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* Adding Boss bar (#5025)12xx122021-03-051-0/+189
| | | | | + Add boss bar Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Add Mushrooms to Generator and fixed up the roofed forest (#5134)12xx122021-03-051-0/+52
| | | | | | | * added generator for mushrooms and aded them to the biomes * removed unused variable * added nEwlY uDocUmEnTeD aPi sYmbOls...
* Adds playerlist header and footer broadcasting (1.8-1.13)dImrich2021-02-061-0/+30
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* zlib -> libdeflate (#5085)Tiger Wang2021-01-111-12/+1
| | | | | | + Use libdeflate + Use std::byte * Fix passing temporary to string_view + Emulate make_unique_for_overwrite
* Added magma block contact damage (#5055)Aiden Neill2020-11-251-0/+8
| | | | | | * Added magma block contact damage * Fireproof entities do not take damage from magma * Fire resistance prevents magma damage * No magma damage when hovering over magma block
* Adding new monster types to enum and saving/loading for easier future implementation (#4941)12xx122020-11-231-0/+148
| | | | | | | | | | | * added new monster types to enum added string <-> enum conversion in namespace serializer added loading functions added to saving * renamed zombie pigman to zombified piglins in enum Co-authored-by: 12xx12 <12xx12100@gmail.com> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Ender Crytal Fix and report proper cmake file for luabindingscheck fail (#5017)12xx122020-11-061-12/+85
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * fixed network fixed explosion fixed ticking added network broadcast to Setter method added nullptr protection using macros in 1.10 Protocol_1_10.cpp revealed functions to LUA API small fixups, typos, less functions used fixed more doc readded info that saving is done only if the beam is displayed made the constructor transfer all needed members fixed wrong commit removed default parameters on SpawnEnderCrystal fixed wrong metadata moved call to destroy in the right place fixed some typos Fixed Ender Crystal * fixed documentation * fixed doc and added proper error message * Parameters, arrows * Parameters Co-authored-by: 12xx12 <12xx12100@gmail.com> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Add beam target, configurable base visibility to Ender Crystals (#5010)12xx122020-10-291-1/+1
| | | | | * Fixes #4990 Co-authored-by: 12xx12 <12xx12100@gmail.com>
* Added missing return types and fixed param types (#4996)Lukas Pioch2020-10-131-3/+15
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* Adding Silverfish Spawning Blocks (#4946)12xx122020-10-111-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * added breaking, spawning, animation * checkstyle * added undocumented API symbols * added changes suggested by @peterbell10 * added natural ore like generation * fixed spawning two silverfishes * fixed clang * fixed clang try 2 * updated comment unified offset * final clang fix * added spawning for more silverfishes if one was damaged * fixed spawning on one hit kill * fixed spawning on one hit kill fixed spawning by potion damage * fixed clang * fixed broken build * fixed broken build * I should read the error message properly fixed build now? * added small changes suggested by @peterbell10 Co-authored-by: 12xx12 <12xx12100@gmail.com>
* Add SetBlockMeta warning in documentation (#4943)[IPSA] Chris de Claverie2020-10-011-2/+3
| | | | | + Add SetBlockMeta warning in documentation Co-authored-by: pwnOrbitals <c.de-claverie@pm.me>
* Fixed snow golems and added documentation to damage type and added damage type for damage from environment to mobs (#4877)12xx122020-09-171-0/+160
