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* Adding Generator For Single Piece Structures (#4830)12xx122020-09-184-0/+1613
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * the beginning of a magnificent work - added basic files and classes without functionality * fixed checkstyle * added imports * moved imports * - Adding SinglePieceStructureGen - Adding a cPrefabChestStructure to generate Chests with contents - Added the options and calls to the ComposableGenerator * moved Globals to .h file * removed the chest thingy from the code (for now) * Update SinglePieceStructureGen.cpp * readded whitespace * renamed to SinglePieceStructuresGen for consistency added new classes to test * fixed small things (mostly style and cleanup) removed loottables * added small changes suggested by madmaxoft * small change to documentation * added check for allowed biomes * check only the biome of the origin position * fixed error on IsBiomeAllowed * added new cubesets * updated structures for with sponging * updated biome names * updated metadata to prevent crashing removed debug output * updated structures with sponging * added sponging to deserterWell to make it disappear in sand * small change in meta * rename DesertTemple -> DesertPyramid * minor style changes Co-authored-by: 12xx12 <12xx12100@gmail.com> Co-authored-by: Alexander Harkness <me@bearbin.net>
* Fixed and extended TestRails cubeset.Mattes D2016-12-151-34/+43
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* Updated the prefabs.Mattes D2016-12-016-667/+666
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* Prefabs: Implemented support for ExpandFloorStrategy.Mattes D2016-11-2410-874/+877
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* Added PieceStructures generator.Mattes D2015-12-0110-235/+16126
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* Updated PlainsVillage prefabs.Mattes D2015-10-051-94/+96
| | | | Some connectors had been off by one block.
* Renamed output directory to ServerMattes D2015-09-055-0/+17765