diff options
Diffstat (limited to '')
-rw-r--r-- | tests/Redstone/CMakeLists.txt | 10 | ||||
-rw-r--r-- | tests/Redstone/creatable.cpp | 165 |
2 files changed, 0 insertions, 175 deletions
diff --git a/tests/Redstone/CMakeLists.txt b/tests/Redstone/CMakeLists.txt deleted file mode 100644 index ee4a7a64f..000000000 --- a/tests/Redstone/CMakeLists.txt +++ /dev/null @@ -1,10 +0,0 @@ -cmake_minimum_required (VERSION 2.6) - -enable_testing() - -include_directories(${CMAKE_SOURCE_DIR}/src/) - -add_definitions(-DTEST_GLOBALS=1) - -add_executable(Redstone-creatable-exe creatable.cpp ../../src/BoundingBox.cpp) -add_test(NAME creatable-test COMMAND Redstone-creatable-exe) diff --git a/tests/Redstone/creatable.cpp b/tests/Redstone/creatable.cpp deleted file mode 100644 index f8e7c75ed..000000000 --- a/tests/Redstone/creatable.cpp +++ /dev/null @@ -1,165 +0,0 @@ - -#include "Globals.h" - -class MockChest; -typedef cItemCallback<MockChest> cChestCallback; - -AString ItemToFullString(const cItem & a_Item) -{ -return ""; -} - -class cEntity -{ -public: - const Vector3d & GetPosition (void) const { return m_pos;} - double GetWidth (void) const { return 0; } - double GetHeight (void) const { return 0; } - static const Vector3d m_pos; -}; - -const Vector3d cEntity::m_pos = Vector3d(0,0,0); - -class cItem -{ -public: - cItem(BLOCKTYPE val) {} -}; - -void cBlockInfo::Initialize(cBlockInfoArray & a_Info) {} -cBlockInfo::~cBlockInfo () {} - -#include "Blocks/ChunkInterface.h" - -bool cChunkInterface::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) -{ - return false; -} - -bool cChunkInterface::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) -{ - return false; -} - -#include "Simulator/Simulator.h" - -#include "Simulator/IncrementalRedstoneSimulator.h" - -class MockWorld; - - -class MockHandler -{ -public: - static eBlockFace MetadataToDirection(NIBBLETYPE a_MetaData) { return BLOCK_FACE_NONE; } - static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) { return BLOCK_FACE_NONE; } - static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_MetaData) { return BLOCK_FACE_NONE; } - static NIBBLETYPE IsOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { return 0; } - static void ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, MockWorld * a_World) {} - static void RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, MockWorld * a_World) {} - static void SetOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open) {} - -}; - -template<unsigned char val> -class MockHandlerFetcher -{ -public: - typedef MockHandler type; -}; - -class MockWorld -{ -public: - bool IsChunkLighted(int a_ChunkX, int a_ChunkZ) { return false; } - bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback) { return false; } - - void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL) {} - - - NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ) { return 0; } - - cPlayer * FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true) { return NULL; } - - - void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) {} - - void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1) {} - - - bool SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open) {return false; } - - - cChunkMap * GetChunkMap (void) { return NULL; } - -}; - - -class MockChunk -{ -public: - cRedstoneSimulatorChunkData * GetRedstoneSimulatorData() { return NULL; } - void SetRedstoneSimulatorData(cRedstoneSimulatorChunkData * a_Data) {} - bool IsRedstoneDirty() { return true; } - void SetIsRedstoneDirty(bool a_Param) {} - - void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) {} - - void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true) {} - void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) {} - - int GetPosX(void) const { return 0; } - int GetPosZ(void) const { return 0; } - - MockChunk * GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) const { return NULL; } - - - BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const { return 0; } - BLOCKTYPE GetBlock(const Vector3i & a_RelCoords) const { return 0; } - - NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const { return 0; } - void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) {} - - - bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const { return false; } - - bool UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const { return false; } - - MockChunk * GetNeighborChunk(int a_BlockX, int a_BlockZ) { return NULL; } - - MockChunk * GetRelNeighborChunk(int a_RelX, int a_RelZ) { return NULL; } - - bool IsValid(void) const { return false; } - - NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const { return 0; } - - void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL) {} - void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) {} - - bool DoWithRedstonePoweredEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cRedstonePoweredCallback & a_Callback) { return false; } - - template <class T> - bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, T & a_Callback) - { - return false; - } - -}; -class MockChest -{ -public: - BLOCKTYPE GetBlockType(void) const { return 0; } - int GetNumberOfPlayers(void) const { return 0; } -}; - -int main(int argc, char** argv) -{ - - - - MockWorld World; - - // TODO: Implement a user-friendly method of testing - // cIncrementalRedstoneSimulator<MockChunk, MockWorld, MockHandlerFetcher, MockChest> Simulator(World); - return 0; -} |