| | | | | | | | | | | * made snow golems not crashing the server anymore * changed damage type to environment * updated damage in API dopcumentation and changed enderman damage type * removed incidental d in the code Co-authored-by: 12xx12 <12xx12100@gmail.com>
* Minor typo fixesTiger Wang2020-08-211-1/+1
| | | | * Also DeMorgan'd Emerald ore condition
* Add enhanced Gold generation in Mesa-Type Biomes (#4821)12xx122020-08-121-0/+17
| | | | | | | | | * added enhanced gold generation in mesa-type-biomes * fixed typo in comment * added enhanced gold generation in mesa biomes - fixed small checkstyle errors Co-authored-by: 12xx12 <12xx12100@gmail.com>
* small issues addressed in #4817 fixed because was merged to fast12xx122020-08-101-1/+1
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* Adding Emeralds to generation (#4817)12xx122020-08-091-0/+17
| | | | | | | | | | | | | * Adding Emeralds to generation * fixed crash * fixed documentation and changed function name to match others * forgot to change the name in the doc * removed debug output - sorry build servers Co-authored-by: 12xx12 <12xx12100@gmail.com>
* Introduce recipe book functionality (#4493)Tobias Wilken2020-07-141-0/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Introduce recipe book functionality The recipe book helps especially new players. Missing it gives the impression that cuberite is not as advanced as it is. The handling of the recipe book uses the following functions: - Unlock Recipes (https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to make recipes available and show the notification for new recipes. Initialization is done on player login for known ones, the update is done when new items are discovered. - Craft Recipe Request (https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request) when the user selects a recipe from the recipe book to fill the slots. Known recipes are initialized on player login via `Unlock Recipes` with `Action` 0. As soon as a new recipe is discovered this is added via `Unlock Recipes` with `Action` 1. To be able to know and recognize new recipes the player class is extended with `KnownItems` and `KnownRecipes`. As soon as a player touches an item this is compared to the list of `KnownItems`, if the item is unknown the recipes are checked for this item and the other ingredients are checked with the list of `KnownItems`. If a full match is discovered the recipe is unlocked with the client and stored in the `KnownRecipes`. To unlock recipes the recipe ID is sent to the client. A mapping file (for protocol 1.12.2) translated the minecraft recipe names to ids. The crafting.txt is extended with and minecraft recipe names is possible. Limitations: Only a single recipe is added to the crafting area. Multiple clicks or shift click does not increase the number of builds. Co-authored-by: peterbell10 <peterbell10@live.co.uk> * Address first issues mentioned by @peterbell10 - Some linting - Extract loading of recipe specific protocol mapping into a function - Build `RecipeNameMap` only once - Use `std::optional` - Extract `LoadRecipe` from `Window` * Start to implement new suggestions * Update with suggestions from @peterbell10 * Some minor cleanup * Update protocol packet IDs * Remove unused include * Include header in cmake * Change a vector to integer counter * Change dromedaryCase method names to PascalCase * Address suggestions from @madmaxoft * Read Protocol subdirectories to load recipe books To load all recipebooks iterate over the `Protocol` subdirectories to find mapping files. Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Buttons can now be triggered by arrows. (#4670)DrButcher2020-05-031-0/+10
| | | * Buttons can now be triggered by arrows.
* Add cEntity::GetBoundingBox, and use where appropriate. (#4711)Alexander Harkness2020-05-031-0/+10
| | | * Add cEntity::GetBoundingBox, and use where appropriate.
