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-rw-r--r--tests/LuaThreadStress/LuaThreadStress.cpp154
1 files changed, 154 insertions, 0 deletions
diff --git a/tests/LuaThreadStress/LuaThreadStress.cpp b/tests/LuaThreadStress/LuaThreadStress.cpp
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+++ b/tests/LuaThreadStress/LuaThreadStress.cpp
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+// LuaThreadStress.cpp
+
+// Implements a stress-test of cLuaState under several threads
+
+#include "Globals.h"
+#include "Bindings/LuaState.h"
+#include <thread>
+#include <random>
+
+
+
+
+
+/** How long the threading test should run. */
+static const int NUM_SECONDS_TO_TEST = 10;
+
+
+
+
+
+/** Retrieves a callback from the Lua state that can be later called.
+Calls the Lua function getCallback with a_Seed param to retrieve the callback. */
+static cLuaState::cCallbackPtr getCallback(cLuaState & a_LuaState, unsigned a_Seed)
+{
+ cLuaState::cLock lock(a_LuaState);
+ cLuaState::cCallbackPtr res;
+ a_LuaState.Call("getCallback", a_Seed, cLuaState::Return, res);
+ return res;
+}
+
+
+
+
+
+/** Runs a single thread that stress-tests the cLuaState object.
+a_LuaState is the Lua state on which to operate.
+a_Seed is the seed for the random number generator for this thread.
+a_ShouldTerminate is a bool flag that another thread sets to ask this thread to terminate.
+a_FailResult is a shared result state that is written by any thread upon failure (so if it contains nonzero, at least one thread has failed). */
+static void runStress(cLuaState * a_LuaState, unsigned a_Seed, std::atomic<bool> * a_ShouldTerminate, std::atomic<int> * a_FailResult)
+{
+ std::minstd_rand rnd;
+ rnd.seed(a_Seed);
+ auto callbackSeed = static_cast<unsigned>(rnd());
+ auto callback = getCallback(*a_LuaState, callbackSeed);
+ while (!a_ShouldTerminate->load())
+ {
+ // Pick a random operation on the Lua state and peform it:
+ switch (rnd() % 4)
+ {
+ case 0:
+ {
+ // Get a new callback:
+ callbackSeed = callbackSeed + 1;
+ callback = getCallback(*a_LuaState, callbackSeed);
+ break;
+ }
+
+ default:
+ {
+ // Call the callback, if still available:
+ auto param = static_cast<unsigned>(rnd());
+ unsigned returnValue;
+ if (callback->Call(param, cLuaState::Return, returnValue))
+ {
+ if (returnValue != param + callbackSeed)
+ {
+ LOGWARNING("Bad value returned from the callback");
+ *a_FailResult = 2;
+ a_ShouldTerminate->store(true);
+ return;
+ }
+ }
+ break;
+ }
+ } // switch (random)
+
+ // Once in every ~10k operations, reload the lua state completely:
+ if ((rnd() % 10000) == 0)
+ {
+ cLuaState::cLock lock(*a_LuaState);
+ a_LuaState->Close();
+ a_LuaState->Create();
+ if (!a_LuaState->LoadFile("Test.lua"))
+ {
+ *a_FailResult = 3;
+ a_ShouldTerminate->store(true);
+ return;
+ }
+ }
+ } // while (!a_ShouldTerminate)
+}
+
+
+
+
+
+static int DoTest(void)
+{
+ cLuaState L("LuaThreadStress test");
+ L.Create();
+ if (!L.LoadFile("Test.lua"))
+ {
+ return 1;
+ }
+
+ // Start the concurrect threads:
+ std::atomic<bool> shouldTerminate(false);
+ std::atomic<int> failResult(0);
+ std::thread threads[] =
+ {
+ std::thread(runStress, &L, 0, &shouldTerminate, &failResult),
+ std::thread(runStress, &L, 1, &shouldTerminate, &failResult),
+ std::thread(runStress, &L, 2, &shouldTerminate, &failResult),
+ std::thread(runStress, &L, 3, &shouldTerminate, &failResult),
+ };
+
+ // Let the threads run wild:
+ for (int i = 1; i <= NUM_SECONDS_TO_TEST; ++i)
+ {
+ std::this_thread::sleep_for(std::chrono::seconds(1));
+ LOG("Testing (%d out of %d seconds)...", i, NUM_SECONDS_TO_TEST);
+ }
+
+ // Terminate everything:
+ LOG("Terminating the threads");
+ shouldTerminate = true;
+ for (auto & t: threads)
+ {
+ t.join();
+ }
+ LOG("Threads terminated.");
+
+ return failResult.load();
+}
+
+
+
+
+
+int main()
+{
+ LOG("LuaThreadStress starting.");
+
+ int res = DoTest();
+ LOG("LuaThreadStress test done: %s", (res == 0) ? "success" : "failure");
+ if (res != 0)
+ {
+ return res;
+ }
+
+ LOG("LuaThreadStress finished.");
+ return 0;
+}