diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/ChunkMap.cpp | 2 | ||||
-rw-r--r-- | src/Entities/ArrowEntity.cpp | 8 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 24 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 4 | ||||
-rw-r--r-- | src/Mobs/AggressiveMonster.cpp | 4 |
5 files changed, 28 insertions, 14 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 32c7d548f..364dfbb3d 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1319,7 +1319,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ DistanceFromExplosion.Normalize(); DistanceFromExplosion *= Impact; - a_Entity.AddSpeed(DistanceFromExplosion); + a_Entity.SetSpeed(DistanceFromExplosion); } return false; diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 249ff42d0..6fef2c7ee 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -115,9 +115,13 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) Damage += ExtraDamage; } + double Knockback = 10; + unsigned int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch); - double KnockbackAmount = 11 + 10 * PunchLevel; - a_EntityHit.TakeDamage(dtRangedAttack, GetCreatorUniqueID(), Damage, KnockbackAmount); + unsigned int PunchLevelMultiplier = 8; + + Knockback += PunchLevelMultiplier * PunchLevel; + a_EntityHit.TakeDamage(dtRangedAttack, GetCreatorUniqueID(), Damage, Knockback); if (IsOnFire() && !a_EntityHit.IsInWater()) { diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 206e6af60..f0118104b 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -344,7 +344,17 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R Heading = a_Attacker->GetLookVector(); } - TDI.Knockback = Heading * a_KnockbackAmount; + int KnockbackHeight = 3; + + if (IsPlayer()) + { + KnockbackHeight = 8; + } + + // Apply slight height to knockback + Vector3d FinalKnockback = Vector3d(Heading.x * a_KnockbackAmount, Heading.y + KnockbackHeight, Heading.z * a_KnockbackAmount); + + TDI.Knockback = FinalKnockback; DoTakeDamage(TDI); } @@ -535,7 +545,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) // Add knockback: if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != nullptr)) { - AddSpeed(a_TDI.Knockback); + SetSpeed(a_TDI.Knockback); } m_World->BroadcastEntityStatus(*this, esGenericHurt); @@ -772,18 +782,20 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama double cEntity::GetKnockbackAmountAgainst(const cEntity & a_Receiver) { - // Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit - double Knockback = 11; + // Default knockback for entities + double Knockback = 10; // If we're sprinting, bump up the knockback if (IsSprinting()) { - Knockback = 16; + Knockback = 15; } // Check for knockback enchantments (punch only applies to shot arrows) unsigned int KnockbackLevel = GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); - Knockback += 10 * KnockbackLevel; + unsigned int KnockbackLevelMultiplier = 8; + + Knockback += KnockbackLevelMultiplier * KnockbackLevel; return Knockback; } diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 07342bd52..b182629ea 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1000,10 +1000,6 @@ void cPlayer::ApplyArmorDamage(int a_DamageBlocked) bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) { - SetSpeed(0, 0, 0); - // Prevents knocking the player in the wrong direction due to - // the speed vector problems, see #2865 - // In the future, the speed vector should be fixed if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin)) { if (IsGameModeCreative() || IsGameModeSpectator()) diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 9b13615de..da2b02a6d 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -102,7 +102,9 @@ bool cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt) // Setting this higher gives us more wiggle room for attackrate ResetAttackCooldown(); - GetTarget()->TakeDamage(dtMobAttack, this, m_AttackDamage, 0); + + double KnockbackAmount = 9; + GetTarget()->TakeDamage(dtMobAttack, this, m_AttackDamage, KnockbackAmount); return true; } |