* Add API documentation for repeater metadata constantsTiger Wang2020-04-181-0/+20
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* Extended Vector3 (#4666)Mattes D2020-04-181-28/+56
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* API docs: Fixed eMonsterType relocation.Mattes D2020-04-101-129/+133
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* Add Zombie VillagersBond-0092020-04-101-0/+5
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* Implement wither skeletons (#4563)Mat2020-04-041-0/+13
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* Replace buckets to the selected hotbar slot, rather than the first available. (#4580)Alexander Harkness2020-04-021-11/+55
| | | | | | | | | | | | | | | | | | | | | | | | * Replace buckets to the selected hotbar slot, rather than the first available. Replicates vanilla behaviour, as well as being more logical. * Refactor cInventory::AddItem. Behaviour is now documented * Add new cInventory::ReplaceOneEquippedItem and ::SetEquippedItem methods * Return empty potion to the same slot after drinking * Replace buckets correctly in other situations, not simply water and lava Uses the new ReplaceOneEquippedItem method * Correct collecting water from source block with bottle * Add cPlayer::ReplaceOneEquippedItemTossRest method * Handle stacked filled buckets (in theory) Use new cPlayer::ReplaceOneEquippedItemTossRest method
* Prevent player from being destroyed by plugins (#4584)Alexander Harkness2020-03-311-2/+2
| | | | | | | | | | * Prevent player from being destroyed by plugins Add manual binding, bails out with error message if attempted entity to destroy is player. * Improve warnings and documentation, remove automatic binding * Remove old and unnecessary deprecated function
* Lua API for spectating entities (#4518)Mat2020-03-301-0/+11
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* Send respawn packet by default (#4540)Mat2020-03-241-1/+1
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* Stabilise MoveToWorld (#4004)Mat2020-03-051-4/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Stabilise MoveToWorld * Fix comments and deprecate ScheduleMoveToWorld * Enhanced thread safety for m_WorldChangeInfo * Return unique_ptr from cAtomicUniquePtr::exchange * cWorld now calls entity cEntity::OnAddToWorld and cEntity::OnRemoveFromWorld. Allows broadcasting entities added to the world from the world's tick thread. This also factors out some common code from cEntity::DoMoveToWorld and cEntity::Initialize. As a consequence, cEntity::Destroy(false) (i.e. Destroying the entity without broadcasting) is impossible. This isn't used anywhere in Cuberite so it's now deprecated. * Update entity position after removing it from the world. Fixes broadcasts being sent to the wrong chunk. * Fix style * cEntity: Update LastSentPosition when sending spawn packet * Add Wno-deprecated-declarations to the lua bindings * Kill uses of ScheduleMoveToWorld
* Moved growing from cWorld / cChunk to cBlockHandler descendants.Mattes D2019-10-281-0/+1
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* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-1/+12
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* Register vanilla blocks in BlockTypeRegistry.Mattes D2019-08-051-0/+8
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* * Sponge: Add water absorbtion (#4333)Zach DeCook2019-06-111-0/+8
| | | | Closes #1411
* Create Ender Portal with Eyes of Ender (#4126)Zach DeCook2019-05-111-0/+40
| | | | | | | | | The algorithm was designed so All portals must be facing the center, no matter which block had the eye inserted in last. Note: Still need to create a block entity so that portals don't become invisible when you relog. Addresses part of #3445 Fixes #3695
* Add BurnsInDaylight to Lua API and Monsters.ini (#4295)Muhammad Kaisar Arkhan2018-09-241-0/+21
| | | | | | | | | | | | | * Monster.h: Export SetBurnsInDaylight This commit also adds BurnsInDaylight to check if the Monster burns in daylight or not. Closes https://github.com/cuberite/cuberite/issues/4294 * MonsterConfig.cpp: Add BurnsInDaylight Closes https://github.com/cuberite/cuberite/issues/4294
* Rewrite explosion knock back (#4251)changyong guo2018-07-231-0/+10
| | | | | | | 1. Base knockback on an entity's bounding box intersection with the explosion 2. Armor blast protection reduces knockback 3. Don't apply knockback to players flying in creative mode Fixes #4139
* Support swap item between main hand and offhand by press key "F" (#4241)changyong guo2018-06-241-0/+10
| | | | | | | | Hi, I found cuberite don't support to press key "F" to swap items on main hand and offhand, so I implemented this feature. Best regards Changyong
* cBlockInfo: Deprecate direct access to variables. (#4184)peterbell102018-02-201-13/+13
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* cItemGrid: Allocate storage lazily (#4083)peterbell102018-01-211-4/+4
| | | | | * cItemGrid: Allocate storage lazily * cItemGrid: Fix spelling, Prioritary -> Priority
* Rename cEntity swim states (#3996)Alexander Harkness2018-01-141-2/+42
| | | | | | | | | | * Replace cEntity:m_IsSubmerged with m_IsHeadInWater * Replace cEntity:m_IsSwimming with m_IsInWater * Add API documentation for new symbols * Apply SetSwimState to all entities, not just mobs and players * Pickups now use IsOnFire to check if they are on fire before destruction Fixes #3987
* improve rain simulation (#4017)Alexander Harkness2017-12-261-8/+26
| | | | | | | | | | | * Uses vanilla logic to decide which blocks rain falls through. * Rain falls infinitely above the world, and stops at y=0. * Entities will now be extinguished if they are under rain-blocking blocks, and fire will now be extinguished by rain similarly. * Create IsWeatherWetAtXYZ to identify wetness at a particular location. * Use new code for enderman rain detection. * Fixes issue #916 * Disable warnings for global constructors in the fire simulator.
