| Commit message (Collapse) | Author | Age | Files | Lines |
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* added nearly any customize option
* fixed unnecessary diff
added comments
* removed unnecessary const qualifier
* fixed build
* changed to ForEachEntityInBox
* added docs
* updated lua api description
* checkstyle
* added changes suggested by @peterbell10
And now the player may break the server by setting ridiculous ranges
* updated docs
changed cast to static cast
* fixed clang
* fixed clang on WSSAnvil.cpp
Co-authored-by: 12xx12 <12xx12100@gmail.com>
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- Removed the calculation in the noteblock block entity
I did the calculation in python if anyone is interested where the numbers are from
Co-authored-by: 12xx12 <12xx12100@gmail.com>
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* Smelting Exp
Smelting now gives experience
* Furnace.txt update
Exp rewards are entered in furnace.txt, Reward calculation is now done
is the furnaceentity class
* furnace.txt update
Changed alignment tabs to spaces
Included documentation of exp in recipe
* Updated StringToFloat
changed strtod to strtof
* Explicit Float to Int
* Reworked Smelting Rewards
* No C casts
-Adds new function to the api
-Sets reward counter to 0 in furnace constructor
* Style and exp lock removed
-Fixed style mistakes accoring to PR notes
-XP isn't locked to a single player anymore
* No Smelter API
-Removed SetLastSmelter and GetLastSmelter
-Fixed comments
-Fixed log reward amounts
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* Added bed entity
* Export cBedEntity to lua
* Set color of bed through item damage value
* Added bed entity to APIDoc
* NBT: Added loading and saving
* Crafting recipes for the colored beds
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Also fixed a bit of documentation in the CPP source.
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The NBT format now carries the texture data and transmit it to the client.
See: http://minecraft.gamepedia.com/Head#Block_entity
Related to #2674
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