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-rw-r--r--src/Bindings/tolua++.exebin200192 -> 200704 bytes
-rw-r--r--src/Chunk.cpp2
-rw-r--r--src/HTTPServer/HTTPConnection.cpp2
-rw-r--r--src/Protocol/Protocol.h2
-rw-r--r--src/Protocol/Protocol16x.cpp13
-rw-r--r--src/Protocol/Protocol16x.h1
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp131
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.h2
-rw-r--r--src/World.h16
9 files changed, 122 insertions, 47 deletions
diff --git a/src/Bindings/tolua++.exe b/src/Bindings/tolua++.exe
index 1e3cc7789..ba3a6b0c7 100644
--- a/src/Bindings/tolua++.exe
+++ b/src/Bindings/tolua++.exe
Binary files differ
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 22b33c595..fe9cd9b31 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -2511,7 +2511,7 @@ cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockZ)
cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
{
// If the relative coords are too far away, use the parent's chunk lookup instead:
- if ((a_RelX < 128) || (a_RelX > 128) || (a_RelZ < -128) || (a_RelZ > 128))
+ if ((a_RelX < -128) || (a_RelX > 128) || (a_RelZ < -128) || (a_RelZ > 128))
{
int BlockX = m_PosX * cChunkDef::Width + a_RelX;
int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ;
diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp
index 44a3d3f88..da4df0e34 100644
--- a/src/HTTPServer/HTTPConnection.cpp
+++ b/src/HTTPServer/HTTPConnection.cpp
@@ -70,7 +70,7 @@ void cHTTPConnection::Send(const cHTTPResponse & a_Response)
void cHTTPConnection::Send(const void * a_Data, size_t a_Size)
{
ASSERT(m_State == wcsSendingResp);
- AppendPrintf(m_OutgoingData, SIZE_T_FMT "\r\n", a_Size);
+ AppendPrintf(m_OutgoingData, SIZE_T_FMT_HEX "\r\n", a_Size);
m_OutgoingData.append((const char *)a_Data, a_Size);
m_OutgoingData.append("\r\n");
m_HTTPServer.NotifyConnectionWrite(*this);
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index ae06f2f9e..939170f0e 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -177,7 +177,7 @@ protected:
void WriteInt64 (Int64 a_Value)
{
UInt64 Value = HostToNetwork8(&a_Value);
- SendData((const char *)Value, 8);
+ SendData((const char *)&Value, 8);
}
void WriteFloat (float a_Value)
diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp
index bf7d9a0b1..3da23a1dc 100644
--- a/src/Protocol/Protocol16x.cpp
+++ b/src/Protocol/Protocol16x.cpp
@@ -18,6 +18,7 @@ Implements the 1.6.x protocol classes:
#include "../Entities/Entity.h"
#include "../Entities/Player.h"
#include "../UI/Window.h"
+#include "../CompositeChat.h"
@@ -89,6 +90,18 @@ void cProtocol161::SendChat(const AString & a_Message)
+void cProtocol161::SendChat(const cCompositeChat & a_Message)
+{
+ // This protocol version doesn't support composite messages to the full
+ // Just extract each part's text and use it:
+
+ super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message.ExtractText()).c_str()));
+}
+
+
+
+
+
void cProtocol161::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSPacket);
diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h
index 325e41c5a..ae1388649 100644
--- a/src/Protocol/Protocol16x.h
+++ b/src/Protocol/Protocol16x.h
@@ -37,6 +37,7 @@ protected:
// cProtocol150 overrides:
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index 92659fab7..50cac8d7e 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -13,7 +13,7 @@
-
+
cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulator(cWorld & a_World)
: super(a_World)
@@ -96,26 +96,6 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
PoweredBlocks->erase(itr);
break;
}
- else if (Block == E_BLOCK_DAYLIGHT_SENSOR)
- {
- if (!a_Chunk->IsLightValid())
- {
- m_World.QueueLightChunk(a_Chunk->GetPosX(), a_Chunk->GetPosZ());
- break;
- }
- else
- {
- NIBBLETYPE SkyLight;
- a_Chunk->UnboundedRelGetBlockSkyLight(RelX, itr->a_SourcePos.y + 1, RelZ, SkyLight);
-
- if (a_Chunk->GetTimeAlteredLight(SkyLight) <= 8) // Could use SkyLight - m_World.GetSkyDarkness();
- {
- LOGD("cIncrementalRedstoneSimulator: Erased daylight sensor from powered blocks list due to insufficient light level");
- PoweredBlocks->erase(itr);
- break;
- }
- }
- }
}
LinkedBlocksList * LinkedPoweredBlocks = a_Chunk->GetRedstoneSimulatorLinkedBlocksList();
@@ -558,8 +538,8 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block
}
else
{
- NIBBLETYPE MetaToSet = 0;
NIBBLETYPE MyMeta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ NIBBLETYPE MetaToSet = MyMeta;
int TimesMetaSmaller = 0, TimesFoundAWire = 0;
for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through all directions to transfer or receive power
@@ -589,9 +569,9 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block
if (SurroundMeta > 1) // Wires of power 1 or 0 cannot transfer power TO ME, don't bother checking
{
- // Does surrounding wire have a higher power level than self?
