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-rw-r--r--src/Chunk.cpp16
-rw-r--r--src/Chunk.h1
-rw-r--r--src/ChunkMap.cpp19
-rw-r--r--src/ChunkMap.h1
-rw-r--r--src/ClientHandle.cpp9
-rw-r--r--src/ClientHandle.h1
-rw-r--r--src/Entities/Floater.cpp52
-rw-r--r--src/Entities/Floater.h4
-rw-r--r--src/Items/ItemFishingRod.h2
-rw-r--r--src/Protocol/Protocol.h1
-rw-r--r--src/Protocol/Protocol125.cpp9
-rw-r--r--src/Protocol/Protocol125.h1
-rw-r--r--src/Protocol/Protocol15x.cpp21
-rw-r--r--src/Protocol/Protocol15x.h5
-rw-r--r--src/Protocol/Protocol17x.cpp18
-rw-r--r--src/Protocol/Protocol17x.h1
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp10
-rw-r--r--src/Protocol/ProtocolRecognizer.h1
-rw-r--r--src/World.cpp9
-rw-r--r--src/World.h1
20 files changed, 167 insertions, 15 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 3c44b91d0..c446db9a6 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -2745,6 +2745,22 @@ void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation
+void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
diff --git a/src/Chunk.h b/src/Chunk.h
index 1d762c0ca..05a96d419 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -277,6 +277,7 @@ public:
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
+ void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index c67d8e2e8..86fbceff7 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -605,6 +605,25 @@ void cChunkMap::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animat
+void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+
+ cChunkDef::BlockToChunk((int) a_SrcX, (int) a_SrcZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount, a_Exclude);
+}
+
+
+
+
+
void cChunkMap::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index dcc6abdc3..e688d1f93 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -74,6 +74,7 @@ public:
void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
+ void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 65b376d38..99df47bfb 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1872,6 +1872,15 @@ void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cI
+void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
+{
+ m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount);
+}
+
+
+
+
+
void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup)
{
m_Protocol->SendPickupSpawn(a_Pickup);
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 6f82d5d46..26d5e74b7 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -113,6 +113,7 @@ public:
void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
void SendPickupSpawn (const cPickup & a_Pickup);
void SendEntityAnimation (const cEntity & a_Entity, char a_Animation);
+ void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount);
void SendPlayerAbilities (void);
void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
index ac7a82f91..5e3338968 100644
--- a/src/Entities/Floater.cpp
+++ b/src/Entities/Floater.cpp
@@ -9,11 +9,12 @@
-cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID) :
+cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime) :
cEntity(etFloater, a_X, a_Y, a_Z, 0.98, 0.98),
m_PickupCountDown(0),
m_PlayerID(a_PlayerID),
- m_CanPickupItem(false)
+ m_CanPickupItem(false),
+ m_CountDownTime(a_CountDownTime)
{
SetSpeed(a_Speed);
}
@@ -36,17 +37,46 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
HandlePhysics(a_Dt, a_Chunk);
if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())) && m_World->GetBlockMeta((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()) == 0)
{
- if ((!m_CanPickupItem) && (m_World->GetTickRandomNumber(100) == 0))
+ if (!m_CanPickupItem)
{
- SetPosY(GetPosY() - 1);
- m_CanPickupItem = true;
- m_PickupCountDown = 20;
- LOGD("Floater %i can be picked up", GetUniqueID());
- }
- else
- {
- SetSpeedY(0.7);
+ if (m_CountDownTime <= 0)
+ {
+ m_World->BroadcastSoundEffect("random.splash", (int) floor(GetPosX() * 8), (int) floor(GetPosY() * 8), (int) floor(GetPosZ() * 8), 1, 1);
+ SetPosY(GetPosY() - 1);
+ m_CanPickupItem = true;
+ m_PickupCountDown = 20;
+ m_CountDownTime = 100 + m_World->GetTickRandomNumber(800);
+ LOGD("Floater %i can be picked up", GetUniqueID());
+ }
+ else if (m_CountDownTime == 20) // Calculate the position where the particles should spawn and start producing them.
+ {
+ LOGD("Started producing particles for floater %i", GetUniqueID());
+ m_ParticlePos.Set(GetPosX() + (-4 + m_World->GetTickRandomNumber(8)), GetPosY(), GetPosZ() + (-4 + m_World->GetTickRandomNumber(8)));
+ m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15);
+ }
+ else if (m_CountDownTime < 20)
+ {
+ m_ParticlePos = (m_ParticlePos + (GetPosition() - m_ParticlePos) / 6);
+ m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15);
+ }
+
+ m_CountDownTime--;
+ if (m_World->GetHeight((int) GetPosX(), (int) GetPosZ()) == (int) GetPosY())
+ {
+ if (m_World->IsWeatherWet() && m_World->GetTickRandomNumber(3) == 0) // 25% chance of an extra countdown when being rained on.
+ {
+ m_CountDownTime--;
+ }
+ }
+ else // if the floater is underground it has a 50% chance of not decreasing the countdown.
