diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Bindings/LuaState.cpp | 15 | ||||
-rw-r--r-- | src/BiomeDef.cpp | 14 | ||||
-rw-r--r-- | src/BiomeDef.h | 9 | ||||
-rw-r--r-- | src/BlockID.h | 5 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 9 | ||||
-rw-r--r-- | src/Blocks/BlockQuartz.h | 67 | ||||
-rw-r--r-- | src/Blocks/BlockSideways.h (renamed from src/Blocks/BlockWood.h) | 4 | ||||
-rw-r--r-- | src/ChunkMap.cpp | 2 | ||||
-rw-r--r-- | src/Generating/BioGen.cpp | 10 | ||||
-rw-r--r-- | src/Generating/ChunkDesc.cpp | 4 | ||||
-rw-r--r-- | src/Generating/ChunkDesc.h | 2 | ||||
-rw-r--r-- | src/Mobs/SnowGolem.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/FluidSimulator.cpp | 2 | ||||
-rw-r--r-- | src/World.cpp | 4 | ||||
-rw-r--r-- | src/World.h | 2 |
15 files changed, 125 insertions, 26 deletions
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index d49cd8ef3..8dd17c448 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -1066,11 +1066,13 @@ int cLuaState::CallFunctionWithForeignParams( { // Something went wrong, fix the stack and exit lua_pop(m_LuaState, 2); + m_NumCurrentFunctionArgs = -1; + m_CurrentFunctionName.clear(); return -1; } // Call the function, with an error handler: - int s = lua_pcall(m_LuaState, a_SrcParamEnd - a_SrcParamStart + 1, LUA_MULTRET, OldTop); + int s = lua_pcall(m_LuaState, a_SrcParamEnd - a_SrcParamStart + 1, LUA_MULTRET, OldTop + 1); if (ReportErrors(s)) { LOGWARN("Error while calling function '%s' in '%s'", a_FunctionName.c_str(), m_SubsystemName.c_str()); @@ -1081,11 +1083,19 @@ int cLuaState::CallFunctionWithForeignParams( { lua_pop(m_LuaState, CurTop - OldTop); } - return -1; + + // Reset the internal checking mechanisms: + m_NumCurrentFunctionArgs = -1; + m_CurrentFunctionName.clear(); + + // Make Lua think everything is okay and return 0 values, so that plugins continue executing. + // The failure is indicated by the zero return values. + return 0; } // Reset the internal checking mechanisms: m_NumCurrentFunctionArgs = -1; + m_CurrentFunctionName.clear(); // Remove the error handler from the stack: lua_remove(m_LuaState, OldTop + 1); @@ -1152,6 +1162,7 @@ int cLuaState::CopyStackFrom(cLuaState & a_SrcLuaState, int a_SrcStart, int a_Sr // Copy the value: void * ud = tolua_touserdata(a_SrcLuaState, i, NULL); tolua_pushusertype(m_LuaState, ud, type); + break; } default: { diff --git a/src/BiomeDef.cpp b/src/BiomeDef.cpp index 89a1cdefb..3fba93e8a 100644 --- a/src/BiomeDef.cpp +++ b/src/BiomeDef.cpp @@ -13,8 +13,16 @@ EMCSBiome StringToBiome(const AString & a_BiomeString) int res = atoi(a_BiomeString.c_str()); if ((res != 0) || (a_BiomeString.compare("0") == 0)) { - // It was a valid number - return (EMCSBiome)res; + if ((res >= biFirstBiome) && (res < biNumBiomes)) + { + return (EMCSBiome)res; + } + else if ((res >= biFirstVariantBiome) && (res < biNumVariantBiomes)) + { + return (EMCSBiome)res; + } + // It was an invalid number + return biInvalidBiome; } // Convert using the built-in map: @@ -100,7 +108,7 @@ EMCSBiome StringToBiome(const AString & a_BiomeString) return BiomeMap[i].m_Biome; } } // for i - BiomeMap[] - return (EMCSBiome)-1; + return biInvalidBiome; } diff --git a/src/BiomeDef.h b/src/BiomeDef.h index df1e387f0..474d4df76 100644 --- a/src/BiomeDef.h +++ b/src/BiomeDef.h @@ -20,6 +20,9 @@ BiomeIDs over 255 are used by MCServer internally and are translated to MC biome */ enum EMCSBiome { + biInvalidBiome = -1, + + biFirstBiome = 0, biOcean = 0, biPlains = 1, biDesert = 2, @@ -74,6 +77,7 @@ enum EMCSBiome biVariant = 128, // Release 1.7 biome variants: + biFirstVariantBiome = 129, biSunflowerPlains = 129, biDesertM = 130, biExtremeHillsM = 131, @@ -95,9 +99,12 @@ enum EMCSBiome biMesaBryce = 165, biMesaPlateauFM = 166, biMesaPlateauM = 167, + // Automatically capture the maximum consecutive biome value into biVarientMaxBiome: + biNumVariantBiomes, // True number of biomes, since they are zero-based + biMaxVariantBiome = biNumVariantBiomes - 1, // The maximum biome value } ; -/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure. +/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns biInvalidBiome on failure. extern EMCSBiome StringToBiome(const AString & a_BiomeString); /// Returns true if the biome has no downfall - deserts and savannas diff --git a/src/BlockID.h b/src/BlockID.h index f53440ec8..d5b3da672 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -500,6 +500,11 @@ enum E_META_PLANKS_BIRCH = 2, E_META_PLANKS_JUNGLE = 3, + // E_BLOCK_QUARTZ_BLOCK metas: + E_META_QUARTZ_NORMAL = 0, + E_META_QUARTZ_CHISELLED = 1, + E_META_QUARTZ_PILLAR = 2, + // E_BLOCK_RAIL metas E_META_RAIL_ZM_ZP = 0, E_META_RAIL_XM_XP = 1, diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index c16f255b8..657058e3e 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -49,6 +49,7 @@ #include "BlockPlanks.h" #include "BlockPortal.h" #include "BlockPumpkin.h" +#include "BlockQuartz.h" #include "BlockRail.h" #include "BlockRedstone.h" #include "BlockRedstoneLamp.h" @@ -56,6 +57,7 @@ #include "BlockRedstoneTorch.h" #include "BlockSand.h" #include "BlockSapling.h" +#include "BlockSideways.h" #include "BlockSign.h" #include "BlockSlab.h" #include "BlockSnow.h" @@ -67,7 +69,6 @@ #include "BlockTorch.h" #include "BlockTrapdoor.h" #include "BlockVine.h" -#include "BlockWood.h" #include "BlockWorkbench.h" @@ -144,6 +145,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_GLASS: return new cBlockGlassHandler (a_BlockType); case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType); case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType); + case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType); case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType); case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType); case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); @@ -158,14 +160,14 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_LAVA: return new cBlockLavaHandler (a_BlockType); case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType); case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType); - case E_BLOCK_LOG: return new cBlockWoodHandler (a_BlockType); + case E_BLOCK_LOG: return new cBlockSidewaysHandler (a_BlockType); case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType); case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType); case E_BLOCK_MYCELIUM: return new cBlockMyceliumHandler (a_BlockType); case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_NETHER_PORTAL: return new cBlockPortalHandler (a_BlockType); case E_BLOCK_NETHER_WART: return new cBlockNetherWartHandler (a_BlockType); - case E_BLOCK_NEW_LOG: return new cBlockWoodHandler (a_BlockType); + case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType); case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType); case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( ); @@ -174,6 +176,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType); case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType); + case E_BLOCK_QUARTZ_BLOCK: return new cBlockQuartzHandler (a_BlockType); case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType); case E_BLOCK_REDSTONE_LAMP_ON: return new cBlockRedstoneLampHandler (a_BlockType); // We need this to change pickups to an off lamp; else 1.7+ clients crash diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h new file mode 100644 index 000000000..a9f8f9046 --- /dev/null +++ b/src/Blocks/BlockQuartz.h @@ -0,0 +1,67 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockQuartzHandler : public cBlockHandler +{ +public: + cBlockQuartzHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + + virtual bool GetPlacementBlockTypeMeta( + cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); + if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block. + { + a_BlockMeta = Meta; + return true; + } + + a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta); + return true; + } + + inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace, NIBBLETYPE a_QuartzMeta) + { + switch (a_BlockFace) + { + case BLOCK_FACE_YM: + case BLOCK_FACE_YP: + { + return a_QuartzMeta; // Top or bottom, just return original + } + + case BLOCK_FACE_ZP: + case BLOCK_FACE_ZM: + { + return 0x4; // North or south + } + + case BLOCK_FACE_XP: + case BLOCK_FACE_XM: + { + return 0x3; // East or west + } + + default: + { + ASSERT(!"Unhandled block face!"); + return a_QuartzMeta; // No idea, give a special meta (all sides the same) + } + } + } +} ;
\ No newline at end of file diff --git a/src/Blocks/BlockWood.h b/src/Blocks/BlockSideways.h index cf49d0745..f11f0bee1 100644 --- a/src/Blocks/BlockWood.h +++ b/src/Blocks/BlockSideways.h @@ -7,10 +7,10 @@ -class cBlockWoodHandler : public cBlockHandler +class cBlockSidewaysHandler : public cBlockHandler { public: - cBlockWoodHandler(BLOCKTYPE a_BlockType) + cBlockSidewaysHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 1e2181f32..757396a20 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1808,7 +1808,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ if (FinalDamage > a_Entity->GetMaxHealth()) FinalDamage = a_Entity->GetMaxHealth(); else if (FinalDamage < 0) - return false; + FinalDamage = 0; if (!a_Entity->IsTNT()) // Don't apply damage to other TNT entities, they should be invincible { diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index f89b1800d..967deba6a 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -97,7 +97,7 @@ void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile) { AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains"); m_Biome = StringToBiome(Biome); - if (m_Biome == -1) + if (m_Biome == biInvalidBiome) { LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str()); m_Biome = biPlains; @@ -233,7 +233,7 @@ void cBiomeGenList::InitializeBiomes(const AString & a_Biomes) } } EMCSBiome Biome = StringToBiome(Split2[0]); - if (Biome != -1) + if (Biome != biInvalidBiome) { for (int i = 0; i < Count; i++) { @@ -500,7 +500,7 @@ void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cC int OffsetZ = (m_Noise4.IntNoise3DInt(RealCellX, 32 * RealCellX - 16 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize; SeedX[xc][zc] = CellBlockX + OffsetX; SeedZ[xc][zc] = CellBlockZ + OffsetZ; - SeedV[xc][zc] = (((m_Noise6.IntNoise3DInt(RealCellX, RealCellX - RealCellZ + 1000, RealCellZ) / 11) % 256) > 90) ? biOcean : ((EMCSBiome)(-1)); + SeedV[xc][zc] = (((m_Noise6.IntNoise3DInt(RealCellX, RealCellX - RealCellZ + 1000, RealCellZ) / 11) % 256) > 90) ? biOcean : (biInvalidBiome); } // for z } // for x @@ -573,7 +573,7 @@ void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::Biome float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_RiverCellSize; for (int x = 0; x < cChunkDef::Width; x++) { - if (cChunkDef::GetBiome(a_BiomeMap, x, z) != -1) + if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biInvalidBiome) { // Biome already set, skip this column continue; @@ -693,7 +693,7 @@ void cBioGenMultiStepMap::DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, con int idxZ = 17 * z; for (int x = 0; x < cChunkDef::Width; x++) { - if (cChunkDef::GetBiome(a_BiomeMap, x, z) != -1) + if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biInvalidBiome) { // Already set before continue; diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp index 87566aa78..d9529b4b0 100644 --- a/src/Generating/ChunkDesc.cpp +++ b/src/Generating/ChunkDesc.cpp @@ -118,9 +118,9 @@ void cChunkDesc::SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_B -void cChunkDesc::SetBiome(int a_RelX, int a_RelZ, int a_BiomeID) +void cChunkDesc::SetBiome(int a_RelX, int a_RelZ, EMCSBiome a_BiomeID) { - cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, (EMCSBiome)a_BiomeID); + cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, a_BiomeID); } diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h index e258383d5..8edc2800b 100644 --- a/src/Generating/ChunkDesc.h +++ b/src/Generating/ChunkDesc.h @@ -53,7 +53,7 @@ public: void SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta); NIBBLETYPE GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ); - void SetBiome(int a_RelX, int a_RelZ, int a_BiomeID); + void SetBiome(int a_RelX, int a_RelZ, EMCSBiome a_BiomeID); EMCSBiome GetBiome(int a_RelX, int a_RelZ); // These operate on the heightmap, so they could get out of sync with the data diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp index 06021cca5..c60103055 100644 --- a/src/Mobs/SnowGolem.cpp +++ b/src/Mobs/SnowGolem.cpp @@ -29,7 +29,7 @@ void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - if (IsBiomeNoDownfall((EMCSBiome) m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())) )) + if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())) )) { TakeDamage(*this); } diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index 72b2eb628..61c93ed73 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -166,14 +166,12 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a { LowestPoint = Meta; X = Pos->x; - Pos->y; //Remove if no side effects Z = Pos->z; } }else if(BlockID == E_BLOCK_AIR) { LowestPoint = 9; //This always dominates X = Pos->x; - Pos->y; //Remove if no side effects Z = Pos->z; } diff --git a/src/World.cpp b/src/World.cpp index 410326b2d..d6c9b293d 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1222,7 +1222,7 @@ void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z) { cNoise Noise(m_Generator.GetSeed()); sSetBlockVector Logs, Other; - GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other); + GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), GetBiomeAt(a_X, a_Z), Logs, Other); Other.insert(Other.begin(), Logs.begin(), Logs.end()); Logs.clear(); GrowTreeImage(Other); @@ -1475,7 +1475,7 @@ void cWorld::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBl -int cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ) +EMCSBiome cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ) { return m_ChunkMap->GetBiomeAt(a_BlockX, a_BlockZ); } diff --git a/src/World.h b/src/World.h index 33db16614..8cf860ff5 100644 --- a/src/World.h +++ b/src/World.h @@ -526,7 +526,7 @@ public: void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); /** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */ - int GetBiomeAt(int a_BlockX, int a_BlockZ); + EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ); /** Returns the name of the world */ const AString & GetName(void) const { return m_WorldName; } |