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* Add DarkoGNU to CONTRIBUTORS
* HandleFarmlandTrampling function & its docs
* Fix decimal separators (, -> .)
* Fix style. Adjust thresholds. Make function non-virtual
* Adjust thresholds again. Prepare for fixing #5402
* Trying to fix falling through farmlands
* Another style fix
* Add FarmlandTramplingEnabled to world.ini
* Docs for IsFarmlandTramplingEnabled
* Style
* Farmland trampling - handling the random chance
* Trampling kinda works, very buggy
* Trying to fix clang-tidy
* Fix trampling
* Trying to fix the 'undocumented API symbol'
* Implement bearbin's suggestions
* Calculate volume properly
* Don't use std::pow for squaring
* Improved comments
* Really, should comments' style be checked?
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* Implemented cServer::ScheduleTask() and cServer::TickQueuedTasks()
* Fixed formatting and added ScheduleTask to APIDesc
* Added feyokorenhof to contributors
* Added ExperienceAmount variable to all the hook calls.
* Made ExperienceAmount int reference instead of int in HOOK_PLAYER_FISHING. Fixed bug: a_Reward is now a reference
* Add documentation, change ItemFishingRod to pass in experience
Co-authored-by: Alexander Harkness <me@bearbin.net>
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* Protocol: update Abilities flags
+ Add Spectator handling
* BioGen: move <iostream> include
* ClientHandle: rename Respawn packet dimension check flag
* Make it clearer what it's doing.
* ClientHandle: move ProcessProtocolIn calls to World
* Player: remove some redundant initialisation
* Player: UpdateCapabilities enables flight for spectators
* Produce growth: improve comments
* ClientHandle: run unload checks using delta time
* Fix forgotten initialisation of time member
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Yak shave: make more things use cTickTime. Fix a couple of incorrect modulo-on-millisecond-value by making them use WorldTickAge.
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* Fixes #5144
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* [FIX] Add correct implementation of seed drops.
> Official percentage of drops has been implemented
* Fix C++ conventions
* Change "Vals" variable to "m_Vals"
* [FIX] Add correct implementation of Carrots, Potatoes, Wheat & Beetroots seed
* Add Fortune support with crops
Add fortune support with Wheat, Carrots, Potatoes & Beetroots seeds
* [FIX] Right-clicking on a grown Beetroot in survival consume 2 bone meals
Fix #4805
* Add documentation for "cWorld::IsFullGrownPlantAt" method
* Fix dispenser that full grown a plant
> Change methods cItemDyeHandler::FertilizePlant & cItemDyeHandler::growPlantsAround to static
* Display particle even if tree doesn't grow
* When right-clicking on a full grown melon / pumpkin seed, no longer produce a melon / pumpkin
Before this commit, when you right-click on a melon or a pumpkin seed, a melon / pumpkin block spawned.
With this commit, it no longer spawns
* [FIX] Do not create melon / pumpkin block when right-clicking with a bone meal
This fix will prevent the creation of a melon / pumpkin block when you right-click with a bone meal on a melon / pumpkin plant
- It just detect if the plant is full grown. if yes, the method "Grow" is not called
- Remove IsFullGrownPlant
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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* fixed network
fixed explosion
fixed ticking
added network broadcast to Setter method
added nullptr protection
using macros in 1.10 Protocol_1_10.cpp
revealed functions to LUA API
small fixups, typos, less functions used
fixed more doc
readded info that saving is done only if the beam is displayed
made the constructor transfer all needed members
fixed wrong commit
removed default parameters on SpawnEnderCrystal
fixed wrong metadata
moved call to destroy in the right place
fixed some typos
Fixed Ender Crystal
* fixed documentation
* fixed doc and added proper error message
* Parameters, arrows
* Parameters
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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* Fixes #4990
Co-authored-by: 12xx12 <12xx12100@gmail.com>
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* added nearly any customize option
* fixed unnecessary diff
added comments
* removed unnecessary const qualifier
* fixed build
* changed to ForEachEntityInBox
* added docs
* updated lua api description
* checkstyle
* added changes suggested by @peterbell10
And now the player may break the server by setting ridiculous ranges
* updated docs
changed cast to static cast
* fixed clang
* fixed clang on WSSAnvil.cpp
Co-authored-by: 12xx12 <12xx12100@gmail.com>
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cWorld:DigBlock in lua api
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+ Add SetBlockMeta warning in documentation
Co-authored-by: pwnOrbitals <c.de-claverie@pm.me>
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+ Add `reload <pluginname>`
* Fixes #365
Co-authored-by: Alexander Harkness <me@bearbin.net>
Co-authored-by: pwnOrbitals <c.de-claverie@pm.me>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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* Implement Dropspenser Hook
Implemented a hook for dropspensing.
HOOK_DROPSPENSE
When plugin callback returns true then dropspense is cancelled
* Update src/Bindings/PluginManager.h
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Create OnDropSpense.lua
* Fix indent
* Forgot include
Forgot to include the plugin manager. Although now im confused why it was working on my end without including the plugin manager
* Update plugins.lua with dropspense
* fix typos
* haha notepad++ go brr
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
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- Removed the calculation in the noteblock block entity
I did the calculation in python if anyone is interested where the numbers are from
Co-authored-by: 12xx12 <12xx12100@gmail.com>
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Partially reverts #3129, whose addition of these parameters was superseded by #3149 that fixed generated leaves' metas.
