diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Entities/EntityEffects.cpp | 6 | ||||
-rw-r--r-- | src/Entities/EntityEffects.h | 10 | ||||
-rw-r--r-- | src/Entities/Pawn.cpp | 25 | ||||
-rw-r--r-- | src/Entities/Pawn.h | 11 | ||||
-rw-r--r-- | src/Entities/SplashPotionEntity.cpp | 2 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 2 |
6 files changed, 20 insertions, 36 deletions
diff --git a/src/Entities/EntityEffects.cpp b/src/Entities/EntityEffects.cpp index e8448a6f1..a9edeee25 100644 --- a/src/Entities/EntityEffects.cpp +++ b/src/Entities/EntityEffects.cpp @@ -10,7 +10,7 @@ cEntityEffect::cEntityEffect(): m_Ticks(0), m_Duration(0), m_Intensity(0), - m_User(NULL), + m_Creator(NULL), m_DistanceModifier(1) { @@ -20,11 +20,11 @@ cEntityEffect::cEntityEffect(): -cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, cPawn *a_User, double a_DistanceModifier): +cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, cPawn *a_Creator, double a_DistanceModifier): m_Ticks(0), m_Duration(a_Duration), m_Intensity(a_Intensity), - m_User(a_User), + m_Creator(a_Creator), m_DistanceModifier(a_DistanceModifier) { diff --git a/src/Entities/EntityEffects.h b/src/Entities/EntityEffects.h index 2a4d0f723..9de3fcb86 100644 --- a/src/Entities/EntityEffects.h +++ b/src/Entities/EntityEffects.h @@ -46,14 +46,14 @@ public: short GetIntensity() { return m_Intensity; } /** Returns the pawn that produced this entity effect */ - cPawn *GetUser() { return m_User; } + cPawn *GetCreator() { return m_Creator; } /** Returns the distance modifier for affecting potency */ double GetDistanceModifier() { return m_DistanceModifier; } void SetDuration(int a_Duration) { m_Duration = a_Duration; } void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; } - void SetUser(cPawn * a_User) { m_User = a_User; } + void SetCreator(cPawn * a_Creator) { m_Creator = a_Creator; } void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; } /** Creates an empty entity effect */ @@ -62,9 +62,9 @@ public: /** Creates an entity effect of the specified type @param a_Duration How long this effect will last, in ticks @param a_Intensity How strong the effect will be applied - @param a_User The pawn that produced this entity effect + @param a_Creator The pawn that produced this entity effect @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */ - cEntityEffect(int a_Duration, short a_Intensity, cPawn * a_User, double a_DistanceModifier = 1); + cEntityEffect(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1); private: /** How long this effect will last, in ticks */ @@ -74,7 +74,7 @@ private: short m_Intensity; /** The pawn that produced this entity effect (threw the potion, etc) */ - cPawn *m_User; + cPawn *m_Creator; /** The distance modifier for affecting potency */ double m_DistanceModifier; diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index 41a5b33ff..6c70fd2a6 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -62,19 +62,10 @@ void cPawn::KilledBy(cEntity * a_Killer) -void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_User, double a_DistanceModifier) -{ - AddEntityEffect(a_EffectType, cEntityEffect(a_EffectDurationTicks, a_EffectIntensity, a_User, a_DistanceModifier)); -} - - - - - -void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) +void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_Creator, double a_DistanceModifier) { // Check if the plugins allow the addition: - if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_Effect.GetDuration(), a_Effect.GetIntensity(), a_Effect.GetUser(), a_Effect.GetDistanceModifier())) + if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_Creator, a_DistanceModifier)) { // A plugin disallows the addition, bail out. return; @@ -86,9 +77,9 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_E return; } - a_Effect.SetDuration(a_Effect.GetDuration() * a_Effect.GetDistanceModifier()); - m_EntityEffects[a_EffectType] = a_Effect; - m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.GetDuration()); + int EffectDuration = (int)(a_EffectDurationTicks * a_DistanceModifier); + m_EntityEffects[a_EffectType] = cEntityEffect(EffectDuration, a_EffectIntensity, a_Creator, a_DistanceModifier); + m_World->BroadcastEntityEffect(*this, a_EffectType, a_EffectIntensity, EffectDuration); } @@ -140,7 +131,7 @@ void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect { // Base damage = 6, doubles for every increase in intensity int damage = (int)(6 * std::pow(2.0, a_Effect.GetIntensity()) * a_Effect.GetDistanceModifier()); - TakeDamage(dtPotionOfHarming, a_Effect.GetUser(), damage, 0); + TakeDamage(dtPotionOfHarming, a_Effect.GetCreator(), damage, 0); return; } case cEntityEffect::effStrength: @@ -179,7 +170,7 @@ void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect // Cannot take poison damage when health is at 1 if (GetHealth() > 1) { - TakeDamage(dtPoisoning, a_Effect.GetUser(), 1, 0); + TakeDamage(dtPoisoning, a_Effect.GetCreator(), 1, 0); } } @@ -192,7 +183,7 @@ void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect if (a_Effect.m_Ticks % frequency == 0) { - TakeDamage(dtWither, a_Effect.GetUser(), 1, 0); + TakeDamage(dtWither, a_Effect.GetCreator(), 1, 0); } //TODO: "<Player> withered away> return; diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h index c6be6f668..9f7771d79 100644 --- a/src/Entities/Pawn.h +++ b/src/Entities/Pawn.h @@ -30,17 +30,10 @@ public: @param a_EffectType The entity effect to apply @param a_EffectDurationTicks The duration of the effect @param a_EffectIntensity The level of the effect (0 = Potion I, 1 = Potion II, etc) - @param a_User The pawn that produced the effect (e.g. threw the potion) + @param a_Creator The pawn that produced the effect (e.g. threw the potion) @param a_DistanceModifier The scalar multiplied to the potion duration, only applies to splash potions) */ - void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_User, double a_DistanceModifier = 1); - - /** Applies an entity effect - Checks with plugins if they allow the addition. - @param a_EffectType The entity effect to apply - @param a_Effect The parameters of the effect - */ - void AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect); + void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_Creator, double a_DistanceModifier = 1); /** Removes a currently applied entity effect @param a_EffectType The entity effect to remove diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp index 714e4021d..2a1e9d981 100644 --- a/src/Entities/SplashPotionEntity.cpp +++ b/src/Entities/SplashPotionEntity.cpp @@ -79,7 +79,7 @@ bool cSplashPotionEntity::cSplashPotionCallback::Item(cEntity * a_Entity) } m_EntityEffect.SetDistanceModifier(Reduction); - ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect); + ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.m_Ticks, m_EntityEffect.GetIntensity(), m_EntityEffect.GetCreator(), Reduction); } return false; } diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 8a8c4f67a..4c59960f6 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -470,7 +470,7 @@ void cMonster::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffe // Undead mobs are damaged by instant health // Base damage = 6, doubles for every increase in intensity int damage = (int)(6 * std::pow(2.0, a_Effect.GetIntensity()) * a_Effect.GetDistanceModifier()); - TakeDamage(dtPotionOfHarming, a_Effect.GetUser(), damage, 0); + TakeDamage(dtPotionOfHarming, a_Effect.GetCreator(), damage, 0); return; } } |