+ {
+ if (m_World->GetTickRandomNumber(1) == 0)
+ {
+ m_CountDownTime++;
+ }
+ }
}
+ SetSpeedY(0.7);
}
SetSpeedX(GetSpeedX() * 0.95);
SetSpeedZ(GetSpeedZ() * 0.95);
diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h
index 9bc5039f8..4db94986c 100644
--- a/src/Entities/Floater.h
+++ b/src/Entities/Floater.h
@@ -14,7 +14,7 @@ class cFloater :
public:
- cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID);
+ cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime);
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
@@ -23,7 +23,9 @@ public:
protected:
Vector3d m_Speed;
+ Vector3d m_ParticlePos;
int m_PickupCountDown;
int m_PlayerID;
+ int m_CountDownTime;
bool m_CanPickupItem;
} ; \ No newline at end of file
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index 80fca2d7f..0cb9fc654 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -180,7 +180,7 @@ public:
}
else
{
- cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID());
+ cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), 100 + a_World->GetTickRandomNumber(800)); // TODO: for each lure level do 100 ticks less.
Floater->Initialize(a_World);
a_Player->SetIsFishing(true, Floater->GetUniqueID());
}
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index d90ece2b0..fdbffb3e9 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -81,6 +81,7 @@ public:
virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
virtual void SendPlayerAbilities (void) = 0;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
+ virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) = 0;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
virtual void SendPlayerMoveLook (void) = 0;
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index 48f23801c..e49dd43ff 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -608,6 +608,15 @@ void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
+void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
+{
+ // Not supported by this protocol version
+}
+
+
+
+
+
void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
{
cCSLock Lock(m_CSPacket);
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index ebbcd762a..0b32137d8 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -54,6 +54,7 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
diff --git a/src/Protocol/Protocol15x.cpp b/src/Protocol/Protocol15x.cpp
index c337d26e7..7e2aa9490 100644
--- a/src/Protocol/Protocol15x.cpp
+++ b/src/Protocol/Protocol15x.cpp
@@ -36,6 +36,7 @@ Implements the 1.5.x protocol classes:
enum
{
PACKET_WINDOW_OPEN = 0x64,
+ PACKET_PARTICLE_EFFECT = 0x3F,
} ;
@@ -76,6 +77,26 @@ void cProtocol150::SendWindowOpen(const cWindow & a_Window)
+void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_PARTICLE_EFFECT);
+ WriteString(a_ParticleName);
+ WriteFloat(a_SrcX);
+ WriteFloat(a_SrcY);
+ WriteFloat(a_SrcZ);
+ WriteFloat(a_OffsetX);
+ WriteFloat(a_OffsetY);
+ WriteFloat(a_OffsetZ);
+ WriteFloat(a_ParticleData);
+ WriteInt(a_ParticleAmmount);
+ Flush();
+}
+
+
+
+
+
int cProtocol150::ParseWindowClick(void)
{
HANDLE_PACKET_READ(ReadChar, char, WindowID);
diff --git a/src/Protocol/Protocol15x.h b/src/Protocol/Protocol15x.h
index e554fe130..0074b3a83 100644
--- a/src/Protocol/Protocol15x.h
+++ b/src/Protocol/Protocol15x.h
@@ -28,8 +28,9 @@ class cProtocol150 :
public:
cProtocol150(cClientHandle * a_Client);
- virtual void SendWindowOpen(const cWindow & a_Window) override;
-
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
+
virtual int ParseWindowClick(void);
} ;
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 161e81936..bbbd5e973 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -521,6 +521,24 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
+void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
+{
+ cPacketizer Pkt(*this, 0x2A);
+ Pkt.WriteString(a_ParticleName);
+ Pkt.WriteFloat(a_SrcX);
+ Pkt.WriteFloat(a_SrcY);
+ Pkt.WriteFloat(a_SrcZ);
+ Pkt.WriteFloat(a_OffsetX);
+ Pkt.WriteFloat(a_OffsetY);
+ Pkt.WriteFloat(a_OffsetZ);
+ Pkt.WriteFloat(a_ParticleData);
+ Pkt.WriteInt(a_ParticleAmmount);
+}
+
+
+
+
+
void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
{
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index 4a91f0e56..cc0eda1e7 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -66,6 +66,7 @@ public:
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 30b48a92f..1cae4a750 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -386,6 +386,16 @@ void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_W
+void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount);
+}
+
+
+
+
+
void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup)
{
ASSERT(m_Protocol != NULL);
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index 0d69e9406..fbcf59f3b 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -89,6 +89,7 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
diff --git a/src/World.cpp b/src/World.cpp
index 976af671d..28c46c27e 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1878,6 +1878,15 @@ void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation
+void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount, a_Exclude);
+}
+
+
+
+
+
void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
diff --git a/src/World.h b/src/World.h
index 1effc5d5d..4f9bf67e7 100644
--- a/src/World.h
+++ b/src/World.h
@@ -162,6 +162,7 @@ public:
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
+ void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8