* Implement horse inventory (#4053)peterbell102017-10-211-0/+18
| | | | | | | | | | * Implement horse inventory * Fix sign conversions * Add API doc for ItemCategory::IsHorseArmor * Improve HandleOpenHorseInventory comment and style fixes.
* Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly2017-09-191-1/+24
| | | | | | | | | | | | | | | | | | * Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
* Made world data paths adjustable, and added API to temporarily disable saving chunks to disk. (#3912)Lane Kolbly2017-09-071-0/+11
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* Lighting now generally consistent with vanilla (#3988)Alexander Harkness2017-09-071-0/+18
| | | | | | | | | | | | | | | | | | | | | | | | | * Lighting now generally consistent with vanilla Skylight is now dispersed by some blocks, instead of passing through unimpeded. Some blocks which were not marked as transparent are now marked as such. Water and other such blocks now attenuate light with the correct intensity. Generally changes were based on documentation in the Minecraft Wiki: https://minecraft.gamepedia.com/Opacity#On_block_light , however during play-testing on vanilla lava was found not to attenuate sky or block-light so the attenuation was removed. This fixes #3849 * Add API documentation for IsSkylightDispersant * Rename m_SkylightDispersant to m_IsSkylightDispersant * Update comment for m_Transparent property of Blocks
* Fire effect now shown for creative and spectator mode players (#3998)Alexander Harkness2017-09-071-3/+12
| | | | | | | | * Fire effect now shown for creative and spectator mode players Fixes #3989 * Add documentation for IsFireproof
* Updated APIDoc (#3985)Lukas Pioch2017-09-071-82/+28
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* Added ShouldSendRespawn parameter to ScheduleMoveToWorld (#3979)Lane Kolbly2017-08-301-1/+6
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* APIDump: Removed unneeded Globals prefixLukas Pioch2017-08-291-11/+11
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* Implement Forge protocol handshake support (#3869)satoshinm2017-08-271-0/+54
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* Add cUUID class (#3871)peterbell102017-08-251-14/+142
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* Minor changes (#3909)mathiascode2017-08-241-8/+8
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* Fully implemented leashes (#3798)Pablo Beltrán2017-08-211-1/+83
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* Represent cItem::m_Lore as an AStringVector (#3882)peterbell102017-08-181-4/+4
| | | | | | | | * Replace cItem::m_Lore with AStringVector * Reword deprecation warning * Fix lua bindings
* Add cLuaWindow OnClicked Callback (#3901)Lane Kolbly2017-08-171-1/+31
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* cBlockInfo: Deprecate place soundpeterbell102017-08-071-11/+1
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* Added anvil enchantment handling. (#3857)Lane Kolbly2017-07-281-2/+62
| | | + Added anvil enchantment handling.
* Check for intersection between placed blocks and entities. (#3850)Lane Kolbly2017-07-281-0/+10
| | | | | | | | | | | | | * Check for intersection between placed blocks and entities. + Implemented GetPlacementCollisionBox, to permit custom placement collision boxes for blocks. * Factored block-entity placement checking into another function in cPlayer. - Removed vector min/max functions * Use GetWorld to get the world in DoesPlacingBlocksIntersectEntity. + Added block height checks, allow different cEntity subclasses to decide whether they will prevent block placement.
