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-rw-r--r--src/Mobs/Monster.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 0d433d861..944e8aa94 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -1335,11 +1335,6 @@ bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk)
{
// If the Y coord is out of range, return the most logical result without considering anything else:
int RelY = FloorC(a_Location.y);
- if (RelY < 0)
- {
- // Never burn under the world
- return false;
- }
if (RelY >= cChunkDef::Height)
{
// Always burn above the world