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-rw-r--r--src/BlockArea.cpp2
-rw-r--r--src/ChunkMap.cpp4
-rw-r--r--src/ChunkMap.h6
-rw-r--r--src/ClientHandle.cpp31
-rw-r--r--src/ClientHandle.h4
-rw-r--r--src/Mobs/Monster.cpp2
-rw-r--r--src/Mobs/Sheep.cpp49
-rw-r--r--src/Mobs/Sheep.h19
-rw-r--r--src/Server.cpp2
-rw-r--r--src/WorldStorage/WSSAnvil.cpp15
10 files changed, 85 insertions, 49 deletions
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index 185582ba3..0e4c42f0f 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -59,7 +59,7 @@ void InternalMergeBlocks(
}
else
{
- BLOCKTYPE FakeDestMeta = 0;
+ NIBBLETYPE FakeDestMeta = 0;
Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], FakeDestMeta, (NIBBLETYPE)0);
}
++DstIdx;
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 35d55d396..4040fff9f 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1278,7 +1278,7 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP
-void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients)
+void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients)
{
cChunkInterface ChunkInterface(this);
if (a_BlockType == E_BLOCK_AIR)
@@ -1303,7 +1303,7 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a
-void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType)
+void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType)
{
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 4daa85ebd..973d0d219 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -154,9 +154,9 @@ public:
NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ);
NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ);
NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ);
- void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta);
- void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true);
- void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
+ void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta);
+ void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true);
+ void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index efa734b44..56275a9b2 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -40,9 +40,6 @@
/** Maximum number of block change interactions a player can perform per tick - exceeding this causes a kick */
#define MAX_BLOCK_CHANGE_INTERACTIONS 20
-/** How many ticks before the socket is closed after the client is destroyed (#31) */
-static const int TICKS_BEFORE_CLOSE = 20;
-
@@ -79,7 +76,6 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_PingID(1),
m_BlockDigAnimStage(-1),
m_HasStartedDigging(false),
- m_TicksSinceDestruction(0),
m_State(csConnected),
m_ShouldCheckDownloaded(false),
m_NumExplosionsThisTick(0),
@@ -104,7 +100,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
cClientHandle::~cClientHandle()
{
- ASSERT(m_State >= csDestroyedWaiting); // Has Destroy() been called?
+ ASSERT(m_State == csDestroyed); // Has Destroy() been called?
LOGD("Deleting client \"%s\" at %p", GetUsername().c_str(), this);
@@ -169,7 +165,7 @@ void cClientHandle::Destroy(void)
RemoveFromAllChunks();
m_Player->GetWorld()->RemoveClientFromChunkSender(this);
}
- m_State = csDestroyedWaiting;
+ m_State = csDestroyed;
}
@@ -1823,18 +1819,7 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
void cClientHandle::Tick(float a_Dt)
-{
- // Handle clients that are waiting for final close while destroyed:
- if (m_State == csDestroyedWaiting)
- {
- m_TicksSinceDestruction += 1; // This field is misused for the timeout counting
- if (m_TicksSinceDestruction > TICKS_BEFORE_CLOSE)
- {
- m_State = csDestroyed;
- }
- return;
- }
-
+{
// Process received network data:
AString IncomingData;
{
@@ -1900,15 +1885,7 @@ void cClientHandle::Tick(float a_Dt)
void cClientHandle::ServerTick(float a_Dt)
-{
- // Handle clients that are waiting for final close while destroyed:
- if (m_State == csDestroyedWaiting)
- {
- // Do not wait while the client is not in the world, simply cut them off.
- m_State = csDestroyed;
- return;
- }
-
+{
// Process received network data:
AString IncomingData;
{
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 6f2c86b27..b0bbda19e 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -325,9 +325,6 @@ private:
int m_LastDigBlockX;
int m_LastDigBlockY;
int m_LastDigBlockZ;
-
- /** Used while csDestroyedWaiting for counting the ticks until the connection is closed */
- int m_TicksSinceDestruction;
enum eState
{
@@ -338,7 +335,6 @@ private:
csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back
csPlaying, ///< Normal gameplay
csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks
- csDestroyedWaiting, ///< The client has been destroyed, but is still kept so that the Kick packet is delivered (#31)
csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread
// TODO: Add Kicking here as well
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index aaef7580d..6acebde87 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -900,7 +900,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
case mtMooshroom: toReturn = new cMooshroom(); break;
case mtOcelot: toReturn = new cOcelot(); break;
case mtPig: toReturn = new cPig(); break;
- case mtSheep: toReturn = new cSheep (Random.NextInt(15)); break; // Colour parameter
+ case mtSheep: toReturn = new cSheep(); break;
case mtSilverfish: toReturn = new cSilverfish(); break;
case mtSnowGolem: toReturn = new cSnowGolem(); break;
case mtSpider: toReturn = new cSpider(); break;
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index 5a6b760af..e208aa891 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -5,6 +5,7 @@
#include "../BlockID.h"
#include "../Entities/Player.h"
#include "../World.h"
+#include "FastRandom.h"
@@ -16,6 +17,16 @@ cSheep::cSheep(int a_Color) :
m_WoolColor(a_Color),
m_TimeToStopEating(-1)
{
+ // Generate random wool color.
+ if (m_WoolColor == -1)
+ {
+ m_WoolColor = GenerateNaturalRandomColor();
+ }
+
+ if ((m_WoolColor < 0) || (m_WoolColor > 15))
+ {
+ m_WoolColor = 0;
+ }
}
@@ -37,7 +48,7 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSheep::OnRightClicked(cPlayer & a_Player)
{
const cItem & EquippedItem = a_Player.GetEquippedItem();
- if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
+ if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby())
{
m_IsSheared = true;
m_World->BroadcastEntityMetadata(*this);
@@ -51,6 +62,7 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
int NumDrops = m_World->GetTickRandomNumber(2) + 1;
Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
+ m_World->BroadcastSoundEffect("mob.sheep.shear", POSX_TOINT * 8, POSY_TOINT * 8, POSZ_TOINT * 8, 1.0f, 1.0f);
}
else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage))
{
@@ -109,3 +121,38 @@ void cSheep::Tick(float a_Dt, cChunk & a_Chunk)
}
}
+
+
+
+
+NIBBLETYPE cSheep::GenerateNaturalRandomColor(void)
+{
+ cFastRandom Random;
+ int Chance = Random.NextInt(101);
+
+ if (Chance <= 81)
+ {
+ return E_META_WOOL_WHITE;
+ }
+ else if (Chance <= 86)
+ {
+ return E_META_WOOL_BLACK;
+ }
+ else if (Chance <= 91)
+ {
+ return E_META_WOOL_GRAY;
+ }
+ else if (Chance <= 96)
+ {
+ return E_META_WOOL_LIGHTGRAY;
+ }
+ else if (Chance <= 99)
+ {
+ return E_META_WOOL_BROWN;
+ }
+ else
+ {
+ return E_META_WOOL_PINK;
+ }
+}
+
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h
index 402e8e61c..5ffd3e4fe 100644
--- a/src/Mobs/Sheep.h
+++ b/src/Mobs/Sheep.h
@@ -13,21 +13,32 @@ class cSheep :
typedef cPassiveMonster super;
public:
- cSheep(int a_Color);
-
+
+ /** The number is the color of the sheep.
+ Use E_META_WOOL_* constants for the wool color.
+ If you type -1, the server will generate a random color
+ with the GenerateNaturalRandomColor() function. */
+ cSheep(int a_Color = -1);
+
CLASS_PROTODEF(cSheep);
-
+
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
+ /** Generates a random color for the sheep like the vanilla server.
+ The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */
+ static NIBBLETYPE GenerateNaturalRandomColor(void);
+
bool IsSheared(void) const { return m_IsSheared; }
+ void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; }
+
int GetFurColor(void) const { return m_WoolColor; }
+ void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; }
private:
-
bool m_IsSheared;
int m_WoolColor;
int m_TimeToStopEating;
diff --git a/src/Server.cpp b/src/Server.cpp
index 5d1e51036..9220731eb 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -221,14 +221,12 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
bool HasAnyPorts = false;
AString Ports = a_SettingsIni.GetValueSet("Server", "Port", "25565");
- m_ListenThreadIPv4.SetReuseAddr(true);
if (m_ListenThreadIPv4.Initialize(Ports))
{
HasAnyPorts = true;
}
Ports = a_SettingsIni.GetValueSet("Server", "PortsIPv6", "25565");
- m_ListenThreadIPv6.SetReuseAddr(true);
if (m_ListenThreadIPv6.Initialize(Ports))
{
HasAnyPorts = true;
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index fb2aebbf5..0b2a4c053 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -2086,10 +2086,11 @@ void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int ColorIdx = a_NBT.FindChildByName(a_TagIdx, "Color");
-
- if (ColorIdx < 0) { return; }
-
- int Color = (int)a_NBT.GetByte(ColorIdx);
+ int Color = -1;
+ if (ColorIdx > 0)
+ {
+ Color = (int)a_NBT.GetByte(ColorIdx);
+ }
std::auto_ptr<cSheep> Monster(new cSheep(Color));
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
@@ -2102,6 +2103,12 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
return;
}
+ int ShearedIdx = a_NBT.FindChildByName(a_TagIdx, "Sheared");
+ if (ShearedIdx > 0)
+ {
+ Monster->SetSheared(a_NBT.GetByte(ShearedIdx) != 0);
+ }
+
a_Entities.push_back(Monster.release());
}