* Updated armor cover calculation. (#3858)Lane Kolbly2017-07-231-0/+36
| | | | | | | | * Updated armor damage calculation. + Added lua docs, added casts from float to int. * Changed verbage in docstring and comment.
* Handle middle mouse drag (#3847)peterbell102017-07-131-0/+124
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* Lua plugin cColor (#3833)Lane Kolbly2017-07-121-0/+172
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* Changing pickup lifetime and combining semantics, making these adjustable in the lua api. (#3843)Lane Kolbly2017-07-121-0/+42
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* Implemented draggingitem API.Lane Kolbly2017-07-101-0/+21
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* BigFlower fixes (#3826)peterbell102017-07-071-0/+4
| | | | | | | * BigFlowers fixes * Correct upper part meta * Documented parameters to DoesIgnoreBuildCollision
* Added 1.12 blocks (#3760)Bond-0092017-06-301-0/+200
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* Update tolua and export EffectIDpeterbell102017-06-291-0/+243
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* Updated cItemGrid API docs to reflect required GetInventory() calls.Lane Kolbly2017-06-281-2/+4
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* cBlockArea supports block entities. (#3795)Mattes D2017-06-241-1934/+2
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* APIDoc: Corrected param in cBoat:MaterialToStringLukas Pioch2017-06-111-2/+2
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* Add rank prefix and suffix to player name in chat (#3730)Heiko Hund2017-05-271-0/+20
| | | Fixes issue #1721
* Exported boatLukas Pioch2017-05-241-0/+143
| | | | | | | - NBT: Added saving / loading of material - Added the material in the item handler of the boat - Drop the correct boat if destroyed - APIDoc: Added desc and functions
* Off-hand/shield slot functional, save and load slot, bow + arrow functional (#3725)Pablo Beltrán2017-05-241-0/+29
| | | Fixes #3714.
* Exported cFallingBlock and cExpOrb (#3700)Lukas Pioch2017-05-091-1/+88
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* APIDoc: Removed non-existent functions and added missing return typesLukas Pioch2017-05-021-60/+12
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* APIDoc: Corrected a few linksLukas Pioch2017-04-071-3/+3
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* API: Removed function GetChar (#3664)Lukas Pioch2017-04-051-21/+0
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* APIDoc: Added missing IsStatic flags and corrected param types.Lukas Pioch2017-04-051-0/+4
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* APIDoc: Documented missing functions and variables. (#3634)Lukas Pioch2017-04-041-2/+155
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* Added is static flag and removed is static info from text. (#3616)Lukas Pioch2017-03-051-1/+3
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* Added missing IsStatic flag to functions. (#3613)Lukas Pioch2017-03-021-0/+5
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* Changed fish launching mechanism (#3520)Alex2017-02-201-0/+9
| | | Fish and other fishing loot now correctly fly towards played when reeled in.
* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-1/+1
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* Added some blocks and items (#3503)mathiascode2017-02-141-1/+201
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* Track skin part and main hand preferences (#3498)Pokechu222017-01-031-0/+143
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* Api Documentationsweetgiorni2017-01-031-0/+10
| | | | | Added API documentation for GetShutdownMessage. Style fix in Root.cpp
* Refactored to put URL Encoding / Decoding in a single place. (#3491)Mattes D2016-12-251-0/+38
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* Updated links and docs (#3488)mathiascode2016-12-191-1/+1
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* APIDesc: Fixed wrong cBlockArea parameter descriptions.Mattes D2016-12-041-22/+22
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* Debuggers: Added commands to investigate item's custom Lua properties.Mattes D2016-11-261-2/+2
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* Add Lua API export for titles. (#3408)mohe20152016-11-131-0/+72
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* Anticheat fastbreak (#3411)mohe20152016-11-061-0/+1818
| | | Added block hardness checks when breaking blocks.
