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* Using SSE instructions for noise (terrain generation)faketruth2011-10-254-10/+85
* Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.faketruth2011-10-236-88/+165
* Found something that calls a function when a segfault happens, might be useful.faketruth2011-10-221-4/+16
* Compiles for linuxfaketruth2011-10-2120-78/+269
* Setting filesfaketruth2011-10-0316-0/+2803
* Source for additional projectsfaketruth2011-10-03178-0/+65034
* MCServer c++ source filesfaketruth2011-10-03233-0/+35759
* Visual Studio 2010 solution and project filesfaketruth2011-10-0323-0/+2735
* git-svn-id: http://mc-server.googlecode.com/svn/trunk@1 0a769ca7-a7f5-676a-18bf-c427514a06d6faketruth2011-10-030-0/+0