diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/World.cpp | 22 | ||||
-rw-r--r-- | src/World.h | 15 |
2 files changed, 36 insertions, 1 deletions
diff --git a/src/World.cpp b/src/World.cpp index f8c1091f0..cb07caa5d 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2213,6 +2213,15 @@ void cWorld::UnloadUnusedChunks(void) +void cWorld::QueueUnloadUnusedChunks(void) +{ + QueueTask(new cWorld::cTaskUnloadUnusedChunks); +} + + + + + void cWorld::CollectPickupsByPlayer(cPlayer * a_Player) { m_ChunkMap->CollectPickupsByPlayer(a_Player); @@ -2945,6 +2954,7 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cWorld::cTaskSaveAllChunks: @@ -2958,6 +2968,18 @@ void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorld::cTaskUnloadUnusedChunks + +void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World) +{ + a_World.UnloadUnusedChunks(); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cWorld::cChunkGeneratorCallbacks: cWorld::cChunkGeneratorCallbacks::cChunkGeneratorCallbacks(cWorld & a_World) : diff --git a/src/World.h b/src/World.h index 9049971be..ca1b7dcc5 100644 --- a/src/World.h +++ b/src/World.h @@ -99,6 +99,15 @@ public: } ; + class cTaskUnloadUnusedChunks : + public cTask + { + protected: + // cTask overrides: + virtual void Run(cWorld & a_World) override; + }; + + static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates { return "cWorld"; @@ -243,7 +252,8 @@ public: bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const; bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const; - void UnloadUnusedChunks(void); // tolua_export + /** Queues a task to unload unused chunks onto the tick thread. The prefferred way of unloading*/ + void QueueUnloadUnusedChunks(void); // tolua_export void CollectPickupsByPlayer(cPlayer * a_Player); @@ -866,6 +876,9 @@ private: /** Ticks all clients that are in this world */ void TickClients(float a_Dt); + /** Unloads all chunks immediately.*/ + void UnloadUnusedChunks(void); + void UpdateSkyDarkness(void); /** <summary>Generates a random spawnpoint on solid land by walking chunks and finding their biomes</summary> */ |