* LuaJson: Report serialization errors instead of crashing.Mattes D2016-10-271-1/+1
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* Added SendMessageRaw for sending json string.Lukas Pioch2016-10-211-0/+16
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* APIDump: Fixed cWorld:QueueTask signature, moved to separate file. (#3400)Mattes D2016-10-131-3346/+0
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* Spectators added (#2852)bibo382016-10-121-0/+28
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* cChunk::SetAlwaysTicked implies cChunk::stay (#3361)LogicParrot2016-10-091-1/+1
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* APIDump: Fixed descriptions for cWorld:ChunkStay.Mattes D2016-10-061-0/+2
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* Fixed cRankManager API docs.Mattes D2016-10-061-587/+2
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* APIDump: Check param and return types.Mattes D2016-10-031-18/+48
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* APIDump: Fixed description for schematic file loading.Mattes D2016-10-021-0/+8
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* APIDesc: Reformatted ConstantGroups to match the enum names.Mattes D2016-10-011-4/+4
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* APIDump: Fixed description for tolua functions.Mattes D2016-09-271-0/+4
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* Fixed cCompositeChat's constructor LuaAPI bindings.Mattes D2016-09-251-11/+133
| | | | The tolua-generated constructor would return an extra string value.
* APIDump: Fixed descriptions for "array table of strings".Mattes D2016-09-191-9/+6
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* APIDesc: Fixed modifiers for sqlite3 functions.Mattes D2016-09-151-0/+8
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* APIDesc: Fixed some leftover "<unknown>" types.Mattes D2016-09-141-65/+69
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* APIDump: Reformatted the docs to include type information.Mattes D2016-09-121-1661/+17673
| | | | Also fixed a bit of documentation in the CPP source.
* APIDump: Removed trailing whitespace.Mattes D2016-09-081-1/+1
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* Configurable dirty unused chunk cap to avoid RAM overuse (#3359)LogicParrot2016-09-031-0/+1
| | | Configurable dirty unused chunk cap to avoid RAM overuse
* Added cWorld:SetSpawn() API and Lua binding (#3316)ElNounch2016-08-151-0/+1
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* Typo in IniFile:GetNumKeys() code sample (#3317)ElNounch2016-08-141-2/+2
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* APIDump: Added explicit IsStatic flag to static functions.Mattes D2016-07-181-77/+77
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* Updated API documentation.Mattes D2016-07-181-59/+141
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* APIDump: Changed not to use globals, added more doxycomments.Mattes D2016-07-181-1/+1
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* Changed Hopper to wtHopper and adjusted .gitignore.Lukas Pioch2016-07-121-1/+1
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* - Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update.QUSpilPrgm2016-06-151-0/+8
| | | | - Fixes a range check inside cIncrementalRedstoneSimulator::Simulate
* Update Dispensers and let them act more like in VanillaQUSpilPrgm2016-06-031-3/+5
| | | | | | | | - Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers - Dispensers are now able to place TNT if the block is transparent but not air - Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions - Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow - Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block
* Added GetTeamNames to cScoreboard (#3217)PlasmaPower2016-05-291-0/+1
| | | Resolves #3210
* 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)Pokechu222016-05-141-0/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Semistable update to 15w31a I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written. * Update to 15w34b protocol Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff! * Partially update to 15w35e Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d. * Add '/blk' debug command This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible. * Fix CRLF normalization in CheckBasicStyle.lua Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't. The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored. * Update to 15w40b This includes chunk serialization. Fully functional chunk serialization for 1.9. I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code. * Write long-by-long rather than creating a buffer This is a bit faster and should be equivalent. However, the code still doesn't look too good. * Update to 15w41a protocol This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added. * Update to 15w45a * 15w51b protocol * Update to 1.9.0 protocol Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks). * Fix item