity;
class cTNTEntity;
+class cExpOrb;
+class cHangingEntity;
+class cItemFrame;
@@ -108,7 +111,10 @@ protected:
void AddMonsterEntity (cMonster * a_Monster);
void AddPickupEntity (cPickup * a_Pickup);
void AddProjectileEntity (cProjectileEntity * a_Projectile);
+ void AddHangingEntity (cHangingEntity * a_Hanging);
void AddTNTEntity (cTNTEntity * a_TNT);
+ void AddExpOrbEntity (cExpOrb * a_ExpOrb);
+ void AddItemFrameEntity (cItemFrame * a_ItemFrame);
void AddMinecartChestContents(cMinecartWithChest * a_Minecart);
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 070738164..7a2366755 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -37,6 +37,9 @@
#include "../Entities/Pickup.h"
#include "../Entities/ProjectileEntity.h"
#include "../Entities/TNTEntity.h"
+#include "../Entities/ExpOrb.h"
+#include "../Entities/HangingEntity.h"
+#include "../Entities/ItemFrame.h"
@@ -366,6 +369,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
{
case E_BLOCK_AIR:
case E_BLOCK_LEAVES:
+ case E_BLOCK_NEW_LEAVES:
{
// nothing needed
break;
@@ -1098,6 +1102,18 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
LoadPickupFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
+ else if (strncmp(a_IDTag, "PrimedTnt", a_IDTagLength) == 0)
+ {
+ LoadTNTFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "XPOrb", a_IDTagLength) == 0)
+ {
+ LoadExpOrbFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
+ else if (strncmp(a_IDTag, "ItemFrame", a_IDTagLength) == 0)
+ {
+ LoadItemFrameFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
else if (strncmp(a_IDTag, "Arrow", a_IDTagLength) == 0)
{
LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
@@ -1238,10 +1254,6 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
LoadPigZombieFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
- else if (strncmp(a_IDTag, "PrimedTnt", a_IDTagLength) == 0)
- {
- LoadTNTFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
- }
// TODO: other entities
}
@@ -1384,6 +1396,7 @@ void cWSSAnvil::LoadMinecartHFromNBT(cEntityList & a_Entities, const cParsedNBT
void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
+ // Load item:
int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item");
if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound))
{
@@ -1394,11 +1407,27 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
return;
}
+
std::auto_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false
if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx))
{
return;
}
+
+ // Load health:
+ int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
+ if (Health > 0)
+ {
+ Pickup->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF));
+ }
+
+ // Load age:
+ int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
+ if (Age > 0)
+ {
+ Pickup->SetAge(a_NBT.GetShort(Age));
+ }
+
a_Entities.push_back(Pickup.release());
}
@@ -1406,6 +1435,148 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
+void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cTNTEntity> TNT(new cTNTEntity(0.0, 0.0, 0.0, 0));
+ if (!LoadEntityBaseFromNBT(*TNT.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // Load Fuse Ticks:
+ int FuseTicks = a_NBT.FindChildByName(a_TagIdx, "Fuse");
+ if (FuseTicks > 0)
+ {
+ TNT->SetFuseTicks((int) a_NBT.GetByte(FuseTicks));
+ }
+
+ a_Entities.push_back(TNT.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cExpOrb> ExpOrb(new cExpOrb(0.0, 0.0, 0.0, 0));
+ if (!LoadEntityBaseFromNBT(*ExpOrb.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // Load Health:
+ int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
+ if (Health > 0)
+ {
+ ExpOrb->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF));
+ }
+
+ // Load Age:
+ int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
+ if (Age > 0)
+ {
+ ExpOrb->SetAge(a_NBT.GetShort(Age));
+ }
+
+ // Load Reward (Value):
+ int Reward = a_NBT.FindChildByName(a_TagIdx, "Value");
+ if (Reward > 0)
+ {