+ // Does surrounding wire have a higher power level than the highest so far (MetaToSet)?
// >= to fix a bug where wires bordering each other with the same power level will appear (in terms of meta) to power each other, when they aren't actually in the powered list
- if (SurroundMeta >= MyMeta)
+ if (SurroundMeta >= MetaToSet)
{
MetaToSet = SurroundMeta - 1; // To improve performance
}
@@ -684,18 +664,42 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block
void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState)
{
- NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ /* Repeater Orientation Mini Guide:
+ ===================================
- bool IsOn = ((a_MyState == E_BLOCK_REDSTONE_REPEATER_ON) ? true : false); // Cache if repeater is on
- bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); // Cache if repeater is pwoered
+ |
+ | Z Axis
+ V
- if (IsSelfPowered && !IsOn) // Queue a power change if I am receiving power but not on
- {
- QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true);
- }
- else if (!IsSelfPowered && IsOn) // Queue a power change if I am not receiving power but on
+ X Axis ---->
+
+ Repeater directions, values from a cWorld::GetBlockMeta(a_BlockX , a_BlockY, a_BlockZ) lookup:
+
+ East (Right) (X+): 0x1
+ West (Left) (X-): 0x3
+ North (Up) (Z-): 0x2
+ South (Down) (Z+): 0x0
+ // TODO: Add E_META_XXX enum entries for all meta values and update project with them
+
+ Sun rises from East (X+)
+
+ */
+
+ // Create a variable holding my meta to avoid multiple lookups.
+ NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON);
+
+ if (!IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta)) // If we're locked, change nothing. Otherwise:
{
- QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false);
+ bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta);
+ if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked.
+ {
+ QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true);
+ }
+ else if (!IsSelfPowered && IsOn) // Queue a power change if unpowered, on, and not locked.
+ {
+ QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false);
+ }
}
for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); ++itr)
@@ -1151,7 +1155,8 @@ bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_BlockX, int a_B
-
+// IsRepeaterPowered tests if a repeater should be powered by testing for power sources behind the repeater.
+// It takes the coordinates of the repeater the the meta value.
bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta)
{
// Repeaters cannot be powered by any face except their back; verify that this is true for a source
@@ -1160,7 +1165,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
- switch (a_Meta)
+ switch (a_Meta & 0x3)
{
case 0x0:
{
@@ -1190,7 +1195,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
- switch (a_Meta)
+ switch (a_Meta & 0x3)
{
case 0x0:
{
@@ -1220,6 +1225,60 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY
+
+bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta)
+{
+ switch (a_Meta & 0x3) // We only want the 'direction' part of our metadata
+ {
+ // If the repeater is looking up or down (If parallel to the Z axis)
+ case 0x0:
+ case 0x2:
+ {
+ // Check if eastern(right) neighbor is a powered on repeater who is facing us.
+ if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON) // Is right neighbor a powered repeater?
