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2020-09-18Adding Generator For Single Piece Structures (#4830)12xx124-0/+1613
* the beginning of a magnificent work - added basic files and classes without functionality * fixed checkstyle * added imports * moved imports * - Adding SinglePieceStructureGen - Adding a cPrefabChestStructure to generate Chests with contents - Added the options and calls to the ComposableGenerator * moved Globals to .h file * removed the chest thingy from the code (for now) * Update SinglePieceStructureGen.cpp * readded whitespace * renamed to SinglePieceStructuresGen for consistency added new classes to test * fixed small things (mostly style and cleanup) removed loottables * added small changes suggested by madmaxoft * small change to documentation * added check for allowed biomes * check only the biome of the origin position * fixed error on IsBiomeAllowed * added new cubesets * updated structures for with sponging * updated biome names * updated metadata to prevent crashing removed debug output * updated structures with sponging * added sponging to deserterWell to make it disappear in sand * small change in meta * rename DesertTemple -> DesertPyramid * minor style changes Co-authored-by: 12xx12 <12xx12100@gmail.com> Co-authored-by: Alexander Harkness <me@bearbin.net>
2016-12-15Fixed and extended TestRails cubeset.Mattes D1-34/+43
2016-12-01Updated the prefabs.Mattes D6-667/+666
2016-11-24Prefabs: Implemented support for ExpandFloorStrategy.Mattes D10-874/+877
2015-12-01Added PieceStructures generator.Mattes D10-235/+16126
2015-10-05Updated PlainsVillage prefabs.Mattes D1-94/+96
Some connectors had been off by one block.
2015-09-05Renamed output directory to ServerMattes D5-0/+17765