index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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VC2010
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Age
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*
Broke something in the filters file, fixed now
faketruth
2011-11-08
1
-1
/
+0
*
Forgot to add squirrel project for windows
faketruth
2011-11-08
3
-0
/
+337
*
It's a Squirrel!!
faketruth
2011-11-08
8
-20
/
+30
*
Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.
admin@omencraft.com
2011-11-07
2
-0
/
+33
*
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
admin@omencraft.com
2011-11-06
2
-0
/
+11
*
Added cPiston.h and cPiston.cpp to VC2010 files.
admin@omencraft.com
2011-11-05
2
-0
/
+11
*
Updated denotch map converter to work in windows. Still has memory leak though.
admin@omencraft.com
2011-11-05
3
-18
/
+33
*
Added cRedstone to project file
faketruth
2011-11-04
2
-2
/
+13
*
Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
admin@omencraft.com
2011-11-02
2
-2
/
+24
*
Player data is saved and loaded as human readable JSON now.
faketruth
2011-10-31
2
-2
/
+17
*
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31
2
-0
/
+16
*
Changed long to long long so it works fine on 32bit systems
faketruth
2011-10-30
4
-0
/
+132
*
Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
admin@omencraft.com
2011-10-26
2
-2
/
+13
*
Updated VS2010 project files
faketruth
2011-10-26
2
-6
/
+160
*
Compiles for linux
faketruth
2011-10-21
1
-3
/
+4
*
Visual Studio 2010 solution and project files
faketruth
2011-10-03
23
-0
/
+2735