diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Entities/Entity.cpp | 7 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 18 | ||||
-rw-r--r-- | src/Entities/Player.h | 18 |
3 files changed, 19 insertions, 24 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index b78c4dd82..33f5a6135 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1180,6 +1180,13 @@ void cEntity::TickBurning(cChunk & a_Chunk) // Remember the current burning state: bool HasBeenBurning = (m_TicksLeftBurning > 0); + // Fireproof entities burn out on the next tick + if (IsFireproof()) + { + m_TicksLeftBurning = 0; + } + + // Fire is extinguished by rain if (GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT)) { if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT)) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index fb2274cad..f9804569f 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2352,23 +2352,6 @@ void cPlayer::UseEquippedItem(int a_Amount) -void cPlayer::TickBurning(cChunk & a_Chunk) -{ - // Don't burn in creative or spectator and stop burning in creative if necessary - if (!IsGameModeCreative() && !IsGameModeSpectator()) - { - super::TickBurning(a_Chunk); - } - else if (IsOnFire()) - { - m_TicksLeftBurning = 0; - OnFinishedBurning(); - } -} - - - - void cPlayer::HandleFood(void) { @@ -3018,4 +3001,3 @@ float cPlayer::GetPlayerRelativeBlockHardness(BLOCKTYPE a_Block) // LOGD("blockHardness: %f, digSpeed: %f, canHarvestBlockDivisor: %f\n", blockHardness, digSpeed, canHarvestBlockDivisor); return (blockHardness < 0) ? 0 : ((digSpeed / blockHardness) / canHarvestBlockDivisor); } - diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 5c08151c8..2685622ad 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -195,6 +195,15 @@ public: /** Returns true if the player is in Spectator mode, either explicitly, or by inheriting from current world */ bool IsGameModeSpectator(void) const; + /** Returns true if the player is fireproof + Stops players burning in creative or spectator modes. + */ + virtual bool IsFireproof() const override + { + return (m_IsFireproof || IsGameModeCreative() || IsGameModeSpectator()); + + } + /** Returns true if the player can be targeted by Mobs */ bool CanMobsTarget(void) const; @@ -331,13 +340,13 @@ public: /** Returns true if the player is currently in the process of eating the currently equipped item */ bool IsEating(void) const { return (m_EatingFinishTick >= 0); } - /** Returns true if the player is currently flying. */ + /** Returns true if the player is currently flying */ bool IsFlying(void) const { return m_IsFlying; } - /** Returns if a player is sleeping in a bed */ + /** Returns true if a player is sleeping in a bed */ bool IsInBed(void) const { return m_bIsInBed; } - /** returns true if the player has thrown out a floater. */ + /** Returns true if the player has thrown out a floater */ bool IsFishing(void) const { return m_IsFishing; } void SetIsFishing(bool a_IsFishing, UInt32 a_FloaterID = cEntity::INVALID_ID) { m_IsFishing = a_IsFishing; m_FloaterID = a_FloaterID; } @@ -719,9 +728,6 @@ protected: /** Filters out damage for creative mode / friendly fire */ virtual bool DoTakeDamage(TakeDamageInfo & TDI) override; - /** Stops players from burning in creative mode */ - virtual void TickBurning(cChunk & a_Chunk) override; - /** Called in each tick to handle food-related processing */ void HandleFood(void); |