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path: root/Server/Plugins/Debuggers/Debuggers.lua (follow)
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* Use Vector3 for cLineBlockTracer and cBlockTracer (#4715)mBornand2020-05-081-9/+89
| | | * cLineBlockTracer uses Vector
* More Vector3 in cBlockHandler (#4644)Mattes D2020-04-171-1/+1
| | | | | * cBlockHandler.OnUpdate uses Vector3 params. Also slightly changed how block ticking works.
* Bindings: Allow coercion between Vector3 subtypes. (#4646)Mattes D2020-04-141-0/+20
| | | | | In manually bound functions, allows one to use any Vector3<T> value, as well as a {x, y, z} table, in Lua as any Vector3<T> parameter. Has example in Debuggers' /vector command. Unfortunately doesn't work in auto-bindings.
* Fixed entity teleport for just-spawned entities.Mattes D2020-04-121-0/+21
| | | | Includes a test code in the Debuggers plugin - throwing a cake-as-fallingblock.
* Falling blocks can now be spawned at any position. (#4620)Mattes D2020-04-091-0/+19
| | | | | | | * Falling blocks can now be spawned at any position. * Added a /cake command to Debuggers that throws a cake in a nice slow arc. * Fixed regular falling blocks.
* Added a /boom command to Debuggers. (#4592)Mattes D2020-03-311-0/+12
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* Minor changes (#3909)mathiascode2017-08-241-8/+8
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* Fixed handling Lua errors in nested callbacks (#3755)Mattes D2017-06-091-0/+12
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* Debuggers: Added the "/come" command to test mob pathfinding. (#3734)Mattes D2017-05-271-0/+50
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* Tracer replacement (#3704)Mattes D2017-05-111-0/+72
| | | | | | * Replaced cTracer usage with cLineBlockTracer. * Exported new cLineBlockTracer utility functions to Lua API.
* Build Lua in C++ mode, use exceptions for error-raising. (#3680)Mattes D2017-04-261-0/+10
| | | Fixes #3678 .
* Debuggers: Added /clientversion command to display protocol version.Mattes D2017-01-281-0/+9
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* Debuggers: Added a deadlock simulation command.Mattes D2017-01-181-0/+28
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* Debuggers: PluginStats are now output only on request. (#3513)Mattes D2017-01-011-51/+15
| | | The stats are no longer output on plugin startup, instead there is a new console command "pluginstats" for that.
* Fix meta mirror (#3470)Mattes D2016-12-091-0/+18
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* Debuggers: Added commands to investigate item's custom Lua properties.Mattes D2016-11-261-0/+47
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* Debuggers: Added commands to investigate item's custom name.Mattes D2016-11-261-0/+47
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* Debuggers: Added commands to investigate item's Lore.Mattes D2016-11-261-0/+48
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* LuaJson: Report serialization errors instead of crashing.Mattes D2016-10-271-124/+129
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* cUrlClient: Exported to Lua API.Mattes D2016-08-231-1/+80
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* Fixed Lua Json serializing a bool.Mattes D2016-07-101-4/+6
| | | | Fixes #3257.
* Changed world tasks to use cLuaState::cCallback.Mattes D2016-06-271-2/+2
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* Bindings: Fixed cBoundingBox API.Mattes D2016-06-051-0/+46
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* LuaState: Inter-plugin calls now support simple tables. (#3220)Mattes D2016-05-311-0/+57
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* Added GetTeamNames to cScoreboard (#3217)PlasmaPower2016-05-291-0/+13
| | | Resolves #3210
* 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)Pokechu222016-05-141-0/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Semistable update to 15w31a I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written. * Update to 15w34b protocol Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff! * Partially update to 15w35e Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d. * Add '/blk' debug command This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible. * Fix CRLF normalization in CheckBasicStyle.lua Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't. The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored. * Update to 15w40b This includes chunk serialization. Fully functional chunk serialization for 1.9. I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code. * Write long-by-long rather than creating a buffer This is a bit faster and should be equivalent. However, the code still doesn't look too good. * Update to 15w41a protocol This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added. * Update to 15w45a * 15w51b protocol * Update to 1.9.0 protocol Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks). * Fix item pickup packet not working That was a silly mistake, but at least it was an easy one. * 1.9.2 protocol support * Fix version info found in server list ping Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately. * Fix build errors generated by clang These didn't happen in MSVC. * Add protocol19x.cpp and protocol19x.h to CMakeLists * Ignore warnings in protocol19x that are ignored in protocol18x * Document BLOCK_FACE and DIG_STATUS constants * Fix BLOCK_FACE links and add separate section for DIG_STATUS * Fix bat animation and object spawning The causes of both of these are explained in #3135, but the gist is that both were typos. * Implement Use Item packet This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block. * Handle DIG_STATUS_SWAP_ITEM_IN_HAND * Add support for spawn eggs and potions The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending. * Remove spammy potion debug logging * Fix wolf collar color metadata The wrong type was being used, causing several clientside issues (including the screen going black). * Fix 1.9 chunk sending in the nether The nether and the end don't send skylight. * Fix clang build errors * Fix water bottles becoming mundane potions This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion. Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging. * Copy Protocol18x as Protocol19x Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names). * Make thrown potions use the correct appearence This was caused by potions now using metadata. * Add missing api doc for cSplashPotionEntity::GetItem * Fix compile error in SplashPotionEntity.cpp * Fix fix of cSplashPotionEntity API doc * Temporarilly disable fall damage particles These were causing issues in 1.9 due to the changed effect ID. * Properly send a kick packet when connecting with an invalid version This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping. I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way). * Handle server list pings from unrecognized versions This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse). * Use cPacketizer for the disconnect packet This also should fix clang build errors. * Add 1.9.3 / 1.9.4 support * Fix incorrect indentation in APIDesc
* Revert "Lua callback"Mattes D2016-03-211-2/+2
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* Changed world tasks to use cLuaState::cCallback.Mattes D2016-03-171-2/+2
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* MCServer to CuberiteMathias2016-01-291-1/+1
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* Renamed leftover strings to Cuberite / Server, as needed.Mattes D2016-01-011-1/+1
| | | | Also upgraded the user setting file for MSVC to 2013.
* Debuggers plugin: Added "uuid" console command.Mattes D2015-12-281-0/+31
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* Added the cUrlParser class, exported to Lua API.Mattes D2015-12-251-0/+41
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* Added a Json parser and serializer to Lua API.Mattes D2015-12-241-0/+28
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* Debuggers: Added a plugin channel test with funny chars in data.Mattes D2015-10-211-0/+11
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* Renamed output directory to ServerMattes D2015-09-051-0/+2047