pickup packet not working That was a silly mistake, but at least it was an easy one. * 1.9.2 protocol support * Fix version info found in server list ping Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately. * Fix build errors generated by clang These didn't happen in MSVC. * Add protocol19x.cpp and protocol19x.h to CMakeLists * Ignore warnings in protocol19x that are ignored in protocol18x * Document BLOCK_FACE and DIG_STATUS constants * Fix BLOCK_FACE links and add separate section for DIG_STATUS * Fix bat animation and object spawning The causes of both of these are explained in #3135, but the gist is that both were typos. * Implement Use Item packet This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block. * Handle DIG_STATUS_SWAP_ITEM_IN_HAND * Add support for spawn eggs and potions The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending. * Remove spammy potion debug logging * Fix wolf collar color metadata The wrong type was being used, causing several clientside issues (including the screen going black). * Fix 1.9 chunk sending in the nether The nether and the end don't send skylight. * Fix clang build errors * Fix water bottles becoming mundane potions This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion. Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging. * Copy Protocol18x as Protocol19x Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names). * Make thrown potions use the correct appearence This was caused by potions now using metadata. * Add missing api doc for cSplashPotionEntity::GetItem * Fix compile error in SplashPotionEntity.cpp * Fix fix of cSplashPotionEntity API doc * Temporarilly disable fall damage particles These were causing issues in 1.9 due to the changed effect ID. * Properly send a kick packet when connecting with an invalid version This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping. I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way). * Handle server list pings from unrecognized versions This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse). * Use cPacketizer for the disconnect packet This also should fix clang build errors. * Add 1.9.3 / 1.9.4 support * Fix incorrect indentation in APIDesc
* Improved player freeze codeLogicParrot2016-04-051-1/+0
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* MoveToWorld defaults to spawnpointLogicParrot2016-03-301-3/+3
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* Bed's world is now savedLogicParrot2016-03-291-1/+1
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* Proper entity destruction in non-ticking chunksLogicParrot2016-02-191-2/+3
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* remove cWorld::createAndInitializeWorldLogicParrot2016-02-081-1/+0
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* MCServer to CuberiteMathias2016-01-291-1/+1
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* Exported GetSeed to lua and added file extension opendb to .gitignore.Lukas Pioch2016-01-121-0/+1
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* Fix typo (ammount)Arnaud Meuret2016-01-021-1/+1
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* Merge pull request #2814 from SafwatHalaby/chunk2Safwat Halaby2015-12-261-0/+4
|\ | | | | Freeze player until chunk is loaded
| * Freeze player until chunk is loadedSafwat Halaby2015-12-251-0/+4
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* | Added the cUrlParser class, exported to Lua API.Mattes D2015-12-251-1/+44
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* Added a Json parser and serializer to Lua API.Mattes D2015-12-241-47/+105
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* Revised the explosion-related Lua API and docs.Mattes D2015-12-181-1/+14
| | | | Fixes #2746.
* blockheight mechanismGargaj2015-12-131-0/+1
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* change from single followable item to multipleGargaj2015-11-231-0/+2
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* Implemented brewingLukas Pioch2015-11-031-0/+3
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* Fixed typo that slipped through #2584Alexander Harkness2015-10-311-1/+1
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* Fixed typo in description.Alexander Harkness2015-10-311-1/+1
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* Implemented the FireResistence potion effects.bibo382015-10-311-2/+3
| | | | | This not only provides fire resistence, but also prevents blaze fireballs. See #2556
* APIDump: Added an apicheck command.Mattes D2015-09-271-0/+1
| | | | This checks the current API for undocumented functions against the current list of official undocumented functions (http://apidocs.cuberite.org/_undocumented.lua) and reports any newly found ones. To be used in CI to check against newly introduced API functions without documentation.
* Extended and fixed the cFile API.Mattes D2015-09-261-4/+8
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* Renamed output directory to ServerMattes D2015-09-051-0/+3045