+ {
+ NIBBLETYPE OtherRepeaterDir = m_World.GetBlockMeta(a_BlockX + 1, a_BlockY, a_BlockZ) & 0x3;
+ if (OtherRepeaterDir == 0x3) { return true; } // If so, I am latched/locked.
+ }
+
+ // Check if western(left) neighbor is a powered on repeater who is facing us.
+ if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_REPEATER_ON)
+ {
+ NIBBLETYPE OtherRepeaterDir = m_World.GetBlockMeta(a_BlockX -1, a_BlockY, a_BlockZ) & 0x3;
+ if (OtherRepeaterDir == 0x1) { return true; } // If so, I am latched/locked.
+ }
+
+ break;
+ }
+
+ // If the repeater is looking left or right (If parallel to the x axis)
+ case 0x1:
+ case 0x3:
+ {
+ // Check if southern(down) neighbor is a powered on repeater who is facing us.
+ if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == E_BLOCK_REDSTONE_REPEATER_ON)
+ {
+ NIBBLETYPE OtherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ + 1) & 0x3;
+ if (OtherRepeaterDir == 0x0) { return true; } // If so, am latched/locked.
+ }
+
+ // Check if northern(up) neighbor is a powered on repeater who is facing us.
+ if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ -1) == E_BLOCK_REDSTONE_REPEATER_ON)
+ {
+ NIBBLETYPE OtherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ - 1) & 0x3;
+ if (OtherRepeaterDir == 0x2) { return true; } // If so, I am latched/locked.
+ }
+
+ break;
+ }
+ }
+
+ return false; // None of the checks succeeded, I am not a locked repeater.
+}
+
+
+
+
bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta)
{
// Pistons cannot be powered through their front face; this function verifies that a source meets this requirement
diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h
index 8b7363366..f93f86898 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator.h
@@ -154,6 +154,8 @@ private:
bool AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered);
/** Returns if a repeater is powered */
bool IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta);
+ /** Returns if a repeater is locked */
+ bool IsRepeaterLocked(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta);
/** Returns if a piston is powered */
bool IsPistonPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta);
/** Returns if a wire is powered
diff --git a/src/World.h b/src/World.h
index b3ee94a27..e08ef7f53 100644
--- a/src/World.h
+++ b/src/World.h
@@ -126,15 +126,15 @@ public:
int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; }
- virtual Int64 GetWorldAge (void) const { return m_WorldAge; } // override, cannot specify due to tolua
- virtual Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } // override, cannot specify due to tolua
+ virtual Int64 GetWorldAge (void) const override { return m_WorldAge; }
+ virtual Int64 GetTimeOfDay(void) const override { return m_TimeOfDay; }
void SetTicksUntilWeatherChange(int a_WeatherInterval)
{
m_WeatherInterval = a_WeatherInterval;
}
- virtual void SetTimeOfDay(Int64 a_TimeOfDay) // override, cannot specify due to tolua
+ virtual void SetTimeOfDay(Int64 a_TimeOfDay) override
{
m_TimeOfDay = a_TimeOfDay;
m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0;
@@ -430,10 +430,10 @@ public:
// tolua_begin
/** Spawns item pickups for each item in the list. May compress pickups if too many entities: */
- virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua
+ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) override;
/** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */
- virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua
+ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) override;
/** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */
int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta);
@@ -457,7 +457,7 @@ public:
// tolua_begin
bool DigBlock (int a_X, int a_Y, int a_Z);
- virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player); // override, cannot specify due to tolua
+ virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) override;
double GetSpawnX(void) const { return m_SpawnX; }
double GetSpawnY(void) const { return m_SpawnY; }
@@ -508,7 +508,7 @@ public:
| esWitherBirth | cMonster * |
| esPlugin | void * |
*/
- virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export // override, cannot specify due to tolua
+ virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) override; // tolua_export
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp
@@ -707,7 +707,7 @@ public:
bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
- virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export // override, cannot specify due to tolua
+ virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) override; // tolua_export
int SpawnMobFinalize(cMonster* a_Monster);
/** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise */