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-rw-r--r--src/Generating/BioGen.cpp16
-rw-r--r--src/Generating/CompoGen.cpp4
-rw-r--r--src/Generating/HeiGen.cpp2
-rw-r--r--src/Generating/Noise3DGenerator.cpp2
-rw-r--r--src/Generating/StructGen.cpp4
-rw-r--r--src/LinearUpscale.h46
6 files changed, 38 insertions, 36 deletions
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index 967deba6a..32a687201 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -371,8 +371,8 @@ void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::B
Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z]);
}
- LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
- LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
+ LinearUpscale2DArrayInPlace<cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4>(&DistortX[0][0]);
+ LinearUpscale2DArrayInPlace<cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4>(&DistortZ[0][0]);
for (int z = 0; z < cChunkDef::Width; z++)
{
@@ -477,8 +477,8 @@ void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cC
{
Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z], DistortSize);
}
- LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
- LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
+ LinearUpscale2DArrayInPlace<cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4>(&DistortX[0][0]);
+ LinearUpscale2DArrayInPlace<cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4>(&DistortZ[0][0]);
// Prepare a 9x9 area of neighboring cell seeds
// (assuming that 7x7 cell area is larger than a chunk being generated)
@@ -651,8 +651,8 @@ void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_Chunk
HumidityMap[x + 17 * z] = NoiseH;
} // for x
} // for z
- LinearUpscale2DArrayInPlace(TemperatureMap, 17, 17, 8, 8);
- LinearUpscale2DArrayInPlace(HumidityMap, 17, 17, 8, 8);
+ LinearUpscale2DArrayInPlace<17, 17, 8, 8>(TemperatureMap);
+ LinearUpscale2DArrayInPlace<17, 17, 8, 8>(HumidityMap);
// Re-map into integral values in [0 .. 255] range:
for (size_t idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++)
@@ -778,8 +778,8 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
DistortZ[4 * x][4 * z] = BlockZ + (int)(64 * NoiseZ);
}
- LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
- LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4);
+ LinearUpscale2DArrayInPlace<cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4>(&DistortX[0][0]);
+ LinearUpscale2DArrayInPlace<cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4>(&DistortZ[0][0]);
// Apply distortion to each block coord, then query the voronoi maps for biome group and biome index and choose biome based on that:
for (int z = 0; z < cChunkDef::Width; z++)
diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp
index 60356fe46..578bb2481 100644
--- a/src/Generating/CompoGen.cpp
+++ b/src/Generating/CompoGen.cpp
@@ -566,7 +566,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) /
256;
} // for x, z - FloorLo[]
- LinearUpscale2DArrayInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
+ LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorLo);
// Interpolate segments:
for (int Segment = 0; Segment < MaxHeight; Segment += SEGMENT_HEIGHT)
@@ -579,7 +579,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
256;
} // for x, z - FloorLo[]
- LinearUpscale2DArrayInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
+ LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorHi);
// Interpolate between FloorLo and FloorHi:
for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp
index 10710b4a1..3621421c2 100644
--- a/src/Generating/HeiGen.cpp
+++ b/src/Generating/HeiGen.cpp
@@ -428,7 +428,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes);
}
}
- LinearUpscale2DArrayInPlace(Height, 17, 17, STEPX, STEPZ);
+ LinearUpscale2DArrayInPlace<17, 17, STEPX, STEPZ>(Height);
// Copy into the heightmap
for (int z = 0; z < cChunkDef::Width; z++)
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp
index afa40c647..15a588d45 100644
--- a/src/Generating/Noise3DGenerator.cpp
+++ b/src/Generating/Noise3DGenerator.cpp
@@ -420,7 +420,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ)
}
}
// Linear-interpolate this XZ floor:
- LinearUpscale2DArrayInPlace(CurFloor, 17, 17, UPSCALE_X, UPSCALE_Z);
+ LinearUpscale2DArrayInPlace<17, 17, UPSCALE_X, UPSCALE_Z>(CurFloor);
}
// Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis
diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp
index 3cc8a09c3..db9d5578c 100644
--- a/src/Generating/StructGen.cpp
+++ b/src/Generating/StructGen.cpp
@@ -578,7 +578,7 @@ void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc)
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) /
256;
} // for x, z - FloorLo[]
- LinearUpscale2DArrayInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z);
+ LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorLo);
// Interpolate segments:
for (int Segment = BaseY; Segment < MaxHeight; Segment += SEGMENT_HEIGHT)
@@ -591,7 +591,7 @@ void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc)
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
256;
} // for x, z - FloorLo[]
- LinearUpscale2DArrayInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z);
+ LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorHi);
// Interpolate between FloorLo and FloorHi:
for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
diff --git a/src/LinearUpscale.h b/src/LinearUpscale.h
index b337b3219..0b04408cf 100644
--- a/src/LinearUpscale.h
+++ b/src/LinearUpscale.h
@@ -18,7 +18,7 @@ Therefore, there is no cpp file.
InPlace upscaling works on a single array and assumes that the values to work on have already
been interspersed into the array to the cell boundaries.
-Specifically, a_Array[x * a_AnchorStepX + y * a_AnchorStepY] contains the anchor value.
+Specifically, a_Array[x * AnchorStepX + y * AnchorStepY] contains the anchor value.
Regular upscaling takes two arrays and "moves" the input from src to dst; src is expected packed.
*/
@@ -29,46 +29,48 @@ Regular upscaling takes two arrays and "moves" the input from src to dst; src is
/**
Linearly interpolates values in the array between the equidistant anchor points (upscales).
Works in-place (input is already present at the correct output coords)
+Uses templates to make it possible for the compiler to further optimizer the loops
*/
-template<typename TYPE> void LinearUpscale2DArrayInPlace(
- TYPE * a_Array,
- int a_SizeX, int a_SizeY, // Dimensions of the array
- int a_AnchorStepX, int a_AnchorStepY // Distances between the anchor points in each direction
-)
+template<
+ int SizeX, int SizeY, // Dimensions of the array
+ int AnchorStepX, int AnchorStepY,
+ typename TYPE
+>
+void LinearUpscale2DArrayInPlace(TYPE * a_Array)
{
// First interpolate columns where the anchor points are:
- int LastYCell = a_SizeY - a_AnchorStepY;
- for (int y = 0; y < LastYCell; y += a_AnchorStepY)
+ int LastYCell = SizeY - AnchorStepY;
+ for (int y = 0; y < LastYCell; y += AnchorStepY)
{
- int Idx = a_SizeX * y;
- for (int x = 0; x < a_SizeX; x += a_AnchorStepX)
+ int Idx = SizeX * y;
+ for (int x = 0; x < SizeX; x += AnchorStepX)
{
TYPE StartValue = a_Array[Idx];
- TYPE EndValue = a_Array[Idx + a_SizeX * a_AnchorStepY];
+ TYPE EndValue = a_Array[Idx + SizeX * AnchorStepY];
TYPE Diff = EndValue - StartValue;
- for (int CellY = 1; CellY < a_AnchorStepY; CellY++)
+ for (int CellY = 1; CellY < AnchorStepY; CellY++)
{
- a_Array[Idx + a_SizeX * CellY] = StartValue + Diff * CellY / a_AnchorStepY;
+ a_Array[Idx + SizeX * CellY] = StartValue + Diff * CellY / AnchorStepY;
} // for CellY
- Idx += a_AnchorStepX;
+ Idx += AnchorStepX;
} // for x
} // for y
// Now interpolate in rows, each row has values in the anchor columns
- int LastXCell = a_SizeX - a_AnchorStepX;
- for (int y = 0; y < a_SizeY; y++)
+ int LastXCell = SizeX - AnchorStepX;
+ for (int y = 0; y < SizeY; y++)
{
- int Idx = a_SizeX * y;
- for (int x = 0; x < LastXCell; x += a_AnchorStepX)
+ int Idx = SizeX * y;
+ for (int x = 0; x < LastXCell; x += AnchorStepX)
{
TYPE StartValue = a_Array[Idx];
- TYPE EndValue = a_Array[Idx + a_AnchorStepX];
+ TYPE EndValue = a_Array[Idx + AnchorStepX];
TYPE Diff = EndValue - StartValue;
- for (int CellX = 1; CellX < a_AnchorStepX; CellX++)
+ for (int CellX = 1; CellX < AnchorStepX; CellX++)
{
- a_Array[Idx + CellX] = StartValue + CellX * Diff / a_AnchorStepX;
+ a_Array[Idx + CellX] = StartValue + CellX * Diff / AnchorStepX;
} // for CellY
- Idx += a_AnchorStepX;
+ Idx += AnchorStepX;
}
}
}