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-rw-r--r--src/Bindings/CMakeLists.txt23
-rw-r--r--src/CMakeLists.txt25
2 files changed, 30 insertions, 18 deletions
diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt
index 41c641d9d..50b81e42a 100644
--- a/src/Bindings/CMakeLists.txt
+++ b/src/Bindings/CMakeLists.txt
@@ -2,17 +2,22 @@
cmake_minimum_required (VERSION 2.6)
project (MCServer)
+# NOTE: This CMake file is processed only for Unix builds; Windows(MSVC) builds handle all the subfolders in /src in a single file, /src/CMakeLists.txt
+
include_directories ("${PROJECT_SOURCE_DIR}/../")
- ADD_CUSTOM_COMMAND(
-#add any new generated bindings here
- OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/Bindings.cpp ${CMAKE_CURRENT_BINARY_DIR}/Bindings.h
-#command execuded to regerate bindings
- COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
-#add any new generation dependencies here
- DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/virtual_method_hooks.lua ${CMAKE_CURRENT_SOURCE_DIR}/AllToLua.pkg tolua
- )
-
+ADD_CUSTOM_COMMAND(
+ # add any new generated bindings here
+ OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings.h
+
+ # command execuded to regerate bindings
+ COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
+ WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+
+ # add any new generation dependencies here
+ DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/virtual_method_hooks.lua ${CMAKE_CURRENT_SOURCE_DIR}/AllToLua.pkg tolua
+)
+
#add cpp files here
add_library(Bindings PluginManager LuaState WebPlugin Bindings ManualBindings LuaWindow Plugin PluginLua WebPlugin)
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 88e469b74..bd06798ff 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -14,7 +14,7 @@ set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities)
-if (NOT WIN32)
+if (NOT MSVC)
foreach(folder ${FOLDERS})
add_subdirectory(${folder})
endforeach(folder)
@@ -62,18 +62,25 @@ else ()
endif()
-if (UNIX)
- set(EXECUTABLE ../MCServer/MCServer)
-else ()
- set(EXECUTABLE MCServer)
-endif ()
-
+set(EXECUTABLE MCServer)
add_executable(${EXECUTABLE} ${SOURCE})
+set(EXECUTABLE_OUTPUT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/MCServer)
+
+if (MSVC)
+ # MSVC generator adds a "Debug" or "Release" postfixes to the EXECUTABLE_OUTPUT_PATH, we need to cancel them:
+ SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES PREFIX "../")
+ SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES IMPORT_PREFIX "../")
+endif()
+
+
+# Make the debug executable have a "_debug" suffix
+SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES DEBUG_POSTFIX "_debug")
+
# Precompiled headers (2nd part)
-if (WIN32)
+if (MSVC)
SET_TARGET_PROPERTIES(
${EXECUTABLE} PROPERTIES COMPILE_FLAGS "/Yu\"Globals.h\""
OBJECT_DEPENDS "$(IntDir)/$(TargetName.pch)"
@@ -81,7 +88,7 @@ if (WIN32)
endif ()
-if (NOT WIN32)
+if (NOT MSVC)
target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks)
target_link_libraries(${EXECUTABLE} Protocol Generating WorldStorage)
target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities)