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-rw-r--r--src/Blocks/BlockFire.h13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h
index 46b56d7e0..a69fe2131 100644
--- a/src/Blocks/BlockFire.h
+++ b/src/Blocks/BlockFire.h
@@ -67,9 +67,8 @@ public:
return 0;
}
- int newY = Y + 1;
-
- for (newY; newY < cChunkDef::Height; newY++)
+
+ for (int newY = Y + 1; newY < cChunkDef::Height; newY++)
{
BLOCKTYPE Block = a_World->GetBlock(X, newY, Z);
if ((Block == E_BLOCK_AIR) || (Block == E_BLOCK_FIRE))
@@ -155,7 +154,7 @@ public:
{
Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction)
bool FoundFrameXP = false, FoundFrameXM = false;
- for (X1; ((a_World->GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners
+ for (; ((a_World->GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners
{
int Value = FindObsidianCeiling(X1, Y, Z, a_World, MaxY);
int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_World, MaxY); // For corners without obsidian
@@ -169,7 +168,7 @@ public:
return false; // Not valid slice, no portal can be formed
}
} XZP = X1 - 1; // Set boundary of frame interior, note that for some reason, the loop of X and the loop of Z go to different numbers, hence -1 here and -2 there
- for (X2; ((a_World->GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM)
+ for (; ((a_World->GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM)
{
int Value = FindObsidianCeiling(X2, Y, Z, a_World, MaxY);
int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, a_World, MaxY);
@@ -191,7 +190,7 @@ public:
{
Dir = 2;
bool FoundFrameZP = false, FoundFrameZM = false;
- for (Z1; ((a_World->GetBlock(X, Y, Z1) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z1) == E_BLOCK_OBSIDIAN)); Z1++)
+ for (; ((a_World->GetBlock(X, Y, Z1) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z1) == E_BLOCK_OBSIDIAN)); Z1++)
{
int Value = FindObsidianCeiling(X, Y, Z1, a_World, MaxY);
int ValueTwo = FindObsidianCeiling(X, Y + 1, Z1, a_World, MaxY);
@@ -205,7 +204,7 @@ public:
return false;
}
} XZP = Z1 - 2;
- for (Z2; ((a_World->GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--)
+ for (; ((a_World->GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--)
{
int Value = FindObsidianCeiling(X, Y, Z2, a_World, MaxY);
int ValueTwo = FindObsidianCeiling(X, Y + 1, Z2, a_World, MaxY);