diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Mobs/Monster.cpp | 1 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 23 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 1 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 2 |
4 files changed, 17 insertions, 10 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 23e4219e8..4ab485321 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -86,6 +86,7 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString , m_DropChanceChestplate(0.085) , m_DropChanceLeggings(0.085) , m_DropChanceBoots(0.085) + , m_CanPickUpLoot(true) , m_SightDistance(25) , m_BurnsInDaylight(false) { diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index b75ac444f..49d0cf9ef 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -119,16 +119,18 @@ public: void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; } void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; } - float GetDropChanceWeapon() { return m_DropChanceWeapon; }; - float GetDropChanceHelmet() { return m_DropChanceHelmet; }; - float GetDropChanceChestplate() { return m_DropChanceChestplate; }; - float GetDropChanceLeggings() { return m_DropChanceLeggings; }; - float GetDropChanceBoots() { return m_DropChanceBoots; }; - void SetDropChanceWeapon(float a_DropChanceWeapon) { m_DropChanceWeapon = a_DropChanceWeapon; }; - void SetDropChanceHelmet(float a_DropChanceHelmet) { m_DropChanceHelmet = a_DropChanceHelmet; }; - void SetDropChanceChestplate(float a_DropChanceChestplate) { m_DropChanceChestplate = a_DropChanceChestplate; }; - void SetDropChanceLeggings(float a_DropChanceLeggings) { m_DropChanceLeggings = a_DropChanceLeggings; }; - void SetDropChanceBoots(float a_DropChanceBoots) { m_DropChanceBoots = a_DropChanceBoots; }; + float GetDropChanceWeapon() { return m_DropChanceWeapon; } + float GetDropChanceHelmet() { return m_DropChanceHelmet; } + float GetDropChanceChestplate() { return m_DropChanceChestplate; } + float GetDropChanceLeggings() { return m_DropChanceLeggings; } + float GetDropChanceBoots() { return m_DropChanceBoots; } + bool CanPickUpLoot() { return m_CanPickUpLoot; } + void SetDropChanceWeapon(float a_DropChanceWeapon) { m_DropChanceWeapon = a_DropChanceWeapon; } + void SetDropChanceHelmet(float a_DropChanceHelmet) { m_DropChanceHelmet = a_DropChanceHelmet; } + void SetDropChanceChestplate(float a_DropChanceChestplate) { m_DropChanceChestplate = a_DropChanceChestplate; } + void SetDropChanceLeggings(float a_DropChanceLeggings) { m_DropChanceLeggings = a_DropChanceLeggings; } + void SetDropChanceBoots(float a_DropChanceBoots) { m_DropChanceBoots = a_DropChanceBoots; } + void SetCanPickUpLoot(bool a_CanPickUpLoot) { m_CanPickUpLoot = a_CanPickUpLoot; } /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } @@ -237,6 +239,7 @@ protected: float m_DropChanceChestplate; float m_DropChanceLeggings; float m_DropChanceBoots; + bool m_CanPickUpLoot; void HandleDaylightBurning(cChunk & a_Chunk); bool m_BurnsInDaylight; diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index b9d92d2df..c1c659b36 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -416,6 +416,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) m_Writer.AddFloat("", a_Monster->GetDropChanceLeggings()); m_Writer.AddFloat("", a_Monster->GetDropChanceBoots()); m_Writer.EndList(); + m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot()); switch (a_Monster->GetMobType()) { case cMonster::mtBat: diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 10c8d1f51..05332d23d 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -2179,6 +2179,8 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_Monster.SetDropChanceChestplate(DropChance[2]); a_Monster.SetDropChanceLeggings(DropChance[3]); a_Monster.SetDropChanceBoots(DropChance[4]); + bool CanPickUpLoot = (a_NBT.GetByte(a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot")) == 1); + a_Monster.SetCanPickUpLoot(CanPickUpLoot); return true; } |