References:
https://github.com/cuberite/cuberite/pull/4417#discussion_r334950513
e0bcd754009f16480437b2c1fa5e7fbedab31496
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* cLineBlockTracer uses Vector
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* cBlockHandler.OnUpdate uses Vector3 params.
Also slightly changed how block ticking works.
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* Falling blocks can now be spawned at any position.
* Added a /cake command to Debuggers that throws a cake in a nice slow arc.
* Fixed regular falling blocks.
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* Lock hopper when powered by redstone
* Add to manual bindings
* Add hopper API documentation
Co-authored-by: Mat <mail@mathias.is>
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Credit to @MeMuXin
Closes #4498
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* TNT position fixes
* Don't add offset to explosion spawn coords
* Don't make other entities push TNT
* Correct initial TNT speed
* Fix typo
* Improvements
* Revert unwanted change
* Style fixes
* Update format
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* Replace cWorld::FindClosesPlayer with cWorld::DoWithClosestPlayer
* Implement experience reward splitting into the orb sizes used in vanilla
* Modified speed calculation in cExpOrb::Tick to make the orbs fly towards the player
Fixes #4216
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Ref: https://github.com/cuberite/cuberite/pull/4264#discussion_r204769193
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cBlockArea::Write now defaults to use GetDataTypes() instead of assuming all data types are present.
Fixes cuberite/WorldEdit#130
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* Smelting Exp
Smelting now gives experience
* Furnace.txt update
Exp rewards are entered in furnace.txt, Reward calculation is now done
is the furnaceentity class
* furnace.txt update
Changed alignment tabs to spaces
Included documentation of exp in recipe
* Updated StringToFloat
changed strtod to strtof
* Explicit Float to Int
* Reworked Smelting Rewards
* No C casts
-Adds new function to the api
-Sets reward counter to 0 in furnace constructor
* Style and exp lock removed
-Fixed style mistakes accoring to PR notes
-XP isn't locked to a single player anymore
* No Smelter API
-Removed SetLastSmelter and GetLastSmelter
-Fixed comments
-Fixed log reward amounts
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* Uses vanilla logic to decide which blocks rain falls through.
* Rain falls infinitely above the world, and stops at y=0.
* Entities will now be extinguished if they are under rain-blocking
blocks, and fire will now be extinguished by rain similarly.
* Create IsWeatherWetAtXYZ to identify wetness at a particular location.
* Use new code for enderman rain detection.
* Fixes issue #916
* Disable warnings for global constructors in the fire simulator.
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* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos
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* Added bed entity
* Export cBedEntity to lua
* Set color of bed through item damage value
* Added bed entity to APIDoc
* NBT: Added loading and saving
* Crafting recipes for the colored beds
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- NBT: Added saving / loading of material
- Added the material in the item handler of the boat
- Drop the correct boat if destroyed
- APIDoc: Added desc and functions
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* Replaced cTracer usage with cLineBlockTracer.
* Exported new cLineBlockTracer utility functions to Lua API.
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Added the simple single-callback versions of the methods.
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Also fixed a bit of documentation in the CPP source.
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Ref.: GH#3375
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* Semistable update to 15w31a
I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.
* Update to 15w34b protocol
Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff!
* Partially update to 15w35e
Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.
* Add '/blk' debug command
This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.
* Fix CRLF normalization in CheckBasicStyle.lua
Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.
The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.
* Update to 15w40b
This includes chunk serialization. Fully functional chunk serialization for 1.9.
I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.
* Write long-by-long rather than creating a buffer
This is a bit faster and should be equivalent. However, the code still doesn't look too good.
* Update to 15w41a protocol
This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added.
* Update to 15w45a
* 15w51b protocol
* Update to 1.9.0 protocol
Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).
* Fix item pickup packet not working
That was a silly mistake, but at least it was an easy one.
* 1.9.2 protocol support
* Fix version info found in server list ping
Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.
* Fix build errors generated by clang
These didn't happen in MSVC.
* Add protocol19x.cpp and protocol19x.h to CMakeLists
* Ignore warnings in protocol19x that are ignored in protocol18x
* Document BLOCK_FACE and DIG_STATUS constants
* Fix BLOCK_FACE links and add separate section for DIG_STATUS
* Fix bat animation and object spawning
The causes of both of these are explained in #3135, but the gist is that both were typos.
* Implement Use Item packet
This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.
* Handle DIG_STATUS_SWAP_ITEM_IN_HAND
* Add support for spawn eggs and potions
The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.
* Remove spammy potion debug logging
* Fix wolf collar color metadata
The wrong type was being used, causing several clientside issues (including the screen going black).
* Fix 1.9 chunk sending in the nether
The nether and the end don't send skylight.
* Fix clang build errors
* Fix water bottles becoming mundane potions
This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.
Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.
* Copy Protocol18x as Protocol19x
Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).
* Make thrown potions use the correct appearence
This was caused by potions now using metadata.
* Add missing api doc for cSplashPotionEntity::GetItem
* Fix compile error in SplashPotionEntity.cpp
* Fix fix of cSplashPotionEntity API doc
* Temporarilly disable fall damage particles
These were causing issues in 1.9 due to the changed effect ID.
* Properly send a kick packet when connecting with an invalid version
This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.
I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).
* Handle server list pings from unrecognized versions
This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).
* Use cPacketizer for the disconnect packet
This also should fix clang build errors.
* Add 1.9.3 / 1.9.4 support
* Fix incorrect indentation in APIDesc
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The NBT format now carries the texture data and transmit it to the client.
See: http://minecraft.gamepedia.com/Head#Block_entity
Related to #2674
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