+ ExpOrb->SetReward(a_NBT.GetShort(Reward));
+ }
+
+ a_Entities.push_back(ExpOrb.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ int Direction = a_NBT.FindChildByName(a_TagIdx, "Direction");
+ if (Direction > 0)
+ {
+ Direction = (int)a_NBT.GetByte(Direction);
+ if ((Direction < 0) || (Direction > 5))
+ {
+ a_Hanging.SetDirection(BLOCK_FACE_NORTH);
+ }
+ else
+ {
+ a_Hanging.SetDirection(static_cast<eBlockFace>(Direction));
+ }
+ }
+ else
+ {
+ Direction = a_NBT.FindChildByName(a_TagIdx, "Dir");
+ if (Direction > 0)
+ {
+ switch ((int)a_NBT.GetByte(Direction))
+ {
+ case 0: a_Hanging.SetDirection(BLOCK_FACE_NORTH); break;
+ case 1: a_Hanging.SetDirection(BLOCK_FACE_TOP); break;
+ case 2: a_Hanging.SetDirection(BLOCK_FACE_BOTTOM); break;
+ case 3: a_Hanging.SetDirection(BLOCK_FACE_SOUTH); break;
+ }
+ }
+ }
+
+ int TileX = a_NBT.FindChildByName(a_TagIdx, "TileX");
+ int TileY = a_NBT.FindChildByName(a_TagIdx, "TileY");
+ int TileZ = a_NBT.FindChildByName(a_TagIdx, "TileZ");
+ if ((TileX > 0) && (TileY > 0) && (TileZ > 0))
+ {
+ a_Hanging.SetPosition(
+ (double)a_NBT.GetInt(TileX),
+ (double)a_NBT.GetInt(TileY),
+ (double)a_NBT.GetInt(TileZ)
+ );
+ }
+}
+
+
+
+
+
+void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ // Load item:
+ int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item");
+ if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound))
+ {
+ return;
+ }
+ cItem Item;
+ if (!LoadItemFromNBT(Item, a_NBT, ItemTag))
+ {
+ return;
+ }
+
+ std::auto_ptr<cItemFrame> ItemFrame(new cItemFrame(BLOCK_FACE_NONE, 0.0, 0.0, 0.0));
+ if (!LoadEntityBaseFromNBT(*ItemFrame.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+ ItemFrame->SetItem(Item);
+
+ LoadHangingFromNBT(*ItemFrame.get(), a_NBT, a_TagIdx);
+
+ // Load Rotation:
+ int Rotation = a_NBT.FindChildByName(a_TagIdx, "ItemRotation");
+ if (Rotation > 0)
+ {
+ ItemFrame->SetRotation((Byte)a_NBT.GetByte(Rotation));
+ }
+
+ a_Entities.push_back(ItemFrame.release());
+}
+
+
+
+
+
void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
@@ -2178,28 +2349,6 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT
-void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- std::auto_ptr<cTNTEntity> TNT(new cTNTEntity(0.0, 0.0, 0.0, 0));
- if (!LoadEntityBaseFromNBT(*TNT.get(), a_NBT, a_TagIdx))
- {
- return;
- }
-
- // Load Fuse Ticks:
- int FuseTicks = a_NBT.FindChildByName(a_TagIdx, "Fuse");
- if (FuseTicks > 0)
- {
- TNT->SetFuseTicks((int) a_NBT.GetByte(FuseTicks));
- }
-
- a_Entities.push_back(TNT.release());
-}
-
-
-
-
-
bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
{
double Pos[3];
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index fe93d16c3..50d0e555e 100644
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -20,6 +20,7 @@
class cItemGrid;
class cProjectileEntity;
+class cHangingEntity;
@@ -149,6 +150,10 @@ protected:
void LoadBoatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadFallingBlockFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadTNTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadExpOrbFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadHangingFromNBT (cHangingEntity & a_Hanging,const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadItemFrameFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
@@ -192,7 +197,6 @@ protected:
void LoadWolfFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadTNTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
/// Loads entity common data from the NBT compound; returns true if successful
bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);
diff --git a/src/main.cpp b/src/main.cpp
index 2ae8a413b..68eea7f4d 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -72,7 +72,6 @@ void NonCtrlHandler(int a_Signal)
LOGERROR(" D: | MCServer has encountered an error and needs to close");
LOGERROR("Details | SIGABRT: Server self-terminated due to an internal fault");
exit(EXIT_FAILURE);
- break;
}
case SIGINT:
case SIGTERM: